radeon/r200/r300: cleanup some of the renderbuffer code
[mesa.git] / src / mesa / drivers / dri / intel / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/macros.h"
31 #include "main/mtypes.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/renderbuffer.h"
35 #include "main/context.h"
36 #include "main/texformat.h"
37 #include "main/texrender.h"
38
39 #include "intel_context.h"
40 #include "intel_buffers.h"
41 #include "intel_fbo.h"
42 #include "intel_mipmap_tree.h"
43 #include "intel_regions.h"
44
45
46 #define FILE_DEBUG_FLAG DEBUG_FBO
47
48
49 /**
50 * Create a new framebuffer object.
51 */
52 static struct gl_framebuffer *
53 intel_new_framebuffer(GLcontext * ctx, GLuint name)
54 {
55 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
56 * class
57 */
58 return _mesa_new_framebuffer(ctx, name);
59 }
60
61
62 /** Called by gl_renderbuffer::Delete() */
63 static void
64 intel_delete_renderbuffer(struct gl_renderbuffer *rb)
65 {
66 GET_CURRENT_CONTEXT(ctx);
67 struct intel_context *intel = intel_context(ctx);
68 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
69
70 ASSERT(irb);
71
72 if (irb->span_cache != NULL)
73 _mesa_free(irb->span_cache);
74
75 if (intel && irb->region) {
76 intel_region_release(&irb->region);
77 }
78
79 _mesa_free(irb);
80 }
81
82
83 /**
84 * Return a pointer to a specific pixel in a renderbuffer.
85 */
86 static void *
87 intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
88 GLint x, GLint y)
89 {
90 /* By returning NULL we force all software rendering to go through
91 * the span routines.
92 */
93 return NULL;
94 }
95
96
97 /**
98 * Called via glRenderbufferStorageEXT() to set the format and allocate
99 * storage for a user-created renderbuffer.
100 */
101 static GLboolean
102 intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
103 GLenum internalFormat,
104 GLuint width, GLuint height)
105 {
106 struct intel_context *intel = intel_context(ctx);
107 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
108 GLboolean softwareBuffer = GL_FALSE;
109 int cpp;
110
111 ASSERT(rb->Name != 0);
112
113 switch (internalFormat) {
114 case GL_R3_G3_B2:
115 case GL_RGB4:
116 case GL_RGB5:
117 rb->_ActualFormat = GL_RGB5;
118 rb->DataType = GL_UNSIGNED_BYTE;
119 rb->RedBits = 5;
120 rb->GreenBits = 6;
121 rb->BlueBits = 5;
122 cpp = 2;
123 break;
124 case GL_RGB:
125 case GL_RGB8:
126 case GL_RGB10:
127 case GL_RGB12:
128 case GL_RGB16:
129 rb->_ActualFormat = GL_RGB8;
130 rb->DataType = GL_UNSIGNED_BYTE;
131 rb->RedBits = 8;
132 rb->GreenBits = 8;
133 rb->BlueBits = 8;
134 rb->AlphaBits = 0;
135 cpp = 4;
136 break;
137 case GL_RGBA:
138 case GL_RGBA2:
139 case GL_RGBA4:
140 case GL_RGB5_A1:
141 case GL_RGBA8:
142 case GL_RGB10_A2:
143 case GL_RGBA12:
144 case GL_RGBA16:
145 rb->_ActualFormat = GL_RGBA8;
146 rb->DataType = GL_UNSIGNED_BYTE;
147 rb->RedBits = 8;
148 rb->GreenBits = 8;
149 rb->BlueBits = 8;
150 rb->AlphaBits = 8;
151 cpp = 4;
152 break;
153 case GL_STENCIL_INDEX:
154 case GL_STENCIL_INDEX1_EXT:
155 case GL_STENCIL_INDEX4_EXT:
156 case GL_STENCIL_INDEX8_EXT:
157 case GL_STENCIL_INDEX16_EXT:
158 /* alloc a depth+stencil buffer */
159 rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
160 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
161 rb->StencilBits = 8;
162 cpp = 4;
163 break;
164 case GL_DEPTH_COMPONENT16:
165 rb->_ActualFormat = GL_DEPTH_COMPONENT16;
166 rb->DataType = GL_UNSIGNED_SHORT;
167 rb->DepthBits = 16;
168 cpp = 2;
169 break;
170 case GL_DEPTH_COMPONENT:
171 case GL_DEPTH_COMPONENT24:
172 case GL_DEPTH_COMPONENT32:
173 rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
174 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
175 rb->DepthBits = 24;
176 cpp = 4;
177 break;
178 case GL_DEPTH_STENCIL_EXT:
179 case GL_DEPTH24_STENCIL8_EXT:
180 rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
181 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
182 rb->DepthBits = 24;
183 rb->StencilBits = 8;
184 cpp = 4;
185 break;
186 default:
187 _mesa_problem(ctx,
188 "Unexpected format in intel_alloc_renderbuffer_storage");
189 return GL_FALSE;
190 }
191
192 intelFlush(ctx);
193
194 /* free old region */
195 if (irb->region) {
196 intel_region_release(&irb->region);
197 }
198
199 /* allocate new memory region/renderbuffer */
200 if (softwareBuffer) {
201 return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
202 width, height);
203 }
204 else {
205 /* Choose a pitch to match hardware requirements:
206 */
207 GLuint pitch = ((cpp * width + 63) & ~63) / cpp;
208
209 /* alloc hardware renderbuffer */
210 DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
211 height, pitch);
212
213 irb->region = intel_region_alloc(intel, cpp, width, height, pitch);
214 if (!irb->region)
215 return GL_FALSE; /* out of memory? */
216
217 ASSERT(irb->region->buffer);
218
219 rb->Width = width;
220 rb->Height = height;
221
222 return GL_TRUE;
223 }
224 }
225
226
227 /**
228 * Called for each hardware renderbuffer when a _window_ is resized.
229 * Just update fields.
230 * Not used for user-created renderbuffers!
231 */
232 static GLboolean
233 intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
234 GLenum internalFormat, GLuint width, GLuint height)
235 {
236 ASSERT(rb->Name == 0);
237 rb->Width = width;
238 rb->Height = height;
239 rb->_ActualFormat = internalFormat;
240
241 return GL_TRUE;
242 }
243
244
245 static void
246 intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
247 GLuint width, GLuint height)
248 {
249 struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb;
250 int i;
251
252 _mesa_resize_framebuffer(ctx, fb, width, height);
253
254 fb->Initialized = GL_TRUE; /* XXX remove someday */
255
256 if (fb->Name != 0) {
257 return;
258 }
259
260 /* Make sure all window system renderbuffers are up to date */
261 for (i = 0; i < 2; i++) {
262 struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base;
263
264 /* only resize if size is changing */
265 if (rb && (rb->Width != width || rb->Height != height)) {
266 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
267 }
268 }
269 }
270
271
272 /** Dummy function for gl_renderbuffer::AllocStorage() */
273 static GLboolean
274 intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
275 GLenum internalFormat, GLuint width, GLuint height)
276 {
277 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
278 return GL_FALSE;
279 }
280
281
282 void
283 intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
284 struct intel_region *region)
285 {
286 struct intel_region *old;
287
288 old = rb->region;
289 rb->region = NULL;
290 intel_region_reference(&rb->region, region);
291 intel_region_release(&old);
292 }
293
294
295 /**
296 * Create a new intel_renderbuffer which corresponds to an on-screen window,
297 * not a user-created renderbuffer.
298 */
299 struct intel_renderbuffer *
300 intel_create_renderbuffer(GLenum intFormat)
301 {
302 GET_CURRENT_CONTEXT(ctx);
303
304 struct intel_renderbuffer *irb;
305 const GLuint name = 0;
306
307 irb = CALLOC_STRUCT(intel_renderbuffer);
308 if (!irb) {
309 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
310 return NULL;
311 }
312
313 _mesa_init_renderbuffer(&irb->Base, name);
314 irb->Base.ClassID = INTEL_RB_CLASS;
315
316 switch (intFormat) {
317 case GL_RGB5:
318 irb->Base._ActualFormat = GL_RGB5;
319 irb->Base._BaseFormat = GL_RGBA;
320 irb->Base.RedBits = 5;
321 irb->Base.GreenBits = 6;
322 irb->Base.BlueBits = 5;
323 irb->Base.DataType = GL_UNSIGNED_BYTE;
324 break;
325 case GL_RGBA8:
326 irb->Base._ActualFormat = GL_RGBA8;
327 irb->Base._BaseFormat = GL_RGBA;
328 irb->Base.RedBits = 8;
329 irb->Base.GreenBits = 8;
330 irb->Base.BlueBits = 8;
331 irb->Base.AlphaBits = 8;
332 irb->Base.DataType = GL_UNSIGNED_BYTE;
333 break;
334 case GL_STENCIL_INDEX8_EXT:
335 irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT;
336 irb->Base._BaseFormat = GL_STENCIL_INDEX;
337 irb->Base.StencilBits = 8;
338 irb->Base.DataType = GL_UNSIGNED_BYTE;
339 break;
340 case GL_DEPTH_COMPONENT16:
341 irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
342 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
343 irb->Base.DepthBits = 16;
344 irb->Base.DataType = GL_UNSIGNED_SHORT;
345 break;
346 case GL_DEPTH_COMPONENT24:
347 irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
348 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
349 irb->Base.DepthBits = 24;
350 irb->Base.DataType = GL_UNSIGNED_INT;
351 break;
352 case GL_DEPTH24_STENCIL8_EXT:
353 irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
354 irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
355 irb->Base.DepthBits = 24;
356 irb->Base.StencilBits = 8;
357 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
358 break;
359 default:
360 _mesa_problem(NULL,
361 "Unexpected intFormat in intel_create_renderbuffer");
362 return NULL;
363 }
364
365 irb->Base.InternalFormat = intFormat;
366
367 /* intel-specific methods */
368 irb->Base.Delete = intel_delete_renderbuffer;
369 irb->Base.AllocStorage = intel_alloc_window_storage;
370 irb->Base.GetPointer = intel_get_pointer;
371
372 return irb;
373 }
374
375
376 /**
377 * Create a new renderbuffer object.
378 * Typically called via glBindRenderbufferEXT().
379 */
380 static struct gl_renderbuffer *
381 intel_new_renderbuffer(GLcontext * ctx, GLuint name)
382 {
383 /*struct intel_context *intel = intel_context(ctx); */
384 struct intel_renderbuffer *irb;
385
386 irb = CALLOC_STRUCT(intel_renderbuffer);
387 if (!irb) {
388 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
389 return NULL;
390 }
391
392 _mesa_init_renderbuffer(&irb->Base, name);
393 irb->Base.ClassID = INTEL_RB_CLASS;
394
395 /* intel-specific methods */
396 irb->Base.Delete = intel_delete_renderbuffer;
397 irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
398 irb->Base.GetPointer = intel_get_pointer;
399 /* span routines set in alloc_storage function */
400
401 return &irb->Base;
402 }
403
404
405 /**
406 * Called via glBindFramebufferEXT().
407 */
408 static void
409 intel_bind_framebuffer(GLcontext * ctx, GLenum target,
410 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
411 {
412 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
413 intel_draw_buffer(ctx, fb);
414 }
415 else {
416 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
417 }
418 }
419
420
421 /**
422 * Called via glFramebufferRenderbufferEXT().
423 */
424 static void
425 intel_framebuffer_renderbuffer(GLcontext * ctx,
426 struct gl_framebuffer *fb,
427 GLenum attachment, struct gl_renderbuffer *rb)
428 {
429 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
430
431 intelFlush(ctx);
432
433 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
434 intel_draw_buffer(ctx, fb);
435 }
436
437
438 static GLboolean
439 intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
440 struct gl_texture_image *texImage)
441 {
442 if (texImage->TexFormat == &_mesa_texformat_argb8888) {
443 irb->Base._ActualFormat = GL_RGBA8;
444 irb->Base._BaseFormat = GL_RGBA;
445 irb->Base.DataType = GL_UNSIGNED_BYTE;
446 DBG("Render to RGBA8 texture OK\n");
447 }
448 else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
449 irb->Base._ActualFormat = GL_RGB5;
450 irb->Base._BaseFormat = GL_RGB;
451 irb->Base.DataType = GL_UNSIGNED_SHORT;
452 DBG("Render to RGB5 texture OK\n");
453 }
454 else if (texImage->TexFormat == &_mesa_texformat_z16) {
455 irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
456 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
457 irb->Base.DataType = GL_UNSIGNED_SHORT;
458 DBG("Render to DEPTH16 texture OK\n");
459 }
460 else if (texImage->TexFormat == &_mesa_texformat_s8_z24) {
461 irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
462 irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
463 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
464 DBG("Render to DEPTH_STENCIL texture OK\n");
465 }
466 else {
467 DBG("Render to texture BAD FORMAT %d\n",
468 texImage->TexFormat->MesaFormat);
469 return GL_FALSE;
470 }
471
472 irb->Base.InternalFormat = irb->Base._ActualFormat;
473 irb->Base.Width = texImage->Width;
474 irb->Base.Height = texImage->Height;
475 irb->Base.RedBits = texImage->TexFormat->RedBits;
476 irb->Base.GreenBits = texImage->TexFormat->GreenBits;
477 irb->Base.BlueBits = texImage->TexFormat->BlueBits;
478 irb->Base.AlphaBits = texImage->TexFormat->AlphaBits;
479 irb->Base.DepthBits = texImage->TexFormat->DepthBits;
480
481 irb->Base.Delete = intel_delete_renderbuffer;
482 irb->Base.AllocStorage = intel_nop_alloc_storage;
483
484 return GL_TRUE;
485 }
486
487
488 /**
489 * When glFramebufferTexture[123]D is called this function sets up the
490 * gl_renderbuffer wrapper around the texture image.
491 * This will have the region info needed for hardware rendering.
492 */
493 static struct intel_renderbuffer *
494 intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
495 {
496 const GLuint name = ~0; /* not significant, but distinct for debugging */
497 struct intel_renderbuffer *irb;
498
499 /* make an intel_renderbuffer to wrap the texture image */
500 irb = CALLOC_STRUCT(intel_renderbuffer);
501 if (!irb) {
502 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
503 return NULL;
504 }
505
506 _mesa_init_renderbuffer(&irb->Base, name);
507 irb->Base.ClassID = INTEL_RB_CLASS;
508
509 if (!intel_update_wrapper(ctx, irb, texImage)) {
510 _mesa_free(irb);
511 return NULL;
512 }
513
514 return irb;
515 }
516
517
518 /**
519 * Called by glFramebufferTexture[123]DEXT() (and other places) to
520 * prepare for rendering into texture memory. This might be called
521 * many times to choose different texture levels, cube faces, etc
522 * before intel_finish_render_texture() is ever called.
523 */
524 static void
525 intel_render_texture(GLcontext * ctx,
526 struct gl_framebuffer *fb,
527 struct gl_renderbuffer_attachment *att)
528 {
529 struct gl_texture_image *newImage
530 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
531 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
532 struct intel_texture_image *intel_image;
533 GLuint imageOffset;
534
535 (void) fb;
536
537 ASSERT(newImage);
538
539 if (newImage->Border != 0) {
540 /* Fallback on drawing to a texture with a border, which won't have a
541 * miptree.
542 */
543 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
544 _mesa_render_texture(ctx, fb, att);
545 return;
546 }
547 else if (!irb) {
548 irb = intel_wrap_texture(ctx, newImage);
549 if (irb) {
550 /* bind the wrapper to the attachment point */
551 _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
552 }
553 else {
554 /* fallback to software rendering */
555 _mesa_render_texture(ctx, fb, att);
556 return;
557 }
558 }
559
560 if (!intel_update_wrapper(ctx, irb, newImage)) {
561 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
562 _mesa_render_texture(ctx, fb, att);
563 return;
564 }
565
566 DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
567 _glthread_GetID(),
568 att->Texture->Name, newImage->Width, newImage->Height,
569 irb->Base.RefCount);
570
571 /* point the renderbufer's region to the texture image region */
572 intel_image = intel_texture_image(newImage);
573 if (irb->region != intel_image->mt->region) {
574 if (irb->region)
575 intel_region_release(&irb->region);
576 intel_region_reference(&irb->region, intel_image->mt->region);
577 }
578
579 /* compute offset of the particular 2D image within the texture region */
580 imageOffset = intel_miptree_image_offset(intel_image->mt,
581 att->CubeMapFace,
582 att->TextureLevel);
583
584 if (att->Texture->Target == GL_TEXTURE_3D) {
585 const GLuint *offsets = intel_miptree_depth_offsets(intel_image->mt,
586 att->TextureLevel);
587 imageOffset += offsets[att->Zoffset];
588 }
589
590 /* store that offset in the region */
591 intel_image->mt->region->draw_offset = imageOffset;
592
593 /* update drawing region, etc */
594 intel_draw_buffer(ctx, fb);
595 }
596
597
598 /**
599 * Called by Mesa when rendering to a texture is done.
600 */
601 static void
602 intel_finish_render_texture(GLcontext * ctx,
603 struct gl_renderbuffer_attachment *att)
604 {
605 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
606
607 DBG("End render texture (tid %x) tex %u\n", _glthread_GetID(), att->Texture->Name);
608
609 if (irb) {
610 /* just release the region */
611 intel_region_release(&irb->region);
612 }
613 else if (att->Renderbuffer) {
614 /* software fallback */
615 _mesa_finish_render_texture(ctx, att);
616 /* XXX FBO: Need to unmap the buffer (or in intelSpanRenderStart???) */
617 }
618 }
619
620
621 /**
622 * Do additional "completeness" testing of a framebuffer object.
623 */
624 static void
625 intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
626 {
627 const struct intel_renderbuffer *depthRb =
628 intel_get_renderbuffer(fb, BUFFER_DEPTH);
629 const struct intel_renderbuffer *stencilRb =
630 intel_get_renderbuffer(fb, BUFFER_STENCIL);
631
632 if (stencilRb && stencilRb != depthRb) {
633 /* we only support combined depth/stencil buffers, not separate
634 * stencil buffers.
635 */
636 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
637 }
638 }
639
640
641 /**
642 * Called from glBlitFramebuffer().
643 * For now, we're doing an approximation with glCopyPixels().
644 * XXX we need to bypass all the per-fragment operations, except scissor.
645 */
646 static void
647 intel_blit_framebuffer(GLcontext *ctx,
648 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
649 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
650 GLbitfield mask, GLenum filter)
651 {
652 const GLfloat xZoomSave = ctx->Pixel.ZoomX;
653 const GLfloat yZoomSave = ctx->Pixel.ZoomY;
654 GLsizei width, height;
655 GLfloat xFlip = 1.0F, yFlip = 1.0F;
656
657 if (srcX1 < srcX0) {
658 GLint tmp = srcX1;
659 srcX1 = srcX0;
660 srcX0 = tmp;
661 xFlip = -1.0F;
662 }
663
664 if (srcY1 < srcY0) {
665 GLint tmp = srcY1;
666 srcY1 = srcY0;
667 srcY0 = tmp;
668 yFlip = -1.0F;
669 }
670
671 width = srcX1 - srcX0;
672 height = srcY1 - srcY0;
673
674 ctx->Pixel.ZoomX = xFlip * (dstX1 - dstX0) / (srcX1 - srcY0);
675 ctx->Pixel.ZoomY = yFlip * (dstY1 - dstY0) / (srcY1 - srcY0);
676
677 if (ctx->Pixel.ZoomX < 0.0F) {
678 dstX0 = MAX2(dstX0, dstX1);
679 }
680 else {
681 dstX0 = MIN2(dstX0, dstX1);
682 }
683
684 if (ctx->Pixel.ZoomY < 0.0F) {
685 dstY0 = MAX2(dstY0, dstY1);
686 }
687 else {
688 dstY0 = MIN2(dstY0, dstY1);
689 }
690
691 if (mask & GL_COLOR_BUFFER_BIT) {
692 ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
693 dstX0, dstY0, GL_COLOR);
694 }
695 if (mask & GL_DEPTH_BUFFER_BIT) {
696 ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
697 dstX0, dstY0, GL_DEPTH);
698 }
699 if (mask & GL_STENCIL_BUFFER_BIT) {
700 ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
701 dstX0, dstY0, GL_STENCIL);
702 }
703
704 ctx->Pixel.ZoomX = xZoomSave;
705 ctx->Pixel.ZoomY = yZoomSave;
706 }
707
708
709 /**
710 * Do one-time context initializations related to GL_EXT_framebuffer_object.
711 * Hook in device driver functions.
712 */
713 void
714 intel_fbo_init(struct intel_context *intel)
715 {
716 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
717 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
718 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
719 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
720 intel->ctx.Driver.RenderTexture = intel_render_texture;
721 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
722 intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
723 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
724 intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
725 }