intel: Axe intel_renderbuffer::texformat
[mesa.git] / src / mesa / drivers / dri / intel / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/macros.h"
31 #include "main/mtypes.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/renderbuffer.h"
35 #include "main/context.h"
36 #include "main/texrender.h"
37 #include "drivers/common/meta.h"
38
39 #include "intel_context.h"
40 #include "intel_batchbuffer.h"
41 #include "intel_buffers.h"
42 #include "intel_fbo.h"
43 #include "intel_mipmap_tree.h"
44 #include "intel_regions.h"
45
46
47 #define FILE_DEBUG_FLAG DEBUG_FBO
48
49
50 /**
51 * Create a new framebuffer object.
52 */
53 static struct gl_framebuffer *
54 intel_new_framebuffer(GLcontext * ctx, GLuint name)
55 {
56 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
57 * class
58 */
59 return _mesa_new_framebuffer(ctx, name);
60 }
61
62
63 /** Called by gl_renderbuffer::Delete() */
64 static void
65 intel_delete_renderbuffer(struct gl_renderbuffer *rb)
66 {
67 GET_CURRENT_CONTEXT(ctx);
68 struct intel_context *intel = intel_context(ctx);
69 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
70
71 ASSERT(irb);
72
73 if (irb->span_cache != NULL)
74 _mesa_free(irb->span_cache);
75
76 if (intel && irb->region) {
77 intel_region_release(&irb->region);
78 }
79
80 _mesa_free(irb);
81 }
82
83
84 /**
85 * Return a pointer to a specific pixel in a renderbuffer.
86 */
87 static void *
88 intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
89 GLint x, GLint y)
90 {
91 /* By returning NULL we force all software rendering to go through
92 * the span routines.
93 */
94 return NULL;
95 }
96
97
98 /**
99 * Called via glRenderbufferStorageEXT() to set the format and allocate
100 * storage for a user-created renderbuffer.
101 */
102 static GLboolean
103 intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
104 GLenum internalFormat,
105 GLuint width, GLuint height)
106 {
107 struct intel_context *intel = intel_context(ctx);
108 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
109 GLboolean softwareBuffer = GL_FALSE;
110 int cpp;
111
112 ASSERT(rb->Name != 0);
113
114 switch (internalFormat) {
115 case GL_R3_G3_B2:
116 case GL_RGB4:
117 case GL_RGB5:
118 rb->Format = MESA_FORMAT_RGB565;
119 rb->DataType = GL_UNSIGNED_BYTE;
120 cpp = 2;
121 break;
122 case GL_RGB:
123 case GL_RGB8:
124 case GL_RGB10:
125 case GL_RGB12:
126 case GL_RGB16:
127 rb->Format = MESA_FORMAT_ARGB8888; /* XXX: Need xrgb8888 */
128 rb->DataType = GL_UNSIGNED_BYTE;
129 cpp = 4;
130 break;
131 case GL_RGBA:
132 case GL_RGBA2:
133 case GL_RGBA4:
134 case GL_RGB5_A1:
135 case GL_RGBA8:
136 case GL_RGB10_A2:
137 case GL_RGBA12:
138 case GL_RGBA16:
139 rb->Format = MESA_FORMAT_ARGB8888;
140 rb->DataType = GL_UNSIGNED_BYTE;
141 cpp = 4;
142 break;
143 case GL_STENCIL_INDEX:
144 case GL_STENCIL_INDEX1_EXT:
145 case GL_STENCIL_INDEX4_EXT:
146 case GL_STENCIL_INDEX8_EXT:
147 case GL_STENCIL_INDEX16_EXT:
148 /* alloc a depth+stencil buffer */
149 rb->Format = MESA_FORMAT_S8_Z24;
150 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
151 cpp = 4;
152 break;
153 case GL_DEPTH_COMPONENT16:
154 rb->Format = MESA_FORMAT_Z16;
155 rb->DataType = GL_UNSIGNED_SHORT;
156 cpp = 2;
157 break;
158 case GL_DEPTH_COMPONENT:
159 case GL_DEPTH_COMPONENT24:
160 case GL_DEPTH_COMPONENT32:
161 rb->Format = MESA_FORMAT_S8_Z24;
162 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
163 cpp = 4;
164 break;
165 case GL_DEPTH_STENCIL_EXT:
166 case GL_DEPTH24_STENCIL8_EXT:
167 rb->Format = MESA_FORMAT_S8_Z24;
168 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
169 cpp = 4;
170 break;
171 default:
172 _mesa_problem(ctx,
173 "Unexpected format in intel_alloc_renderbuffer_storage");
174 return GL_FALSE;
175 }
176
177 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
178
179 intelFlush(ctx);
180
181 /* free old region */
182 if (irb->region) {
183 intel_region_release(&irb->region);
184 }
185
186 /* allocate new memory region/renderbuffer */
187 if (softwareBuffer) {
188 return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
189 width, height);
190 }
191 else {
192 /* Choose a pitch to match hardware requirements:
193 */
194 GLuint pitch = ((cpp * width + 63) & ~63) / cpp;
195
196 /* alloc hardware renderbuffer */
197 DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
198 height, pitch);
199
200 irb->region = intel_region_alloc(intel, I915_TILING_NONE,
201 cpp, width, height, pitch,
202 GL_TRUE);
203 if (!irb->region)
204 return GL_FALSE; /* out of memory? */
205
206 ASSERT(irb->region->buffer);
207
208 rb->Width = width;
209 rb->Height = height;
210
211 return GL_TRUE;
212 }
213 }
214
215
216 /**
217 * Called for each hardware renderbuffer when a _window_ is resized.
218 * Just update fields.
219 * Not used for user-created renderbuffers!
220 */
221 static GLboolean
222 intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
223 GLenum internalFormat, GLuint width, GLuint height)
224 {
225 ASSERT(rb->Name == 0);
226 rb->Width = width;
227 rb->Height = height;
228 rb->InternalFormat = internalFormat;
229
230 return GL_TRUE;
231 }
232
233
234 static void
235 intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
236 GLuint width, GLuint height)
237 {
238 struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb;
239 int i;
240
241 _mesa_resize_framebuffer(ctx, fb, width, height);
242
243 fb->Initialized = GL_TRUE; /* XXX remove someday */
244
245 if (fb->Name != 0) {
246 return;
247 }
248
249 /* Make sure all window system renderbuffers are up to date */
250 for (i = 0; i < 2; i++) {
251 struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base;
252
253 /* only resize if size is changing */
254 if (rb && (rb->Width != width || rb->Height != height)) {
255 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
256 }
257 }
258 }
259
260
261 /** Dummy function for gl_renderbuffer::AllocStorage() */
262 static GLboolean
263 intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
264 GLenum internalFormat, GLuint width, GLuint height)
265 {
266 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
267 return GL_FALSE;
268 }
269
270
271 void
272 intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
273 struct intel_region *region)
274 {
275 struct intel_region *old;
276
277 old = rb->region;
278 rb->region = NULL;
279 intel_region_reference(&rb->region, region);
280 intel_region_release(&old);
281 }
282
283
284 /**
285 * Create a new intel_renderbuffer which corresponds to an on-screen window,
286 * not a user-created renderbuffer.
287 */
288 struct intel_renderbuffer *
289 intel_create_renderbuffer(gl_format format)
290 {
291 GET_CURRENT_CONTEXT(ctx);
292
293 struct intel_renderbuffer *irb;
294 const GLuint name = 0;
295
296 irb = CALLOC_STRUCT(intel_renderbuffer);
297 if (!irb) {
298 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
299 return NULL;
300 }
301
302 _mesa_init_renderbuffer(&irb->Base, name);
303 irb->Base.ClassID = INTEL_RB_CLASS;
304
305 switch (format) {
306 case MESA_FORMAT_RGB565:
307 irb->Base._BaseFormat = GL_RGB;
308 irb->Base.DataType = GL_UNSIGNED_BYTE;
309 break;
310 case MESA_FORMAT_XRGB8888:
311 /* XXX this is a hack since XRGB surfaces don't seem to work
312 * properly yet. Reading the alpha channel returns 0 instead of 1.
313 */
314 format = MESA_FORMAT_ARGB8888;
315 irb->Base._BaseFormat = GL_RGB;
316 irb->Base.DataType = GL_UNSIGNED_BYTE;
317 break;
318 case MESA_FORMAT_ARGB8888:
319 irb->Base._BaseFormat = GL_RGBA;
320 irb->Base.DataType = GL_UNSIGNED_BYTE;
321 break;
322 case MESA_FORMAT_Z16:
323 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
324 irb->Base.DataType = GL_UNSIGNED_SHORT;
325 break;
326 case MESA_FORMAT_X8_Z24:
327 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
328 irb->Base.DataType = GL_UNSIGNED_INT;
329 break;
330 case MESA_FORMAT_S8_Z24:
331 irb->Base._BaseFormat = GL_DEPTH_STENCIL;
332 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
333 break;
334 default:
335 _mesa_problem(NULL,
336 "Unexpected intFormat in intel_create_renderbuffer");
337 _mesa_free(irb);
338 return NULL;
339 }
340
341 irb->Base.Format = format;
342 irb->Base.InternalFormat = irb->Base._BaseFormat;
343
344 /* intel-specific methods */
345 irb->Base.Delete = intel_delete_renderbuffer;
346 irb->Base.AllocStorage = intel_alloc_window_storage;
347 irb->Base.GetPointer = intel_get_pointer;
348
349 return irb;
350 }
351
352
353 /**
354 * Create a new renderbuffer object.
355 * Typically called via glBindRenderbufferEXT().
356 */
357 static struct gl_renderbuffer *
358 intel_new_renderbuffer(GLcontext * ctx, GLuint name)
359 {
360 /*struct intel_context *intel = intel_context(ctx); */
361 struct intel_renderbuffer *irb;
362
363 irb = CALLOC_STRUCT(intel_renderbuffer);
364 if (!irb) {
365 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
366 return NULL;
367 }
368
369 _mesa_init_renderbuffer(&irb->Base, name);
370 irb->Base.ClassID = INTEL_RB_CLASS;
371
372 /* intel-specific methods */
373 irb->Base.Delete = intel_delete_renderbuffer;
374 irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
375 irb->Base.GetPointer = intel_get_pointer;
376 /* span routines set in alloc_storage function */
377
378 return &irb->Base;
379 }
380
381
382 /**
383 * Called via glBindFramebufferEXT().
384 */
385 static void
386 intel_bind_framebuffer(GLcontext * ctx, GLenum target,
387 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
388 {
389 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
390 intel_draw_buffer(ctx, fb);
391 }
392 else {
393 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
394 }
395 }
396
397
398 /**
399 * Called via glFramebufferRenderbufferEXT().
400 */
401 static void
402 intel_framebuffer_renderbuffer(GLcontext * ctx,
403 struct gl_framebuffer *fb,
404 GLenum attachment, struct gl_renderbuffer *rb)
405 {
406 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
407
408 intelFlush(ctx);
409
410 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
411 intel_draw_buffer(ctx, fb);
412 }
413
414
415 static GLboolean
416 intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
417 struct gl_texture_image *texImage)
418 {
419 gl_format texFormat;
420
421 if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
422 irb->Base.DataType = GL_UNSIGNED_BYTE;
423 DBG("Render to RGBA8 texture OK\n");
424 }
425 else if (texImage->TexFormat == MESA_FORMAT_XRGB8888) {
426 irb->Base.DataType = GL_UNSIGNED_BYTE;
427 DBG("Render to XGBA8 texture OK\n");
428 }
429 else if (texImage->TexFormat == MESA_FORMAT_RGB565) {
430 irb->Base.DataType = GL_UNSIGNED_BYTE;
431 DBG("Render to RGB5 texture OK\n");
432 }
433 else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) {
434 irb->Base.DataType = GL_UNSIGNED_BYTE;
435 DBG("Render to ARGB1555 texture OK\n");
436 }
437 else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) {
438 irb->Base.DataType = GL_UNSIGNED_BYTE;
439 DBG("Render to ARGB4444 texture OK\n");
440 }
441 else if (texImage->TexFormat == MESA_FORMAT_Z16) {
442 irb->Base.DataType = GL_UNSIGNED_SHORT;
443 DBG("Render to DEPTH16 texture OK\n");
444 }
445 else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) {
446 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
447 DBG("Render to DEPTH_STENCIL texture OK\n");
448 }
449 else {
450 DBG("Render to texture BAD FORMAT %d\n", texImage->TexFormat);
451 return GL_FALSE;
452 }
453
454 irb->Base.Format = texImage->TexFormat;
455
456 texFormat = texImage->TexFormat;
457
458 irb->Base.InternalFormat = texImage->InternalFormat;
459 irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat);
460 irb->Base.Width = texImage->Width;
461 irb->Base.Height = texImage->Height;
462
463 irb->Base.Delete = intel_delete_renderbuffer;
464 irb->Base.AllocStorage = intel_nop_alloc_storage;
465
466 return GL_TRUE;
467 }
468
469
470 /**
471 * When glFramebufferTexture[123]D is called this function sets up the
472 * gl_renderbuffer wrapper around the texture image.
473 * This will have the region info needed for hardware rendering.
474 */
475 static struct intel_renderbuffer *
476 intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
477 {
478 const GLuint name = ~0; /* not significant, but distinct for debugging */
479 struct intel_renderbuffer *irb;
480
481 /* make an intel_renderbuffer to wrap the texture image */
482 irb = CALLOC_STRUCT(intel_renderbuffer);
483 if (!irb) {
484 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
485 return NULL;
486 }
487
488 _mesa_init_renderbuffer(&irb->Base, name);
489 irb->Base.ClassID = INTEL_RB_CLASS;
490
491 if (!intel_update_wrapper(ctx, irb, texImage)) {
492 _mesa_free(irb);
493 return NULL;
494 }
495
496 return irb;
497 }
498
499
500 /**
501 * Called by glFramebufferTexture[123]DEXT() (and other places) to
502 * prepare for rendering into texture memory. This might be called
503 * many times to choose different texture levels, cube faces, etc
504 * before intel_finish_render_texture() is ever called.
505 */
506 static void
507 intel_render_texture(GLcontext * ctx,
508 struct gl_framebuffer *fb,
509 struct gl_renderbuffer_attachment *att)
510 {
511 struct gl_texture_image *newImage
512 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
513 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
514 struct intel_texture_image *intel_image;
515 GLuint dst_x, dst_y;
516
517 (void) fb;
518
519 ASSERT(newImage);
520
521 intel_image = intel_texture_image(newImage);
522 if (!intel_image->mt) {
523 /* Fallback on drawing to a texture that doesn't have a miptree
524 * (has a border, width/height 0, etc.)
525 */
526 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
527 _mesa_render_texture(ctx, fb, att);
528 return;
529 }
530 else if (!irb) {
531 irb = intel_wrap_texture(ctx, newImage);
532 if (irb) {
533 /* bind the wrapper to the attachment point */
534 _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
535 }
536 else {
537 /* fallback to software rendering */
538 _mesa_render_texture(ctx, fb, att);
539 return;
540 }
541 }
542
543 if (!intel_update_wrapper(ctx, irb, newImage)) {
544 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
545 _mesa_render_texture(ctx, fb, att);
546 return;
547 }
548
549 DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
550 _glthread_GetID(),
551 att->Texture->Name, newImage->Width, newImage->Height,
552 irb->Base.RefCount);
553
554 /* point the renderbufer's region to the texture image region */
555 if (irb->region != intel_image->mt->region) {
556 if (irb->region)
557 intel_region_release(&irb->region);
558 intel_region_reference(&irb->region, intel_image->mt->region);
559 }
560
561 /* compute offset of the particular 2D image within the texture region */
562 intel_miptree_get_image_offset(intel_image->mt,
563 att->TextureLevel,
564 att->CubeMapFace,
565 att->Zoffset,
566 &dst_x, &dst_y);
567
568 intel_image->mt->region->draw_offset = (dst_y * intel_image->mt->pitch +
569 dst_x) * intel_image->mt->cpp;
570 intel_image->mt->region->draw_x = dst_x;
571 intel_image->mt->region->draw_y = dst_y;
572 intel_image->used_as_render_target = GL_TRUE;
573
574 /* update drawing region, etc */
575 intel_draw_buffer(ctx, fb);
576 }
577
578
579 /**
580 * Called by Mesa when rendering to a texture is done.
581 */
582 static void
583 intel_finish_render_texture(GLcontext * ctx,
584 struct gl_renderbuffer_attachment *att)
585 {
586 struct intel_context *intel = intel_context(ctx);
587 struct gl_texture_object *tex_obj = att->Texture;
588 struct gl_texture_image *image =
589 tex_obj->Image[att->CubeMapFace][att->TextureLevel];
590 struct intel_texture_image *intel_image = intel_texture_image(image);
591
592 /* Flag that this image may now be validated into the object's miptree. */
593 intel_image->used_as_render_target = GL_FALSE;
594
595 /* Since we've (probably) rendered to the texture and will (likely) use
596 * it in the texture domain later on in this batchbuffer, flush the
597 * batch. Once again, we wish for a domain tracker in libdrm to cover
598 * usage inside of a batchbuffer like GEM does in the kernel.
599 */
600 intel_batchbuffer_emit_mi_flush(intel->batch);
601 }
602
603 /**
604 * Do additional "completeness" testing of a framebuffer object.
605 */
606 static void
607 intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
608 {
609 const struct intel_renderbuffer *depthRb =
610 intel_get_renderbuffer(fb, BUFFER_DEPTH);
611 const struct intel_renderbuffer *stencilRb =
612 intel_get_renderbuffer(fb, BUFFER_STENCIL);
613 int i;
614
615 if (stencilRb && stencilRb != depthRb) {
616 /* we only support combined depth/stencil buffers, not separate
617 * stencil buffers.
618 */
619 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
620 }
621
622 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
623 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
624 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
625
626 if (rb == NULL)
627 continue;
628
629 if (irb == NULL) {
630 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
631 continue;
632 }
633
634 switch (irb->Base.Format) {
635 case MESA_FORMAT_ARGB8888:
636 case MESA_FORMAT_XRGB8888:
637 case MESA_FORMAT_RGB565:
638 case MESA_FORMAT_ARGB1555:
639 case MESA_FORMAT_ARGB4444:
640 break;
641 default:
642 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
643 }
644 }
645 }
646
647
648 /**
649 * Do one-time context initializations related to GL_EXT_framebuffer_object.
650 * Hook in device driver functions.
651 */
652 void
653 intel_fbo_init(struct intel_context *intel)
654 {
655 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
656 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
657 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
658 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
659 intel->ctx.Driver.RenderTexture = intel_render_texture;
660 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
661 intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
662 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
663 intel->ctx.Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer;
664 }