1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/imports.h"
30 #include "main/macros.h"
31 #include "main/mtypes.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/renderbuffer.h"
35 #include "main/context.h"
36 #include "main/texrender.h"
37 #include "drivers/common/meta.h"
39 #include "intel_context.h"
40 #include "intel_batchbuffer.h"
41 #include "intel_buffers.h"
42 #include "intel_fbo.h"
43 #include "intel_mipmap_tree.h"
44 #include "intel_regions.h"
47 #define FILE_DEBUG_FLAG DEBUG_FBO
51 * Create a new framebuffer object.
53 static struct gl_framebuffer
*
54 intel_new_framebuffer(GLcontext
* ctx
, GLuint name
)
56 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
59 return _mesa_new_framebuffer(ctx
, name
);
63 /** Called by gl_renderbuffer::Delete() */
65 intel_delete_renderbuffer(struct gl_renderbuffer
*rb
)
67 GET_CURRENT_CONTEXT(ctx
);
68 struct intel_context
*intel
= intel_context(ctx
);
69 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
73 if (irb
->span_cache
!= NULL
)
74 _mesa_free(irb
->span_cache
);
76 if (intel
&& irb
->region
) {
77 intel_region_release(&irb
->region
);
85 * Return a pointer to a specific pixel in a renderbuffer.
88 intel_get_pointer(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
91 /* By returning NULL we force all software rendering to go through
99 * Called via glRenderbufferStorageEXT() to set the format and allocate
100 * storage for a user-created renderbuffer.
103 intel_alloc_renderbuffer_storage(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
104 GLenum internalFormat
,
105 GLuint width
, GLuint height
)
107 struct intel_context
*intel
= intel_context(ctx
);
108 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
109 GLboolean softwareBuffer
= GL_FALSE
;
112 ASSERT(rb
->Name
!= 0);
114 switch (internalFormat
) {
118 rb
->Format
= MESA_FORMAT_RGB565
;
119 rb
->DataType
= GL_UNSIGNED_BYTE
;
127 rb
->Format
= MESA_FORMAT_ARGB8888
; /* XXX: Need xrgb8888 */
128 rb
->DataType
= GL_UNSIGNED_BYTE
;
139 rb
->Format
= MESA_FORMAT_ARGB8888
;
140 rb
->DataType
= GL_UNSIGNED_BYTE
;
143 case GL_STENCIL_INDEX
:
144 case GL_STENCIL_INDEX1_EXT
:
145 case GL_STENCIL_INDEX4_EXT
:
146 case GL_STENCIL_INDEX8_EXT
:
147 case GL_STENCIL_INDEX16_EXT
:
148 /* alloc a depth+stencil buffer */
149 rb
->Format
= MESA_FORMAT_S8_Z24
;
150 rb
->DataType
= GL_UNSIGNED_INT_24_8_EXT
;
153 case GL_DEPTH_COMPONENT16
:
154 rb
->Format
= MESA_FORMAT_Z16
;
155 rb
->DataType
= GL_UNSIGNED_SHORT
;
158 case GL_DEPTH_COMPONENT
:
159 case GL_DEPTH_COMPONENT24
:
160 case GL_DEPTH_COMPONENT32
:
161 rb
->Format
= MESA_FORMAT_S8_Z24
;
162 rb
->DataType
= GL_UNSIGNED_INT_24_8_EXT
;
165 case GL_DEPTH_STENCIL_EXT
:
166 case GL_DEPTH24_STENCIL8_EXT
:
167 rb
->Format
= MESA_FORMAT_S8_Z24
;
168 rb
->DataType
= GL_UNSIGNED_INT_24_8_EXT
;
173 "Unexpected format in intel_alloc_renderbuffer_storage");
177 rb
->_BaseFormat
= _mesa_base_fbo_format(ctx
, internalFormat
);
181 /* free old region */
183 intel_region_release(&irb
->region
);
186 /* allocate new memory region/renderbuffer */
187 if (softwareBuffer
) {
188 return _mesa_soft_renderbuffer_storage(ctx
, rb
, internalFormat
,
192 /* Choose a pitch to match hardware requirements:
194 GLuint pitch
= ((cpp
* width
+ 63) & ~63) / cpp
;
196 /* alloc hardware renderbuffer */
197 DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width
,
200 irb
->region
= intel_region_alloc(intel
, I915_TILING_NONE
,
201 cpp
, width
, height
, pitch
,
204 return GL_FALSE
; /* out of memory? */
206 ASSERT(irb
->region
->buffer
);
217 * Called for each hardware renderbuffer when a _window_ is resized.
218 * Just update fields.
219 * Not used for user-created renderbuffers!
222 intel_alloc_window_storage(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
223 GLenum internalFormat
, GLuint width
, GLuint height
)
225 ASSERT(rb
->Name
== 0);
228 rb
->InternalFormat
= internalFormat
;
235 intel_resize_buffers(GLcontext
*ctx
, struct gl_framebuffer
*fb
,
236 GLuint width
, GLuint height
)
238 struct intel_framebuffer
*intel_fb
= (struct intel_framebuffer
*)fb
;
241 _mesa_resize_framebuffer(ctx
, fb
, width
, height
);
243 fb
->Initialized
= GL_TRUE
; /* XXX remove someday */
249 /* Make sure all window system renderbuffers are up to date */
250 for (i
= 0; i
< 2; i
++) {
251 struct gl_renderbuffer
*rb
= &intel_fb
->color_rb
[i
]->Base
;
253 /* only resize if size is changing */
254 if (rb
&& (rb
->Width
!= width
|| rb
->Height
!= height
)) {
255 rb
->AllocStorage(ctx
, rb
, rb
->InternalFormat
, width
, height
);
261 /** Dummy function for gl_renderbuffer::AllocStorage() */
263 intel_nop_alloc_storage(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
264 GLenum internalFormat
, GLuint width
, GLuint height
)
266 _mesa_problem(ctx
, "intel_op_alloc_storage should never be called.");
272 intel_renderbuffer_set_region(struct intel_renderbuffer
*rb
,
273 struct intel_region
*region
)
275 struct intel_region
*old
;
279 intel_region_reference(&rb
->region
, region
);
280 intel_region_release(&old
);
285 * Create a new intel_renderbuffer which corresponds to an on-screen window,
286 * not a user-created renderbuffer.
288 struct intel_renderbuffer
*
289 intel_create_renderbuffer(gl_format format
)
291 GET_CURRENT_CONTEXT(ctx
);
293 struct intel_renderbuffer
*irb
;
294 const GLuint name
= 0;
296 irb
= CALLOC_STRUCT(intel_renderbuffer
);
298 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "creating renderbuffer");
302 _mesa_init_renderbuffer(&irb
->Base
, name
);
303 irb
->Base
.ClassID
= INTEL_RB_CLASS
;
306 case MESA_FORMAT_RGB565
:
307 irb
->Base
._BaseFormat
= GL_RGB
;
308 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
310 case MESA_FORMAT_XRGB8888
:
311 /* XXX this is a hack since XRGB surfaces don't seem to work
312 * properly yet. Reading the alpha channel returns 0 instead of 1.
314 format
= MESA_FORMAT_ARGB8888
;
315 irb
->Base
._BaseFormat
= GL_RGB
;
316 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
318 case MESA_FORMAT_ARGB8888
:
319 irb
->Base
._BaseFormat
= GL_RGBA
;
320 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
322 case MESA_FORMAT_Z16
:
323 irb
->Base
._BaseFormat
= GL_DEPTH_COMPONENT
;
324 irb
->Base
.DataType
= GL_UNSIGNED_SHORT
;
326 case MESA_FORMAT_X8_Z24
:
327 irb
->Base
._BaseFormat
= GL_DEPTH_COMPONENT
;
328 irb
->Base
.DataType
= GL_UNSIGNED_INT
;
330 case MESA_FORMAT_S8_Z24
:
331 irb
->Base
._BaseFormat
= GL_DEPTH_STENCIL
;
332 irb
->Base
.DataType
= GL_UNSIGNED_INT_24_8_EXT
;
336 "Unexpected intFormat in intel_create_renderbuffer");
341 irb
->Base
.Format
= format
;
342 irb
->Base
.InternalFormat
= irb
->Base
._BaseFormat
;
344 /* intel-specific methods */
345 irb
->Base
.Delete
= intel_delete_renderbuffer
;
346 irb
->Base
.AllocStorage
= intel_alloc_window_storage
;
347 irb
->Base
.GetPointer
= intel_get_pointer
;
354 * Create a new renderbuffer object.
355 * Typically called via glBindRenderbufferEXT().
357 static struct gl_renderbuffer
*
358 intel_new_renderbuffer(GLcontext
* ctx
, GLuint name
)
360 /*struct intel_context *intel = intel_context(ctx); */
361 struct intel_renderbuffer
*irb
;
363 irb
= CALLOC_STRUCT(intel_renderbuffer
);
365 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "creating renderbuffer");
369 _mesa_init_renderbuffer(&irb
->Base
, name
);
370 irb
->Base
.ClassID
= INTEL_RB_CLASS
;
372 /* intel-specific methods */
373 irb
->Base
.Delete
= intel_delete_renderbuffer
;
374 irb
->Base
.AllocStorage
= intel_alloc_renderbuffer_storage
;
375 irb
->Base
.GetPointer
= intel_get_pointer
;
376 /* span routines set in alloc_storage function */
383 * Called via glBindFramebufferEXT().
386 intel_bind_framebuffer(GLcontext
* ctx
, GLenum target
,
387 struct gl_framebuffer
*fb
, struct gl_framebuffer
*fbread
)
389 if (target
== GL_FRAMEBUFFER_EXT
|| target
== GL_DRAW_FRAMEBUFFER_EXT
) {
390 intel_draw_buffer(ctx
, fb
);
393 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
399 * Called via glFramebufferRenderbufferEXT().
402 intel_framebuffer_renderbuffer(GLcontext
* ctx
,
403 struct gl_framebuffer
*fb
,
404 GLenum attachment
, struct gl_renderbuffer
*rb
)
406 DBG("Intel FramebufferRenderbuffer %u %u\n", fb
->Name
, rb
? rb
->Name
: 0);
410 _mesa_framebuffer_renderbuffer(ctx
, fb
, attachment
, rb
);
411 intel_draw_buffer(ctx
, fb
);
416 intel_update_wrapper(GLcontext
*ctx
, struct intel_renderbuffer
*irb
,
417 struct gl_texture_image
*texImage
)
421 if (texImage
->TexFormat
== MESA_FORMAT_ARGB8888
) {
422 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
423 DBG("Render to RGBA8 texture OK\n");
425 else if (texImage
->TexFormat
== MESA_FORMAT_XRGB8888
) {
426 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
427 DBG("Render to XGBA8 texture OK\n");
429 else if (texImage
->TexFormat
== MESA_FORMAT_RGB565
) {
430 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
431 DBG("Render to RGB5 texture OK\n");
433 else if (texImage
->TexFormat
== MESA_FORMAT_ARGB1555
) {
434 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
435 DBG("Render to ARGB1555 texture OK\n");
437 else if (texImage
->TexFormat
== MESA_FORMAT_ARGB4444
) {
438 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
439 DBG("Render to ARGB4444 texture OK\n");
441 else if (texImage
->TexFormat
== MESA_FORMAT_Z16
) {
442 irb
->Base
.DataType
= GL_UNSIGNED_SHORT
;
443 DBG("Render to DEPTH16 texture OK\n");
445 else if (texImage
->TexFormat
== MESA_FORMAT_S8_Z24
) {
446 irb
->Base
.DataType
= GL_UNSIGNED_INT_24_8_EXT
;
447 DBG("Render to DEPTH_STENCIL texture OK\n");
450 DBG("Render to texture BAD FORMAT %d\n", texImage
->TexFormat
);
454 irb
->Base
.Format
= texImage
->TexFormat
;
456 texFormat
= texImage
->TexFormat
;
458 irb
->Base
.InternalFormat
= texImage
->InternalFormat
;
459 irb
->Base
._BaseFormat
= _mesa_base_fbo_format(ctx
, irb
->Base
.InternalFormat
);
460 irb
->Base
.Width
= texImage
->Width
;
461 irb
->Base
.Height
= texImage
->Height
;
463 irb
->Base
.Delete
= intel_delete_renderbuffer
;
464 irb
->Base
.AllocStorage
= intel_nop_alloc_storage
;
471 * When glFramebufferTexture[123]D is called this function sets up the
472 * gl_renderbuffer wrapper around the texture image.
473 * This will have the region info needed for hardware rendering.
475 static struct intel_renderbuffer
*
476 intel_wrap_texture(GLcontext
* ctx
, struct gl_texture_image
*texImage
)
478 const GLuint name
= ~0; /* not significant, but distinct for debugging */
479 struct intel_renderbuffer
*irb
;
481 /* make an intel_renderbuffer to wrap the texture image */
482 irb
= CALLOC_STRUCT(intel_renderbuffer
);
484 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glFramebufferTexture");
488 _mesa_init_renderbuffer(&irb
->Base
, name
);
489 irb
->Base
.ClassID
= INTEL_RB_CLASS
;
491 if (!intel_update_wrapper(ctx
, irb
, texImage
)) {
501 * Called by glFramebufferTexture[123]DEXT() (and other places) to
502 * prepare for rendering into texture memory. This might be called
503 * many times to choose different texture levels, cube faces, etc
504 * before intel_finish_render_texture() is ever called.
507 intel_render_texture(GLcontext
* ctx
,
508 struct gl_framebuffer
*fb
,
509 struct gl_renderbuffer_attachment
*att
)
511 struct gl_texture_image
*newImage
512 = att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
513 struct intel_renderbuffer
*irb
= intel_renderbuffer(att
->Renderbuffer
);
514 struct intel_texture_image
*intel_image
;
521 intel_image
= intel_texture_image(newImage
);
522 if (!intel_image
->mt
) {
523 /* Fallback on drawing to a texture that doesn't have a miptree
524 * (has a border, width/height 0, etc.)
526 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
);
527 _mesa_render_texture(ctx
, fb
, att
);
531 irb
= intel_wrap_texture(ctx
, newImage
);
533 /* bind the wrapper to the attachment point */
534 _mesa_reference_renderbuffer(&att
->Renderbuffer
, &irb
->Base
);
537 /* fallback to software rendering */
538 _mesa_render_texture(ctx
, fb
, att
);
543 if (!intel_update_wrapper(ctx
, irb
, newImage
)) {
544 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
);
545 _mesa_render_texture(ctx
, fb
, att
);
549 DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
551 att
->Texture
->Name
, newImage
->Width
, newImage
->Height
,
554 /* point the renderbufer's region to the texture image region */
555 if (irb
->region
!= intel_image
->mt
->region
) {
557 intel_region_release(&irb
->region
);
558 intel_region_reference(&irb
->region
, intel_image
->mt
->region
);
561 /* compute offset of the particular 2D image within the texture region */
562 intel_miptree_get_image_offset(intel_image
->mt
,
568 intel_image
->mt
->region
->draw_offset
= (dst_y
* intel_image
->mt
->pitch
+
569 dst_x
) * intel_image
->mt
->cpp
;
570 intel_image
->mt
->region
->draw_x
= dst_x
;
571 intel_image
->mt
->region
->draw_y
= dst_y
;
572 intel_image
->used_as_render_target
= GL_TRUE
;
574 /* update drawing region, etc */
575 intel_draw_buffer(ctx
, fb
);
580 * Called by Mesa when rendering to a texture is done.
583 intel_finish_render_texture(GLcontext
* ctx
,
584 struct gl_renderbuffer_attachment
*att
)
586 struct intel_context
*intel
= intel_context(ctx
);
587 struct gl_texture_object
*tex_obj
= att
->Texture
;
588 struct gl_texture_image
*image
=
589 tex_obj
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
590 struct intel_texture_image
*intel_image
= intel_texture_image(image
);
592 /* Flag that this image may now be validated into the object's miptree. */
593 intel_image
->used_as_render_target
= GL_FALSE
;
595 /* Since we've (probably) rendered to the texture and will (likely) use
596 * it in the texture domain later on in this batchbuffer, flush the
597 * batch. Once again, we wish for a domain tracker in libdrm to cover
598 * usage inside of a batchbuffer like GEM does in the kernel.
600 intel_batchbuffer_emit_mi_flush(intel
->batch
);
604 * Do additional "completeness" testing of a framebuffer object.
607 intel_validate_framebuffer(GLcontext
*ctx
, struct gl_framebuffer
*fb
)
609 const struct intel_renderbuffer
*depthRb
=
610 intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
611 const struct intel_renderbuffer
*stencilRb
=
612 intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
615 if (stencilRb
&& stencilRb
!= depthRb
) {
616 /* we only support combined depth/stencil buffers, not separate
619 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED_EXT
;
622 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
623 struct gl_renderbuffer
*rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[i
];
624 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
630 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED_EXT
;
634 switch (irb
->Base
.Format
) {
635 case MESA_FORMAT_ARGB8888
:
636 case MESA_FORMAT_XRGB8888
:
637 case MESA_FORMAT_RGB565
:
638 case MESA_FORMAT_ARGB1555
:
639 case MESA_FORMAT_ARGB4444
:
642 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED_EXT
;
649 * Do one-time context initializations related to GL_EXT_framebuffer_object.
650 * Hook in device driver functions.
653 intel_fbo_init(struct intel_context
*intel
)
655 intel
->ctx
.Driver
.NewFramebuffer
= intel_new_framebuffer
;
656 intel
->ctx
.Driver
.NewRenderbuffer
= intel_new_renderbuffer
;
657 intel
->ctx
.Driver
.BindFramebuffer
= intel_bind_framebuffer
;
658 intel
->ctx
.Driver
.FramebufferRenderbuffer
= intel_framebuffer_renderbuffer
;
659 intel
->ctx
.Driver
.RenderTexture
= intel_render_texture
;
660 intel
->ctx
.Driver
.FinishRenderTexture
= intel_finish_render_texture
;
661 intel
->ctx
.Driver
.ResizeBuffers
= intel_resize_buffers
;
662 intel
->ctx
.Driver
.ValidateFramebuffer
= intel_validate_framebuffer
;
663 intel
->ctx
.Driver
.BlitFramebuffer
= _mesa_meta_BlitFramebuffer
;