1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/imports.h"
30 #include "main/macros.h"
31 #include "main/mtypes.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/renderbuffer.h"
35 #include "main/context.h"
36 #include "main/texrender.h"
37 #include "drivers/common/meta.h"
39 #include "intel_context.h"
40 #include "intel_batchbuffer.h"
41 #include "intel_buffers.h"
42 #include "intel_fbo.h"
43 #include "intel_mipmap_tree.h"
44 #include "intel_regions.h"
47 #define FILE_DEBUG_FLAG DEBUG_FBO
51 * Create a new framebuffer object.
53 static struct gl_framebuffer
*
54 intel_new_framebuffer(GLcontext
* ctx
, GLuint name
)
56 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
59 return _mesa_new_framebuffer(ctx
, name
);
63 /** Called by gl_renderbuffer::Delete() */
65 intel_delete_renderbuffer(struct gl_renderbuffer
*rb
)
67 GET_CURRENT_CONTEXT(ctx
);
68 struct intel_context
*intel
= intel_context(ctx
);
69 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
73 if (intel
&& irb
->region
) {
74 intel_region_release(&irb
->region
);
82 * Return a pointer to a specific pixel in a renderbuffer.
85 intel_get_pointer(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
88 /* By returning NULL we force all software rendering to go through
96 * Called via glRenderbufferStorageEXT() to set the format and allocate
97 * storage for a user-created renderbuffer.
100 intel_alloc_renderbuffer_storage(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
101 GLenum internalFormat
,
102 GLuint width
, GLuint height
)
104 struct intel_context
*intel
= intel_context(ctx
);
105 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
109 ASSERT(rb
->Name
!= 0);
111 switch (internalFormat
) {
115 rb
->Format
= MESA_FORMAT_RGB565
;
116 rb
->DataType
= GL_UNSIGNED_BYTE
;
123 rb
->Format
= MESA_FORMAT_XRGB8888
;
124 rb
->DataType
= GL_UNSIGNED_BYTE
;
134 rb
->Format
= MESA_FORMAT_ARGB8888
;
135 rb
->DataType
= GL_UNSIGNED_BYTE
;
137 case GL_STENCIL_INDEX
:
138 case GL_STENCIL_INDEX1_EXT
:
139 case GL_STENCIL_INDEX4_EXT
:
140 case GL_STENCIL_INDEX8_EXT
:
141 case GL_STENCIL_INDEX16_EXT
:
142 /* alloc a depth+stencil buffer */
143 rb
->Format
= MESA_FORMAT_S8_Z24
;
144 rb
->DataType
= GL_UNSIGNED_INT_24_8_EXT
;
146 case GL_DEPTH_COMPONENT16
:
147 rb
->Format
= MESA_FORMAT_Z16
;
148 rb
->DataType
= GL_UNSIGNED_SHORT
;
150 case GL_DEPTH_COMPONENT
:
151 case GL_DEPTH_COMPONENT24
:
152 case GL_DEPTH_COMPONENT32
:
153 rb
->Format
= MESA_FORMAT_S8_Z24
;
154 rb
->DataType
= GL_UNSIGNED_INT_24_8_EXT
;
156 case GL_DEPTH_STENCIL_EXT
:
157 case GL_DEPTH24_STENCIL8_EXT
:
158 rb
->Format
= MESA_FORMAT_S8_Z24
;
159 rb
->DataType
= GL_UNSIGNED_INT_24_8_EXT
;
163 "Unexpected format in intel_alloc_renderbuffer_storage");
167 rb
->_BaseFormat
= _mesa_base_fbo_format(ctx
, internalFormat
);
168 cpp
= _mesa_get_format_bytes(rb
->Format
);
172 /* free old region */
174 intel_region_release(&irb
->region
);
177 /* allocate new memory region/renderbuffer */
179 /* Choose a pitch to match hardware requirements:
181 pitch
= ((cpp
* width
+ 63) & ~63) / cpp
;
183 /* alloc hardware renderbuffer */
184 DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width
, height
, pitch
);
186 irb
->region
= intel_region_alloc(intel
, I915_TILING_NONE
, cpp
,
187 width
, height
, pitch
, GL_TRUE
);
189 return GL_FALSE
; /* out of memory? */
191 ASSERT(irb
->region
->buffer
);
200 #if FEATURE_OES_EGL_image
202 intel_image_target_renderbuffer_storage(GLcontext
*ctx
,
203 struct gl_renderbuffer
*rb
,
206 struct intel_context
*intel
= intel_context(ctx
);
207 struct intel_renderbuffer
*irb
;
211 screen
= intel
->intelScreen
->driScrnPriv
;
212 image
= screen
->dri2
.image
->lookupEGLImage(intel
->driContext
, image_handle
,
213 intel
->driContext
->loaderPrivate
);
217 irb
= intel_renderbuffer(rb
);
219 intel_region_release(&irb
->region
);
220 intel_region_reference(&irb
->region
, image
->region
);
222 rb
->InternalFormat
= image
->internal_format
;
223 rb
->Width
= image
->region
->width
;
224 rb
->Height
= image
->region
->height
;
225 rb
->Format
= image
->format
;
226 rb
->DataType
= image
->data_type
;
227 rb
->_BaseFormat
= _mesa_base_fbo_format(&intel
->ctx
,
228 image
->internal_format
);
233 * Called for each hardware renderbuffer when a _window_ is resized.
234 * Just update fields.
235 * Not used for user-created renderbuffers!
238 intel_alloc_window_storage(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
239 GLenum internalFormat
, GLuint width
, GLuint height
)
241 ASSERT(rb
->Name
== 0);
244 rb
->InternalFormat
= internalFormat
;
251 intel_resize_buffers(GLcontext
*ctx
, struct gl_framebuffer
*fb
,
252 GLuint width
, GLuint height
)
256 _mesa_resize_framebuffer(ctx
, fb
, width
, height
);
258 fb
->Initialized
= GL_TRUE
; /* XXX remove someday */
265 /* Make sure all window system renderbuffers are up to date */
266 for (i
= BUFFER_FRONT_LEFT
; i
<= BUFFER_BACK_RIGHT
; i
++) {
267 struct gl_renderbuffer
*rb
= fb
->Attachment
[i
].Renderbuffer
;
269 /* only resize if size is changing */
270 if (rb
&& (rb
->Width
!= width
|| rb
->Height
!= height
)) {
271 rb
->AllocStorage(ctx
, rb
, rb
->InternalFormat
, width
, height
);
277 /** Dummy function for gl_renderbuffer::AllocStorage() */
279 intel_nop_alloc_storage(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
280 GLenum internalFormat
, GLuint width
, GLuint height
)
282 _mesa_problem(ctx
, "intel_op_alloc_storage should never be called.");
288 intel_renderbuffer_set_region(struct intel_renderbuffer
*rb
,
289 struct intel_region
*region
)
291 struct intel_region
*old
;
295 intel_region_reference(&rb
->region
, region
);
296 intel_region_release(&old
);
301 * Create a new intel_renderbuffer which corresponds to an on-screen window,
302 * not a user-created renderbuffer.
304 struct intel_renderbuffer
*
305 intel_create_renderbuffer(gl_format format
)
307 GET_CURRENT_CONTEXT(ctx
);
309 struct intel_renderbuffer
*irb
;
311 irb
= CALLOC_STRUCT(intel_renderbuffer
);
313 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "creating renderbuffer");
317 _mesa_init_renderbuffer(&irb
->Base
, 0);
318 irb
->Base
.ClassID
= INTEL_RB_CLASS
;
321 case MESA_FORMAT_RGB565
:
322 irb
->Base
._BaseFormat
= GL_RGB
;
323 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
325 case MESA_FORMAT_XRGB8888
:
326 irb
->Base
._BaseFormat
= GL_RGB
;
327 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
329 case MESA_FORMAT_ARGB8888
:
330 irb
->Base
._BaseFormat
= GL_RGBA
;
331 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
333 case MESA_FORMAT_Z16
:
334 irb
->Base
._BaseFormat
= GL_DEPTH_COMPONENT
;
335 irb
->Base
.DataType
= GL_UNSIGNED_SHORT
;
337 case MESA_FORMAT_X8_Z24
:
338 irb
->Base
._BaseFormat
= GL_DEPTH_COMPONENT
;
339 irb
->Base
.DataType
= GL_UNSIGNED_INT
;
341 case MESA_FORMAT_S8_Z24
:
342 irb
->Base
._BaseFormat
= GL_DEPTH_STENCIL
;
343 irb
->Base
.DataType
= GL_UNSIGNED_INT_24_8_EXT
;
347 "Unexpected intFormat in intel_create_renderbuffer");
352 irb
->Base
.Format
= format
;
353 irb
->Base
.InternalFormat
= irb
->Base
._BaseFormat
;
355 /* intel-specific methods */
356 irb
->Base
.Delete
= intel_delete_renderbuffer
;
357 irb
->Base
.AllocStorage
= intel_alloc_window_storage
;
358 irb
->Base
.GetPointer
= intel_get_pointer
;
365 * Create a new renderbuffer object.
366 * Typically called via glBindRenderbufferEXT().
368 static struct gl_renderbuffer
*
369 intel_new_renderbuffer(GLcontext
* ctx
, GLuint name
)
371 /*struct intel_context *intel = intel_context(ctx); */
372 struct intel_renderbuffer
*irb
;
374 irb
= CALLOC_STRUCT(intel_renderbuffer
);
376 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "creating renderbuffer");
380 _mesa_init_renderbuffer(&irb
->Base
, name
);
381 irb
->Base
.ClassID
= INTEL_RB_CLASS
;
383 /* intel-specific methods */
384 irb
->Base
.Delete
= intel_delete_renderbuffer
;
385 irb
->Base
.AllocStorage
= intel_alloc_renderbuffer_storage
;
386 irb
->Base
.GetPointer
= intel_get_pointer
;
387 /* span routines set in alloc_storage function */
394 * Called via glBindFramebufferEXT().
397 intel_bind_framebuffer(GLcontext
* ctx
, GLenum target
,
398 struct gl_framebuffer
*fb
, struct gl_framebuffer
*fbread
)
400 if (target
== GL_FRAMEBUFFER_EXT
|| target
== GL_DRAW_FRAMEBUFFER_EXT
) {
401 intel_draw_buffer(ctx
, fb
);
404 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
410 * Called via glFramebufferRenderbufferEXT().
413 intel_framebuffer_renderbuffer(GLcontext
* ctx
,
414 struct gl_framebuffer
*fb
,
415 GLenum attachment
, struct gl_renderbuffer
*rb
)
417 DBG("Intel FramebufferRenderbuffer %u %u\n", fb
->Name
, rb
? rb
->Name
: 0);
421 _mesa_framebuffer_renderbuffer(ctx
, fb
, attachment
, rb
);
422 intel_draw_buffer(ctx
, fb
);
427 intel_update_wrapper(GLcontext
*ctx
, struct intel_renderbuffer
*irb
,
428 struct gl_texture_image
*texImage
)
430 if (texImage
->TexFormat
== MESA_FORMAT_ARGB8888
) {
431 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
432 DBG("Render to RGBA8 texture OK\n");
434 else if (texImage
->TexFormat
== MESA_FORMAT_XRGB8888
) {
435 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
436 DBG("Render to XGBA8 texture OK\n");
438 else if (texImage
->TexFormat
== MESA_FORMAT_RGB565
) {
439 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
440 DBG("Render to RGB5 texture OK\n");
442 else if (texImage
->TexFormat
== MESA_FORMAT_ARGB1555
) {
443 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
444 DBG("Render to ARGB1555 texture OK\n");
446 else if (texImage
->TexFormat
== MESA_FORMAT_ARGB4444
) {
447 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
448 DBG("Render to ARGB4444 texture OK\n");
450 else if (texImage
->TexFormat
== MESA_FORMAT_Z16
) {
451 irb
->Base
.DataType
= GL_UNSIGNED_SHORT
;
452 DBG("Render to DEPTH16 texture OK\n");
454 else if (texImage
->TexFormat
== MESA_FORMAT_S8_Z24
) {
455 irb
->Base
.DataType
= GL_UNSIGNED_INT_24_8_EXT
;
456 DBG("Render to DEPTH_STENCIL texture OK\n");
459 DBG("Render to texture BAD FORMAT %s\n",
460 _mesa_get_format_name(texImage
->TexFormat
));
464 irb
->Base
.Format
= texImage
->TexFormat
;
466 irb
->Base
.InternalFormat
= texImage
->InternalFormat
;
467 irb
->Base
._BaseFormat
= _mesa_base_fbo_format(ctx
, irb
->Base
.InternalFormat
);
468 irb
->Base
.Width
= texImage
->Width
;
469 irb
->Base
.Height
= texImage
->Height
;
471 irb
->Base
.Delete
= intel_delete_renderbuffer
;
472 irb
->Base
.AllocStorage
= intel_nop_alloc_storage
;
479 * When glFramebufferTexture[123]D is called this function sets up the
480 * gl_renderbuffer wrapper around the texture image.
481 * This will have the region info needed for hardware rendering.
483 static struct intel_renderbuffer
*
484 intel_wrap_texture(GLcontext
* ctx
, struct gl_texture_image
*texImage
)
486 const GLuint name
= ~0; /* not significant, but distinct for debugging */
487 struct intel_renderbuffer
*irb
;
489 /* make an intel_renderbuffer to wrap the texture image */
490 irb
= CALLOC_STRUCT(intel_renderbuffer
);
492 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glFramebufferTexture");
496 _mesa_init_renderbuffer(&irb
->Base
, name
);
497 irb
->Base
.ClassID
= INTEL_RB_CLASS
;
499 if (!intel_update_wrapper(ctx
, irb
, texImage
)) {
509 * Called by glFramebufferTexture[123]DEXT() (and other places) to
510 * prepare for rendering into texture memory. This might be called
511 * many times to choose different texture levels, cube faces, etc
512 * before intel_finish_render_texture() is ever called.
515 intel_render_texture(GLcontext
* ctx
,
516 struct gl_framebuffer
*fb
,
517 struct gl_renderbuffer_attachment
*att
)
519 struct gl_texture_image
*newImage
520 = att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
521 struct intel_renderbuffer
*irb
= intel_renderbuffer(att
->Renderbuffer
);
522 struct intel_texture_image
*intel_image
;
529 intel_image
= intel_texture_image(newImage
);
530 if (!intel_image
->mt
) {
531 /* Fallback on drawing to a texture that doesn't have a miptree
532 * (has a border, width/height 0, etc.)
534 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
);
535 _mesa_render_texture(ctx
, fb
, att
);
539 irb
= intel_wrap_texture(ctx
, newImage
);
541 /* bind the wrapper to the attachment point */
542 _mesa_reference_renderbuffer(&att
->Renderbuffer
, &irb
->Base
);
545 /* fallback to software rendering */
546 _mesa_render_texture(ctx
, fb
, att
);
551 if (!intel_update_wrapper(ctx
, irb
, newImage
)) {
552 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
);
553 _mesa_render_texture(ctx
, fb
, att
);
557 DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
559 att
->Texture
->Name
, newImage
->Width
, newImage
->Height
,
562 /* point the renderbufer's region to the texture image region */
563 if (irb
->region
!= intel_image
->mt
->region
) {
565 intel_region_release(&irb
->region
);
566 intel_region_reference(&irb
->region
, intel_image
->mt
->region
);
569 /* compute offset of the particular 2D image within the texture region */
570 intel_miptree_get_image_offset(intel_image
->mt
,
576 intel_image
->mt
->region
->draw_offset
= (dst_y
* intel_image
->mt
->pitch
+
577 dst_x
) * intel_image
->mt
->cpp
;
578 intel_image
->mt
->region
->draw_x
= dst_x
;
579 intel_image
->mt
->region
->draw_y
= dst_y
;
580 intel_image
->used_as_render_target
= GL_TRUE
;
582 /* update drawing region, etc */
583 intel_draw_buffer(ctx
, fb
);
588 * Called by Mesa when rendering to a texture is done.
591 intel_finish_render_texture(GLcontext
* ctx
,
592 struct gl_renderbuffer_attachment
*att
)
594 struct intel_context
*intel
= intel_context(ctx
);
595 struct gl_texture_object
*tex_obj
= att
->Texture
;
596 struct gl_texture_image
*image
=
597 tex_obj
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
598 struct intel_texture_image
*intel_image
= intel_texture_image(image
);
600 /* Flag that this image may now be validated into the object's miptree. */
601 intel_image
->used_as_render_target
= GL_FALSE
;
603 /* Since we've (probably) rendered to the texture and will (likely) use
604 * it in the texture domain later on in this batchbuffer, flush the
605 * batch. Once again, we wish for a domain tracker in libdrm to cover
606 * usage inside of a batchbuffer like GEM does in the kernel.
608 intel_batchbuffer_emit_mi_flush(intel
->batch
);
612 * Do additional "completeness" testing of a framebuffer object.
615 intel_validate_framebuffer(GLcontext
*ctx
, struct gl_framebuffer
*fb
)
617 const struct intel_renderbuffer
*depthRb
=
618 intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
619 const struct intel_renderbuffer
*stencilRb
=
620 intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
623 if (depthRb
&& stencilRb
&& stencilRb
!= depthRb
) {
624 if (ctx
->DrawBuffer
->Attachment
[BUFFER_DEPTH
].Type
== GL_TEXTURE
&&
625 ctx
->DrawBuffer
->Attachment
[BUFFER_STENCIL
].Type
== GL_TEXTURE
&&
626 (ctx
->DrawBuffer
->Attachment
[BUFFER_DEPTH
].Texture
->Name
==
627 ctx
->DrawBuffer
->Attachment
[BUFFER_STENCIL
].Texture
->Name
)) {
630 /* we only support combined depth/stencil buffers, not separate
633 DBG("Only supports combined depth/stencil (found %s, %s)\n",
634 depthRb
? _mesa_get_format_name(depthRb
->Base
.Format
): "NULL",
635 stencilRb
? _mesa_get_format_name(stencilRb
->Base
.Format
): "NULL");
636 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED_EXT
;
640 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
641 struct gl_renderbuffer
*rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[i
];
642 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
648 DBG("software rendering renderbuffer\n");
649 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED_EXT
;
653 switch (irb
->Base
.Format
) {
654 case MESA_FORMAT_ARGB8888
:
655 case MESA_FORMAT_XRGB8888
:
656 case MESA_FORMAT_RGB565
:
657 case MESA_FORMAT_ARGB1555
:
658 case MESA_FORMAT_ARGB4444
:
661 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED_EXT
;
668 * Do one-time context initializations related to GL_EXT_framebuffer_object.
669 * Hook in device driver functions.
672 intel_fbo_init(struct intel_context
*intel
)
674 intel
->ctx
.Driver
.NewFramebuffer
= intel_new_framebuffer
;
675 intel
->ctx
.Driver
.NewRenderbuffer
= intel_new_renderbuffer
;
676 intel
->ctx
.Driver
.BindFramebuffer
= intel_bind_framebuffer
;
677 intel
->ctx
.Driver
.FramebufferRenderbuffer
= intel_framebuffer_renderbuffer
;
678 intel
->ctx
.Driver
.RenderTexture
= intel_render_texture
;
679 intel
->ctx
.Driver
.FinishRenderTexture
= intel_finish_render_texture
;
680 intel
->ctx
.Driver
.ResizeBuffers
= intel_resize_buffers
;
681 intel
->ctx
.Driver
.ValidateFramebuffer
= intel_validate_framebuffer
;
682 intel
->ctx
.Driver
.BlitFramebuffer
= _mesa_meta_BlitFramebuffer
;
684 #if FEATURE_OES_EGL_image
685 intel
->ctx
.Driver
.EGLImageTargetRenderbufferStorage
=
686 intel_image_target_renderbuffer_storage
;