1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/imports.h"
30 #include "main/macros.h"
31 #include "main/mtypes.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/renderbuffer.h"
35 #include "main/context.h"
36 #include "main/texrender.h"
37 #include "drivers/common/meta.h"
39 #include "intel_context.h"
40 #include "intel_batchbuffer.h"
41 #include "intel_buffers.h"
42 #include "intel_fbo.h"
43 #include "intel_mipmap_tree.h"
44 #include "intel_regions.h"
47 #define FILE_DEBUG_FLAG DEBUG_FBO
51 * Create a new framebuffer object.
53 static struct gl_framebuffer
*
54 intel_new_framebuffer(GLcontext
* ctx
, GLuint name
)
56 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
59 return _mesa_new_framebuffer(ctx
, name
);
63 /** Called by gl_renderbuffer::Delete() */
65 intel_delete_renderbuffer(struct gl_renderbuffer
*rb
)
67 GET_CURRENT_CONTEXT(ctx
);
68 struct intel_context
*intel
= intel_context(ctx
);
69 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
73 if (irb
->span_cache
!= NULL
)
74 _mesa_free(irb
->span_cache
);
76 if (intel
&& irb
->region
) {
77 intel_region_release(&irb
->region
);
85 * Return a pointer to a specific pixel in a renderbuffer.
88 intel_get_pointer(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
91 /* By returning NULL we force all software rendering to go through
99 * Called via glRenderbufferStorageEXT() to set the format and allocate
100 * storage for a user-created renderbuffer.
103 intel_alloc_renderbuffer_storage(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
104 GLenum internalFormat
,
105 GLuint width
, GLuint height
)
107 struct intel_context
*intel
= intel_context(ctx
);
108 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
112 ASSERT(rb
->Name
!= 0);
114 switch (internalFormat
) {
118 rb
->Format
= MESA_FORMAT_RGB565
;
119 rb
->DataType
= GL_UNSIGNED_BYTE
;
127 rb
->Format
= MESA_FORMAT_ARGB8888
; /* XXX: Need xrgb8888 */
128 rb
->DataType
= GL_UNSIGNED_BYTE
;
139 rb
->Format
= MESA_FORMAT_ARGB8888
;
140 rb
->DataType
= GL_UNSIGNED_BYTE
;
143 case GL_STENCIL_INDEX
:
144 case GL_STENCIL_INDEX1_EXT
:
145 case GL_STENCIL_INDEX4_EXT
:
146 case GL_STENCIL_INDEX8_EXT
:
147 case GL_STENCIL_INDEX16_EXT
:
148 /* alloc a depth+stencil buffer */
149 rb
->Format
= MESA_FORMAT_S8_Z24
;
150 rb
->DataType
= GL_UNSIGNED_INT_24_8_EXT
;
153 case GL_DEPTH_COMPONENT16
:
154 rb
->Format
= MESA_FORMAT_Z16
;
155 rb
->DataType
= GL_UNSIGNED_SHORT
;
158 case GL_DEPTH_COMPONENT
:
159 case GL_DEPTH_COMPONENT24
:
160 case GL_DEPTH_COMPONENT32
:
161 rb
->Format
= MESA_FORMAT_S8_Z24
;
162 rb
->DataType
= GL_UNSIGNED_INT_24_8_EXT
;
165 case GL_DEPTH_STENCIL_EXT
:
166 case GL_DEPTH24_STENCIL8_EXT
:
167 rb
->Format
= MESA_FORMAT_S8_Z24
;
168 rb
->DataType
= GL_UNSIGNED_INT_24_8_EXT
;
173 "Unexpected format in intel_alloc_renderbuffer_storage");
177 rb
->_BaseFormat
= _mesa_base_fbo_format(ctx
, internalFormat
);
181 /* free old region */
183 intel_region_release(&irb
->region
);
186 /* allocate new memory region/renderbuffer */
188 /* Choose a pitch to match hardware requirements:
190 pitch
= ((cpp
* width
+ 63) & ~63) / cpp
;
192 /* alloc hardware renderbuffer */
193 DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width
, height
, pitch
);
195 irb
->region
= intel_region_alloc(intel
, I915_TILING_NONE
, cpp
,
196 width
, height
, pitch
, GL_TRUE
);
198 return GL_FALSE
; /* out of memory? */
200 ASSERT(irb
->region
->buffer
);
210 * Called for each hardware renderbuffer when a _window_ is resized.
211 * Just update fields.
212 * Not used for user-created renderbuffers!
215 intel_alloc_window_storage(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
216 GLenum internalFormat
, GLuint width
, GLuint height
)
218 ASSERT(rb
->Name
== 0);
221 rb
->InternalFormat
= internalFormat
;
228 intel_resize_buffers(GLcontext
*ctx
, struct gl_framebuffer
*fb
,
229 GLuint width
, GLuint height
)
231 struct intel_framebuffer
*intel_fb
= (struct intel_framebuffer
*)fb
;
234 _mesa_resize_framebuffer(ctx
, fb
, width
, height
);
236 fb
->Initialized
= GL_TRUE
; /* XXX remove someday */
242 /* Make sure all window system renderbuffers are up to date */
243 for (i
= 0; i
< 2; i
++) {
244 struct gl_renderbuffer
*rb
= &intel_fb
->color_rb
[i
]->Base
;
246 /* only resize if size is changing */
247 if (rb
&& (rb
->Width
!= width
|| rb
->Height
!= height
)) {
248 rb
->AllocStorage(ctx
, rb
, rb
->InternalFormat
, width
, height
);
254 /** Dummy function for gl_renderbuffer::AllocStorage() */
256 intel_nop_alloc_storage(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
257 GLenum internalFormat
, GLuint width
, GLuint height
)
259 _mesa_problem(ctx
, "intel_op_alloc_storage should never be called.");
265 intel_renderbuffer_set_region(struct intel_renderbuffer
*rb
,
266 struct intel_region
*region
)
268 struct intel_region
*old
;
272 intel_region_reference(&rb
->region
, region
);
273 intel_region_release(&old
);
278 * Create a new intel_renderbuffer which corresponds to an on-screen window,
279 * not a user-created renderbuffer.
281 struct intel_renderbuffer
*
282 intel_create_renderbuffer(gl_format format
)
284 GET_CURRENT_CONTEXT(ctx
);
286 struct intel_renderbuffer
*irb
;
287 const GLuint name
= 0;
289 irb
= CALLOC_STRUCT(intel_renderbuffer
);
291 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "creating renderbuffer");
295 _mesa_init_renderbuffer(&irb
->Base
, name
);
296 irb
->Base
.ClassID
= INTEL_RB_CLASS
;
299 case MESA_FORMAT_RGB565
:
300 irb
->Base
._BaseFormat
= GL_RGB
;
301 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
303 case MESA_FORMAT_XRGB8888
:
304 /* XXX this is a hack since XRGB surfaces don't seem to work
305 * properly yet. Reading the alpha channel returns 0 instead of 1.
307 format
= MESA_FORMAT_ARGB8888
;
308 irb
->Base
._BaseFormat
= GL_RGB
;
309 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
311 case MESA_FORMAT_ARGB8888
:
312 irb
->Base
._BaseFormat
= GL_RGBA
;
313 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
315 case MESA_FORMAT_Z16
:
316 irb
->Base
._BaseFormat
= GL_DEPTH_COMPONENT
;
317 irb
->Base
.DataType
= GL_UNSIGNED_SHORT
;
319 case MESA_FORMAT_X8_Z24
:
320 irb
->Base
._BaseFormat
= GL_DEPTH_COMPONENT
;
321 irb
->Base
.DataType
= GL_UNSIGNED_INT
;
323 case MESA_FORMAT_S8_Z24
:
324 irb
->Base
._BaseFormat
= GL_DEPTH_STENCIL
;
325 irb
->Base
.DataType
= GL_UNSIGNED_INT_24_8_EXT
;
329 "Unexpected intFormat in intel_create_renderbuffer");
334 irb
->Base
.Format
= format
;
335 irb
->Base
.InternalFormat
= irb
->Base
._BaseFormat
;
337 /* intel-specific methods */
338 irb
->Base
.Delete
= intel_delete_renderbuffer
;
339 irb
->Base
.AllocStorage
= intel_alloc_window_storage
;
340 irb
->Base
.GetPointer
= intel_get_pointer
;
347 * Create a new renderbuffer object.
348 * Typically called via glBindRenderbufferEXT().
350 static struct gl_renderbuffer
*
351 intel_new_renderbuffer(GLcontext
* ctx
, GLuint name
)
353 /*struct intel_context *intel = intel_context(ctx); */
354 struct intel_renderbuffer
*irb
;
356 irb
= CALLOC_STRUCT(intel_renderbuffer
);
358 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "creating renderbuffer");
362 _mesa_init_renderbuffer(&irb
->Base
, name
);
363 irb
->Base
.ClassID
= INTEL_RB_CLASS
;
365 /* intel-specific methods */
366 irb
->Base
.Delete
= intel_delete_renderbuffer
;
367 irb
->Base
.AllocStorage
= intel_alloc_renderbuffer_storage
;
368 irb
->Base
.GetPointer
= intel_get_pointer
;
369 /* span routines set in alloc_storage function */
376 * Called via glBindFramebufferEXT().
379 intel_bind_framebuffer(GLcontext
* ctx
, GLenum target
,
380 struct gl_framebuffer
*fb
, struct gl_framebuffer
*fbread
)
382 if (target
== GL_FRAMEBUFFER_EXT
|| target
== GL_DRAW_FRAMEBUFFER_EXT
) {
383 intel_draw_buffer(ctx
, fb
);
386 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
392 * Called via glFramebufferRenderbufferEXT().
395 intel_framebuffer_renderbuffer(GLcontext
* ctx
,
396 struct gl_framebuffer
*fb
,
397 GLenum attachment
, struct gl_renderbuffer
*rb
)
399 DBG("Intel FramebufferRenderbuffer %u %u\n", fb
->Name
, rb
? rb
->Name
: 0);
403 _mesa_framebuffer_renderbuffer(ctx
, fb
, attachment
, rb
);
404 intel_draw_buffer(ctx
, fb
);
409 intel_update_wrapper(GLcontext
*ctx
, struct intel_renderbuffer
*irb
,
410 struct gl_texture_image
*texImage
)
414 if (texImage
->TexFormat
== MESA_FORMAT_ARGB8888
) {
415 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
416 DBG("Render to RGBA8 texture OK\n");
418 else if (texImage
->TexFormat
== MESA_FORMAT_XRGB8888
) {
419 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
420 DBG("Render to XGBA8 texture OK\n");
422 else if (texImage
->TexFormat
== MESA_FORMAT_RGB565
) {
423 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
424 DBG("Render to RGB5 texture OK\n");
426 else if (texImage
->TexFormat
== MESA_FORMAT_ARGB1555
) {
427 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
428 DBG("Render to ARGB1555 texture OK\n");
430 else if (texImage
->TexFormat
== MESA_FORMAT_ARGB4444
) {
431 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
432 DBG("Render to ARGB4444 texture OK\n");
434 else if (texImage
->TexFormat
== MESA_FORMAT_Z16
) {
435 irb
->Base
.DataType
= GL_UNSIGNED_SHORT
;
436 DBG("Render to DEPTH16 texture OK\n");
438 else if (texImage
->TexFormat
== MESA_FORMAT_S8_Z24
) {
439 irb
->Base
.DataType
= GL_UNSIGNED_INT_24_8_EXT
;
440 DBG("Render to DEPTH_STENCIL texture OK\n");
443 DBG("Render to texture BAD FORMAT %d\n", texImage
->TexFormat
);
447 irb
->Base
.Format
= texImage
->TexFormat
;
449 texFormat
= texImage
->TexFormat
;
451 irb
->Base
.InternalFormat
= texImage
->InternalFormat
;
452 irb
->Base
._BaseFormat
= _mesa_base_fbo_format(ctx
, irb
->Base
.InternalFormat
);
453 irb
->Base
.Width
= texImage
->Width
;
454 irb
->Base
.Height
= texImage
->Height
;
456 irb
->Base
.Delete
= intel_delete_renderbuffer
;
457 irb
->Base
.AllocStorage
= intel_nop_alloc_storage
;
464 * When glFramebufferTexture[123]D is called this function sets up the
465 * gl_renderbuffer wrapper around the texture image.
466 * This will have the region info needed for hardware rendering.
468 static struct intel_renderbuffer
*
469 intel_wrap_texture(GLcontext
* ctx
, struct gl_texture_image
*texImage
)
471 const GLuint name
= ~0; /* not significant, but distinct for debugging */
472 struct intel_renderbuffer
*irb
;
474 /* make an intel_renderbuffer to wrap the texture image */
475 irb
= CALLOC_STRUCT(intel_renderbuffer
);
477 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glFramebufferTexture");
481 _mesa_init_renderbuffer(&irb
->Base
, name
);
482 irb
->Base
.ClassID
= INTEL_RB_CLASS
;
484 if (!intel_update_wrapper(ctx
, irb
, texImage
)) {
494 * Called by glFramebufferTexture[123]DEXT() (and other places) to
495 * prepare for rendering into texture memory. This might be called
496 * many times to choose different texture levels, cube faces, etc
497 * before intel_finish_render_texture() is ever called.
500 intel_render_texture(GLcontext
* ctx
,
501 struct gl_framebuffer
*fb
,
502 struct gl_renderbuffer_attachment
*att
)
504 struct gl_texture_image
*newImage
505 = att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
506 struct intel_renderbuffer
*irb
= intel_renderbuffer(att
->Renderbuffer
);
507 struct intel_texture_image
*intel_image
;
514 intel_image
= intel_texture_image(newImage
);
515 if (!intel_image
->mt
) {
516 /* Fallback on drawing to a texture that doesn't have a miptree
517 * (has a border, width/height 0, etc.)
519 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
);
520 _mesa_render_texture(ctx
, fb
, att
);
524 irb
= intel_wrap_texture(ctx
, newImage
);
526 /* bind the wrapper to the attachment point */
527 _mesa_reference_renderbuffer(&att
->Renderbuffer
, &irb
->Base
);
530 /* fallback to software rendering */
531 _mesa_render_texture(ctx
, fb
, att
);
536 if (!intel_update_wrapper(ctx
, irb
, newImage
)) {
537 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
);
538 _mesa_render_texture(ctx
, fb
, att
);
542 DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
544 att
->Texture
->Name
, newImage
->Width
, newImage
->Height
,
547 /* point the renderbufer's region to the texture image region */
548 if (irb
->region
!= intel_image
->mt
->region
) {
550 intel_region_release(&irb
->region
);
551 intel_region_reference(&irb
->region
, intel_image
->mt
->region
);
554 /* compute offset of the particular 2D image within the texture region */
555 intel_miptree_get_image_offset(intel_image
->mt
,
561 intel_image
->mt
->region
->draw_offset
= (dst_y
* intel_image
->mt
->pitch
+
562 dst_x
) * intel_image
->mt
->cpp
;
563 intel_image
->mt
->region
->draw_x
= dst_x
;
564 intel_image
->mt
->region
->draw_y
= dst_y
;
565 intel_image
->used_as_render_target
= GL_TRUE
;
567 /* update drawing region, etc */
568 intel_draw_buffer(ctx
, fb
);
573 * Called by Mesa when rendering to a texture is done.
576 intel_finish_render_texture(GLcontext
* ctx
,
577 struct gl_renderbuffer_attachment
*att
)
579 struct intel_context
*intel
= intel_context(ctx
);
580 struct gl_texture_object
*tex_obj
= att
->Texture
;
581 struct gl_texture_image
*image
=
582 tex_obj
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
583 struct intel_texture_image
*intel_image
= intel_texture_image(image
);
585 /* Flag that this image may now be validated into the object's miptree. */
586 intel_image
->used_as_render_target
= GL_FALSE
;
588 /* Since we've (probably) rendered to the texture and will (likely) use
589 * it in the texture domain later on in this batchbuffer, flush the
590 * batch. Once again, we wish for a domain tracker in libdrm to cover
591 * usage inside of a batchbuffer like GEM does in the kernel.
593 intel_batchbuffer_emit_mi_flush(intel
->batch
);
597 * Do additional "completeness" testing of a framebuffer object.
600 intel_validate_framebuffer(GLcontext
*ctx
, struct gl_framebuffer
*fb
)
602 const struct intel_renderbuffer
*depthRb
=
603 intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
604 const struct intel_renderbuffer
*stencilRb
=
605 intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
608 if (stencilRb
&& stencilRb
!= depthRb
) {
609 /* we only support combined depth/stencil buffers, not separate
612 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED_EXT
;
615 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
616 struct gl_renderbuffer
*rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[i
];
617 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
623 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED_EXT
;
627 switch (irb
->Base
.Format
) {
628 case MESA_FORMAT_ARGB8888
:
629 case MESA_FORMAT_XRGB8888
:
630 case MESA_FORMAT_RGB565
:
631 case MESA_FORMAT_ARGB1555
:
632 case MESA_FORMAT_ARGB4444
:
635 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED_EXT
;
642 * Do one-time context initializations related to GL_EXT_framebuffer_object.
643 * Hook in device driver functions.
646 intel_fbo_init(struct intel_context
*intel
)
648 intel
->ctx
.Driver
.NewFramebuffer
= intel_new_framebuffer
;
649 intel
->ctx
.Driver
.NewRenderbuffer
= intel_new_renderbuffer
;
650 intel
->ctx
.Driver
.BindFramebuffer
= intel_bind_framebuffer
;
651 intel
->ctx
.Driver
.FramebufferRenderbuffer
= intel_framebuffer_renderbuffer
;
652 intel
->ctx
.Driver
.RenderTexture
= intel_render_texture
;
653 intel
->ctx
.Driver
.FinishRenderTexture
= intel_finish_render_texture
;
654 intel
->ctx
.Driver
.ResizeBuffers
= intel_resize_buffers
;
655 intel
->ctx
.Driver
.ValidateFramebuffer
= intel_validate_framebuffer
;
656 intel
->ctx
.Driver
.BlitFramebuffer
= _mesa_meta_BlitFramebuffer
;