Merge remote branch 'main/master' into radeon-rewrite
[mesa.git] / src / mesa / drivers / dri / intel / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/macros.h"
31 #include "main/mtypes.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/renderbuffer.h"
35 #include "main/context.h"
36 #include "main/texformat.h"
37 #include "main/texrender.h"
38
39 #include "intel_context.h"
40 #include "intel_buffers.h"
41 #include "intel_fbo.h"
42 #include "intel_mipmap_tree.h"
43 #include "intel_regions.h"
44
45
46 #define FILE_DEBUG_FLAG DEBUG_FBO
47
48
49 /**
50 * Create a new framebuffer object.
51 */
52 static struct gl_framebuffer *
53 intel_new_framebuffer(GLcontext * ctx, GLuint name)
54 {
55 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
56 * class
57 */
58 return _mesa_new_framebuffer(ctx, name);
59 }
60
61
62 /** Called by gl_renderbuffer::Delete() */
63 static void
64 intel_delete_renderbuffer(struct gl_renderbuffer *rb)
65 {
66 GET_CURRENT_CONTEXT(ctx);
67 struct intel_context *intel = intel_context(ctx);
68 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
69
70 ASSERT(irb);
71
72 if (irb->span_cache != NULL)
73 _mesa_free(irb->span_cache);
74
75 if (intel && irb->region) {
76 intel_region_release(&irb->region);
77 }
78
79 _mesa_free(irb);
80 }
81
82
83 /**
84 * Return a pointer to a specific pixel in a renderbuffer.
85 */
86 static void *
87 intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
88 GLint x, GLint y)
89 {
90 /* By returning NULL we force all software rendering to go through
91 * the span routines.
92 */
93 return NULL;
94 }
95
96
97 /**
98 * Called via glRenderbufferStorageEXT() to set the format and allocate
99 * storage for a user-created renderbuffer.
100 */
101 static GLboolean
102 intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
103 GLenum internalFormat,
104 GLuint width, GLuint height)
105 {
106 struct intel_context *intel = intel_context(ctx);
107 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
108 GLboolean softwareBuffer = GL_FALSE;
109 int cpp;
110
111 ASSERT(rb->Name != 0);
112
113 switch (internalFormat) {
114 case GL_R3_G3_B2:
115 case GL_RGB4:
116 case GL_RGB5:
117 rb->_ActualFormat = GL_RGB5;
118 rb->DataType = GL_UNSIGNED_BYTE;
119 rb->RedBits = 5;
120 rb->GreenBits = 6;
121 rb->BlueBits = 5;
122 cpp = 2;
123 break;
124 case GL_RGB:
125 case GL_RGB8:
126 case GL_RGB10:
127 case GL_RGB12:
128 case GL_RGB16:
129 rb->_ActualFormat = GL_RGB8;
130 rb->DataType = GL_UNSIGNED_BYTE;
131 rb->RedBits = 8;
132 rb->GreenBits = 8;
133 rb->BlueBits = 8;
134 rb->AlphaBits = 0;
135 cpp = 4;
136 break;
137 case GL_RGBA:
138 case GL_RGBA2:
139 case GL_RGBA4:
140 case GL_RGB5_A1:
141 case GL_RGBA8:
142 case GL_RGB10_A2:
143 case GL_RGBA12:
144 case GL_RGBA16:
145 rb->_ActualFormat = GL_RGBA8;
146 rb->DataType = GL_UNSIGNED_BYTE;
147 rb->RedBits = 8;
148 rb->GreenBits = 8;
149 rb->BlueBits = 8;
150 rb->AlphaBits = 8;
151 cpp = 4;
152 break;
153 case GL_STENCIL_INDEX:
154 case GL_STENCIL_INDEX1_EXT:
155 case GL_STENCIL_INDEX4_EXT:
156 case GL_STENCIL_INDEX8_EXT:
157 case GL_STENCIL_INDEX16_EXT:
158 /* alloc a depth+stencil buffer */
159 rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
160 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
161 rb->StencilBits = 8;
162 cpp = 4;
163 break;
164 case GL_DEPTH_COMPONENT16:
165 rb->_ActualFormat = GL_DEPTH_COMPONENT16;
166 rb->DataType = GL_UNSIGNED_SHORT;
167 rb->DepthBits = 16;
168 cpp = 2;
169 break;
170 case GL_DEPTH_COMPONENT:
171 case GL_DEPTH_COMPONENT24:
172 case GL_DEPTH_COMPONENT32:
173 rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
174 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
175 rb->DepthBits = 24;
176 cpp = 4;
177 break;
178 case GL_DEPTH_STENCIL_EXT:
179 case GL_DEPTH24_STENCIL8_EXT:
180 rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
181 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
182 rb->DepthBits = 24;
183 rb->StencilBits = 8;
184 cpp = 4;
185 break;
186 default:
187 _mesa_problem(ctx,
188 "Unexpected format in intel_alloc_renderbuffer_storage");
189 return GL_FALSE;
190 }
191
192 intelFlush(ctx);
193
194 /* free old region */
195 if (irb->region) {
196 intel_region_release(&irb->region);
197 }
198
199 /* allocate new memory region/renderbuffer */
200 if (softwareBuffer) {
201 return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
202 width, height);
203 }
204 else {
205 /* Choose a pitch to match hardware requirements:
206 */
207 GLuint pitch = ((cpp * width + 63) & ~63) / cpp;
208
209 /* alloc hardware renderbuffer */
210 DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
211 height, pitch);
212
213 irb->region = intel_region_alloc(intel, cpp, width, height, pitch,
214 GL_TRUE);
215 if (!irb->region)
216 return GL_FALSE; /* out of memory? */
217
218 ASSERT(irb->region->buffer);
219
220 rb->Width = width;
221 rb->Height = height;
222
223 return GL_TRUE;
224 }
225 }
226
227
228 /**
229 * Called for each hardware renderbuffer when a _window_ is resized.
230 * Just update fields.
231 * Not used for user-created renderbuffers!
232 */
233 static GLboolean
234 intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
235 GLenum internalFormat, GLuint width, GLuint height)
236 {
237 ASSERT(rb->Name == 0);
238 rb->Width = width;
239 rb->Height = height;
240 rb->_ActualFormat = internalFormat;
241
242 return GL_TRUE;
243 }
244
245
246 static void
247 intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
248 GLuint width, GLuint height)
249 {
250 struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb;
251 int i;
252
253 _mesa_resize_framebuffer(ctx, fb, width, height);
254
255 fb->Initialized = GL_TRUE; /* XXX remove someday */
256
257 if (fb->Name != 0) {
258 return;
259 }
260
261 /* Make sure all window system renderbuffers are up to date */
262 for (i = 0; i < 2; i++) {
263 struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base;
264
265 /* only resize if size is changing */
266 if (rb && (rb->Width != width || rb->Height != height)) {
267 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
268 }
269 }
270 }
271
272
273 /** Dummy function for gl_renderbuffer::AllocStorage() */
274 static GLboolean
275 intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
276 GLenum internalFormat, GLuint width, GLuint height)
277 {
278 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
279 return GL_FALSE;
280 }
281
282
283 void
284 intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
285 struct intel_region *region)
286 {
287 struct intel_region *old;
288
289 old = rb->region;
290 rb->region = NULL;
291 intel_region_reference(&rb->region, region);
292 intel_region_release(&old);
293 }
294
295
296 /**
297 * Create a new intel_renderbuffer which corresponds to an on-screen window,
298 * not a user-created renderbuffer.
299 */
300 struct intel_renderbuffer *
301 intel_create_renderbuffer(GLenum intFormat)
302 {
303 GET_CURRENT_CONTEXT(ctx);
304
305 struct intel_renderbuffer *irb;
306 const GLuint name = 0;
307
308 irb = CALLOC_STRUCT(intel_renderbuffer);
309 if (!irb) {
310 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
311 return NULL;
312 }
313
314 _mesa_init_renderbuffer(&irb->Base, name);
315 irb->Base.ClassID = INTEL_RB_CLASS;
316
317 switch (intFormat) {
318 case GL_RGB5:
319 irb->Base._ActualFormat = GL_RGB5;
320 irb->Base._BaseFormat = GL_RGBA;
321 irb->Base.RedBits = 5;
322 irb->Base.GreenBits = 6;
323 irb->Base.BlueBits = 5;
324 irb->Base.DataType = GL_UNSIGNED_BYTE;
325 break;
326 case GL_RGB8:
327 irb->Base._ActualFormat = GL_RGB8;
328 irb->Base._BaseFormat = GL_RGB;
329 irb->Base.RedBits = 8;
330 irb->Base.GreenBits = 8;
331 irb->Base.BlueBits = 8;
332 irb->Base.AlphaBits = 0;
333 irb->Base.DataType = GL_UNSIGNED_BYTE;
334 break;
335 case GL_RGBA8:
336 irb->Base._ActualFormat = GL_RGBA8;
337 irb->Base._BaseFormat = GL_RGBA;
338 irb->Base.RedBits = 8;
339 irb->Base.GreenBits = 8;
340 irb->Base.BlueBits = 8;
341 irb->Base.AlphaBits = 8;
342 irb->Base.DataType = GL_UNSIGNED_BYTE;
343 break;
344 case GL_STENCIL_INDEX8_EXT:
345 irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT;
346 irb->Base._BaseFormat = GL_STENCIL_INDEX;
347 irb->Base.StencilBits = 8;
348 irb->Base.DataType = GL_UNSIGNED_BYTE;
349 break;
350 case GL_DEPTH_COMPONENT16:
351 irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
352 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
353 irb->Base.DepthBits = 16;
354 irb->Base.DataType = GL_UNSIGNED_SHORT;
355 break;
356 case GL_DEPTH_COMPONENT24:
357 irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
358 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
359 irb->Base.DepthBits = 24;
360 irb->Base.DataType = GL_UNSIGNED_INT;
361 break;
362 case GL_DEPTH24_STENCIL8_EXT:
363 irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
364 irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
365 irb->Base.DepthBits = 24;
366 irb->Base.StencilBits = 8;
367 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
368 break;
369 default:
370 _mesa_problem(NULL,
371 "Unexpected intFormat in intel_create_renderbuffer");
372 return NULL;
373 }
374
375 irb->Base.InternalFormat = intFormat;
376
377 /* intel-specific methods */
378 irb->Base.Delete = intel_delete_renderbuffer;
379 irb->Base.AllocStorage = intel_alloc_window_storage;
380 irb->Base.GetPointer = intel_get_pointer;
381
382 return irb;
383 }
384
385
386 /**
387 * Create a new renderbuffer object.
388 * Typically called via glBindRenderbufferEXT().
389 */
390 static struct gl_renderbuffer *
391 intel_new_renderbuffer(GLcontext * ctx, GLuint name)
392 {
393 /*struct intel_context *intel = intel_context(ctx); */
394 struct intel_renderbuffer *irb;
395
396 irb = CALLOC_STRUCT(intel_renderbuffer);
397 if (!irb) {
398 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
399 return NULL;
400 }
401
402 _mesa_init_renderbuffer(&irb->Base, name);
403 irb->Base.ClassID = INTEL_RB_CLASS;
404
405 /* intel-specific methods */
406 irb->Base.Delete = intel_delete_renderbuffer;
407 irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
408 irb->Base.GetPointer = intel_get_pointer;
409 /* span routines set in alloc_storage function */
410
411 return &irb->Base;
412 }
413
414
415 /**
416 * Called via glBindFramebufferEXT().
417 */
418 static void
419 intel_bind_framebuffer(GLcontext * ctx, GLenum target,
420 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
421 {
422 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
423 intel_draw_buffer(ctx, fb);
424 }
425 else {
426 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
427 }
428 }
429
430
431 /**
432 * Called via glFramebufferRenderbufferEXT().
433 */
434 static void
435 intel_framebuffer_renderbuffer(GLcontext * ctx,
436 struct gl_framebuffer *fb,
437 GLenum attachment, struct gl_renderbuffer *rb)
438 {
439 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
440
441 intelFlush(ctx);
442
443 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
444 intel_draw_buffer(ctx, fb);
445 }
446
447
448 static GLboolean
449 intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
450 struct gl_texture_image *texImage)
451 {
452 if (texImage->TexFormat == &_mesa_texformat_argb8888) {
453 irb->Base._ActualFormat = GL_RGBA8;
454 irb->Base._BaseFormat = GL_RGBA;
455 irb->Base.DataType = GL_UNSIGNED_BYTE;
456 DBG("Render to RGBA8 texture OK\n");
457 }
458 else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
459 irb->Base._ActualFormat = GL_RGB5;
460 irb->Base._BaseFormat = GL_RGB;
461 irb->Base.DataType = GL_UNSIGNED_SHORT;
462 DBG("Render to RGB5 texture OK\n");
463 }
464 else if (texImage->TexFormat == &_mesa_texformat_z16) {
465 irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
466 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
467 irb->Base.DataType = GL_UNSIGNED_SHORT;
468 DBG("Render to DEPTH16 texture OK\n");
469 }
470 else if (texImage->TexFormat == &_mesa_texformat_s8_z24) {
471 irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
472 irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
473 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
474 DBG("Render to DEPTH_STENCIL texture OK\n");
475 }
476 else {
477 DBG("Render to texture BAD FORMAT %d\n",
478 texImage->TexFormat->MesaFormat);
479 return GL_FALSE;
480 }
481
482 irb->Base.InternalFormat = irb->Base._ActualFormat;
483 irb->Base.Width = texImage->Width;
484 irb->Base.Height = texImage->Height;
485 irb->Base.RedBits = texImage->TexFormat->RedBits;
486 irb->Base.GreenBits = texImage->TexFormat->GreenBits;
487 irb->Base.BlueBits = texImage->TexFormat->BlueBits;
488 irb->Base.AlphaBits = texImage->TexFormat->AlphaBits;
489 irb->Base.DepthBits = texImage->TexFormat->DepthBits;
490
491 irb->Base.Delete = intel_delete_renderbuffer;
492 irb->Base.AllocStorage = intel_nop_alloc_storage;
493
494 return GL_TRUE;
495 }
496
497
498 /**
499 * When glFramebufferTexture[123]D is called this function sets up the
500 * gl_renderbuffer wrapper around the texture image.
501 * This will have the region info needed for hardware rendering.
502 */
503 static struct intel_renderbuffer *
504 intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
505 {
506 const GLuint name = ~0; /* not significant, but distinct for debugging */
507 struct intel_renderbuffer *irb;
508
509 /* make an intel_renderbuffer to wrap the texture image */
510 irb = CALLOC_STRUCT(intel_renderbuffer);
511 if (!irb) {
512 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
513 return NULL;
514 }
515
516 _mesa_init_renderbuffer(&irb->Base, name);
517 irb->Base.ClassID = INTEL_RB_CLASS;
518
519 if (!intel_update_wrapper(ctx, irb, texImage)) {
520 _mesa_free(irb);
521 return NULL;
522 }
523
524 return irb;
525 }
526
527
528 /**
529 * Called by glFramebufferTexture[123]DEXT() (and other places) to
530 * prepare for rendering into texture memory. This might be called
531 * many times to choose different texture levels, cube faces, etc
532 * before intel_finish_render_texture() is ever called.
533 */
534 static void
535 intel_render_texture(GLcontext * ctx,
536 struct gl_framebuffer *fb,
537 struct gl_renderbuffer_attachment *att)
538 {
539 struct gl_texture_image *newImage
540 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
541 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
542 struct intel_texture_image *intel_image;
543 GLuint imageOffset;
544
545 (void) fb;
546
547 ASSERT(newImage);
548
549 if (newImage->Border != 0) {
550 /* Fallback on drawing to a texture with a border, which won't have a
551 * miptree.
552 */
553 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
554 _mesa_render_texture(ctx, fb, att);
555 return;
556 }
557 else if (!irb) {
558 irb = intel_wrap_texture(ctx, newImage);
559 if (irb) {
560 /* bind the wrapper to the attachment point */
561 _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
562 }
563 else {
564 /* fallback to software rendering */
565 _mesa_render_texture(ctx, fb, att);
566 return;
567 }
568 }
569
570 if (!intel_update_wrapper(ctx, irb, newImage)) {
571 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
572 _mesa_render_texture(ctx, fb, att);
573 return;
574 }
575
576 DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
577 _glthread_GetID(),
578 att->Texture->Name, newImage->Width, newImage->Height,
579 irb->Base.RefCount);
580
581 /* point the renderbufer's region to the texture image region */
582 intel_image = intel_texture_image(newImage);
583 if (irb->region != intel_image->mt->region) {
584 if (irb->region)
585 intel_region_release(&irb->region);
586 intel_region_reference(&irb->region, intel_image->mt->region);
587 }
588
589 /* compute offset of the particular 2D image within the texture region */
590 imageOffset = intel_miptree_image_offset(intel_image->mt,
591 att->CubeMapFace,
592 att->TextureLevel);
593
594 if (att->Texture->Target == GL_TEXTURE_3D) {
595 const GLuint *offsets = intel_miptree_depth_offsets(intel_image->mt,
596 att->TextureLevel);
597 imageOffset += offsets[att->Zoffset];
598 }
599
600 /* store that offset in the region */
601 intel_image->mt->region->draw_offset = imageOffset;
602
603 /* update drawing region, etc */
604 intel_draw_buffer(ctx, fb);
605 }
606
607
608 /**
609 * Called by Mesa when rendering to a texture is done.
610 */
611 static void
612 intel_finish_render_texture(GLcontext * ctx,
613 struct gl_renderbuffer_attachment *att)
614 {
615 /* no-op
616 * Previously we released the renderbuffer's intel_region but
617 * that's not necessary and actually caused problems when trying
618 * to do a glRead/CopyPixels from the renderbuffer later.
619 * The region will be released later if the texture is replaced
620 * or the renderbuffer deleted.
621 *
622 * The intention of this driver hook is more of a "done rendering
623 * to texture, please re-twiddle/etc if necessary".
624 */
625 }
626
627
628 /**
629 * Do additional "completeness" testing of a framebuffer object.
630 */
631 static void
632 intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
633 {
634 struct intel_context *intel = intel_context(ctx);
635 const struct intel_renderbuffer *depthRb =
636 intel_get_renderbuffer(fb, BUFFER_DEPTH);
637 const struct intel_renderbuffer *stencilRb =
638 intel_get_renderbuffer(fb, BUFFER_STENCIL);
639
640 if (stencilRb && stencilRb != depthRb) {
641 /* we only support combined depth/stencil buffers, not separate
642 * stencil buffers.
643 */
644 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
645 }
646
647 /* check that texture color buffers are a format we can render into */
648 {
649 const struct gl_texture_format *supportedFormat;
650 GLuint i;
651
652 /* The texture format we can render into seems to depend on the
653 * screen depth. There currently seems to be a problem when
654 * rendering into a rgb565 texture when the screen is abgr8888.
655 */
656
657 if (intel->ctx.Visual.rgbBits >= 24)
658 supportedFormat = &_mesa_texformat_argb8888;
659 else
660 supportedFormat = &_mesa_texformat_rgb565;
661
662 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
663 const struct gl_texture_object *texObj =
664 fb->Attachment[BUFFER_COLOR0 + i].Texture;
665 if (texObj) {
666 const struct gl_texture_image *texImg =
667 texObj->Image[0][texObj->BaseLevel];
668 if (texImg && texImg->TexFormat != supportedFormat) {
669 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
670 break;
671 }
672 }
673 }
674 }
675 }
676
677
678 /**
679 * Called from glBlitFramebuffer().
680 * For now, we're doing an approximation with glCopyPixels().
681 * XXX we need to bypass all the per-fragment operations, except scissor.
682 */
683 static void
684 intel_blit_framebuffer(GLcontext *ctx,
685 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
686 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
687 GLbitfield mask, GLenum filter)
688 {
689 const GLfloat xZoomSave = ctx->Pixel.ZoomX;
690 const GLfloat yZoomSave = ctx->Pixel.ZoomY;
691 GLsizei width, height;
692 GLfloat xFlip = 1.0F, yFlip = 1.0F;
693
694 if (srcX1 < srcX0) {
695 GLint tmp = srcX1;
696 srcX1 = srcX0;
697 srcX0 = tmp;
698 xFlip = -1.0F;
699 }
700
701 if (srcY1 < srcY0) {
702 GLint tmp = srcY1;
703 srcY1 = srcY0;
704 srcY0 = tmp;
705 yFlip = -1.0F;
706 }
707
708 width = srcX1 - srcX0;
709 height = srcY1 - srcY0;
710
711 ctx->Pixel.ZoomX = xFlip * (dstX1 - dstX0) / (srcX1 - srcY0);
712 ctx->Pixel.ZoomY = yFlip * (dstY1 - dstY0) / (srcY1 - srcY0);
713
714 if (ctx->Pixel.ZoomX < 0.0F) {
715 dstX0 = MAX2(dstX0, dstX1);
716 }
717 else {
718 dstX0 = MIN2(dstX0, dstX1);
719 }
720
721 if (ctx->Pixel.ZoomY < 0.0F) {
722 dstY0 = MAX2(dstY0, dstY1);
723 }
724 else {
725 dstY0 = MIN2(dstY0, dstY1);
726 }
727
728 if (mask & GL_COLOR_BUFFER_BIT) {
729 ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
730 dstX0, dstY0, GL_COLOR);
731 }
732 if (mask & GL_DEPTH_BUFFER_BIT) {
733 ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
734 dstX0, dstY0, GL_DEPTH);
735 }
736 if (mask & GL_STENCIL_BUFFER_BIT) {
737 ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
738 dstX0, dstY0, GL_STENCIL);
739 }
740
741 ctx->Pixel.ZoomX = xZoomSave;
742 ctx->Pixel.ZoomY = yZoomSave;
743 }
744
745
746 /**
747 * Do one-time context initializations related to GL_EXT_framebuffer_object.
748 * Hook in device driver functions.
749 */
750 void
751 intel_fbo_init(struct intel_context *intel)
752 {
753 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
754 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
755 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
756 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
757 intel->ctx.Driver.RenderTexture = intel_render_texture;
758 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
759 intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
760 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
761 intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
762 }