mesa: remove a bunch of gl_renderbuffer fields
[mesa.git] / src / mesa / drivers / dri / intel / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/macros.h"
31 #include "main/mtypes.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/renderbuffer.h"
35 #include "main/context.h"
36 #include "main/texrender.h"
37 #include "drivers/common/meta.h"
38
39 #include "intel_context.h"
40 #include "intel_buffers.h"
41 #include "intel_fbo.h"
42 #include "intel_mipmap_tree.h"
43 #include "intel_regions.h"
44
45
46 #define FILE_DEBUG_FLAG DEBUG_FBO
47
48
49 /**
50 * Create a new framebuffer object.
51 */
52 static struct gl_framebuffer *
53 intel_new_framebuffer(GLcontext * ctx, GLuint name)
54 {
55 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
56 * class
57 */
58 return _mesa_new_framebuffer(ctx, name);
59 }
60
61
62 /** Called by gl_renderbuffer::Delete() */
63 static void
64 intel_delete_renderbuffer(struct gl_renderbuffer *rb)
65 {
66 GET_CURRENT_CONTEXT(ctx);
67 struct intel_context *intel = intel_context(ctx);
68 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
69
70 ASSERT(irb);
71
72 if (irb->span_cache != NULL)
73 _mesa_free(irb->span_cache);
74
75 if (intel && irb->region) {
76 intel_region_release(&irb->region);
77 }
78
79 _mesa_free(irb);
80 }
81
82
83 /**
84 * Return a pointer to a specific pixel in a renderbuffer.
85 */
86 static void *
87 intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
88 GLint x, GLint y)
89 {
90 /* By returning NULL we force all software rendering to go through
91 * the span routines.
92 */
93 return NULL;
94 }
95
96
97 /**
98 * Called via glRenderbufferStorageEXT() to set the format and allocate
99 * storage for a user-created renderbuffer.
100 */
101 static GLboolean
102 intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
103 GLenum internalFormat,
104 GLuint width, GLuint height)
105 {
106 struct intel_context *intel = intel_context(ctx);
107 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
108 GLboolean softwareBuffer = GL_FALSE;
109 int cpp;
110
111 ASSERT(rb->Name != 0);
112
113 switch (internalFormat) {
114 case GL_R3_G3_B2:
115 case GL_RGB4:
116 case GL_RGB5:
117 rb->Format = MESA_FORMAT_RGB565;
118 rb->DataType = GL_UNSIGNED_BYTE;
119 irb->texformat = MESA_FORMAT_RGB565;
120 cpp = 2;
121 break;
122 case GL_RGB:
123 case GL_RGB8:
124 case GL_RGB10:
125 case GL_RGB12:
126 case GL_RGB16:
127 rb->Format = MESA_FORMAT_ARGB8888;
128 rb->DataType = GL_UNSIGNED_BYTE;
129 irb->texformat = MESA_FORMAT_ARGB8888; /* XXX: Need xrgb8888 */
130 cpp = 4;
131 break;
132 case GL_RGBA:
133 case GL_RGBA2:
134 case GL_RGBA4:
135 case GL_RGB5_A1:
136 case GL_RGBA8:
137 case GL_RGB10_A2:
138 case GL_RGBA12:
139 case GL_RGBA16:
140 rb->Format = MESA_FORMAT_ARGB8888;
141 rb->DataType = GL_UNSIGNED_BYTE;
142 irb->texformat = MESA_FORMAT_ARGB8888;
143 cpp = 4;
144 break;
145 case GL_STENCIL_INDEX:
146 case GL_STENCIL_INDEX1_EXT:
147 case GL_STENCIL_INDEX4_EXT:
148 case GL_STENCIL_INDEX8_EXT:
149 case GL_STENCIL_INDEX16_EXT:
150 /* alloc a depth+stencil buffer */
151 rb->Format = MESA_FORMAT_Z24_S8;
152 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
153 cpp = 4;
154 irb->texformat = MESA_FORMAT_Z24_S8;
155 break;
156 case GL_DEPTH_COMPONENT16:
157 rb->Format = MESA_FORMAT_Z16;
158 rb->DataType = GL_UNSIGNED_SHORT;
159 cpp = 2;
160 irb->texformat = MESA_FORMAT_Z16;
161 break;
162 case GL_DEPTH_COMPONENT:
163 case GL_DEPTH_COMPONENT24:
164 case GL_DEPTH_COMPONENT32:
165 rb->Format = MESA_FORMAT_Z24_S8;
166 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
167 cpp = 4;
168 irb->texformat = MESA_FORMAT_Z24_S8;
169 break;
170 case GL_DEPTH_STENCIL_EXT:
171 case GL_DEPTH24_STENCIL8_EXT:
172 rb->Format = MESA_FORMAT_Z24_S8;
173 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
174 cpp = 4;
175 irb->texformat = MESA_FORMAT_Z24_S8;
176 break;
177 default:
178 _mesa_problem(ctx,
179 "Unexpected format in intel_alloc_renderbuffer_storage");
180 return GL_FALSE;
181 }
182
183 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
184
185 intelFlush(ctx);
186
187 /* free old region */
188 if (irb->region) {
189 intel_region_release(&irb->region);
190 }
191
192 /* allocate new memory region/renderbuffer */
193 if (softwareBuffer) {
194 return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
195 width, height);
196 }
197 else {
198 /* Choose a pitch to match hardware requirements:
199 */
200 GLuint pitch = ((cpp * width + 63) & ~63) / cpp;
201
202 /* alloc hardware renderbuffer */
203 DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
204 height, pitch);
205
206 irb->region = intel_region_alloc(intel, I915_TILING_NONE,
207 cpp, width, height, pitch,
208 GL_TRUE);
209 if (!irb->region)
210 return GL_FALSE; /* out of memory? */
211
212 ASSERT(irb->region->buffer);
213
214 rb->Width = width;
215 rb->Height = height;
216
217 return GL_TRUE;
218 }
219 }
220
221
222 /**
223 * Called for each hardware renderbuffer when a _window_ is resized.
224 * Just update fields.
225 * Not used for user-created renderbuffers!
226 */
227 static GLboolean
228 intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
229 GLenum internalFormat, GLuint width, GLuint height)
230 {
231 ASSERT(rb->Name == 0);
232 rb->Width = width;
233 rb->Height = height;
234 rb->InternalFormat = internalFormat;
235
236 return GL_TRUE;
237 }
238
239
240 static void
241 intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
242 GLuint width, GLuint height)
243 {
244 struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb;
245 int i;
246
247 _mesa_resize_framebuffer(ctx, fb, width, height);
248
249 fb->Initialized = GL_TRUE; /* XXX remove someday */
250
251 if (fb->Name != 0) {
252 return;
253 }
254
255 /* Make sure all window system renderbuffers are up to date */
256 for (i = 0; i < 2; i++) {
257 struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base;
258
259 /* only resize if size is changing */
260 if (rb && (rb->Width != width || rb->Height != height)) {
261 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
262 }
263 }
264 }
265
266
267 /** Dummy function for gl_renderbuffer::AllocStorage() */
268 static GLboolean
269 intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
270 GLenum internalFormat, GLuint width, GLuint height)
271 {
272 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
273 return GL_FALSE;
274 }
275
276
277 void
278 intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
279 struct intel_region *region)
280 {
281 struct intel_region *old;
282
283 old = rb->region;
284 rb->region = NULL;
285 intel_region_reference(&rb->region, region);
286 intel_region_release(&old);
287 }
288
289
290 /**
291 * Create a new intel_renderbuffer which corresponds to an on-screen window,
292 * not a user-created renderbuffer.
293 */
294 struct intel_renderbuffer *
295 intel_create_renderbuffer(GLenum intFormat)
296 {
297 GET_CURRENT_CONTEXT(ctx);
298
299 struct intel_renderbuffer *irb;
300 const GLuint name = 0;
301
302 irb = CALLOC_STRUCT(intel_renderbuffer);
303 if (!irb) {
304 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
305 return NULL;
306 }
307
308 _mesa_init_renderbuffer(&irb->Base, name);
309 irb->Base.ClassID = INTEL_RB_CLASS;
310
311 switch (intFormat) {
312 case GL_RGB5:
313 irb->Base.Format = MESA_FORMAT_RGB565;
314 irb->Base._BaseFormat = GL_RGB;
315 irb->Base.DataType = GL_UNSIGNED_BYTE;
316 irb->texformat = MESA_FORMAT_RGB565;
317 break;
318 case GL_RGB8:
319 irb->Base.Format = MESA_FORMAT_ARGB8888; /* XXX: NEED XRGB8888 */
320 irb->Base._BaseFormat = GL_RGB;
321 irb->Base.DataType = GL_UNSIGNED_BYTE;
322 irb->texformat = MESA_FORMAT_ARGB8888; /* XXX: NEED XRGB8888 */
323 break;
324 case GL_RGBA8:
325 irb->Base.Format = MESA_FORMAT_ARGB8888;
326 irb->Base._BaseFormat = GL_RGBA;
327 irb->Base.DataType = GL_UNSIGNED_BYTE;
328 irb->texformat = MESA_FORMAT_ARGB8888;
329 break;
330 case GL_STENCIL_INDEX8_EXT:
331 irb->Base.Format = MESA_FORMAT_Z24_S8;
332 irb->Base._BaseFormat = GL_STENCIL_INDEX;
333 irb->Base.DataType = GL_UNSIGNED_BYTE;
334 irb->texformat = MESA_FORMAT_Z24_S8;
335 break;
336 case GL_DEPTH_COMPONENT16:
337 irb->Base.Format = MESA_FORMAT_Z16;
338 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
339 irb->Base.DataType = GL_UNSIGNED_SHORT;
340 irb->texformat = MESA_FORMAT_Z16;
341 break;
342 case GL_DEPTH_COMPONENT24:
343 irb->Base.Format = MESA_FORMAT_Z24_S8;
344 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
345 irb->Base.DataType = GL_UNSIGNED_INT;
346 irb->texformat = MESA_FORMAT_Z24_S8;
347 break;
348 case GL_DEPTH24_STENCIL8_EXT:
349 irb->Base.Format = MESA_FORMAT_Z24_S8;
350 irb->Base._BaseFormat = GL_DEPTH_STENCIL;
351 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
352 irb->texformat = MESA_FORMAT_Z24_S8;
353 break;
354 default:
355 _mesa_problem(NULL,
356 "Unexpected intFormat in intel_create_renderbuffer");
357 return NULL;
358 }
359
360 irb->Base.InternalFormat = intFormat;
361
362 /* intel-specific methods */
363 irb->Base.Delete = intel_delete_renderbuffer;
364 irb->Base.AllocStorage = intel_alloc_window_storage;
365 irb->Base.GetPointer = intel_get_pointer;
366
367 return irb;
368 }
369
370
371 /**
372 * Create a new renderbuffer object.
373 * Typically called via glBindRenderbufferEXT().
374 */
375 static struct gl_renderbuffer *
376 intel_new_renderbuffer(GLcontext * ctx, GLuint name)
377 {
378 /*struct intel_context *intel = intel_context(ctx); */
379 struct intel_renderbuffer *irb;
380
381 irb = CALLOC_STRUCT(intel_renderbuffer);
382 if (!irb) {
383 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
384 return NULL;
385 }
386
387 _mesa_init_renderbuffer(&irb->Base, name);
388 irb->Base.ClassID = INTEL_RB_CLASS;
389
390 /* intel-specific methods */
391 irb->Base.Delete = intel_delete_renderbuffer;
392 irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
393 irb->Base.GetPointer = intel_get_pointer;
394 /* span routines set in alloc_storage function */
395
396 return &irb->Base;
397 }
398
399
400 /**
401 * Called via glBindFramebufferEXT().
402 */
403 static void
404 intel_bind_framebuffer(GLcontext * ctx, GLenum target,
405 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
406 {
407 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
408 intel_draw_buffer(ctx, fb);
409 }
410 else {
411 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
412 }
413 }
414
415
416 /**
417 * Called via glFramebufferRenderbufferEXT().
418 */
419 static void
420 intel_framebuffer_renderbuffer(GLcontext * ctx,
421 struct gl_framebuffer *fb,
422 GLenum attachment, struct gl_renderbuffer *rb)
423 {
424 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
425
426 intelFlush(ctx);
427
428 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
429 intel_draw_buffer(ctx, fb);
430 }
431
432
433 static GLboolean
434 intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
435 struct gl_texture_image *texImage)
436 {
437 irb->texformat = texImage->TexFormat;
438 gl_format texFormat;
439
440 if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
441 irb->Base.DataType = GL_UNSIGNED_BYTE;
442 DBG("Render to RGBA8 texture OK\n");
443 }
444 else if (texImage->TexFormat == MESA_FORMAT_RGB565) {
445 irb->Base.DataType = GL_UNSIGNED_BYTE;
446 DBG("Render to RGB5 texture OK\n");
447 }
448 else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) {
449 irb->Base.DataType = GL_UNSIGNED_BYTE;
450 DBG("Render to ARGB1555 texture OK\n");
451 }
452 else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) {
453 irb->Base.DataType = GL_UNSIGNED_BYTE;
454 DBG("Render to ARGB4444 texture OK\n");
455 }
456 else if (texImage->TexFormat == MESA_FORMAT_Z16) {
457 irb->Base.DataType = GL_UNSIGNED_SHORT;
458 DBG("Render to DEPTH16 texture OK\n");
459 }
460 else if (texImage->TexFormat == MESA_FORMAT_Z24_S8) {
461 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
462 DBG("Render to DEPTH_STENCIL texture OK\n");
463 }
464 else {
465 DBG("Render to texture BAD FORMAT %d\n", texImage->TexFormat);
466 return GL_FALSE;
467 }
468
469 irb->Base.Format = texImage->TexFormat;
470
471 texFormat = texImage->TexFormat;
472
473 irb->Base.InternalFormat = texImage->InternalFormat;
474 irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat);
475 irb->Base.Width = texImage->Width;
476 irb->Base.Height = texImage->Height;
477
478 irb->Base.Delete = intel_delete_renderbuffer;
479 irb->Base.AllocStorage = intel_nop_alloc_storage;
480
481 return GL_TRUE;
482 }
483
484
485 /**
486 * When glFramebufferTexture[123]D is called this function sets up the
487 * gl_renderbuffer wrapper around the texture image.
488 * This will have the region info needed for hardware rendering.
489 */
490 static struct intel_renderbuffer *
491 intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
492 {
493 const GLuint name = ~0; /* not significant, but distinct for debugging */
494 struct intel_renderbuffer *irb;
495
496 /* make an intel_renderbuffer to wrap the texture image */
497 irb = CALLOC_STRUCT(intel_renderbuffer);
498 if (!irb) {
499 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
500 return NULL;
501 }
502
503 _mesa_init_renderbuffer(&irb->Base, name);
504 irb->Base.ClassID = INTEL_RB_CLASS;
505
506 if (!intel_update_wrapper(ctx, irb, texImage)) {
507 _mesa_free(irb);
508 return NULL;
509 }
510
511 return irb;
512 }
513
514
515 /**
516 * Called by glFramebufferTexture[123]DEXT() (and other places) to
517 * prepare for rendering into texture memory. This might be called
518 * many times to choose different texture levels, cube faces, etc
519 * before intel_finish_render_texture() is ever called.
520 */
521 static void
522 intel_render_texture(GLcontext * ctx,
523 struct gl_framebuffer *fb,
524 struct gl_renderbuffer_attachment *att)
525 {
526 struct gl_texture_image *newImage
527 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
528 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
529 struct intel_texture_image *intel_image;
530 GLuint imageOffset;
531
532 (void) fb;
533
534 ASSERT(newImage);
535
536 intel_image = intel_texture_image(newImage);
537 if (!intel_image->mt) {
538 /* Fallback on drawing to a texture that doesn't have a miptree
539 * (has a border, width/height 0, etc.)
540 */
541 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
542 _mesa_render_texture(ctx, fb, att);
543 return;
544 }
545 else if (!irb) {
546 irb = intel_wrap_texture(ctx, newImage);
547 if (irb) {
548 /* bind the wrapper to the attachment point */
549 _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
550 }
551 else {
552 /* fallback to software rendering */
553 _mesa_render_texture(ctx, fb, att);
554 return;
555 }
556 }
557
558 if (!intel_update_wrapper(ctx, irb, newImage)) {
559 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
560 _mesa_render_texture(ctx, fb, att);
561 return;
562 }
563
564 DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
565 _glthread_GetID(),
566 att->Texture->Name, newImage->Width, newImage->Height,
567 irb->Base.RefCount);
568
569 /* point the renderbufer's region to the texture image region */
570 if (irb->region != intel_image->mt->region) {
571 if (irb->region)
572 intel_region_release(&irb->region);
573 intel_region_reference(&irb->region, intel_image->mt->region);
574 }
575
576 /* compute offset of the particular 2D image within the texture region */
577 imageOffset = intel_miptree_image_offset(intel_image->mt,
578 att->CubeMapFace,
579 att->TextureLevel);
580
581 if (att->Texture->Target == GL_TEXTURE_3D) {
582 const GLuint *offsets = intel_miptree_depth_offsets(intel_image->mt,
583 att->TextureLevel);
584 imageOffset += offsets[att->Zoffset];
585 }
586
587 /* store that offset in the region */
588 intel_image->mt->region->draw_offset = imageOffset;
589
590 /* update drawing region, etc */
591 intel_draw_buffer(ctx, fb);
592 }
593
594
595 /**
596 * Called by Mesa when rendering to a texture is done.
597 */
598 static void
599 intel_finish_render_texture(GLcontext * ctx,
600 struct gl_renderbuffer_attachment *att)
601 {
602 /* no-op
603 * Previously we released the renderbuffer's intel_region but
604 * that's not necessary and actually caused problems when trying
605 * to do a glRead/CopyPixels from the renderbuffer later.
606 * The region will be released later if the texture is replaced
607 * or the renderbuffer deleted.
608 *
609 * The intention of this driver hook is more of a "done rendering
610 * to texture, please re-twiddle/etc if necessary".
611 */
612 }
613
614
615 /**
616 * Do additional "completeness" testing of a framebuffer object.
617 */
618 static void
619 intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
620 {
621 const struct intel_renderbuffer *depthRb =
622 intel_get_renderbuffer(fb, BUFFER_DEPTH);
623 const struct intel_renderbuffer *stencilRb =
624 intel_get_renderbuffer(fb, BUFFER_STENCIL);
625 int i;
626
627 if (stencilRb && stencilRb != depthRb) {
628 /* we only support combined depth/stencil buffers, not separate
629 * stencil buffers.
630 */
631 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
632 }
633
634 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
635 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
636 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
637
638 if (rb == NULL)
639 continue;
640
641 if (irb == NULL) {
642 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
643 continue;
644 }
645
646 switch (irb->texformat) {
647 case MESA_FORMAT_ARGB8888:
648 case MESA_FORMAT_RGB565:
649 case MESA_FORMAT_ARGB1555:
650 case MESA_FORMAT_ARGB4444:
651 break;
652 default:
653 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
654 }
655 }
656 }
657
658
659 /**
660 * Do one-time context initializations related to GL_EXT_framebuffer_object.
661 * Hook in device driver functions.
662 */
663 void
664 intel_fbo_init(struct intel_context *intel)
665 {
666 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
667 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
668 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
669 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
670 intel->ctx.Driver.RenderTexture = intel_render_texture;
671 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
672 intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
673 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
674 intel->ctx.Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer;
675 }