intel/fake_bufmgr: Attempt to restrict references to objects in a batchbuffer > apert...
[mesa.git] / src / mesa / drivers / dri / intel / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "imports.h"
30 #include "mtypes.h"
31 #include "fbobject.h"
32 #include "framebuffer.h"
33 #include "renderbuffer.h"
34 #include "context.h"
35 #include "texformat.h"
36 #include "texrender.h"
37
38 #include "intel_context.h"
39 #include "intel_buffers.h"
40 #include "intel_depthstencil.h"
41 #include "intel_fbo.h"
42 #include "intel_mipmap_tree.h"
43 #include "intel_regions.h"
44 #include "intel_span.h"
45
46
47 #define FILE_DEBUG_FLAG DEBUG_FBO
48
49 #define INTEL_RB_CLASS 0x12345678
50
51
52 /* XXX FBO: move this to intel_context.h (inlined) */
53 /**
54 * Return a gl_renderbuffer ptr casted to intel_renderbuffer.
55 * NULL will be returned if the rb isn't really an intel_renderbuffer.
56 * This is determiend by checking the ClassID.
57 */
58 struct intel_renderbuffer *
59 intel_renderbuffer(struct gl_renderbuffer *rb)
60 {
61 struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
62 if (irb && irb->Base.ClassID == INTEL_RB_CLASS) {
63 /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/
64 return irb;
65 }
66 else
67 return NULL;
68 }
69
70
71 struct intel_renderbuffer *
72 intel_get_renderbuffer(struct gl_framebuffer *fb, int attIndex)
73 {
74 if (attIndex >= 0)
75 return intel_renderbuffer(fb->Attachment[attIndex].Renderbuffer);
76 else
77 return NULL;
78 }
79
80
81 void
82 intel_flip_renderbuffers(struct intel_framebuffer *intel_fb)
83 {
84 int current_page = intel_fb->pf_current_page;
85 int next_page = (current_page + 1) % intel_fb->pf_num_pages;
86 struct gl_renderbuffer *tmp_rb;
87
88 /* Exchange renderbuffers if necessary but make sure their reference counts
89 * are preserved.
90 */
91 if (intel_fb->color_rb[current_page] &&
92 intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer !=
93 &intel_fb->color_rb[current_page]->Base) {
94 tmp_rb = NULL;
95 _mesa_reference_renderbuffer(&tmp_rb,
96 intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
97 tmp_rb = &intel_fb->color_rb[current_page]->Base;
98 _mesa_reference_renderbuffer(
99 &intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer, tmp_rb);
100 _mesa_reference_renderbuffer(&tmp_rb, NULL);
101 }
102
103 if (intel_fb->color_rb[next_page] &&
104 intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer !=
105 &intel_fb->color_rb[next_page]->Base) {
106 tmp_rb = NULL;
107 _mesa_reference_renderbuffer(&tmp_rb,
108 intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer);
109 tmp_rb = &intel_fb->color_rb[next_page]->Base;
110 _mesa_reference_renderbuffer(
111 &intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer, tmp_rb);
112 _mesa_reference_renderbuffer(&tmp_rb, NULL);
113 }
114 }
115
116
117 struct intel_region *
118 intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
119 {
120 struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
121
122 if (irb)
123 return irb->region;
124 else
125 return NULL;
126 }
127
128
129
130 /**
131 * Create a new framebuffer object.
132 */
133 static struct gl_framebuffer *
134 intel_new_framebuffer(GLcontext * ctx, GLuint name)
135 {
136 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
137 * class
138 */
139 return _mesa_new_framebuffer(ctx, name);
140 }
141
142
143 static void
144 intel_delete_renderbuffer(struct gl_renderbuffer *rb)
145 {
146 GET_CURRENT_CONTEXT(ctx);
147 struct intel_context *intel = intel_context(ctx);
148 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
149
150 ASSERT(irb);
151
152 if (irb->PairedStencil || irb->PairedDepth) {
153 intel_unpair_depth_stencil(ctx, irb);
154 }
155
156 if (intel && irb->region) {
157 intel_region_release(&irb->region);
158 }
159
160 _mesa_free(irb);
161 }
162
163
164
165 /**
166 * Return a pointer to a specific pixel in a renderbuffer.
167 */
168 static void *
169 intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
170 GLint x, GLint y)
171 {
172 /* By returning NULL we force all software rendering to go through
173 * the span routines.
174 */
175 return NULL;
176 }
177
178
179
180 /**
181 * Called via glRenderbufferStorageEXT() to set the format and allocate
182 * storage for a user-created renderbuffer.
183 */
184 static GLboolean
185 intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
186 GLenum internalFormat,
187 GLuint width, GLuint height)
188 {
189 struct intel_context *intel = intel_context(ctx);
190 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
191 GLboolean softwareBuffer = GL_FALSE;
192 int cpp;
193
194 ASSERT(rb->Name != 0);
195
196 switch (internalFormat) {
197 case GL_R3_G3_B2:
198 case GL_RGB4:
199 case GL_RGB5:
200 rb->_ActualFormat = GL_RGB5;
201 rb->DataType = GL_UNSIGNED_BYTE;
202 rb->RedBits = 5;
203 rb->GreenBits = 6;
204 rb->BlueBits = 5;
205 cpp = 2;
206 break;
207 case GL_RGB:
208 case GL_RGB8:
209 case GL_RGB10:
210 case GL_RGB12:
211 case GL_RGB16:
212 case GL_RGBA:
213 case GL_RGBA2:
214 case GL_RGBA4:
215 case GL_RGB5_A1:
216 case GL_RGBA8:
217 case GL_RGB10_A2:
218 case GL_RGBA12:
219 case GL_RGBA16:
220 rb->_ActualFormat = GL_RGBA8;
221 rb->DataType = GL_UNSIGNED_BYTE;
222 rb->RedBits = 8;
223 rb->GreenBits = 8;
224 rb->BlueBits = 8;
225 rb->AlphaBits = 8;
226 cpp = 4;
227 break;
228 case GL_STENCIL_INDEX:
229 case GL_STENCIL_INDEX1_EXT:
230 case GL_STENCIL_INDEX4_EXT:
231 case GL_STENCIL_INDEX8_EXT:
232 case GL_STENCIL_INDEX16_EXT:
233 /* alloc a depth+stencil buffer */
234 rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
235 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
236 rb->StencilBits = 8;
237 cpp = 4;
238 break;
239 case GL_DEPTH_COMPONENT16:
240 rb->_ActualFormat = GL_DEPTH_COMPONENT16;
241 rb->DataType = GL_UNSIGNED_SHORT;
242 rb->DepthBits = 16;
243 cpp = 2;
244 break;
245 case GL_DEPTH_COMPONENT:
246 case GL_DEPTH_COMPONENT24:
247 case GL_DEPTH_COMPONENT32:
248 rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
249 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
250 rb->DepthBits = 24;
251 cpp = 4;
252 break;
253 case GL_DEPTH_STENCIL_EXT:
254 case GL_DEPTH24_STENCIL8_EXT:
255 rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
256 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
257 rb->DepthBits = 24;
258 rb->StencilBits = 8;
259 cpp = 4;
260 break;
261 default:
262 _mesa_problem(ctx,
263 "Unexpected format in intel_alloc_renderbuffer_storage");
264 return GL_FALSE;
265 }
266
267 intelFlush(ctx);
268
269 /* free old region */
270 if (irb->region) {
271 intel_region_release(&irb->region);
272 }
273
274 /* allocate new memory region/renderbuffer */
275 if (softwareBuffer) {
276 return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
277 width, height);
278 }
279 else {
280 /* Choose a pitch to match hardware requirements:
281 */
282 GLuint pitch = ((cpp * width + 63) & ~63) / cpp;
283
284 /* alloc hardware renderbuffer */
285 DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
286 height, pitch);
287
288 irb->region = intel_region_alloc(intel, cpp, pitch, height);
289 if (!irb->region)
290 return GL_FALSE; /* out of memory? */
291
292 ASSERT(irb->region->buffer);
293
294 rb->Width = width;
295 rb->Height = height;
296
297 /* This sets the Get/PutRow/Value functions */
298 intel_set_span_functions(&irb->Base);
299
300 return GL_TRUE;
301 }
302 }
303
304
305
306 /**
307 * Called for each hardware renderbuffer when a _window_ is resized.
308 * Just update fields.
309 * Not used for user-created renderbuffers!
310 */
311 static GLboolean
312 intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
313 GLenum internalFormat, GLuint width, GLuint height)
314 {
315 ASSERT(rb->Name == 0);
316 rb->Width = width;
317 rb->Height = height;
318 rb->_ActualFormat = internalFormat;
319
320 return GL_TRUE;
321 }
322
323 static void
324 intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
325 GLuint width, GLuint height)
326 {
327 struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb;
328 int i;
329
330 _mesa_resize_framebuffer(ctx, fb, width, height);
331
332 fb->Initialized = GL_TRUE; /* XXX remove someday */
333
334 if (fb->Name != 0) {
335 return;
336 }
337
338 /* Make sure all window system renderbuffers are up to date */
339 for (i = 0; i < 3; i++) {
340 struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base;
341
342 /* only resize if size is changing */
343 if (rb && (rb->Width != width || rb->Height != height)) {
344 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
345 }
346 }
347 }
348
349 static GLboolean
350 intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
351 GLenum internalFormat, GLuint width, GLuint height)
352 {
353 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
354 return GL_FALSE;
355 }
356
357
358 void
359 intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
360 struct intel_region *region)
361 {
362 struct intel_region *old;
363
364 old = rb->region;
365 rb->region = NULL;
366 intel_region_reference(&rb->region, region);
367 intel_region_release(&old);
368
369 rb->pfMap = region->map;
370 rb->pfPitch = region->pitch;
371 }
372
373 /**
374 * Create a new intel_renderbuffer which corresponds to an on-screen window,
375 * not a user-created renderbuffer.
376 */
377 struct intel_renderbuffer *
378 intel_create_renderbuffer(GLenum intFormat)
379 {
380 GET_CURRENT_CONTEXT(ctx);
381
382 struct intel_renderbuffer *irb;
383 const GLuint name = 0;
384
385 irb = CALLOC_STRUCT(intel_renderbuffer);
386 if (!irb) {
387 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
388 return NULL;
389 }
390
391 _mesa_init_renderbuffer(&irb->Base, name);
392 irb->Base.ClassID = INTEL_RB_CLASS;
393
394 switch (intFormat) {
395 case GL_RGB5:
396 irb->Base._ActualFormat = GL_RGB5;
397 irb->Base._BaseFormat = GL_RGBA;
398 irb->Base.RedBits = 5;
399 irb->Base.GreenBits = 6;
400 irb->Base.BlueBits = 5;
401 irb->Base.DataType = GL_UNSIGNED_BYTE;
402 break;
403 case GL_RGBA8:
404 irb->Base._ActualFormat = GL_RGBA8;
405 irb->Base._BaseFormat = GL_RGBA;
406 irb->Base.RedBits = 8;
407 irb->Base.GreenBits = 8;
408 irb->Base.BlueBits = 8;
409 irb->Base.AlphaBits = 8;
410 irb->Base.DataType = GL_UNSIGNED_BYTE;
411 break;
412 case GL_STENCIL_INDEX8_EXT:
413 irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT;
414 irb->Base._BaseFormat = GL_STENCIL_INDEX;
415 irb->Base.StencilBits = 8;
416 irb->Base.DataType = GL_UNSIGNED_BYTE;
417 break;
418 case GL_DEPTH_COMPONENT16:
419 irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
420 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
421 irb->Base.DepthBits = 16;
422 irb->Base.DataType = GL_UNSIGNED_SHORT;
423 break;
424 case GL_DEPTH_COMPONENT24:
425 irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
426 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
427 irb->Base.DepthBits = 24;
428 irb->Base.DataType = GL_UNSIGNED_INT;
429 break;
430 case GL_DEPTH24_STENCIL8_EXT:
431 irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
432 irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
433 irb->Base.DepthBits = 24;
434 irb->Base.StencilBits = 8;
435 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
436 break;
437 default:
438 _mesa_problem(NULL,
439 "Unexpected intFormat in intel_create_renderbuffer");
440 return NULL;
441 }
442
443 irb->Base.InternalFormat = intFormat;
444
445 /* intel-specific methods */
446 irb->Base.Delete = intel_delete_renderbuffer;
447 irb->Base.AllocStorage = intel_alloc_window_storage;
448 irb->Base.GetPointer = intel_get_pointer;
449 /* This sets the Get/PutRow/Value functions */
450 intel_set_span_functions(&irb->Base);
451
452 return irb;
453 }
454
455
456 /**
457 * Create a new renderbuffer object.
458 * Typically called via glBindRenderbufferEXT().
459 */
460 static struct gl_renderbuffer *
461 intel_new_renderbuffer(GLcontext * ctx, GLuint name)
462 {
463 /*struct intel_context *intel = intel_context(ctx); */
464 struct intel_renderbuffer *irb;
465
466 irb = CALLOC_STRUCT(intel_renderbuffer);
467 if (!irb) {
468 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
469 return NULL;
470 }
471
472 _mesa_init_renderbuffer(&irb->Base, name);
473 irb->Base.ClassID = INTEL_RB_CLASS;
474
475 /* intel-specific methods */
476 irb->Base.Delete = intel_delete_renderbuffer;
477 irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
478 irb->Base.GetPointer = intel_get_pointer;
479 /* span routines set in alloc_storage function */
480
481 return &irb->Base;
482 }
483
484
485 /**
486 * Called via glBindFramebufferEXT().
487 */
488 static void
489 intel_bind_framebuffer(GLcontext * ctx, GLenum target,
490 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
491 {
492 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
493 intel_draw_buffer(ctx, fb);
494 /* Integer depth range depends on depth buffer bits */
495 if (ctx->Driver.DepthRange != NULL)
496 ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
497 }
498 else {
499 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
500 }
501 }
502
503
504 /**
505 * Called via glFramebufferRenderbufferEXT().
506 */
507 static void
508 intel_framebuffer_renderbuffer(GLcontext * ctx,
509 struct gl_framebuffer *fb,
510 GLenum attachment, struct gl_renderbuffer *rb)
511 {
512 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
513
514 intelFlush(ctx);
515
516 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
517 intel_draw_buffer(ctx, fb);
518 }
519
520 static GLboolean
521 intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
522 struct gl_texture_image *texImage)
523 {
524 if (texImage->TexFormat == &_mesa_texformat_argb8888) {
525 irb->Base._ActualFormat = GL_RGBA8;
526 irb->Base._BaseFormat = GL_RGBA;
527 DBG("Render to RGBA8 texture OK\n");
528 }
529 else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
530 irb->Base._ActualFormat = GL_RGB5;
531 irb->Base._BaseFormat = GL_RGB;
532 DBG("Render to RGB5 texture OK\n");
533 }
534 else if (texImage->TexFormat == &_mesa_texformat_z16) {
535 irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
536 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
537 DBG("Render to DEPTH16 texture OK\n");
538 } else if (texImage->TexFormat == &_mesa_texformat_z24_s8) {
539 irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
540 irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
541 DBG("Render to DEPTH_STENCIL texture OK\n");
542 }
543 else {
544 DBG("Render to texture BAD FORMAT %d\n",
545 texImage->TexFormat->MesaFormat);
546 return GL_FALSE;
547 }
548
549 irb->Base.InternalFormat = irb->Base._ActualFormat;
550 irb->Base.Width = texImage->Width;
551 irb->Base.Height = texImage->Height;
552 irb->Base.DataType = GL_UNSIGNED_BYTE; /* FBO XXX fix */
553 irb->Base.RedBits = texImage->TexFormat->RedBits;
554 irb->Base.GreenBits = texImage->TexFormat->GreenBits;
555 irb->Base.BlueBits = texImage->TexFormat->BlueBits;
556 irb->Base.AlphaBits = texImage->TexFormat->AlphaBits;
557 irb->Base.DepthBits = texImage->TexFormat->DepthBits;
558
559 irb->Base.Delete = intel_delete_renderbuffer;
560 irb->Base.AllocStorage = intel_nop_alloc_storage;
561 intel_set_span_functions(&irb->Base);
562
563 irb->RenderToTexture = GL_TRUE;
564
565 return GL_TRUE;
566 }
567
568 /**
569 * When glFramebufferTexture[123]D is called this function sets up the
570 * gl_renderbuffer wrapper around the texture image.
571 * This will have the region info needed for hardware rendering.
572 */
573 static struct intel_renderbuffer *
574 intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
575 {
576 const GLuint name = ~0; /* not significant, but distinct for debugging */
577 struct intel_renderbuffer *irb;
578
579 /* make an intel_renderbuffer to wrap the texture image */
580 irb = CALLOC_STRUCT(intel_renderbuffer);
581 if (!irb) {
582 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
583 return NULL;
584 }
585
586 _mesa_init_renderbuffer(&irb->Base, name);
587 irb->Base.ClassID = INTEL_RB_CLASS;
588
589 if (!intel_update_wrapper(ctx, irb, texImage)) {
590 _mesa_free(irb);
591 return NULL;
592 }
593
594 return irb;
595 }
596
597
598 /**
599 * Called by glFramebufferTexture[123]DEXT() (and other places) to
600 * prepare for rendering into texture memory. This might be called
601 * many times to choose different texture levels, cube faces, etc
602 * before intel_finish_render_texture() is ever called.
603 */
604 static void
605 intel_render_texture(GLcontext * ctx,
606 struct gl_framebuffer *fb,
607 struct gl_renderbuffer_attachment *att)
608 {
609 struct gl_texture_image *newImage
610 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
611 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
612 struct intel_texture_image *intel_image;
613 GLuint imageOffset;
614
615 (void) fb;
616
617 ASSERT(newImage);
618
619 if (!irb) {
620 irb = intel_wrap_texture(ctx, newImage);
621 if (irb) {
622 /* bind the wrapper to the attachment point */
623 _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
624 }
625 else {
626 /* fallback to software rendering */
627 _mesa_render_texture(ctx, fb, att);
628 return;
629 }
630 } if (!intel_update_wrapper(ctx, irb, newImage)) {
631 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
632 _mesa_render_texture(ctx, fb, att);
633 return;
634 }
635
636 DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
637 _glthread_GetID(),
638 att->Texture->Name, newImage->Width, newImage->Height,
639 irb->Base.RefCount);
640
641 /* point the renderbufer's region to the texture image region */
642 intel_image = intel_texture_image(newImage);
643 if (irb->region != intel_image->mt->region) {
644 if (irb->region)
645 intel_region_release(&irb->region);
646 intel_region_reference(&irb->region, intel_image->mt->region);
647 }
648
649 /* compute offset of the particular 2D image within the texture region */
650 imageOffset = intel_miptree_image_offset(intel_image->mt,
651 att->CubeMapFace,
652 att->TextureLevel);
653
654 if (att->Texture->Target == GL_TEXTURE_3D) {
655 const GLuint *offsets = intel_miptree_depth_offsets(intel_image->mt,
656 att->TextureLevel);
657 imageOffset += offsets[att->Zoffset];
658 }
659
660 /* store that offset in the region */
661 intel_image->mt->region->draw_offset = imageOffset;
662
663 /* update drawing region, etc */
664 intel_draw_buffer(ctx, fb);
665 }
666
667
668 /**
669 * Called by Mesa when rendering to a texture is done.
670 */
671 static void
672 intel_finish_render_texture(GLcontext * ctx,
673 struct gl_renderbuffer_attachment *att)
674 {
675 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
676
677 DBG("End render texture (tid %x) tex %u\n", _glthread_GetID(), att->Texture->Name);
678
679 if (irb) {
680 /* just release the region */
681 intel_region_release(&irb->region);
682 }
683 else if (att->Renderbuffer) {
684 /* software fallback */
685 _mesa_finish_render_texture(ctx, att);
686 /* XXX FBO: Need to unmap the buffer (or in intelSpanRenderStart???) */
687 }
688 }
689
690
691 /**
692 * Do one-time context initializations related to GL_EXT_framebuffer_object.
693 * Hook in device driver functions.
694 */
695 void
696 intel_fbo_init(struct intel_context *intel)
697 {
698 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
699 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
700 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
701 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
702 intel->ctx.Driver.RenderTexture = intel_render_texture;
703 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
704 intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
705 }