intel: tell libdrm whether we want a cpu-ready or gpu-ready BO for regions.
[mesa.git] / src / mesa / drivers / dri / intel / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/macros.h"
31 #include "main/mtypes.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/renderbuffer.h"
35 #include "main/context.h"
36 #include "main/texformat.h"
37 #include "main/texrender.h"
38
39 #include "intel_context.h"
40 #include "intel_buffers.h"
41 #include "intel_fbo.h"
42 #include "intel_mipmap_tree.h"
43 #include "intel_regions.h"
44
45
46 #define FILE_DEBUG_FLAG DEBUG_FBO
47
48
49 /**
50 * Create a new framebuffer object.
51 */
52 static struct gl_framebuffer *
53 intel_new_framebuffer(GLcontext * ctx, GLuint name)
54 {
55 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
56 * class
57 */
58 return _mesa_new_framebuffer(ctx, name);
59 }
60
61
62 /** Called by gl_renderbuffer::Delete() */
63 static void
64 intel_delete_renderbuffer(struct gl_renderbuffer *rb)
65 {
66 GET_CURRENT_CONTEXT(ctx);
67 struct intel_context *intel = intel_context(ctx);
68 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
69
70 ASSERT(irb);
71
72 if (irb->span_cache != NULL)
73 _mesa_free(irb->span_cache);
74
75 if (intel && irb->region) {
76 intel_region_release(&irb->region);
77 }
78
79 _mesa_free(irb);
80 }
81
82
83 /**
84 * Return a pointer to a specific pixel in a renderbuffer.
85 */
86 static void *
87 intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
88 GLint x, GLint y)
89 {
90 /* By returning NULL we force all software rendering to go through
91 * the span routines.
92 */
93 return NULL;
94 }
95
96
97 /**
98 * Called via glRenderbufferStorageEXT() to set the format and allocate
99 * storage for a user-created renderbuffer.
100 */
101 static GLboolean
102 intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
103 GLenum internalFormat,
104 GLuint width, GLuint height)
105 {
106 struct intel_context *intel = intel_context(ctx);
107 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
108 GLboolean softwareBuffer = GL_FALSE;
109 int cpp;
110
111 ASSERT(rb->Name != 0);
112
113 switch (internalFormat) {
114 case GL_R3_G3_B2:
115 case GL_RGB4:
116 case GL_RGB5:
117 rb->_ActualFormat = GL_RGB5;
118 rb->DataType = GL_UNSIGNED_BYTE;
119 rb->RedBits = 5;
120 rb->GreenBits = 6;
121 rb->BlueBits = 5;
122 cpp = 2;
123 break;
124 case GL_RGB:
125 case GL_RGB8:
126 case GL_RGB10:
127 case GL_RGB12:
128 case GL_RGB16:
129 rb->_ActualFormat = GL_RGB8;
130 rb->DataType = GL_UNSIGNED_BYTE;
131 rb->RedBits = 8;
132 rb->GreenBits = 8;
133 rb->BlueBits = 8;
134 rb->AlphaBits = 0;
135 cpp = 4;
136 break;
137 case GL_RGBA:
138 case GL_RGBA2:
139 case GL_RGBA4:
140 case GL_RGB5_A1:
141 case GL_RGBA8:
142 case GL_RGB10_A2:
143 case GL_RGBA12:
144 case GL_RGBA16:
145 rb->_ActualFormat = GL_RGBA8;
146 rb->DataType = GL_UNSIGNED_BYTE;
147 rb->RedBits = 8;
148 rb->GreenBits = 8;
149 rb->BlueBits = 8;
150 rb->AlphaBits = 8;
151 cpp = 4;
152 break;
153 case GL_STENCIL_INDEX:
154 case GL_STENCIL_INDEX1_EXT:
155 case GL_STENCIL_INDEX4_EXT:
156 case GL_STENCIL_INDEX8_EXT:
157 case GL_STENCIL_INDEX16_EXT:
158 /* alloc a depth+stencil buffer */
159 rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
160 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
161 rb->StencilBits = 8;
162 cpp = 4;
163 break;
164 case GL_DEPTH_COMPONENT16:
165 rb->_ActualFormat = GL_DEPTH_COMPONENT16;
166 rb->DataType = GL_UNSIGNED_SHORT;
167 rb->DepthBits = 16;
168 cpp = 2;
169 break;
170 case GL_DEPTH_COMPONENT:
171 case GL_DEPTH_COMPONENT24:
172 case GL_DEPTH_COMPONENT32:
173 rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
174 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
175 rb->DepthBits = 24;
176 cpp = 4;
177 break;
178 case GL_DEPTH_STENCIL_EXT:
179 case GL_DEPTH24_STENCIL8_EXT:
180 rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT;
181 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
182 rb->DepthBits = 24;
183 rb->StencilBits = 8;
184 cpp = 4;
185 break;
186 default:
187 _mesa_problem(ctx,
188 "Unexpected format in intel_alloc_renderbuffer_storage");
189 return GL_FALSE;
190 }
191
192 intelFlush(ctx);
193
194 /* free old region */
195 if (irb->region) {
196 intel_region_release(&irb->region);
197 }
198
199 /* allocate new memory region/renderbuffer */
200 if (softwareBuffer) {
201 return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
202 width, height);
203 }
204 else {
205 /* Choose a pitch to match hardware requirements:
206 */
207 GLuint pitch = ((cpp * width + 63) & ~63) / cpp;
208
209 /* alloc hardware renderbuffer */
210 DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
211 height, pitch);
212
213 irb->region = intel_region_alloc(intel, cpp, width, height, pitch,
214 GL_TRUE);
215 if (!irb->region)
216 return GL_FALSE; /* out of memory? */
217
218 ASSERT(irb->region->buffer);
219
220 rb->Width = width;
221 rb->Height = height;
222
223 return GL_TRUE;
224 }
225 }
226
227
228 /**
229 * Called for each hardware renderbuffer when a _window_ is resized.
230 * Just update fields.
231 * Not used for user-created renderbuffers!
232 */
233 static GLboolean
234 intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
235 GLenum internalFormat, GLuint width, GLuint height)
236 {
237 ASSERT(rb->Name == 0);
238 rb->Width = width;
239 rb->Height = height;
240 rb->_ActualFormat = internalFormat;
241
242 return GL_TRUE;
243 }
244
245
246 static void
247 intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
248 GLuint width, GLuint height)
249 {
250 struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb;
251 int i;
252
253 _mesa_resize_framebuffer(ctx, fb, width, height);
254
255 fb->Initialized = GL_TRUE; /* XXX remove someday */
256
257 if (fb->Name != 0) {
258 return;
259 }
260
261 /* Make sure all window system renderbuffers are up to date */
262 for (i = 0; i < 2; i++) {
263 struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base;
264
265 /* only resize if size is changing */
266 if (rb && (rb->Width != width || rb->Height != height)) {
267 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
268 }
269 }
270 }
271
272
273 /** Dummy function for gl_renderbuffer::AllocStorage() */
274 static GLboolean
275 intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
276 GLenum internalFormat, GLuint width, GLuint height)
277 {
278 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
279 return GL_FALSE;
280 }
281
282
283 void
284 intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
285 struct intel_region *region)
286 {
287 struct intel_region *old;
288
289 old = rb->region;
290 rb->region = NULL;
291 intel_region_reference(&rb->region, region);
292 intel_region_release(&old);
293 }
294
295
296 /**
297 * Create a new intel_renderbuffer which corresponds to an on-screen window,
298 * not a user-created renderbuffer.
299 */
300 struct intel_renderbuffer *
301 intel_create_renderbuffer(GLenum intFormat)
302 {
303 GET_CURRENT_CONTEXT(ctx);
304
305 struct intel_renderbuffer *irb;
306 const GLuint name = 0;
307
308 irb = CALLOC_STRUCT(intel_renderbuffer);
309 if (!irb) {
310 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
311 return NULL;
312 }
313
314 _mesa_init_renderbuffer(&irb->Base, name);
315 irb->Base.ClassID = INTEL_RB_CLASS;
316
317 switch (intFormat) {
318 case GL_RGB5:
319 irb->Base._ActualFormat = GL_RGB5;
320 irb->Base._BaseFormat = GL_RGBA;
321 irb->Base.RedBits = 5;
322 irb->Base.GreenBits = 6;
323 irb->Base.BlueBits = 5;
324 irb->Base.DataType = GL_UNSIGNED_BYTE;
325 break;
326 case GL_RGBA8:
327 irb->Base._ActualFormat = GL_RGBA8;
328 irb->Base._BaseFormat = GL_RGBA;
329 irb->Base.RedBits = 8;
330 irb->Base.GreenBits = 8;
331 irb->Base.BlueBits = 8;
332 irb->Base.AlphaBits = 8;
333 irb->Base.DataType = GL_UNSIGNED_BYTE;
334 break;
335 case GL_STENCIL_INDEX8_EXT:
336 irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT;
337 irb->Base._BaseFormat = GL_STENCIL_INDEX;
338 irb->Base.StencilBits = 8;
339 irb->Base.DataType = GL_UNSIGNED_BYTE;
340 break;
341 case GL_DEPTH_COMPONENT16:
342 irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
343 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
344 irb->Base.DepthBits = 16;
345 irb->Base.DataType = GL_UNSIGNED_SHORT;
346 break;
347 case GL_DEPTH_COMPONENT24:
348 irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
349 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
350 irb->Base.DepthBits = 24;
351 irb->Base.DataType = GL_UNSIGNED_INT;
352 break;
353 case GL_DEPTH24_STENCIL8_EXT:
354 irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
355 irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
356 irb->Base.DepthBits = 24;
357 irb->Base.StencilBits = 8;
358 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
359 break;
360 default:
361 _mesa_problem(NULL,
362 "Unexpected intFormat in intel_create_renderbuffer");
363 return NULL;
364 }
365
366 irb->Base.InternalFormat = intFormat;
367
368 /* intel-specific methods */
369 irb->Base.Delete = intel_delete_renderbuffer;
370 irb->Base.AllocStorage = intel_alloc_window_storage;
371 irb->Base.GetPointer = intel_get_pointer;
372
373 return irb;
374 }
375
376
377 /**
378 * Create a new renderbuffer object.
379 * Typically called via glBindRenderbufferEXT().
380 */
381 static struct gl_renderbuffer *
382 intel_new_renderbuffer(GLcontext * ctx, GLuint name)
383 {
384 /*struct intel_context *intel = intel_context(ctx); */
385 struct intel_renderbuffer *irb;
386
387 irb = CALLOC_STRUCT(intel_renderbuffer);
388 if (!irb) {
389 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
390 return NULL;
391 }
392
393 _mesa_init_renderbuffer(&irb->Base, name);
394 irb->Base.ClassID = INTEL_RB_CLASS;
395
396 /* intel-specific methods */
397 irb->Base.Delete = intel_delete_renderbuffer;
398 irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
399 irb->Base.GetPointer = intel_get_pointer;
400 /* span routines set in alloc_storage function */
401
402 return &irb->Base;
403 }
404
405
406 /**
407 * Called via glBindFramebufferEXT().
408 */
409 static void
410 intel_bind_framebuffer(GLcontext * ctx, GLenum target,
411 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
412 {
413 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
414 intel_draw_buffer(ctx, fb);
415 }
416 else {
417 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
418 }
419 }
420
421
422 /**
423 * Called via glFramebufferRenderbufferEXT().
424 */
425 static void
426 intel_framebuffer_renderbuffer(GLcontext * ctx,
427 struct gl_framebuffer *fb,
428 GLenum attachment, struct gl_renderbuffer *rb)
429 {
430 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
431
432 intelFlush(ctx);
433
434 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
435 intel_draw_buffer(ctx, fb);
436 }
437
438
439 static GLboolean
440 intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
441 struct gl_texture_image *texImage)
442 {
443 if (texImage->TexFormat == &_mesa_texformat_argb8888) {
444 irb->Base._ActualFormat = GL_RGBA8;
445 irb->Base._BaseFormat = GL_RGBA;
446 irb->Base.DataType = GL_UNSIGNED_BYTE;
447 DBG("Render to RGBA8 texture OK\n");
448 }
449 else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
450 irb->Base._ActualFormat = GL_RGB5;
451 irb->Base._BaseFormat = GL_RGB;
452 irb->Base.DataType = GL_UNSIGNED_SHORT;
453 DBG("Render to RGB5 texture OK\n");
454 }
455 else if (texImage->TexFormat == &_mesa_texformat_z16) {
456 irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
457 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
458 irb->Base.DataType = GL_UNSIGNED_SHORT;
459 DBG("Render to DEPTH16 texture OK\n");
460 }
461 else if (texImage->TexFormat == &_mesa_texformat_s8_z24) {
462 irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
463 irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
464 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
465 DBG("Render to DEPTH_STENCIL texture OK\n");
466 }
467 else {
468 DBG("Render to texture BAD FORMAT %d\n",
469 texImage->TexFormat->MesaFormat);
470 return GL_FALSE;
471 }
472
473 irb->Base.InternalFormat = irb->Base._ActualFormat;
474 irb->Base.Width = texImage->Width;
475 irb->Base.Height = texImage->Height;
476 irb->Base.RedBits = texImage->TexFormat->RedBits;
477 irb->Base.GreenBits = texImage->TexFormat->GreenBits;
478 irb->Base.BlueBits = texImage->TexFormat->BlueBits;
479 irb->Base.AlphaBits = texImage->TexFormat->AlphaBits;
480 irb->Base.DepthBits = texImage->TexFormat->DepthBits;
481
482 irb->Base.Delete = intel_delete_renderbuffer;
483 irb->Base.AllocStorage = intel_nop_alloc_storage;
484
485 return GL_TRUE;
486 }
487
488
489 /**
490 * When glFramebufferTexture[123]D is called this function sets up the
491 * gl_renderbuffer wrapper around the texture image.
492 * This will have the region info needed for hardware rendering.
493 */
494 static struct intel_renderbuffer *
495 intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
496 {
497 const GLuint name = ~0; /* not significant, but distinct for debugging */
498 struct intel_renderbuffer *irb;
499
500 /* make an intel_renderbuffer to wrap the texture image */
501 irb = CALLOC_STRUCT(intel_renderbuffer);
502 if (!irb) {
503 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
504 return NULL;
505 }
506
507 _mesa_init_renderbuffer(&irb->Base, name);
508 irb->Base.ClassID = INTEL_RB_CLASS;
509
510 if (!intel_update_wrapper(ctx, irb, texImage)) {
511 _mesa_free(irb);
512 return NULL;
513 }
514
515 return irb;
516 }
517
518
519 /**
520 * Called by glFramebufferTexture[123]DEXT() (and other places) to
521 * prepare for rendering into texture memory. This might be called
522 * many times to choose different texture levels, cube faces, etc
523 * before intel_finish_render_texture() is ever called.
524 */
525 static void
526 intel_render_texture(GLcontext * ctx,
527 struct gl_framebuffer *fb,
528 struct gl_renderbuffer_attachment *att)
529 {
530 struct gl_texture_image *newImage
531 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
532 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
533 struct intel_texture_image *intel_image;
534 GLuint imageOffset;
535
536 (void) fb;
537
538 ASSERT(newImage);
539
540 if (newImage->Border != 0) {
541 /* Fallback on drawing to a texture with a border, which won't have a
542 * miptree.
543 */
544 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
545 _mesa_render_texture(ctx, fb, att);
546 return;
547 }
548 else if (!irb) {
549 irb = intel_wrap_texture(ctx, newImage);
550 if (irb) {
551 /* bind the wrapper to the attachment point */
552 _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
553 }
554 else {
555 /* fallback to software rendering */
556 _mesa_render_texture(ctx, fb, att);
557 return;
558 }
559 }
560
561 if (!intel_update_wrapper(ctx, irb, newImage)) {
562 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
563 _mesa_render_texture(ctx, fb, att);
564 return;
565 }
566
567 DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
568 _glthread_GetID(),
569 att->Texture->Name, newImage->Width, newImage->Height,
570 irb->Base.RefCount);
571
572 /* point the renderbufer's region to the texture image region */
573 intel_image = intel_texture_image(newImage);
574 if (irb->region != intel_image->mt->region) {
575 if (irb->region)
576 intel_region_release(&irb->region);
577 intel_region_reference(&irb->region, intel_image->mt->region);
578 }
579
580 /* compute offset of the particular 2D image within the texture region */
581 imageOffset = intel_miptree_image_offset(intel_image->mt,
582 att->CubeMapFace,
583 att->TextureLevel);
584
585 if (att->Texture->Target == GL_TEXTURE_3D) {
586 const GLuint *offsets = intel_miptree_depth_offsets(intel_image->mt,
587 att->TextureLevel);
588 imageOffset += offsets[att->Zoffset];
589 }
590
591 /* store that offset in the region */
592 intel_image->mt->region->draw_offset = imageOffset;
593
594 /* update drawing region, etc */
595 intel_draw_buffer(ctx, fb);
596 }
597
598
599 /**
600 * Called by Mesa when rendering to a texture is done.
601 */
602 static void
603 intel_finish_render_texture(GLcontext * ctx,
604 struct gl_renderbuffer_attachment *att)
605 {
606 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
607
608 DBG("End render texture (tid %x) tex %u\n", _glthread_GetID(), att->Texture->Name);
609
610 if (irb) {
611 /* just release the region */
612 intel_region_release(&irb->region);
613 }
614 else if (att->Renderbuffer) {
615 /* software fallback */
616 _mesa_finish_render_texture(ctx, att);
617 /* XXX FBO: Need to unmap the buffer (or in intelSpanRenderStart???) */
618 }
619 }
620
621
622 /**
623 * Do additional "completeness" testing of a framebuffer object.
624 */
625 static void
626 intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
627 {
628 const struct intel_renderbuffer *depthRb =
629 intel_get_renderbuffer(fb, BUFFER_DEPTH);
630 const struct intel_renderbuffer *stencilRb =
631 intel_get_renderbuffer(fb, BUFFER_STENCIL);
632
633 if (stencilRb && stencilRb != depthRb) {
634 /* we only support combined depth/stencil buffers, not separate
635 * stencil buffers.
636 */
637 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
638 }
639 }
640
641
642 /**
643 * Called from glBlitFramebuffer().
644 * For now, we're doing an approximation with glCopyPixels().
645 * XXX we need to bypass all the per-fragment operations, except scissor.
646 */
647 static void
648 intel_blit_framebuffer(GLcontext *ctx,
649 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
650 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
651 GLbitfield mask, GLenum filter)
652 {
653 const GLfloat xZoomSave = ctx->Pixel.ZoomX;
654 const GLfloat yZoomSave = ctx->Pixel.ZoomY;
655 GLsizei width, height;
656 GLfloat xFlip = 1.0F, yFlip = 1.0F;
657
658 if (srcX1 < srcX0) {
659 GLint tmp = srcX1;
660 srcX1 = srcX0;
661 srcX0 = tmp;
662 xFlip = -1.0F;
663 }
664
665 if (srcY1 < srcY0) {
666 GLint tmp = srcY1;
667 srcY1 = srcY0;
668 srcY0 = tmp;
669 yFlip = -1.0F;
670 }
671
672 width = srcX1 - srcX0;
673 height = srcY1 - srcY0;
674
675 ctx->Pixel.ZoomX = xFlip * (dstX1 - dstX0) / (srcX1 - srcY0);
676 ctx->Pixel.ZoomY = yFlip * (dstY1 - dstY0) / (srcY1 - srcY0);
677
678 if (ctx->Pixel.ZoomX < 0.0F) {
679 dstX0 = MAX2(dstX0, dstX1);
680 }
681 else {
682 dstX0 = MIN2(dstX0, dstX1);
683 }
684
685 if (ctx->Pixel.ZoomY < 0.0F) {
686 dstY0 = MAX2(dstY0, dstY1);
687 }
688 else {
689 dstY0 = MIN2(dstY0, dstY1);
690 }
691
692 if (mask & GL_COLOR_BUFFER_BIT) {
693 ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
694 dstX0, dstY0, GL_COLOR);
695 }
696 if (mask & GL_DEPTH_BUFFER_BIT) {
697 ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
698 dstX0, dstY0, GL_DEPTH);
699 }
700 if (mask & GL_STENCIL_BUFFER_BIT) {
701 ctx->Driver.CopyPixels(ctx, srcX0, srcY0, width, height,
702 dstX0, dstY0, GL_STENCIL);
703 }
704
705 ctx->Pixel.ZoomX = xZoomSave;
706 ctx->Pixel.ZoomY = yZoomSave;
707 }
708
709
710 /**
711 * Do one-time context initializations related to GL_EXT_framebuffer_object.
712 * Hook in device driver functions.
713 */
714 void
715 intel_fbo_init(struct intel_context *intel)
716 {
717 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
718 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
719 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
720 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
721 intel->ctx.Driver.RenderTexture = intel_render_texture;
722 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
723 intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
724 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
725 intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
726 }