d006389f5abe83c1730de37fc79c591397c9d63b
[mesa.git] / src / mesa / drivers / dri / intel / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/macros.h"
31 #include "main/mtypes.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/renderbuffer.h"
35 #include "main/context.h"
36 #include "main/texrender.h"
37 #include "drivers/common/meta.h"
38
39 #include "intel_context.h"
40 #include "intel_buffers.h"
41 #include "intel_fbo.h"
42 #include "intel_mipmap_tree.h"
43 #include "intel_regions.h"
44
45
46 #define FILE_DEBUG_FLAG DEBUG_FBO
47
48
49 /**
50 * Create a new framebuffer object.
51 */
52 static struct gl_framebuffer *
53 intel_new_framebuffer(GLcontext * ctx, GLuint name)
54 {
55 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
56 * class
57 */
58 return _mesa_new_framebuffer(ctx, name);
59 }
60
61
62 /** Called by gl_renderbuffer::Delete() */
63 static void
64 intel_delete_renderbuffer(struct gl_renderbuffer *rb)
65 {
66 GET_CURRENT_CONTEXT(ctx);
67 struct intel_context *intel = intel_context(ctx);
68 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
69
70 ASSERT(irb);
71
72 if (irb->span_cache != NULL)
73 _mesa_free(irb->span_cache);
74
75 if (intel && irb->region) {
76 intel_region_release(&irb->region);
77 }
78
79 _mesa_free(irb);
80 }
81
82
83 /**
84 * Return a pointer to a specific pixel in a renderbuffer.
85 */
86 static void *
87 intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
88 GLint x, GLint y)
89 {
90 /* By returning NULL we force all software rendering to go through
91 * the span routines.
92 */
93 return NULL;
94 }
95
96
97 /**
98 * Called via glRenderbufferStorageEXT() to set the format and allocate
99 * storage for a user-created renderbuffer.
100 */
101 static GLboolean
102 intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
103 GLenum internalFormat,
104 GLuint width, GLuint height)
105 {
106 struct intel_context *intel = intel_context(ctx);
107 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
108 GLboolean softwareBuffer = GL_FALSE;
109 int cpp;
110
111 ASSERT(rb->Name != 0);
112
113 switch (internalFormat) {
114 case GL_R3_G3_B2:
115 case GL_RGB4:
116 case GL_RGB5:
117 rb->Format = MESA_FORMAT_RGB565;
118 rb->DataType = GL_UNSIGNED_BYTE;
119 irb->texformat = MESA_FORMAT_RGB565;
120 cpp = 2;
121 break;
122 case GL_RGB:
123 case GL_RGB8:
124 case GL_RGB10:
125 case GL_RGB12:
126 case GL_RGB16:
127 rb->Format = MESA_FORMAT_ARGB8888;
128 rb->DataType = GL_UNSIGNED_BYTE;
129 irb->texformat = MESA_FORMAT_ARGB8888; /* XXX: Need xrgb8888 */
130 cpp = 4;
131 break;
132 case GL_RGBA:
133 case GL_RGBA2:
134 case GL_RGBA4:
135 case GL_RGB5_A1:
136 case GL_RGBA8:
137 case GL_RGB10_A2:
138 case GL_RGBA12:
139 case GL_RGBA16:
140 rb->Format = MESA_FORMAT_ARGB8888;
141 rb->DataType = GL_UNSIGNED_BYTE;
142 irb->texformat = MESA_FORMAT_ARGB8888;
143 cpp = 4;
144 break;
145 case GL_STENCIL_INDEX:
146 case GL_STENCIL_INDEX1_EXT:
147 case GL_STENCIL_INDEX4_EXT:
148 case GL_STENCIL_INDEX8_EXT:
149 case GL_STENCIL_INDEX16_EXT:
150 /* alloc a depth+stencil buffer */
151 rb->Format = MESA_FORMAT_S8_Z24;
152 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
153 cpp = 4;
154 irb->texformat = MESA_FORMAT_S8_Z24;
155 break;
156 case GL_DEPTH_COMPONENT16:
157 rb->Format = MESA_FORMAT_Z16;
158 rb->DataType = GL_UNSIGNED_SHORT;
159 cpp = 2;
160 irb->texformat = MESA_FORMAT_Z16;
161 break;
162 case GL_DEPTH_COMPONENT:
163 case GL_DEPTH_COMPONENT24:
164 case GL_DEPTH_COMPONENT32:
165 rb->Format = MESA_FORMAT_S8_Z24;
166 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
167 cpp = 4;
168 irb->texformat = MESA_FORMAT_S8_Z24;
169 break;
170 case GL_DEPTH_STENCIL_EXT:
171 case GL_DEPTH24_STENCIL8_EXT:
172 rb->Format = MESA_FORMAT_S8_Z24;
173 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
174 cpp = 4;
175 irb->texformat = MESA_FORMAT_S8_Z24;
176 break;
177 default:
178 _mesa_problem(ctx,
179 "Unexpected format in intel_alloc_renderbuffer_storage");
180 return GL_FALSE;
181 }
182
183 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
184
185 intelFlush(ctx);
186
187 /* free old region */
188 if (irb->region) {
189 intel_region_release(&irb->region);
190 }
191
192 /* allocate new memory region/renderbuffer */
193 if (softwareBuffer) {
194 return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
195 width, height);
196 }
197 else {
198 /* Choose a pitch to match hardware requirements:
199 */
200 GLuint pitch = ((cpp * width + 63) & ~63) / cpp;
201
202 /* alloc hardware renderbuffer */
203 DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
204 height, pitch);
205
206 irb->region = intel_region_alloc(intel, I915_TILING_NONE,
207 cpp, width, height, pitch,
208 GL_TRUE);
209 if (!irb->region)
210 return GL_FALSE; /* out of memory? */
211
212 ASSERT(irb->region->buffer);
213
214 rb->Width = width;
215 rb->Height = height;
216
217 return GL_TRUE;
218 }
219 }
220
221
222 /**
223 * Called for each hardware renderbuffer when a _window_ is resized.
224 * Just update fields.
225 * Not used for user-created renderbuffers!
226 */
227 static GLboolean
228 intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
229 GLenum internalFormat, GLuint width, GLuint height)
230 {
231 ASSERT(rb->Name == 0);
232 rb->Width = width;
233 rb->Height = height;
234 rb->InternalFormat = internalFormat;
235
236 return GL_TRUE;
237 }
238
239
240 static void
241 intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
242 GLuint width, GLuint height)
243 {
244 struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb;
245 int i;
246
247 _mesa_resize_framebuffer(ctx, fb, width, height);
248
249 fb->Initialized = GL_TRUE; /* XXX remove someday */
250
251 if (fb->Name != 0) {
252 return;
253 }
254
255 /* Make sure all window system renderbuffers are up to date */
256 for (i = 0; i < 2; i++) {
257 struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base;
258
259 /* only resize if size is changing */
260 if (rb && (rb->Width != width || rb->Height != height)) {
261 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
262 }
263 }
264 }
265
266
267 /** Dummy function for gl_renderbuffer::AllocStorage() */
268 static GLboolean
269 intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
270 GLenum internalFormat, GLuint width, GLuint height)
271 {
272 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
273 return GL_FALSE;
274 }
275
276
277 void
278 intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
279 struct intel_region *region)
280 {
281 struct intel_region *old;
282
283 old = rb->region;
284 rb->region = NULL;
285 intel_region_reference(&rb->region, region);
286 intel_region_release(&old);
287 }
288
289
290 /**
291 * Create a new intel_renderbuffer which corresponds to an on-screen window,
292 * not a user-created renderbuffer.
293 */
294 struct intel_renderbuffer *
295 intel_create_renderbuffer(GLenum intFormat)
296 {
297 GET_CURRENT_CONTEXT(ctx);
298
299 struct intel_renderbuffer *irb;
300 const GLuint name = 0;
301
302 irb = CALLOC_STRUCT(intel_renderbuffer);
303 if (!irb) {
304 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
305 return NULL;
306 }
307
308 _mesa_init_renderbuffer(&irb->Base, name);
309 irb->Base.ClassID = INTEL_RB_CLASS;
310
311 switch (intFormat) {
312 case GL_RGB5:
313 irb->Base.Format = MESA_FORMAT_RGB565;
314 irb->Base._BaseFormat = GL_RGB;
315 irb->Base.DataType = GL_UNSIGNED_BYTE;
316 irb->texformat = MESA_FORMAT_RGB565;
317 break;
318 case GL_RGB8:
319 irb->Base.Format = MESA_FORMAT_ARGB8888; /* XXX: NEED XRGB8888 */
320 irb->Base._BaseFormat = GL_RGB;
321 irb->Base.DataType = GL_UNSIGNED_BYTE;
322 irb->texformat = MESA_FORMAT_ARGB8888; /* XXX: NEED XRGB8888 */
323 break;
324 case GL_RGBA8:
325 irb->Base.Format = MESA_FORMAT_ARGB8888;
326 irb->Base._BaseFormat = GL_RGBA;
327 irb->Base.DataType = GL_UNSIGNED_BYTE;
328 irb->texformat = MESA_FORMAT_ARGB8888;
329 break;
330 case GL_STENCIL_INDEX8_EXT:
331 irb->Base.Format = MESA_FORMAT_S8_Z24;
332 irb->Base._BaseFormat = GL_STENCIL_INDEX;
333 irb->Base.DataType = GL_UNSIGNED_BYTE;
334 irb->texformat = MESA_FORMAT_S8_Z24;
335 break;
336 case GL_DEPTH_COMPONENT16:
337 irb->Base.Format = MESA_FORMAT_Z16;
338 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
339 irb->Base.DataType = GL_UNSIGNED_SHORT;
340 irb->texformat = MESA_FORMAT_Z16;
341 break;
342 case GL_DEPTH_COMPONENT24:
343 irb->Base.Format = MESA_FORMAT_S8_Z24;
344 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
345 irb->Base.DataType = GL_UNSIGNED_INT;
346 irb->texformat = MESA_FORMAT_S8_Z24;
347 break;
348 case GL_DEPTH24_STENCIL8_EXT:
349 irb->Base.Format = MESA_FORMAT_S8_Z24;
350 irb->Base._BaseFormat = GL_DEPTH_STENCIL;
351 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
352 irb->texformat = MESA_FORMAT_S8_Z24;
353 break;
354 default:
355 _mesa_problem(NULL,
356 "Unexpected intFormat in intel_create_renderbuffer");
357 _mesa_free(irb);
358 return NULL;
359 }
360
361 irb->Base.InternalFormat = intFormat;
362
363 /* intel-specific methods */
364 irb->Base.Delete = intel_delete_renderbuffer;
365 irb->Base.AllocStorage = intel_alloc_window_storage;
366 irb->Base.GetPointer = intel_get_pointer;
367
368 return irb;
369 }
370
371
372 /**
373 * Create a new renderbuffer object.
374 * Typically called via glBindRenderbufferEXT().
375 */
376 static struct gl_renderbuffer *
377 intel_new_renderbuffer(GLcontext * ctx, GLuint name)
378 {
379 /*struct intel_context *intel = intel_context(ctx); */
380 struct intel_renderbuffer *irb;
381
382 irb = CALLOC_STRUCT(intel_renderbuffer);
383 if (!irb) {
384 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
385 return NULL;
386 }
387
388 _mesa_init_renderbuffer(&irb->Base, name);
389 irb->Base.ClassID = INTEL_RB_CLASS;
390
391 /* intel-specific methods */
392 irb->Base.Delete = intel_delete_renderbuffer;
393 irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
394 irb->Base.GetPointer = intel_get_pointer;
395 /* span routines set in alloc_storage function */
396
397 return &irb->Base;
398 }
399
400
401 /**
402 * Called via glBindFramebufferEXT().
403 */
404 static void
405 intel_bind_framebuffer(GLcontext * ctx, GLenum target,
406 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
407 {
408 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
409 intel_draw_buffer(ctx, fb);
410 }
411 else {
412 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
413 }
414 }
415
416
417 /**
418 * Called via glFramebufferRenderbufferEXT().
419 */
420 static void
421 intel_framebuffer_renderbuffer(GLcontext * ctx,
422 struct gl_framebuffer *fb,
423 GLenum attachment, struct gl_renderbuffer *rb)
424 {
425 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
426
427 intelFlush(ctx);
428
429 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
430 intel_draw_buffer(ctx, fb);
431 }
432
433
434 static GLboolean
435 intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
436 struct gl_texture_image *texImage)
437 {
438 irb->texformat = texImage->TexFormat;
439 gl_format texFormat;
440
441 if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
442 irb->Base.DataType = GL_UNSIGNED_BYTE;
443 DBG("Render to RGBA8 texture OK\n");
444 }
445 else if (texImage->TexFormat == MESA_FORMAT_RGB565) {
446 irb->Base.DataType = GL_UNSIGNED_BYTE;
447 DBG("Render to RGB5 texture OK\n");
448 }
449 else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) {
450 irb->Base.DataType = GL_UNSIGNED_BYTE;
451 DBG("Render to ARGB1555 texture OK\n");
452 }
453 else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) {
454 irb->Base.DataType = GL_UNSIGNED_BYTE;
455 DBG("Render to ARGB4444 texture OK\n");
456 }
457 else if (texImage->TexFormat == MESA_FORMAT_Z16) {
458 irb->Base.DataType = GL_UNSIGNED_SHORT;
459 DBG("Render to DEPTH16 texture OK\n");
460 }
461 else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) {
462 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
463 DBG("Render to DEPTH_STENCIL texture OK\n");
464 }
465 else {
466 DBG("Render to texture BAD FORMAT %d\n", texImage->TexFormat);
467 return GL_FALSE;
468 }
469
470 irb->Base.Format = texImage->TexFormat;
471
472 texFormat = texImage->TexFormat;
473
474 irb->Base.InternalFormat = texImage->InternalFormat;
475 irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat);
476 irb->Base.Width = texImage->Width;
477 irb->Base.Height = texImage->Height;
478
479 irb->Base.Delete = intel_delete_renderbuffer;
480 irb->Base.AllocStorage = intel_nop_alloc_storage;
481
482 return GL_TRUE;
483 }
484
485
486 /**
487 * When glFramebufferTexture[123]D is called this function sets up the
488 * gl_renderbuffer wrapper around the texture image.
489 * This will have the region info needed for hardware rendering.
490 */
491 static struct intel_renderbuffer *
492 intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
493 {
494 const GLuint name = ~0; /* not significant, but distinct for debugging */
495 struct intel_renderbuffer *irb;
496
497 /* make an intel_renderbuffer to wrap the texture image */
498 irb = CALLOC_STRUCT(intel_renderbuffer);
499 if (!irb) {
500 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
501 return NULL;
502 }
503
504 _mesa_init_renderbuffer(&irb->Base, name);
505 irb->Base.ClassID = INTEL_RB_CLASS;
506
507 if (!intel_update_wrapper(ctx, irb, texImage)) {
508 _mesa_free(irb);
509 return NULL;
510 }
511
512 return irb;
513 }
514
515
516 /**
517 * Called by glFramebufferTexture[123]DEXT() (and other places) to
518 * prepare for rendering into texture memory. This might be called
519 * many times to choose different texture levels, cube faces, etc
520 * before intel_finish_render_texture() is ever called.
521 */
522 static void
523 intel_render_texture(GLcontext * ctx,
524 struct gl_framebuffer *fb,
525 struct gl_renderbuffer_attachment *att)
526 {
527 struct gl_texture_image *newImage
528 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
529 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
530 struct intel_texture_image *intel_image;
531 GLuint dst_x, dst_y;
532
533 (void) fb;
534
535 ASSERT(newImage);
536
537 intel_image = intel_texture_image(newImage);
538 if (!intel_image->mt) {
539 /* Fallback on drawing to a texture that doesn't have a miptree
540 * (has a border, width/height 0, etc.)
541 */
542 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
543 _mesa_render_texture(ctx, fb, att);
544 return;
545 }
546 else if (!irb) {
547 irb = intel_wrap_texture(ctx, newImage);
548 if (irb) {
549 /* bind the wrapper to the attachment point */
550 _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
551 }
552 else {
553 /* fallback to software rendering */
554 _mesa_render_texture(ctx, fb, att);
555 return;
556 }
557 }
558
559 if (!intel_update_wrapper(ctx, irb, newImage)) {
560 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
561 _mesa_render_texture(ctx, fb, att);
562 return;
563 }
564
565 DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
566 _glthread_GetID(),
567 att->Texture->Name, newImage->Width, newImage->Height,
568 irb->Base.RefCount);
569
570 /* point the renderbufer's region to the texture image region */
571 if (irb->region != intel_image->mt->region) {
572 if (irb->region)
573 intel_region_release(&irb->region);
574 intel_region_reference(&irb->region, intel_image->mt->region);
575 }
576
577 /* compute offset of the particular 2D image within the texture region */
578 intel_miptree_get_image_offset(intel_image->mt,
579 att->TextureLevel,
580 att->CubeMapFace,
581 att->Zoffset,
582 &dst_x, &dst_y);
583
584 intel_image->mt->region->draw_offset = (dst_y * intel_image->mt->pitch +
585 dst_x) * intel_image->mt->cpp;
586 intel_image->mt->region->draw_x = dst_x;
587 intel_image->mt->region->draw_y = dst_y;
588
589 /* update drawing region, etc */
590 intel_draw_buffer(ctx, fb);
591 }
592
593
594 /**
595 * Called by Mesa when rendering to a texture is done.
596 */
597 static void
598 intel_finish_render_texture(GLcontext * ctx,
599 struct gl_renderbuffer_attachment *att)
600 {
601 /* no-op
602 * Previously we released the renderbuffer's intel_region but
603 * that's not necessary and actually caused problems when trying
604 * to do a glRead/CopyPixels from the renderbuffer later.
605 * The region will be released later if the texture is replaced
606 * or the renderbuffer deleted.
607 *
608 * The intention of this driver hook is more of a "done rendering
609 * to texture, please re-twiddle/etc if necessary".
610 */
611 }
612
613
614 /**
615 * Do additional "completeness" testing of a framebuffer object.
616 */
617 static void
618 intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
619 {
620 const struct intel_renderbuffer *depthRb =
621 intel_get_renderbuffer(fb, BUFFER_DEPTH);
622 const struct intel_renderbuffer *stencilRb =
623 intel_get_renderbuffer(fb, BUFFER_STENCIL);
624 int i;
625
626 if (stencilRb && stencilRb != depthRb) {
627 /* we only support combined depth/stencil buffers, not separate
628 * stencil buffers.
629 */
630 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
631 }
632
633 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
634 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
635 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
636
637 if (rb == NULL)
638 continue;
639
640 if (irb == NULL) {
641 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
642 continue;
643 }
644
645 switch (irb->texformat) {
646 case MESA_FORMAT_ARGB8888:
647 case MESA_FORMAT_RGB565:
648 case MESA_FORMAT_ARGB1555:
649 case MESA_FORMAT_ARGB4444:
650 break;
651 default:
652 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
653 }
654 }
655 }
656
657
658 /**
659 * Do one-time context initializations related to GL_EXT_framebuffer_object.
660 * Hook in device driver functions.
661 */
662 void
663 intel_fbo_init(struct intel_context *intel)
664 {
665 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
666 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
667 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
668 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
669 intel->ctx.Driver.RenderTexture = intel_render_texture;
670 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
671 intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
672 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
673 intel->ctx.Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer;
674 }