intel: Implement GL_OES_EGL_image entrypoints
[mesa.git] / src / mesa / drivers / dri / intel / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
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13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28
29 #include "main/imports.h"
30 #include "main/macros.h"
31 #include "main/mtypes.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/renderbuffer.h"
35 #include "main/context.h"
36 #include "main/texrender.h"
37 #include "drivers/common/meta.h"
38
39 #include "intel_context.h"
40 #include "intel_batchbuffer.h"
41 #include "intel_buffers.h"
42 #include "intel_fbo.h"
43 #include "intel_mipmap_tree.h"
44 #include "intel_regions.h"
45
46
47 #define FILE_DEBUG_FLAG DEBUG_FBO
48
49
50 /**
51 * Create a new framebuffer object.
52 */
53 static struct gl_framebuffer *
54 intel_new_framebuffer(GLcontext * ctx, GLuint name)
55 {
56 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
57 * class
58 */
59 return _mesa_new_framebuffer(ctx, name);
60 }
61
62
63 /** Called by gl_renderbuffer::Delete() */
64 static void
65 intel_delete_renderbuffer(struct gl_renderbuffer *rb)
66 {
67 GET_CURRENT_CONTEXT(ctx);
68 struct intel_context *intel = intel_context(ctx);
69 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
70
71 ASSERT(irb);
72
73 if (irb->span_cache != NULL)
74 free(irb->span_cache);
75
76 if (intel && irb->region) {
77 intel_region_release(&irb->region);
78 }
79
80 free(irb);
81 }
82
83
84 /**
85 * Return a pointer to a specific pixel in a renderbuffer.
86 */
87 static void *
88 intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
89 GLint x, GLint y)
90 {
91 /* By returning NULL we force all software rendering to go through
92 * the span routines.
93 */
94 return NULL;
95 }
96
97
98 /**
99 * Called via glRenderbufferStorageEXT() to set the format and allocate
100 * storage for a user-created renderbuffer.
101 */
102 static GLboolean
103 intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
104 GLenum internalFormat,
105 GLuint width, GLuint height)
106 {
107 struct intel_context *intel = intel_context(ctx);
108 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
109 int cpp;
110 GLuint pitch;
111
112 ASSERT(rb->Name != 0);
113
114 switch (internalFormat) {
115 case GL_R3_G3_B2:
116 case GL_RGB4:
117 case GL_RGB5:
118 rb->Format = MESA_FORMAT_RGB565;
119 rb->DataType = GL_UNSIGNED_BYTE;
120 break;
121 case GL_RGB:
122 case GL_RGB8:
123 case GL_RGB10:
124 case GL_RGB12:
125 case GL_RGB16:
126 rb->Format = MESA_FORMAT_XRGB8888;
127 rb->DataType = GL_UNSIGNED_BYTE;
128 break;
129 case GL_RGBA:
130 case GL_RGBA2:
131 case GL_RGBA4:
132 case GL_RGB5_A1:
133 case GL_RGBA8:
134 case GL_RGB10_A2:
135 case GL_RGBA12:
136 case GL_RGBA16:
137 rb->Format = MESA_FORMAT_ARGB8888;
138 rb->DataType = GL_UNSIGNED_BYTE;
139 break;
140 case GL_STENCIL_INDEX:
141 case GL_STENCIL_INDEX1_EXT:
142 case GL_STENCIL_INDEX4_EXT:
143 case GL_STENCIL_INDEX8_EXT:
144 case GL_STENCIL_INDEX16_EXT:
145 /* alloc a depth+stencil buffer */
146 rb->Format = MESA_FORMAT_S8_Z24;
147 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
148 break;
149 case GL_DEPTH_COMPONENT16:
150 rb->Format = MESA_FORMAT_Z16;
151 rb->DataType = GL_UNSIGNED_SHORT;
152 break;
153 case GL_DEPTH_COMPONENT:
154 case GL_DEPTH_COMPONENT24:
155 case GL_DEPTH_COMPONENT32:
156 rb->Format = MESA_FORMAT_S8_Z24;
157 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
158 break;
159 case GL_DEPTH_STENCIL_EXT:
160 case GL_DEPTH24_STENCIL8_EXT:
161 rb->Format = MESA_FORMAT_S8_Z24;
162 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
163 break;
164 default:
165 _mesa_problem(ctx,
166 "Unexpected format in intel_alloc_renderbuffer_storage");
167 return GL_FALSE;
168 }
169
170 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
171 cpp = _mesa_get_format_bytes(rb->Format);
172
173 intelFlush(ctx);
174
175 /* free old region */
176 if (irb->region) {
177 intel_region_release(&irb->region);
178 }
179
180 /* allocate new memory region/renderbuffer */
181
182 /* Choose a pitch to match hardware requirements:
183 */
184 pitch = ((cpp * width + 63) & ~63) / cpp;
185
186 /* alloc hardware renderbuffer */
187 DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width, height, pitch);
188
189 irb->region = intel_region_alloc(intel, I915_TILING_NONE, cpp,
190 width, height, pitch, GL_TRUE);
191 if (!irb->region)
192 return GL_FALSE; /* out of memory? */
193
194 ASSERT(irb->region->buffer);
195
196 rb->Width = width;
197 rb->Height = height;
198
199 return GL_TRUE;
200 }
201
202
203 #if FEATURE_OES_EGL_image
204 static void
205 intel_image_target_renderbuffer_storage(GLcontext *ctx,
206 struct gl_renderbuffer *rb,
207 void *image_handle)
208 {
209 struct intel_context *intel = intel_context(ctx);
210 struct intel_renderbuffer *irb;
211 __DRIscreen *screen;
212 __DRIimage *image;
213
214 screen = intel->intelScreen->driScrnPriv;
215 image = screen->dri2.image->lookupEGLImage(intel->driContext, image_handle,
216 intel->driContext->loaderPrivate);
217 if (image == NULL)
218 return;
219
220 irb = intel_renderbuffer(rb);
221 if (irb->region)
222 intel_region_release(&irb->region);
223 intel_region_reference(&irb->region, image->region);
224
225 rb->Width = image->region->width;
226 rb->Height = image->region->height;
227 rb->Format = image->format;
228 rb->DataType = image->data_type;
229 rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
230 image->internal_format);
231 }
232 #endif
233
234 /**
235 * Called for each hardware renderbuffer when a _window_ is resized.
236 * Just update fields.
237 * Not used for user-created renderbuffers!
238 */
239 static GLboolean
240 intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
241 GLenum internalFormat, GLuint width, GLuint height)
242 {
243 ASSERT(rb->Name == 0);
244 rb->Width = width;
245 rb->Height = height;
246 rb->InternalFormat = internalFormat;
247
248 return GL_TRUE;
249 }
250
251
252 static void
253 intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
254 GLuint width, GLuint height)
255 {
256 int i;
257
258 _mesa_resize_framebuffer(ctx, fb, width, height);
259
260 fb->Initialized = GL_TRUE; /* XXX remove someday */
261
262 if (fb->Name != 0) {
263 return;
264 }
265
266
267 /* Make sure all window system renderbuffers are up to date */
268 for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
269 struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
270
271 /* only resize if size is changing */
272 if (rb && (rb->Width != width || rb->Height != height)) {
273 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
274 }
275 }
276 }
277
278
279 /** Dummy function for gl_renderbuffer::AllocStorage() */
280 static GLboolean
281 intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
282 GLenum internalFormat, GLuint width, GLuint height)
283 {
284 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
285 return GL_FALSE;
286 }
287
288
289 void
290 intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
291 struct intel_region *region)
292 {
293 struct intel_region *old;
294
295 old = rb->region;
296 rb->region = NULL;
297 intel_region_reference(&rb->region, region);
298 intel_region_release(&old);
299 }
300
301
302 /**
303 * Create a new intel_renderbuffer which corresponds to an on-screen window,
304 * not a user-created renderbuffer.
305 */
306 struct intel_renderbuffer *
307 intel_create_renderbuffer(gl_format format)
308 {
309 GET_CURRENT_CONTEXT(ctx);
310
311 struct intel_renderbuffer *irb;
312
313 irb = CALLOC_STRUCT(intel_renderbuffer);
314 if (!irb) {
315 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
316 return NULL;
317 }
318
319 _mesa_init_renderbuffer(&irb->Base, 0);
320 irb->Base.ClassID = INTEL_RB_CLASS;
321
322 switch (format) {
323 case MESA_FORMAT_RGB565:
324 irb->Base._BaseFormat = GL_RGB;
325 irb->Base.DataType = GL_UNSIGNED_BYTE;
326 break;
327 case MESA_FORMAT_XRGB8888:
328 irb->Base._BaseFormat = GL_RGB;
329 irb->Base.DataType = GL_UNSIGNED_BYTE;
330 break;
331 case MESA_FORMAT_ARGB8888:
332 irb->Base._BaseFormat = GL_RGBA;
333 irb->Base.DataType = GL_UNSIGNED_BYTE;
334 break;
335 case MESA_FORMAT_Z16:
336 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
337 irb->Base.DataType = GL_UNSIGNED_SHORT;
338 break;
339 case MESA_FORMAT_X8_Z24:
340 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
341 irb->Base.DataType = GL_UNSIGNED_INT;
342 break;
343 case MESA_FORMAT_S8_Z24:
344 irb->Base._BaseFormat = GL_DEPTH_STENCIL;
345 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
346 break;
347 default:
348 _mesa_problem(NULL,
349 "Unexpected intFormat in intel_create_renderbuffer");
350 free(irb);
351 return NULL;
352 }
353
354 irb->Base.Format = format;
355 irb->Base.InternalFormat = irb->Base._BaseFormat;
356
357 /* intel-specific methods */
358 irb->Base.Delete = intel_delete_renderbuffer;
359 irb->Base.AllocStorage = intel_alloc_window_storage;
360 irb->Base.GetPointer = intel_get_pointer;
361
362 return irb;
363 }
364
365
366 /**
367 * Create a new renderbuffer object.
368 * Typically called via glBindRenderbufferEXT().
369 */
370 static struct gl_renderbuffer *
371 intel_new_renderbuffer(GLcontext * ctx, GLuint name)
372 {
373 /*struct intel_context *intel = intel_context(ctx); */
374 struct intel_renderbuffer *irb;
375
376 irb = CALLOC_STRUCT(intel_renderbuffer);
377 if (!irb) {
378 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
379 return NULL;
380 }
381
382 _mesa_init_renderbuffer(&irb->Base, name);
383 irb->Base.ClassID = INTEL_RB_CLASS;
384
385 /* intel-specific methods */
386 irb->Base.Delete = intel_delete_renderbuffer;
387 irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
388 irb->Base.GetPointer = intel_get_pointer;
389 /* span routines set in alloc_storage function */
390
391 return &irb->Base;
392 }
393
394
395 /**
396 * Called via glBindFramebufferEXT().
397 */
398 static void
399 intel_bind_framebuffer(GLcontext * ctx, GLenum target,
400 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
401 {
402 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
403 intel_draw_buffer(ctx, fb);
404 }
405 else {
406 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
407 }
408 }
409
410
411 /**
412 * Called via glFramebufferRenderbufferEXT().
413 */
414 static void
415 intel_framebuffer_renderbuffer(GLcontext * ctx,
416 struct gl_framebuffer *fb,
417 GLenum attachment, struct gl_renderbuffer *rb)
418 {
419 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
420
421 intelFlush(ctx);
422
423 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
424 intel_draw_buffer(ctx, fb);
425 }
426
427
428 static GLboolean
429 intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
430 struct gl_texture_image *texImage)
431 {
432 if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
433 irb->Base.DataType = GL_UNSIGNED_BYTE;
434 DBG("Render to RGBA8 texture OK\n");
435 }
436 else if (texImage->TexFormat == MESA_FORMAT_XRGB8888) {
437 irb->Base.DataType = GL_UNSIGNED_BYTE;
438 DBG("Render to XGBA8 texture OK\n");
439 }
440 else if (texImage->TexFormat == MESA_FORMAT_RGB565) {
441 irb->Base.DataType = GL_UNSIGNED_BYTE;
442 DBG("Render to RGB5 texture OK\n");
443 }
444 else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) {
445 irb->Base.DataType = GL_UNSIGNED_BYTE;
446 DBG("Render to ARGB1555 texture OK\n");
447 }
448 else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) {
449 irb->Base.DataType = GL_UNSIGNED_BYTE;
450 DBG("Render to ARGB4444 texture OK\n");
451 }
452 else if (texImage->TexFormat == MESA_FORMAT_Z16) {
453 irb->Base.DataType = GL_UNSIGNED_SHORT;
454 DBG("Render to DEPTH16 texture OK\n");
455 }
456 else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) {
457 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
458 DBG("Render to DEPTH_STENCIL texture OK\n");
459 }
460 else {
461 DBG("Render to texture BAD FORMAT %s\n",
462 _mesa_get_format_name(texImage->TexFormat));
463 return GL_FALSE;
464 }
465
466 irb->Base.Format = texImage->TexFormat;
467
468 irb->Base.InternalFormat = texImage->InternalFormat;
469 irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat);
470 irb->Base.Width = texImage->Width;
471 irb->Base.Height = texImage->Height;
472
473 irb->Base.Delete = intel_delete_renderbuffer;
474 irb->Base.AllocStorage = intel_nop_alloc_storage;
475
476 return GL_TRUE;
477 }
478
479
480 /**
481 * When glFramebufferTexture[123]D is called this function sets up the
482 * gl_renderbuffer wrapper around the texture image.
483 * This will have the region info needed for hardware rendering.
484 */
485 static struct intel_renderbuffer *
486 intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
487 {
488 const GLuint name = ~0; /* not significant, but distinct for debugging */
489 struct intel_renderbuffer *irb;
490
491 /* make an intel_renderbuffer to wrap the texture image */
492 irb = CALLOC_STRUCT(intel_renderbuffer);
493 if (!irb) {
494 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
495 return NULL;
496 }
497
498 _mesa_init_renderbuffer(&irb->Base, name);
499 irb->Base.ClassID = INTEL_RB_CLASS;
500
501 if (!intel_update_wrapper(ctx, irb, texImage)) {
502 free(irb);
503 return NULL;
504 }
505
506 return irb;
507 }
508
509
510 /**
511 * Called by glFramebufferTexture[123]DEXT() (and other places) to
512 * prepare for rendering into texture memory. This might be called
513 * many times to choose different texture levels, cube faces, etc
514 * before intel_finish_render_texture() is ever called.
515 */
516 static void
517 intel_render_texture(GLcontext * ctx,
518 struct gl_framebuffer *fb,
519 struct gl_renderbuffer_attachment *att)
520 {
521 struct gl_texture_image *newImage
522 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
523 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
524 struct intel_texture_image *intel_image;
525 GLuint dst_x, dst_y;
526
527 (void) fb;
528
529 ASSERT(newImage);
530
531 intel_image = intel_texture_image(newImage);
532 if (!intel_image->mt) {
533 /* Fallback on drawing to a texture that doesn't have a miptree
534 * (has a border, width/height 0, etc.)
535 */
536 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
537 _mesa_render_texture(ctx, fb, att);
538 return;
539 }
540 else if (!irb) {
541 irb = intel_wrap_texture(ctx, newImage);
542 if (irb) {
543 /* bind the wrapper to the attachment point */
544 _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
545 }
546 else {
547 /* fallback to software rendering */
548 _mesa_render_texture(ctx, fb, att);
549 return;
550 }
551 }
552
553 if (!intel_update_wrapper(ctx, irb, newImage)) {
554 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
555 _mesa_render_texture(ctx, fb, att);
556 return;
557 }
558
559 DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
560 _glthread_GetID(),
561 att->Texture->Name, newImage->Width, newImage->Height,
562 irb->Base.RefCount);
563
564 /* point the renderbufer's region to the texture image region */
565 if (irb->region != intel_image->mt->region) {
566 if (irb->region)
567 intel_region_release(&irb->region);
568 intel_region_reference(&irb->region, intel_image->mt->region);
569 }
570
571 /* compute offset of the particular 2D image within the texture region */
572 intel_miptree_get_image_offset(intel_image->mt,
573 att->TextureLevel,
574 att->CubeMapFace,
575 att->Zoffset,
576 &dst_x, &dst_y);
577
578 intel_image->mt->region->draw_offset = (dst_y * intel_image->mt->pitch +
579 dst_x) * intel_image->mt->cpp;
580 intel_image->mt->region->draw_x = dst_x;
581 intel_image->mt->region->draw_y = dst_y;
582 intel_image->used_as_render_target = GL_TRUE;
583
584 /* update drawing region, etc */
585 intel_draw_buffer(ctx, fb);
586 }
587
588
589 /**
590 * Called by Mesa when rendering to a texture is done.
591 */
592 static void
593 intel_finish_render_texture(GLcontext * ctx,
594 struct gl_renderbuffer_attachment *att)
595 {
596 struct intel_context *intel = intel_context(ctx);
597 struct gl_texture_object *tex_obj = att->Texture;
598 struct gl_texture_image *image =
599 tex_obj->Image[att->CubeMapFace][att->TextureLevel];
600 struct intel_texture_image *intel_image = intel_texture_image(image);
601
602 /* Flag that this image may now be validated into the object's miptree. */
603 intel_image->used_as_render_target = GL_FALSE;
604
605 /* Since we've (probably) rendered to the texture and will (likely) use
606 * it in the texture domain later on in this batchbuffer, flush the
607 * batch. Once again, we wish for a domain tracker in libdrm to cover
608 * usage inside of a batchbuffer like GEM does in the kernel.
609 */
610 intel_batchbuffer_emit_mi_flush(intel->batch);
611 }
612
613 /**
614 * Do additional "completeness" testing of a framebuffer object.
615 */
616 static void
617 intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
618 {
619 const struct intel_renderbuffer *depthRb =
620 intel_get_renderbuffer(fb, BUFFER_DEPTH);
621 const struct intel_renderbuffer *stencilRb =
622 intel_get_renderbuffer(fb, BUFFER_STENCIL);
623 int i;
624
625 if (depthRb && stencilRb && stencilRb != depthRb) {
626 if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE &&
627 ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE &&
628 (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Texture->Name ==
629 ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Texture->Name)) {
630 /* OK */
631 } else {
632 /* we only support combined depth/stencil buffers, not separate
633 * stencil buffers.
634 */
635 DBG("Only supports combined depth/stencil (found %s, %s)\n",
636 depthRb ? _mesa_get_format_name(depthRb->Base.Format): "NULL",
637 stencilRb ? _mesa_get_format_name(stencilRb->Base.Format): "NULL");
638 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
639 }
640 }
641
642 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
643 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
644 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
645
646 if (rb == NULL)
647 continue;
648
649 if (irb == NULL) {
650 DBG("software rendering renderbuffer\n");
651 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
652 continue;
653 }
654
655 switch (irb->Base.Format) {
656 case MESA_FORMAT_ARGB8888:
657 case MESA_FORMAT_XRGB8888:
658 case MESA_FORMAT_RGB565:
659 case MESA_FORMAT_ARGB1555:
660 case MESA_FORMAT_ARGB4444:
661 break;
662 default:
663 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
664 }
665 }
666 }
667
668
669 /**
670 * Do one-time context initializations related to GL_EXT_framebuffer_object.
671 * Hook in device driver functions.
672 */
673 void
674 intel_fbo_init(struct intel_context *intel)
675 {
676 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
677 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
678 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
679 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
680 intel->ctx.Driver.RenderTexture = intel_render_texture;
681 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
682 intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
683 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
684 intel->ctx.Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer;
685
686 #if FEATURE_OES_EGL_image
687 intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
688 intel_image_target_renderbuffer_storage;
689 #endif
690 }