intel: Reduce intel_renderbuffer_tile_offsets to a thin wrapper.
[mesa.git] / src / mesa / drivers / dri / intel / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
39
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_context.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_buffers.h"
46 #include "intel_blit.h"
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_tex.h"
51 #ifndef I915
52 #include "brw_context.h"
53 #endif
54
55 #define FILE_DEBUG_FLAG DEBUG_FBO
56
57 static struct gl_renderbuffer *
58 intel_new_renderbuffer(struct gl_context * ctx, GLuint name);
59
60 struct intel_region*
61 intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
62 {
63 struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
64 if (irb && irb->mt) {
65 if (attIndex == BUFFER_STENCIL && irb->mt->stencil_mt)
66 return irb->mt->stencil_mt->region;
67 else
68 return irb->mt->region;
69 } else
70 return NULL;
71 }
72
73 /**
74 * Create a new framebuffer object.
75 */
76 static struct gl_framebuffer *
77 intel_new_framebuffer(struct gl_context * ctx, GLuint name)
78 {
79 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
80 * class
81 */
82 return _mesa_new_framebuffer(ctx, name);
83 }
84
85
86 /** Called by gl_renderbuffer::Delete() */
87 static void
88 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
89 {
90 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
91
92 ASSERT(irb);
93
94 intel_miptree_release(&irb->mt);
95
96 _mesa_delete_renderbuffer(ctx, rb);
97 }
98
99 /**
100 * \see dd_function_table::MapRenderbuffer
101 */
102 static void
103 intel_map_renderbuffer(struct gl_context *ctx,
104 struct gl_renderbuffer *rb,
105 GLuint x, GLuint y, GLuint w, GLuint h,
106 GLbitfield mode,
107 GLubyte **out_map,
108 GLint *out_stride)
109 {
110 struct intel_context *intel = intel_context(ctx);
111 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
112 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
113 void *map;
114 int stride;
115
116 if (srb->Buffer) {
117 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
118 GLint bpp = _mesa_get_format_bytes(rb->Format);
119 GLint rowStride = srb->RowStride;
120 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
121 *out_stride = rowStride;
122 return;
123 }
124
125 intel_prepare_render(intel);
126
127 /* For a window-system renderbuffer, we need to flip the mapping we receive
128 * upside-down. So we need to ask for a rectangle on flipped vertically, and
129 * we then return a pointer to the bottom of it with a negative stride.
130 */
131 if (rb->Name == 0) {
132 y = rb->Height - y - h;
133 }
134
135 intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer,
136 x, y, w, h, mode, &map, &stride);
137
138 if (rb->Name == 0) {
139 map += (h - 1) * stride;
140 stride = -stride;
141 }
142
143 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
144 __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
145 x, y, w, h, map, stride);
146
147 *out_map = map;
148 *out_stride = stride;
149 }
150
151 /**
152 * \see dd_function_table::UnmapRenderbuffer
153 */
154 static void
155 intel_unmap_renderbuffer(struct gl_context *ctx,
156 struct gl_renderbuffer *rb)
157 {
158 struct intel_context *intel = intel_context(ctx);
159 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
160 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
161
162 DBG("%s: rb %d (%s)\n", __FUNCTION__,
163 rb->Name, _mesa_get_format_name(rb->Format));
164
165 if (srb->Buffer) {
166 /* this is a malloc'd renderbuffer (accum buffer) */
167 /* nothing to do */
168 return;
169 }
170
171 intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
172 }
173
174
175 /**
176 * Round up the requested multisample count to the next supported sample size.
177 */
178 unsigned
179 intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
180 {
181 switch (intel->gen) {
182 case 6:
183 /* Gen6 supports only 4x multisampling. */
184 if (num_samples > 0)
185 return 4;
186 else
187 return 0;
188 case 7:
189 /* Gen7 supports 4x and 8x multisampling. */
190 if (num_samples > 4)
191 return 8;
192 else if (num_samples > 0)
193 return 4;
194 else
195 return 0;
196 return 0;
197 default:
198 /* MSAA unsupported. */
199 return 0;
200 }
201 }
202
203
204 /**
205 * Called via glRenderbufferStorageEXT() to set the format and allocate
206 * storage for a user-created renderbuffer.
207 */
208 static GLboolean
209 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
210 GLenum internalFormat,
211 GLuint width, GLuint height)
212 {
213 struct intel_context *intel = intel_context(ctx);
214 struct intel_screen *screen = intel->intelScreen;
215 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
216 rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
217
218 switch (internalFormat) {
219 default:
220 /* Use the same format-choice logic as for textures.
221 * Renderbuffers aren't any different from textures for us,
222 * except they're less useful because you can't texture with
223 * them.
224 */
225 rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
226 internalFormat,
227 GL_NONE, GL_NONE);
228 break;
229 case GL_STENCIL_INDEX:
230 case GL_STENCIL_INDEX1_EXT:
231 case GL_STENCIL_INDEX4_EXT:
232 case GL_STENCIL_INDEX8_EXT:
233 case GL_STENCIL_INDEX16_EXT:
234 /* These aren't actual texture formats, so force them here. */
235 if (intel->has_separate_stencil) {
236 rb->Format = MESA_FORMAT_S8;
237 } else {
238 assert(!intel->must_use_separate_stencil);
239 rb->Format = MESA_FORMAT_S8_Z24;
240 }
241 break;
242 }
243
244 rb->Width = width;
245 rb->Height = height;
246 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
247
248 intel_miptree_release(&irb->mt);
249
250 DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
251 _mesa_lookup_enum_by_nr(internalFormat),
252 _mesa_get_format_name(rb->Format), width, height);
253
254 if (width == 0 || height == 0)
255 return true;
256
257 irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
258 width, height,
259 rb->NumSamples);
260 if (!irb->mt)
261 return false;
262
263 return true;
264 }
265
266
267 static void
268 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
269 struct gl_renderbuffer *rb,
270 void *image_handle)
271 {
272 struct intel_context *intel = intel_context(ctx);
273 struct intel_renderbuffer *irb;
274 __DRIscreen *screen;
275 __DRIimage *image;
276
277 screen = intel->intelScreen->driScrnPriv;
278 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
279 screen->loaderPrivate);
280 if (image == NULL)
281 return;
282
283 /* __DRIimage is opaque to the core so it has to be checked here */
284 switch (image->format) {
285 case MESA_FORMAT_RGBA8888_REV:
286 _mesa_error(&intel->ctx, GL_INVALID_OPERATION,
287 "glEGLImageTargetRenderbufferStorage(unsupported image format");
288 return;
289 break;
290 default:
291 break;
292 }
293
294 irb = intel_renderbuffer(rb);
295 intel_miptree_release(&irb->mt);
296 irb->mt = intel_miptree_create_for_region(intel,
297 GL_TEXTURE_2D,
298 image->format,
299 image->region);
300 if (!irb->mt)
301 return;
302
303 rb->InternalFormat = image->internal_format;
304 rb->Width = image->region->width;
305 rb->Height = image->region->height;
306 rb->Format = image->format;
307 rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
308 image->internal_format);
309 rb->NeedsFinishRenderTexture = true;
310 }
311
312 /**
313 * Called for each hardware renderbuffer when a _window_ is resized.
314 * Just update fields.
315 * Not used for user-created renderbuffers!
316 */
317 static GLboolean
318 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
319 GLenum internalFormat, GLuint width, GLuint height)
320 {
321 ASSERT(rb->Name == 0);
322 rb->Width = width;
323 rb->Height = height;
324 rb->InternalFormat = internalFormat;
325
326 return true;
327 }
328
329
330 static void
331 intel_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
332 GLuint width, GLuint height)
333 {
334 int i;
335
336 _mesa_resize_framebuffer(ctx, fb, width, height);
337
338 fb->Initialized = true; /* XXX remove someday */
339
340 if (_mesa_is_user_fbo(fb)) {
341 return;
342 }
343
344
345 /* Make sure all window system renderbuffers are up to date */
346 for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
347 struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
348
349 /* only resize if size is changing */
350 if (rb && (rb->Width != width || rb->Height != height)) {
351 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
352 }
353 }
354 }
355
356
357 /** Dummy function for gl_renderbuffer::AllocStorage() */
358 static GLboolean
359 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
360 GLenum internalFormat, GLuint width, GLuint height)
361 {
362 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
363 return false;
364 }
365
366 /**
367 * Create a new intel_renderbuffer which corresponds to an on-screen window,
368 * not a user-created renderbuffer.
369 *
370 * \param num_samples must be quantized.
371 */
372 struct intel_renderbuffer *
373 intel_create_renderbuffer(gl_format format, unsigned num_samples)
374 {
375 struct intel_renderbuffer *irb;
376 struct gl_renderbuffer *rb;
377
378 GET_CURRENT_CONTEXT(ctx);
379
380 irb = CALLOC_STRUCT(intel_renderbuffer);
381 if (!irb) {
382 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
383 return NULL;
384 }
385
386 rb = &irb->Base.Base;
387
388 _mesa_init_renderbuffer(rb, 0);
389 rb->ClassID = INTEL_RB_CLASS;
390 rb->_BaseFormat = _mesa_get_format_base_format(format);
391 rb->Format = format;
392 rb->InternalFormat = rb->_BaseFormat;
393 rb->NumSamples = num_samples;
394
395 /* intel-specific methods */
396 rb->Delete = intel_delete_renderbuffer;
397 rb->AllocStorage = intel_alloc_window_storage;
398
399 return irb;
400 }
401
402 /**
403 * Private window-system buffers (as opposed to ones shared with the display
404 * server created with intel_create_renderbuffer()) are most similar in their
405 * handling to user-created renderbuffers, but they have a resize handler that
406 * may be called at intel_update_renderbuffers() time.
407 *
408 * \param num_samples must be quantized.
409 */
410 struct intel_renderbuffer *
411 intel_create_private_renderbuffer(gl_format format, unsigned num_samples)
412 {
413 struct intel_renderbuffer *irb;
414
415 irb = intel_create_renderbuffer(format, num_samples);
416 irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
417
418 return irb;
419 }
420
421 /**
422 * Create a new renderbuffer object.
423 * Typically called via glBindRenderbufferEXT().
424 */
425 static struct gl_renderbuffer *
426 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
427 {
428 /*struct intel_context *intel = intel_context(ctx); */
429 struct intel_renderbuffer *irb;
430 struct gl_renderbuffer *rb;
431
432 irb = CALLOC_STRUCT(intel_renderbuffer);
433 if (!irb) {
434 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
435 return NULL;
436 }
437
438 rb = &irb->Base.Base;
439
440 _mesa_init_renderbuffer(rb, name);
441 rb->ClassID = INTEL_RB_CLASS;
442
443 /* intel-specific methods */
444 rb->Delete = intel_delete_renderbuffer;
445 rb->AllocStorage = intel_alloc_renderbuffer_storage;
446 /* span routines set in alloc_storage function */
447
448 return rb;
449 }
450
451
452 /**
453 * Called via glBindFramebufferEXT().
454 */
455 static void
456 intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
457 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
458 {
459 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
460 intel_draw_buffer(ctx);
461 }
462 else {
463 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
464 }
465 }
466
467
468 /**
469 * Called via glFramebufferRenderbufferEXT().
470 */
471 static void
472 intel_framebuffer_renderbuffer(struct gl_context * ctx,
473 struct gl_framebuffer *fb,
474 GLenum attachment, struct gl_renderbuffer *rb)
475 {
476 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
477
478 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
479 intel_draw_buffer(ctx);
480 }
481
482 static bool
483 intel_renderbuffer_update_wrapper(struct intel_context *intel,
484 struct intel_renderbuffer *irb,
485 struct gl_texture_image *image,
486 uint32_t layer)
487 {
488 struct gl_renderbuffer *rb = &irb->Base.Base;
489 struct intel_texture_image *intel_image = intel_texture_image(image);
490 struct intel_mipmap_tree *mt = intel_image->mt;
491 int level = image->Level;
492
493 rb->AllocStorage = intel_nop_alloc_storage;
494
495 intel_miptree_check_level_layer(mt, level, layer);
496 irb->mt_level = level;
497
498 switch (mt->msaa_layout) {
499 case INTEL_MSAA_LAYOUT_UMS:
500 case INTEL_MSAA_LAYOUT_CMS:
501 irb->mt_layer = layer * mt->num_samples;
502 break;
503
504 default:
505 irb->mt_layer = layer;
506 }
507
508 intel_miptree_reference(&irb->mt, mt);
509
510 intel_renderbuffer_set_draw_offset(irb);
511
512 if (mt->hiz_mt == NULL &&
513 intel->vtbl.is_hiz_depth_format(intel, rb->Format)) {
514 intel_miptree_alloc_hiz(intel, mt);
515 if (!mt->hiz_mt)
516 return false;
517 }
518
519 return true;
520 }
521
522 void
523 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
524 {
525 unsigned int dst_x, dst_y;
526
527 /* compute offset of the particular 2D image within the texture region */
528 intel_miptree_get_image_offset(irb->mt,
529 irb->mt_level,
530 irb->mt_layer,
531 &dst_x, &dst_y);
532
533 irb->draw_x = dst_x;
534 irb->draw_y = dst_y;
535 }
536
537 /**
538 * Called by glFramebufferTexture[123]DEXT() (and other places) to
539 * prepare for rendering into texture memory. This might be called
540 * many times to choose different texture levels, cube faces, etc
541 * before intel_finish_render_texture() is ever called.
542 */
543 static void
544 intel_render_texture(struct gl_context * ctx,
545 struct gl_framebuffer *fb,
546 struct gl_renderbuffer_attachment *att)
547 {
548 struct intel_context *intel = intel_context(ctx);
549 struct gl_renderbuffer *rb = att->Renderbuffer;
550 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
551 struct gl_texture_image *image = rb->TexImage;
552 struct intel_texture_image *intel_image = intel_texture_image(image);
553 struct intel_mipmap_tree *mt = intel_image->mt;
554 int layer;
555
556 (void) fb;
557
558 if (att->CubeMapFace > 0) {
559 assert(att->Zoffset == 0);
560 layer = att->CubeMapFace;
561 } else {
562 layer = att->Zoffset;
563 }
564
565 if (!intel_image->mt) {
566 /* Fallback on drawing to a texture that doesn't have a miptree
567 * (has a border, width/height 0, etc.)
568 */
569 _swrast_render_texture(ctx, fb, att);
570 return;
571 }
572
573 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
574
575 if (!intel_renderbuffer_update_wrapper(intel, irb, image, layer)) {
576 _swrast_render_texture(ctx, fb, att);
577 return;
578 }
579
580 DBG("Begin render %s texture tex=%u w=%d h=%d refcount=%d\n",
581 _mesa_get_format_name(image->TexFormat),
582 att->Texture->Name, image->Width, image->Height,
583 rb->RefCount);
584
585 /* update drawing region, etc */
586 intel_draw_buffer(ctx);
587 }
588
589
590 /**
591 * Called by Mesa when rendering to a texture is done.
592 */
593 static void
594 intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer *rb)
595 {
596 struct intel_context *intel = intel_context(ctx);
597
598 DBG("Finish render %s texture\n", _mesa_get_format_name(rb->Format));
599
600 /* Since we've (probably) rendered to the texture and will (likely) use
601 * it in the texture domain later on in this batchbuffer, flush the
602 * batch. Once again, we wish for a domain tracker in libdrm to cover
603 * usage inside of a batchbuffer like GEM does in the kernel.
604 */
605 intel_batchbuffer_emit_mi_flush(intel);
606 }
607
608 #define fbo_incomplete(fb, ...) do { \
609 static GLuint msg_id = 0; \
610 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
611 _mesa_gl_debug(ctx, &msg_id, \
612 MESA_DEBUG_TYPE_OTHER, \
613 MESA_DEBUG_SEVERITY_MEDIUM, \
614 __VA_ARGS__); \
615 } \
616 DBG(__VA_ARGS__); \
617 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
618 } while (0)
619
620 /**
621 * Do additional "completeness" testing of a framebuffer object.
622 */
623 static void
624 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
625 {
626 struct intel_context *intel = intel_context(ctx);
627 struct intel_renderbuffer *depthRb =
628 intel_get_renderbuffer(fb, BUFFER_DEPTH);
629 struct intel_renderbuffer *stencilRb =
630 intel_get_renderbuffer(fb, BUFFER_STENCIL);
631 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
632 int i;
633
634 DBG("%s() on fb %p (%s)\n", __FUNCTION__,
635 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
636 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
637
638 if (depthRb)
639 depth_mt = depthRb->mt;
640 if (stencilRb) {
641 stencil_mt = stencilRb->mt;
642 if (stencil_mt->stencil_mt)
643 stencil_mt = stencil_mt->stencil_mt;
644 }
645
646 if (depth_mt && stencil_mt) {
647 if (depth_mt == stencil_mt) {
648 /* For true packed depth/stencil (not faked on prefers-separate-stencil
649 * hardware) we need to be sure they're the same level/layer, since
650 * we'll be emitting a single packet describing the packed setup.
651 */
652 if (depthRb->mt_level != stencilRb->mt_level ||
653 depthRb->mt_layer != stencilRb->mt_layer) {
654 fbo_incomplete(fb,
655 "FBO incomplete: depth image level/layer %d/%d != "
656 "stencil image %d/%d\n",
657 depthRb->mt_level,
658 depthRb->mt_layer,
659 stencilRb->mt_level,
660 stencilRb->mt_layer);
661 }
662 } else {
663 if (!intel->has_separate_stencil) {
664 fbo_incomplete(fb, "FBO incomplete: separate stencil "
665 "unsupported\n");
666 }
667 if (stencil_mt->format != MESA_FORMAT_S8) {
668 fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
669 "instead of S8\n",
670 _mesa_get_format_name(stencil_mt->format));
671 }
672 if (intel->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
673 /* Before Gen7, separate depth and stencil buffers can be used
674 * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
675 * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
676 * [DevSNB]: This field must be set to the same value (enabled
677 * or disabled) as Hierarchical Depth Buffer Enable.
678 */
679 fbo_incomplete(fb, "FBO incomplete: separate stencil "
680 "without HiZ\n");
681 }
682 }
683 }
684
685 for (i = 0; i < Elements(fb->Attachment); i++) {
686 struct gl_renderbuffer *rb;
687 struct intel_renderbuffer *irb;
688
689 if (fb->Attachment[i].Type == GL_NONE)
690 continue;
691
692 /* A supported attachment will have a Renderbuffer set either
693 * from being a Renderbuffer or being a texture that got the
694 * intel_wrap_texture() treatment.
695 */
696 rb = fb->Attachment[i].Renderbuffer;
697 if (rb == NULL) {
698 fbo_incomplete(fb, "FBO incomplete: attachment without "
699 "renderbuffer\n");
700 continue;
701 }
702
703 if (fb->Attachment[i].Type == GL_TEXTURE) {
704 if (rb->TexImage->Border) {
705 fbo_incomplete(fb, "FBO incomplete: texture with border\n");
706 continue;
707 }
708 }
709
710 irb = intel_renderbuffer(rb);
711 if (irb == NULL) {
712 fbo_incomplete(fb, "FBO incomplete: software rendering "
713 "renderbuffer\n");
714 continue;
715 }
716
717 if (!intel->vtbl.render_target_supported(intel, rb)) {
718 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
719 "texture/renderbuffer format attached: %s\n",
720 _mesa_get_format_name(intel_rb_format(irb)));
721 }
722 }
723 }
724
725 /**
726 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
727 * We can do this when the dst renderbuffer is actually a texture and
728 * there is no scaling, mirroring or scissoring.
729 *
730 * \return new buffer mask indicating the buffers left to blit using the
731 * normal path.
732 */
733 static GLbitfield
734 intel_blit_framebuffer_copy_tex_sub_image(struct gl_context *ctx,
735 GLint srcX0, GLint srcY0,
736 GLint srcX1, GLint srcY1,
737 GLint dstX0, GLint dstY0,
738 GLint dstX1, GLint dstY1,
739 GLbitfield mask, GLenum filter)
740 {
741 if (mask & GL_COLOR_BUFFER_BIT) {
742 GLint i;
743 const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
744 const struct gl_framebuffer *readFb = ctx->ReadBuffer;
745 const struct gl_renderbuffer_attachment *drawAtt;
746 struct intel_renderbuffer *srcRb =
747 intel_renderbuffer(readFb->_ColorReadBuffer);
748
749 /* If the source and destination are the same size with no mirroring,
750 * the rectangles are within the size of the texture and there is no
751 * scissor then we can use glCopyTexSubimage2D to implement the blit.
752 * This will end up as a fast hardware blit on some drivers.
753 */
754 const GLboolean use_intel_copy_texsubimage =
755 srcX0 - srcX1 == dstX0 - dstX1 &&
756 srcY0 - srcY1 == dstY0 - dstY1 &&
757 srcX1 >= srcX0 &&
758 srcY1 >= srcY0 &&
759 srcX0 >= 0 && srcX1 <= readFb->Width &&
760 srcY0 >= 0 && srcY1 <= readFb->Height &&
761 dstX0 >= 0 && dstX1 <= drawFb->Width &&
762 dstY0 >= 0 && dstY1 <= drawFb->Height &&
763 !ctx->Scissor.Enabled;
764
765 /* Verify that all the draw buffers can be blitted using
766 * intel_copy_texsubimage().
767 */
768 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
769 int idx = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
770 if (idx == -1)
771 continue;
772 drawAtt = &drawFb->Attachment[idx];
773
774 if (srcRb && drawAtt && drawAtt->Texture &&
775 use_intel_copy_texsubimage)
776 continue;
777 else
778 return mask;
779 }
780
781 /* Blit to all active draw buffers */
782 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
783 int idx = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
784 if (idx == -1)
785 continue;
786 drawAtt = &drawFb->Attachment[idx];
787
788 {
789 const struct gl_texture_object *texObj = drawAtt->Texture;
790 const GLuint dstLevel = drawAtt->TextureLevel;
791 const GLenum target = texObj->Target;
792
793 struct gl_texture_image *texImage =
794 _mesa_select_tex_image(ctx, texObj, target, dstLevel);
795
796 if (!intel_copy_texsubimage(intel_context(ctx),
797 intel_texture_image(texImage),
798 dstX0, dstY0,
799 srcRb,
800 srcX0, srcY0,
801 srcX1 - srcX0, /* width */
802 srcY1 - srcY0))
803 return mask;
804 }
805 }
806
807 mask &= ~GL_COLOR_BUFFER_BIT;
808 }
809
810 return mask;
811 }
812
813 static void
814 intel_blit_framebuffer(struct gl_context *ctx,
815 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
816 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
817 GLbitfield mask, GLenum filter)
818 {
819 /* Try faster, glCopyTexSubImage2D approach first which uses the BLT. */
820 mask = intel_blit_framebuffer_copy_tex_sub_image(ctx,
821 srcX0, srcY0, srcX1, srcY1,
822 dstX0, dstY0, dstX1, dstY1,
823 mask, filter);
824 if (mask == 0x0)
825 return;
826
827 #ifndef I915
828 mask = brw_blorp_framebuffer(intel_context(ctx),
829 srcX0, srcY0, srcX1, srcY1,
830 dstX0, dstY0, dstX1, dstY1,
831 mask, filter);
832 if (mask == 0x0)
833 return;
834 #endif
835
836 _mesa_meta_BlitFramebuffer(ctx,
837 srcX0, srcY0, srcX1, srcY1,
838 dstX0, dstY0, dstX1, dstY1,
839 mask, filter);
840 }
841
842 /**
843 * This is a no-op except on multisample buffers shared with DRI2.
844 */
845 void
846 intel_renderbuffer_set_needs_downsample(struct intel_renderbuffer *irb)
847 {
848 if (irb->mt && irb->mt->singlesample_mt)
849 irb->mt->need_downsample = true;
850 }
851
852 /**
853 * Does the renderbuffer have hiz enabled?
854 */
855 bool
856 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
857 {
858 return intel_miptree_slice_has_hiz(irb->mt, irb->mt_level, irb->mt_layer);
859 }
860
861 void
862 intel_renderbuffer_set_needs_hiz_resolve(struct intel_renderbuffer *irb)
863 {
864 if (irb->mt) {
865 intel_miptree_slice_set_needs_hiz_resolve(irb->mt,
866 irb->mt_level,
867 irb->mt_layer);
868 }
869 }
870
871 void
872 intel_renderbuffer_set_needs_depth_resolve(struct intel_renderbuffer *irb)
873 {
874 if (irb->mt) {
875 intel_miptree_slice_set_needs_depth_resolve(irb->mt,
876 irb->mt_level,
877 irb->mt_layer);
878 }
879 }
880
881 bool
882 intel_renderbuffer_resolve_hiz(struct intel_context *intel,
883 struct intel_renderbuffer *irb)
884 {
885 if (irb->mt)
886 return intel_miptree_slice_resolve_hiz(intel,
887 irb->mt,
888 irb->mt_level,
889 irb->mt_layer);
890
891 return false;
892 }
893
894 bool
895 intel_renderbuffer_resolve_depth(struct intel_context *intel,
896 struct intel_renderbuffer *irb)
897 {
898 if (irb->mt)
899 return intel_miptree_slice_resolve_depth(intel,
900 irb->mt,
901 irb->mt_level,
902 irb->mt_layer);
903
904 return false;
905 }
906
907 void
908 intel_renderbuffer_move_to_temp(struct intel_context *intel,
909 struct intel_renderbuffer *irb,
910 bool invalidate)
911 {
912 struct gl_renderbuffer *rb =&irb->Base.Base;
913 struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
914 struct intel_mipmap_tree *new_mt;
915 int width, height, depth;
916
917 intel_miptree_get_dimensions_for_image(rb->TexImage, &width, &height, &depth);
918
919 new_mt = intel_miptree_create(intel, rb->TexImage->TexObject->Target,
920 intel_image->base.Base.TexFormat,
921 intel_image->base.Base.Level,
922 intel_image->base.Base.Level,
923 width, height, depth,
924 true,
925 irb->mt->num_samples,
926 false /* force_y_tiling */);
927
928 if (intel->vtbl.is_hiz_depth_format(intel, new_mt->format)) {
929 intel_miptree_alloc_hiz(intel, new_mt);
930 }
931
932 intel_miptree_copy_teximage(intel, intel_image, new_mt, invalidate);
933
934 intel_miptree_reference(&irb->mt, intel_image->mt);
935 intel_renderbuffer_set_draw_offset(irb);
936 intel_miptree_release(&new_mt);
937 }
938
939 /**
940 * Do one-time context initializations related to GL_EXT_framebuffer_object.
941 * Hook in device driver functions.
942 */
943 void
944 intel_fbo_init(struct intel_context *intel)
945 {
946 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
947 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
948 intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer;
949 intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer;
950 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
951 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
952 intel->ctx.Driver.RenderTexture = intel_render_texture;
953 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
954 intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
955 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
956 intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
957 intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
958 intel_image_target_renderbuffer_storage;
959 }