intel: Add field intel_mipmap_slice::has_hiz
[mesa.git] / src / mesa / drivers / dri / intel / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33 #include "main/mtypes.h"
34 #include "main/fbobject.h"
35 #include "main/framebuffer.h"
36 #include "main/renderbuffer.h"
37 #include "main/context.h"
38 #include "main/teximage.h"
39 #include "main/image.h"
40
41 #include "swrast/swrast.h"
42 #include "drivers/common/meta.h"
43
44 #include "intel_context.h"
45 #include "intel_batchbuffer.h"
46 #include "intel_buffers.h"
47 #include "intel_blit.h"
48 #include "intel_fbo.h"
49 #include "intel_mipmap_tree.h"
50 #include "intel_regions.h"
51 #include "intel_tex.h"
52 #include "intel_span.h"
53 #ifndef I915
54 #include "brw_context.h"
55 #endif
56
57 #define FILE_DEBUG_FLAG DEBUG_FBO
58
59 static struct gl_renderbuffer *
60 intel_new_renderbuffer(struct gl_context * ctx, GLuint name);
61
62 struct intel_region*
63 intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
64 {
65 struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
66 if (irb && irb->mt) {
67 if (attIndex == BUFFER_STENCIL && irb->mt->stencil_mt)
68 return irb->mt->stencil_mt->region;
69 else
70 return irb->mt->region;
71 } else
72 return NULL;
73 }
74
75 /**
76 * Create a new framebuffer object.
77 */
78 static struct gl_framebuffer *
79 intel_new_framebuffer(struct gl_context * ctx, GLuint name)
80 {
81 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
82 * class
83 */
84 return _mesa_new_framebuffer(ctx, name);
85 }
86
87
88 /** Called by gl_renderbuffer::Delete() */
89 static void
90 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
91 {
92 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
93
94 ASSERT(irb);
95
96 intel_miptree_release(&irb->mt);
97
98 _mesa_delete_renderbuffer(ctx, rb);
99 }
100
101 /**
102 * \see dd_function_table::MapRenderbuffer
103 */
104 static void
105 intel_map_renderbuffer(struct gl_context *ctx,
106 struct gl_renderbuffer *rb,
107 GLuint x, GLuint y, GLuint w, GLuint h,
108 GLbitfield mode,
109 GLubyte **out_map,
110 GLint *out_stride)
111 {
112 struct intel_context *intel = intel_context(ctx);
113 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
114 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
115 void *map;
116 int stride;
117
118 if (srb->Buffer) {
119 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
120 GLint bpp = _mesa_get_format_bytes(rb->Format);
121 GLint rowStride = srb->RowStride;
122 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
123 *out_stride = rowStride;
124 return;
125 }
126
127 /* We sometimes get called with this by our intel_span.c usage. */
128 if (!irb->mt) {
129 *out_map = NULL;
130 *out_stride = 0;
131 return;
132 }
133
134 /* For a window-system renderbuffer, we need to flip the mapping we receive
135 * upside-down. So we need to ask for a rectangle on flipped vertically, and
136 * we then return a pointer to the bottom of it with a negative stride.
137 */
138 if (rb->Name == 0) {
139 y = rb->Height - y - h;
140 }
141
142 intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer,
143 x, y, w, h, mode, &map, &stride);
144
145 if (rb->Name == 0) {
146 map += (h - 1) * stride;
147 stride = -stride;
148 }
149
150 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
151 __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
152 x, y, w, h, map, stride);
153
154 *out_map = map;
155 *out_stride = stride;
156 }
157
158 /**
159 * \see dd_function_table::UnmapRenderbuffer
160 */
161 static void
162 intel_unmap_renderbuffer(struct gl_context *ctx,
163 struct gl_renderbuffer *rb)
164 {
165 struct intel_context *intel = intel_context(ctx);
166 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
167 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
168
169 DBG("%s: rb %d (%s)\n", __FUNCTION__,
170 rb->Name, _mesa_get_format_name(rb->Format));
171
172 if (srb->Buffer) {
173 /* this is a malloc'd renderbuffer (accum buffer) */
174 /* nothing to do */
175 return;
176 }
177
178 intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
179 }
180
181
182 /**
183 * Round up the requested multisample count to the next supported sample size.
184 */
185 unsigned
186 intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
187 {
188 switch (intel->gen) {
189 case 6:
190 /* Gen6 supports only 4x multisampling. */
191 if (num_samples > 0)
192 return 4;
193 else
194 return 0;
195 case 7:
196 /* Gen7 supports 4x and 8x multisampling. */
197 if (num_samples > 4)
198 return 8;
199 else if (num_samples > 0)
200 return 4;
201 else
202 return 0;
203 return 0;
204 default:
205 /* MSAA unsupported. */
206 return 0;
207 }
208 }
209
210
211 /**
212 * Called via glRenderbufferStorageEXT() to set the format and allocate
213 * storage for a user-created renderbuffer.
214 */
215 static GLboolean
216 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
217 GLenum internalFormat,
218 GLuint width, GLuint height)
219 {
220 struct intel_context *intel = intel_context(ctx);
221 struct intel_screen *screen = intel->intelScreen;
222 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
223 rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
224
225 switch (internalFormat) {
226 default:
227 /* Use the same format-choice logic as for textures.
228 * Renderbuffers aren't any different from textures for us,
229 * except they're less useful because you can't texture with
230 * them.
231 */
232 rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
233 internalFormat,
234 GL_NONE, GL_NONE);
235 break;
236 case GL_STENCIL_INDEX:
237 case GL_STENCIL_INDEX1_EXT:
238 case GL_STENCIL_INDEX4_EXT:
239 case GL_STENCIL_INDEX8_EXT:
240 case GL_STENCIL_INDEX16_EXT:
241 /* These aren't actual texture formats, so force them here. */
242 if (intel->has_separate_stencil) {
243 rb->Format = MESA_FORMAT_S8;
244 } else {
245 assert(!intel->must_use_separate_stencil);
246 rb->Format = MESA_FORMAT_S8_Z24;
247 }
248 break;
249 }
250
251 rb->Width = width;
252 rb->Height = height;
253 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
254
255 intel_miptree_release(&irb->mt);
256
257 DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
258 _mesa_lookup_enum_by_nr(internalFormat),
259 _mesa_get_format_name(rb->Format), width, height);
260
261 if (width == 0 || height == 0)
262 return true;
263
264 irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
265 width, height,
266 rb->NumSamples);
267 if (!irb->mt)
268 return false;
269
270 return true;
271 }
272
273
274 static void
275 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
276 struct gl_renderbuffer *rb,
277 void *image_handle)
278 {
279 struct intel_context *intel = intel_context(ctx);
280 struct intel_renderbuffer *irb;
281 __DRIscreen *screen;
282 __DRIimage *image;
283
284 screen = intel->intelScreen->driScrnPriv;
285 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
286 screen->loaderPrivate);
287 if (image == NULL)
288 return;
289
290 /* __DRIimage is opaque to the core so it has to be checked here */
291 switch (image->format) {
292 case MESA_FORMAT_RGBA8888_REV:
293 _mesa_error(&intel->ctx, GL_INVALID_OPERATION,
294 "glEGLImageTargetRenderbufferStorage(unsupported image format");
295 return;
296 break;
297 default:
298 break;
299 }
300
301 irb = intel_renderbuffer(rb);
302 intel_miptree_release(&irb->mt);
303 irb->mt = intel_miptree_create_for_region(intel,
304 GL_TEXTURE_2D,
305 image->format,
306 image->region);
307 if (!irb->mt)
308 return;
309
310 rb->InternalFormat = image->internal_format;
311 rb->Width = image->region->width;
312 rb->Height = image->region->height;
313 rb->Format = image->format;
314 rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
315 image->internal_format);
316 }
317
318 /**
319 * Called for each hardware renderbuffer when a _window_ is resized.
320 * Just update fields.
321 * Not used for user-created renderbuffers!
322 */
323 static GLboolean
324 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
325 GLenum internalFormat, GLuint width, GLuint height)
326 {
327 ASSERT(rb->Name == 0);
328 rb->Width = width;
329 rb->Height = height;
330 rb->InternalFormat = internalFormat;
331
332 return true;
333 }
334
335
336 static void
337 intel_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
338 GLuint width, GLuint height)
339 {
340 int i;
341
342 _mesa_resize_framebuffer(ctx, fb, width, height);
343
344 fb->Initialized = true; /* XXX remove someday */
345
346 if (_mesa_is_user_fbo(fb)) {
347 return;
348 }
349
350
351 /* Make sure all window system renderbuffers are up to date */
352 for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
353 struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
354
355 /* only resize if size is changing */
356 if (rb && (rb->Width != width || rb->Height != height)) {
357 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
358 }
359 }
360 }
361
362
363 /** Dummy function for gl_renderbuffer::AllocStorage() */
364 static GLboolean
365 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
366 GLenum internalFormat, GLuint width, GLuint height)
367 {
368 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
369 return false;
370 }
371
372 /**
373 * Create a new intel_renderbuffer which corresponds to an on-screen window,
374 * not a user-created renderbuffer.
375 *
376 * \param num_samples must be quantized.
377 */
378 struct intel_renderbuffer *
379 intel_create_renderbuffer(gl_format format, unsigned num_samples)
380 {
381 struct intel_renderbuffer *irb;
382 struct gl_renderbuffer *rb;
383
384 GET_CURRENT_CONTEXT(ctx);
385
386 irb = CALLOC_STRUCT(intel_renderbuffer);
387 if (!irb) {
388 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
389 return NULL;
390 }
391
392 rb = &irb->Base.Base;
393
394 _mesa_init_renderbuffer(rb, 0);
395 rb->ClassID = INTEL_RB_CLASS;
396 rb->_BaseFormat = _mesa_get_format_base_format(format);
397 rb->Format = format;
398 rb->InternalFormat = rb->_BaseFormat;
399 rb->NumSamples = num_samples;
400
401 /* intel-specific methods */
402 rb->Delete = intel_delete_renderbuffer;
403 rb->AllocStorage = intel_alloc_window_storage;
404
405 return irb;
406 }
407
408 /**
409 * Private window-system buffers (as opposed to ones shared with the display
410 * server created with intel_create_renderbuffer()) are most similar in their
411 * handling to user-created renderbuffers, but they have a resize handler that
412 * may be called at intel_update_renderbuffers() time.
413 *
414 * \param num_samples must be quantized.
415 */
416 struct intel_renderbuffer *
417 intel_create_private_renderbuffer(gl_format format, unsigned num_samples)
418 {
419 struct intel_renderbuffer *irb;
420
421 irb = intel_create_renderbuffer(format, num_samples);
422 irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
423
424 return irb;
425 }
426
427 /**
428 * Create a new renderbuffer object.
429 * Typically called via glBindRenderbufferEXT().
430 */
431 static struct gl_renderbuffer *
432 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
433 {
434 /*struct intel_context *intel = intel_context(ctx); */
435 struct intel_renderbuffer *irb;
436 struct gl_renderbuffer *rb;
437
438 irb = CALLOC_STRUCT(intel_renderbuffer);
439 if (!irb) {
440 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
441 return NULL;
442 }
443
444 rb = &irb->Base.Base;
445
446 _mesa_init_renderbuffer(rb, name);
447 rb->ClassID = INTEL_RB_CLASS;
448
449 /* intel-specific methods */
450 rb->Delete = intel_delete_renderbuffer;
451 rb->AllocStorage = intel_alloc_renderbuffer_storage;
452 /* span routines set in alloc_storage function */
453
454 return rb;
455 }
456
457
458 /**
459 * Called via glBindFramebufferEXT().
460 */
461 static void
462 intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
463 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
464 {
465 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
466 intel_draw_buffer(ctx);
467 }
468 else {
469 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
470 }
471 }
472
473
474 /**
475 * Called via glFramebufferRenderbufferEXT().
476 */
477 static void
478 intel_framebuffer_renderbuffer(struct gl_context * ctx,
479 struct gl_framebuffer *fb,
480 GLenum attachment, struct gl_renderbuffer *rb)
481 {
482 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
483
484 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
485 intel_draw_buffer(ctx);
486 }
487
488 static bool
489 intel_renderbuffer_update_wrapper(struct intel_context *intel,
490 struct intel_renderbuffer *irb,
491 struct gl_texture_image *image,
492 uint32_t layer)
493 {
494 struct gl_renderbuffer *rb = &irb->Base.Base;
495 struct intel_texture_image *intel_image = intel_texture_image(image);
496 struct intel_mipmap_tree *mt = intel_image->mt;
497 int level = image->Level;
498
499 rb->Format = image->TexFormat;
500 rb->InternalFormat = image->InternalFormat;
501 rb->_BaseFormat = image->_BaseFormat;
502 rb->NumSamples = mt->num_samples;
503
504 if (mt->msaa_layout != INTEL_MSAA_LAYOUT_NONE) {
505 assert(level == 0);
506 rb->Width = mt->logical_width0;
507 rb->Height = mt->logical_height0;
508 }
509 else {
510 rb->Width = mt->level[level].width;
511 rb->Height = mt->level[level].height;
512 }
513
514 rb->Delete = intel_delete_renderbuffer;
515 rb->AllocStorage = intel_nop_alloc_storage;
516
517 intel_miptree_check_level_layer(mt, level, layer);
518 irb->mt_level = level;
519
520 switch (mt->msaa_layout) {
521 case INTEL_MSAA_LAYOUT_UMS:
522 case INTEL_MSAA_LAYOUT_CMS:
523 irb->mt_layer = layer * mt->num_samples;
524 break;
525
526 default:
527 irb->mt_layer = layer;
528 }
529
530 intel_miptree_reference(&irb->mt, mt);
531
532 intel_renderbuffer_set_draw_offset(irb);
533
534 if (mt->hiz_mt == NULL &&
535 intel->vtbl.is_hiz_depth_format(intel, rb->Format)) {
536 intel_miptree_alloc_hiz(intel, mt, 0 /* num_samples */);
537 if (!mt->hiz_mt)
538 return false;
539 }
540
541 return true;
542 }
543
544 /**
545 * Create a fake intel_renderbuffer that wraps a gl_texture_image.
546 */
547 struct intel_renderbuffer *
548 intel_create_fake_renderbuffer_wrapper(struct intel_context *intel,
549 struct gl_texture_image *image)
550 {
551 struct gl_context *ctx = &intel->ctx;
552 struct intel_renderbuffer *irb;
553 struct gl_renderbuffer *rb;
554
555 irb = CALLOC_STRUCT(intel_renderbuffer);
556 if (!irb) {
557 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
558 return NULL;
559 }
560
561 rb = &irb->Base.Base;
562
563 _mesa_init_renderbuffer(rb, 0);
564 rb->ClassID = INTEL_RB_CLASS;
565
566 if (!intel_renderbuffer_update_wrapper(intel, irb, image, image->Face)) {
567 intel_delete_renderbuffer(ctx, rb);
568 return NULL;
569 }
570
571 return irb;
572 }
573
574 void
575 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
576 {
577 unsigned int dst_x, dst_y;
578
579 /* compute offset of the particular 2D image within the texture region */
580 intel_miptree_get_image_offset(irb->mt,
581 irb->mt_level,
582 irb->mt_layer,
583 &dst_x, &dst_y);
584
585 irb->draw_x = dst_x;
586 irb->draw_y = dst_y;
587 }
588
589 /**
590 * Rendering to tiled buffers requires that the base address of the
591 * buffer be aligned to a page boundary. We generally render to
592 * textures by pointing the surface at the mipmap image level, which
593 * may not be aligned to a tile boundary.
594 *
595 * This function returns an appropriately-aligned base offset
596 * according to the tiling restrictions, plus any required x/y offset
597 * from there.
598 */
599 uint32_t
600 intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb,
601 uint32_t *tile_x,
602 uint32_t *tile_y)
603 {
604 struct intel_region *region = irb->mt->region;
605 uint32_t mask_x, mask_y;
606
607 intel_region_get_tile_masks(region, &mask_x, &mask_y, false);
608
609 *tile_x = irb->draw_x & mask_x;
610 *tile_y = irb->draw_y & mask_y;
611 return intel_region_get_aligned_offset(region, irb->draw_x & ~mask_x,
612 irb->draw_y & ~mask_y, false);
613 }
614
615 /**
616 * Called by glFramebufferTexture[123]DEXT() (and other places) to
617 * prepare for rendering into texture memory. This might be called
618 * many times to choose different texture levels, cube faces, etc
619 * before intel_finish_render_texture() is ever called.
620 */
621 static void
622 intel_render_texture(struct gl_context * ctx,
623 struct gl_framebuffer *fb,
624 struct gl_renderbuffer_attachment *att)
625 {
626 struct intel_context *intel = intel_context(ctx);
627 struct gl_texture_image *image = _mesa_get_attachment_teximage(att);
628 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
629 struct intel_texture_image *intel_image = intel_texture_image(image);
630 struct intel_mipmap_tree *mt = intel_image->mt;
631 int layer;
632
633 (void) fb;
634
635 if (att->CubeMapFace > 0) {
636 assert(att->Zoffset == 0);
637 layer = att->CubeMapFace;
638 } else {
639 layer = att->Zoffset;
640 }
641
642 if (!intel_image->mt) {
643 /* Fallback on drawing to a texture that doesn't have a miptree
644 * (has a border, width/height 0, etc.)
645 */
646 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
647 _swrast_render_texture(ctx, fb, att);
648 return;
649 }
650 else if (!irb) {
651 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
652
653 irb = (struct intel_renderbuffer *)intel_new_renderbuffer(ctx, ~0);
654
655 if (irb) {
656 /* bind the wrapper to the attachment point */
657 _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base.Base);
658 }
659 else {
660 /* fallback to software rendering */
661 _swrast_render_texture(ctx, fb, att);
662 return;
663 }
664 }
665
666 if (!intel_renderbuffer_update_wrapper(intel, irb, image, layer)) {
667 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
668 _swrast_render_texture(ctx, fb, att);
669 return;
670 }
671
672 irb->tex_image = image;
673
674 DBG("Begin render %s texture tex=%u w=%d h=%d refcount=%d\n",
675 _mesa_get_format_name(image->TexFormat),
676 att->Texture->Name, image->Width, image->Height,
677 irb->Base.Base.RefCount);
678
679 /* update drawing region, etc */
680 intel_draw_buffer(ctx);
681 }
682
683
684 /**
685 * Called by Mesa when rendering to a texture is done.
686 */
687 static void
688 intel_finish_render_texture(struct gl_context * ctx,
689 struct gl_renderbuffer_attachment *att)
690 {
691 struct intel_context *intel = intel_context(ctx);
692 struct gl_texture_object *tex_obj = att->Texture;
693 struct gl_texture_image *image =
694 tex_obj->Image[att->CubeMapFace][att->TextureLevel];
695 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
696
697 DBG("Finish render %s texture tex=%u\n",
698 _mesa_get_format_name(image->TexFormat), att->Texture->Name);
699
700 if (irb)
701 irb->tex_image = NULL;
702
703 /* Since we've (probably) rendered to the texture and will (likely) use
704 * it in the texture domain later on in this batchbuffer, flush the
705 * batch. Once again, we wish for a domain tracker in libdrm to cover
706 * usage inside of a batchbuffer like GEM does in the kernel.
707 */
708 intel_batchbuffer_emit_mi_flush(intel);
709 }
710
711 /**
712 * Do additional "completeness" testing of a framebuffer object.
713 */
714 static void
715 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
716 {
717 struct intel_context *intel = intel_context(ctx);
718 const struct intel_renderbuffer *depthRb =
719 intel_get_renderbuffer(fb, BUFFER_DEPTH);
720 const struct intel_renderbuffer *stencilRb =
721 intel_get_renderbuffer(fb, BUFFER_STENCIL);
722 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
723 int i;
724
725 DBG("%s() on fb %p (%s)\n", __FUNCTION__,
726 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
727 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
728
729 if (depthRb)
730 depth_mt = depthRb->mt;
731 if (stencilRb) {
732 stencil_mt = stencilRb->mt;
733 if (stencil_mt->stencil_mt)
734 stencil_mt = stencil_mt->stencil_mt;
735 }
736
737 if (depth_mt && stencil_mt) {
738 if (depth_mt == stencil_mt) {
739 /* For true packed depth/stencil (not faked on prefers-separate-stencil
740 * hardware) we need to be sure they're the same level/layer, since
741 * we'll be emitting a single packet describing the packed setup.
742 */
743 if (depthRb->mt_level != stencilRb->mt_level ||
744 depthRb->mt_layer != stencilRb->mt_layer) {
745 DBG("depth image level/layer %d/%d != stencil image %d/%d\n",
746 depthRb->mt_level,
747 depthRb->mt_layer,
748 stencilRb->mt_level,
749 stencilRb->mt_layer);
750 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
751 }
752 } else {
753 if (!intel->has_separate_stencil) {
754 DBG("separate stencil unsupported\n");
755 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
756 }
757 if (stencil_mt->format != MESA_FORMAT_S8) {
758 DBG("separate stencil is %s instead of S8\n",
759 _mesa_get_format_name(stencil_mt->format));
760 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
761 }
762 if (intel->gen < 7 && depth_mt->hiz_mt == NULL) {
763 /* Before Gen7, separate depth and stencil buffers can be used
764 * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
765 * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
766 * [DevSNB]: This field must be set to the same value (enabled
767 * or disabled) as Hierarchical Depth Buffer Enable.
768 */
769 DBG("separate stencil without HiZ\n");
770 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
771 }
772 }
773 }
774
775 for (i = 0; i < Elements(fb->Attachment); i++) {
776 struct gl_renderbuffer *rb;
777 struct intel_renderbuffer *irb;
778
779 if (fb->Attachment[i].Type == GL_NONE)
780 continue;
781
782 /* A supported attachment will have a Renderbuffer set either
783 * from being a Renderbuffer or being a texture that got the
784 * intel_wrap_texture() treatment.
785 */
786 rb = fb->Attachment[i].Renderbuffer;
787 if (rb == NULL) {
788 DBG("attachment without renderbuffer\n");
789 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
790 continue;
791 }
792
793 if (fb->Attachment[i].Type == GL_TEXTURE) {
794 const struct gl_texture_image *img =
795 _mesa_get_attachment_teximage_const(&fb->Attachment[i]);
796
797 if (img->Border) {
798 DBG("texture with border\n");
799 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
800 continue;
801 }
802 }
803
804 irb = intel_renderbuffer(rb);
805 if (irb == NULL) {
806 DBG("software rendering renderbuffer\n");
807 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
808 continue;
809 }
810
811 if (!intel->vtbl.render_target_supported(intel, rb)) {
812 DBG("Unsupported HW texture/renderbuffer format attached: %s\n",
813 _mesa_get_format_name(intel_rb_format(irb)));
814 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
815 }
816 }
817 }
818
819 /**
820 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
821 * We can do this when the dst renderbuffer is actually a texture and
822 * there is no scaling, mirroring or scissoring.
823 *
824 * \return new buffer mask indicating the buffers left to blit using the
825 * normal path.
826 */
827 static GLbitfield
828 intel_blit_framebuffer_copy_tex_sub_image(struct gl_context *ctx,
829 GLint srcX0, GLint srcY0,
830 GLint srcX1, GLint srcY1,
831 GLint dstX0, GLint dstY0,
832 GLint dstX1, GLint dstY1,
833 GLbitfield mask, GLenum filter)
834 {
835 if (mask & GL_COLOR_BUFFER_BIT) {
836 GLint i;
837 const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
838 const struct gl_framebuffer *readFb = ctx->ReadBuffer;
839 const struct gl_renderbuffer_attachment *drawAtt;
840 struct intel_renderbuffer *srcRb =
841 intel_renderbuffer(readFb->_ColorReadBuffer);
842
843 /* If the source and destination are the same size with no mirroring,
844 * the rectangles are within the size of the texture and there is no
845 * scissor then we can use glCopyTexSubimage2D to implement the blit.
846 * This will end up as a fast hardware blit on some drivers.
847 */
848 const GLboolean use_intel_copy_texsubimage =
849 srcX0 - srcX1 == dstX0 - dstX1 &&
850 srcY0 - srcY1 == dstY0 - dstY1 &&
851 srcX1 >= srcX0 &&
852 srcY1 >= srcY0 &&
853 srcX0 >= 0 && srcX1 <= readFb->Width &&
854 srcY0 >= 0 && srcY1 <= readFb->Height &&
855 dstX0 >= 0 && dstX1 <= drawFb->Width &&
856 dstY0 >= 0 && dstY1 <= drawFb->Height &&
857 !ctx->Scissor.Enabled;
858
859 /* Verify that all the draw buffers can be blitted using
860 * intel_copy_texsubimage().
861 */
862 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
863 int idx = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
864 if (idx == -1)
865 continue;
866 drawAtt = &drawFb->Attachment[idx];
867
868 if (srcRb && drawAtt && drawAtt->Texture &&
869 use_intel_copy_texsubimage)
870 continue;
871 else
872 return mask;
873 }
874
875 /* Blit to all active draw buffers */
876 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
877 int idx = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
878 if (idx == -1)
879 continue;
880 drawAtt = &drawFb->Attachment[idx];
881
882 {
883 const struct gl_texture_object *texObj = drawAtt->Texture;
884 const GLuint dstLevel = drawAtt->TextureLevel;
885 const GLenum target = texObj->Target;
886
887 struct gl_texture_image *texImage =
888 _mesa_select_tex_image(ctx, texObj, target, dstLevel);
889
890 if (!intel_copy_texsubimage(intel_context(ctx),
891 intel_texture_image(texImage),
892 dstX0, dstY0,
893 srcRb,
894 srcX0, srcY0,
895 srcX1 - srcX0, /* width */
896 srcY1 - srcY0))
897 return mask;
898 }
899 }
900
901 mask &= ~GL_COLOR_BUFFER_BIT;
902 }
903
904 return mask;
905 }
906
907 static void
908 intel_blit_framebuffer(struct gl_context *ctx,
909 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
910 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
911 GLbitfield mask, GLenum filter)
912 {
913 /* Try faster, glCopyTexSubImage2D approach first which uses the BLT. */
914 mask = intel_blit_framebuffer_copy_tex_sub_image(ctx,
915 srcX0, srcY0, srcX1, srcY1,
916 dstX0, dstY0, dstX1, dstY1,
917 mask, filter);
918 if (mask == 0x0)
919 return;
920
921 #ifndef I915
922 mask = brw_blorp_framebuffer(intel_context(ctx),
923 srcX0, srcY0, srcX1, srcY1,
924 dstX0, dstY0, dstX1, dstY1,
925 mask, filter);
926 if (mask == 0x0)
927 return;
928 #endif
929
930 _mesa_meta_BlitFramebuffer(ctx,
931 srcX0, srcY0, srcX1, srcY1,
932 dstX0, dstY0, dstX1, dstY1,
933 mask, filter);
934 }
935
936 /**
937 * This is a no-op except on multisample buffers shared with DRI2.
938 */
939 void
940 intel_renderbuffer_set_needs_downsample(struct intel_renderbuffer *irb)
941 {
942 if (irb->mt && irb->mt->singlesample_mt)
943 irb->mt->need_downsample = true;
944 }
945
946 /**
947 * Does the renderbuffer have hiz enabled?
948 */
949 bool
950 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
951 {
952 return intel_miptree_slice_has_hiz(irb->mt, irb->mt_level, irb->mt_layer);
953 }
954
955 void
956 intel_renderbuffer_set_needs_hiz_resolve(struct intel_renderbuffer *irb)
957 {
958 if (irb->mt) {
959 intel_miptree_slice_set_needs_hiz_resolve(irb->mt,
960 irb->mt_level,
961 irb->mt_layer);
962 }
963 }
964
965 void
966 intel_renderbuffer_set_needs_depth_resolve(struct intel_renderbuffer *irb)
967 {
968 if (irb->mt) {
969 intel_miptree_slice_set_needs_depth_resolve(irb->mt,
970 irb->mt_level,
971 irb->mt_layer);
972 }
973 }
974
975 bool
976 intel_renderbuffer_resolve_hiz(struct intel_context *intel,
977 struct intel_renderbuffer *irb)
978 {
979 if (irb->mt)
980 return intel_miptree_slice_resolve_hiz(intel,
981 irb->mt,
982 irb->mt_level,
983 irb->mt_layer);
984
985 return false;
986 }
987
988 bool
989 intel_renderbuffer_resolve_depth(struct intel_context *intel,
990 struct intel_renderbuffer *irb)
991 {
992 if (irb->mt)
993 return intel_miptree_slice_resolve_depth(intel,
994 irb->mt,
995 irb->mt_level,
996 irb->mt_layer);
997
998 return false;
999 }
1000
1001 void
1002 intel_renderbuffer_move_to_temp(struct intel_context *intel,
1003 struct intel_renderbuffer *irb,
1004 bool invalidate)
1005 {
1006 struct intel_texture_image *intel_image =
1007 intel_texture_image(irb->tex_image);
1008 struct intel_mipmap_tree *new_mt;
1009 int width, height, depth;
1010
1011 intel_miptree_get_dimensions_for_image(irb->tex_image, &width, &height, &depth);
1012
1013 new_mt = intel_miptree_create(intel, irb->tex_image->TexObject->Target,
1014 intel_image->base.Base.TexFormat,
1015 intel_image->base.Base.Level,
1016 intel_image->base.Base.Level,
1017 width, height, depth,
1018 true,
1019 irb->mt->num_samples,
1020 false /* force_y_tiling */);
1021
1022 if (intel->vtbl.is_hiz_depth_format(intel, new_mt->format)) {
1023 intel_miptree_alloc_hiz(intel, new_mt, irb->mt->num_samples);
1024 }
1025
1026 intel_miptree_copy_teximage(intel, intel_image, new_mt, invalidate);
1027
1028 intel_miptree_reference(&irb->mt, intel_image->mt);
1029 intel_renderbuffer_set_draw_offset(irb);
1030 intel_miptree_release(&new_mt);
1031 }
1032
1033 /**
1034 * Do one-time context initializations related to GL_EXT_framebuffer_object.
1035 * Hook in device driver functions.
1036 */
1037 void
1038 intel_fbo_init(struct intel_context *intel)
1039 {
1040 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
1041 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
1042 intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer;
1043 intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer;
1044 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
1045 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
1046 intel->ctx.Driver.RenderTexture = intel_render_texture;
1047 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
1048 intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
1049 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
1050 intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
1051 intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
1052 intel_image_target_renderbuffer_storage;
1053 }