1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/imports.h"
30 #include "main/macros.h"
31 #include "main/mtypes.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/renderbuffer.h"
35 #include "main/context.h"
36 #include "main/texrender.h"
37 #include "drivers/common/meta.h"
39 #include "intel_context.h"
40 #include "intel_batchbuffer.h"
41 #include "intel_buffers.h"
42 #include "intel_fbo.h"
43 #include "intel_mipmap_tree.h"
44 #include "intel_regions.h"
47 #define FILE_DEBUG_FLAG DEBUG_FBO
51 * Create a new framebuffer object.
53 static struct gl_framebuffer
*
54 intel_new_framebuffer(GLcontext
* ctx
, GLuint name
)
56 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
59 return _mesa_new_framebuffer(ctx
, name
);
63 /** Called by gl_renderbuffer::Delete() */
65 intel_delete_renderbuffer(struct gl_renderbuffer
*rb
)
67 GET_CURRENT_CONTEXT(ctx
);
68 struct intel_context
*intel
= intel_context(ctx
);
69 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
73 if (irb
->span_cache
!= NULL
)
74 _mesa_free(irb
->span_cache
);
76 if (intel
&& irb
->region
) {
77 intel_region_release(&irb
->region
);
85 * Return a pointer to a specific pixel in a renderbuffer.
88 intel_get_pointer(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
91 /* By returning NULL we force all software rendering to go through
99 * Called via glRenderbufferStorageEXT() to set the format and allocate
100 * storage for a user-created renderbuffer.
103 intel_alloc_renderbuffer_storage(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
104 GLenum internalFormat
,
105 GLuint width
, GLuint height
)
107 struct intel_context
*intel
= intel_context(ctx
);
108 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
109 GLboolean softwareBuffer
= GL_FALSE
;
112 ASSERT(rb
->Name
!= 0);
114 switch (internalFormat
) {
118 rb
->Format
= MESA_FORMAT_RGB565
;
119 rb
->DataType
= GL_UNSIGNED_BYTE
;
120 irb
->texformat
= MESA_FORMAT_RGB565
;
128 rb
->Format
= MESA_FORMAT_ARGB8888
;
129 rb
->DataType
= GL_UNSIGNED_BYTE
;
130 irb
->texformat
= MESA_FORMAT_ARGB8888
; /* XXX: Need xrgb8888 */
141 rb
->Format
= MESA_FORMAT_ARGB8888
;
142 rb
->DataType
= GL_UNSIGNED_BYTE
;
143 irb
->texformat
= MESA_FORMAT_ARGB8888
;
146 case GL_STENCIL_INDEX
:
147 case GL_STENCIL_INDEX1_EXT
:
148 case GL_STENCIL_INDEX4_EXT
:
149 case GL_STENCIL_INDEX8_EXT
:
150 case GL_STENCIL_INDEX16_EXT
:
151 /* alloc a depth+stencil buffer */
152 rb
->Format
= MESA_FORMAT_S8_Z24
;
153 rb
->DataType
= GL_UNSIGNED_INT_24_8_EXT
;
155 irb
->texformat
= MESA_FORMAT_S8_Z24
;
157 case GL_DEPTH_COMPONENT16
:
158 rb
->Format
= MESA_FORMAT_Z16
;
159 rb
->DataType
= GL_UNSIGNED_SHORT
;
161 irb
->texformat
= MESA_FORMAT_Z16
;
163 case GL_DEPTH_COMPONENT
:
164 case GL_DEPTH_COMPONENT24
:
165 case GL_DEPTH_COMPONENT32
:
166 rb
->Format
= MESA_FORMAT_S8_Z24
;
167 rb
->DataType
= GL_UNSIGNED_INT_24_8_EXT
;
169 irb
->texformat
= MESA_FORMAT_S8_Z24
;
171 case GL_DEPTH_STENCIL_EXT
:
172 case GL_DEPTH24_STENCIL8_EXT
:
173 rb
->Format
= MESA_FORMAT_S8_Z24
;
174 rb
->DataType
= GL_UNSIGNED_INT_24_8_EXT
;
176 irb
->texformat
= MESA_FORMAT_S8_Z24
;
180 "Unexpected format in intel_alloc_renderbuffer_storage");
184 rb
->_BaseFormat
= _mesa_base_fbo_format(ctx
, internalFormat
);
188 /* free old region */
190 intel_region_release(&irb
->region
);
193 /* allocate new memory region/renderbuffer */
194 if (softwareBuffer
) {
195 return _mesa_soft_renderbuffer_storage(ctx
, rb
, internalFormat
,
199 /* Choose a pitch to match hardware requirements:
201 GLuint pitch
= ((cpp
* width
+ 63) & ~63) / cpp
;
203 /* alloc hardware renderbuffer */
204 DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width
,
207 irb
->region
= intel_region_alloc(intel
, I915_TILING_NONE
,
208 cpp
, width
, height
, pitch
,
211 return GL_FALSE
; /* out of memory? */
213 ASSERT(irb
->region
->buffer
);
224 * Called for each hardware renderbuffer when a _window_ is resized.
225 * Just update fields.
226 * Not used for user-created renderbuffers!
229 intel_alloc_window_storage(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
230 GLenum internalFormat
, GLuint width
, GLuint height
)
232 ASSERT(rb
->Name
== 0);
235 rb
->InternalFormat
= internalFormat
;
242 intel_resize_buffers(GLcontext
*ctx
, struct gl_framebuffer
*fb
,
243 GLuint width
, GLuint height
)
245 struct intel_framebuffer
*intel_fb
= (struct intel_framebuffer
*)fb
;
248 _mesa_resize_framebuffer(ctx
, fb
, width
, height
);
250 fb
->Initialized
= GL_TRUE
; /* XXX remove someday */
256 /* Make sure all window system renderbuffers are up to date */
257 for (i
= 0; i
< 2; i
++) {
258 struct gl_renderbuffer
*rb
= &intel_fb
->color_rb
[i
]->Base
;
260 /* only resize if size is changing */
261 if (rb
&& (rb
->Width
!= width
|| rb
->Height
!= height
)) {
262 rb
->AllocStorage(ctx
, rb
, rb
->InternalFormat
, width
, height
);
268 /** Dummy function for gl_renderbuffer::AllocStorage() */
270 intel_nop_alloc_storage(GLcontext
* ctx
, struct gl_renderbuffer
*rb
,
271 GLenum internalFormat
, GLuint width
, GLuint height
)
273 _mesa_problem(ctx
, "intel_op_alloc_storage should never be called.");
279 intel_renderbuffer_set_region(struct intel_renderbuffer
*rb
,
280 struct intel_region
*region
)
282 struct intel_region
*old
;
286 intel_region_reference(&rb
->region
, region
);
287 intel_region_release(&old
);
292 * Create a new intel_renderbuffer which corresponds to an on-screen window,
293 * not a user-created renderbuffer.
295 struct intel_renderbuffer
*
296 intel_create_renderbuffer(gl_format format
)
298 GET_CURRENT_CONTEXT(ctx
);
300 struct intel_renderbuffer
*irb
;
301 const GLuint name
= 0;
303 irb
= CALLOC_STRUCT(intel_renderbuffer
);
305 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "creating renderbuffer");
309 _mesa_init_renderbuffer(&irb
->Base
, name
);
310 irb
->Base
.ClassID
= INTEL_RB_CLASS
;
313 case MESA_FORMAT_RGB565
:
314 irb
->Base
._BaseFormat
= GL_RGB
;
315 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
317 case MESA_FORMAT_XRGB8888
:
318 /* XXX this is a hack since XRGB surfaces don't seem to work
319 * properly yet. Reading the alpha channel returns 0 instead of 1.
321 format
= MESA_FORMAT_ARGB8888
;
322 irb
->Base
._BaseFormat
= GL_RGB
;
323 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
325 case MESA_FORMAT_ARGB8888
:
326 irb
->Base
._BaseFormat
= GL_RGBA
;
327 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
329 case MESA_FORMAT_Z16
:
330 irb
->Base
._BaseFormat
= GL_DEPTH_COMPONENT
;
331 irb
->Base
.DataType
= GL_UNSIGNED_SHORT
;
333 case MESA_FORMAT_X8_Z24
:
334 irb
->Base
._BaseFormat
= GL_DEPTH_COMPONENT
;
335 irb
->Base
.DataType
= GL_UNSIGNED_INT
;
337 case MESA_FORMAT_S8_Z24
:
338 irb
->Base
._BaseFormat
= GL_DEPTH_STENCIL
;
339 irb
->Base
.DataType
= GL_UNSIGNED_INT_24_8_EXT
;
343 "Unexpected intFormat in intel_create_renderbuffer");
348 irb
->Base
.Format
= format
;
349 irb
->Base
.InternalFormat
= irb
->Base
._BaseFormat
;
350 irb
->texformat
= format
;
352 /* intel-specific methods */
353 irb
->Base
.Delete
= intel_delete_renderbuffer
;
354 irb
->Base
.AllocStorage
= intel_alloc_window_storage
;
355 irb
->Base
.GetPointer
= intel_get_pointer
;
362 * Create a new renderbuffer object.
363 * Typically called via glBindRenderbufferEXT().
365 static struct gl_renderbuffer
*
366 intel_new_renderbuffer(GLcontext
* ctx
, GLuint name
)
368 /*struct intel_context *intel = intel_context(ctx); */
369 struct intel_renderbuffer
*irb
;
371 irb
= CALLOC_STRUCT(intel_renderbuffer
);
373 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "creating renderbuffer");
377 _mesa_init_renderbuffer(&irb
->Base
, name
);
378 irb
->Base
.ClassID
= INTEL_RB_CLASS
;
380 /* intel-specific methods */
381 irb
->Base
.Delete
= intel_delete_renderbuffer
;
382 irb
->Base
.AllocStorage
= intel_alloc_renderbuffer_storage
;
383 irb
->Base
.GetPointer
= intel_get_pointer
;
384 /* span routines set in alloc_storage function */
391 * Called via glBindFramebufferEXT().
394 intel_bind_framebuffer(GLcontext
* ctx
, GLenum target
,
395 struct gl_framebuffer
*fb
, struct gl_framebuffer
*fbread
)
397 if (target
== GL_FRAMEBUFFER_EXT
|| target
== GL_DRAW_FRAMEBUFFER_EXT
) {
398 intel_draw_buffer(ctx
, fb
);
401 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
407 * Called via glFramebufferRenderbufferEXT().
410 intel_framebuffer_renderbuffer(GLcontext
* ctx
,
411 struct gl_framebuffer
*fb
,
412 GLenum attachment
, struct gl_renderbuffer
*rb
)
414 DBG("Intel FramebufferRenderbuffer %u %u\n", fb
->Name
, rb
? rb
->Name
: 0);
418 _mesa_framebuffer_renderbuffer(ctx
, fb
, attachment
, rb
);
419 intel_draw_buffer(ctx
, fb
);
424 intel_update_wrapper(GLcontext
*ctx
, struct intel_renderbuffer
*irb
,
425 struct gl_texture_image
*texImage
)
427 irb
->texformat
= texImage
->TexFormat
;
430 if (texImage
->TexFormat
== MESA_FORMAT_ARGB8888
) {
431 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
432 DBG("Render to RGBA8 texture OK\n");
434 else if (texImage
->TexFormat
== MESA_FORMAT_XRGB8888
) {
435 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
436 DBG("Render to XGBA8 texture OK\n");
438 else if (texImage
->TexFormat
== MESA_FORMAT_RGB565
) {
439 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
440 DBG("Render to RGB5 texture OK\n");
442 else if (texImage
->TexFormat
== MESA_FORMAT_ARGB1555
) {
443 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
444 DBG("Render to ARGB1555 texture OK\n");
446 else if (texImage
->TexFormat
== MESA_FORMAT_ARGB4444
) {
447 irb
->Base
.DataType
= GL_UNSIGNED_BYTE
;
448 DBG("Render to ARGB4444 texture OK\n");
450 else if (texImage
->TexFormat
== MESA_FORMAT_Z16
) {
451 irb
->Base
.DataType
= GL_UNSIGNED_SHORT
;
452 DBG("Render to DEPTH16 texture OK\n");
454 else if (texImage
->TexFormat
== MESA_FORMAT_S8_Z24
) {
455 irb
->Base
.DataType
= GL_UNSIGNED_INT_24_8_EXT
;
456 DBG("Render to DEPTH_STENCIL texture OK\n");
459 DBG("Render to texture BAD FORMAT %d\n", texImage
->TexFormat
);
463 irb
->Base
.Format
= texImage
->TexFormat
;
465 texFormat
= texImage
->TexFormat
;
467 irb
->Base
.InternalFormat
= texImage
->InternalFormat
;
468 irb
->Base
._BaseFormat
= _mesa_base_fbo_format(ctx
, irb
->Base
.InternalFormat
);
469 irb
->Base
.Width
= texImage
->Width
;
470 irb
->Base
.Height
= texImage
->Height
;
472 irb
->Base
.Delete
= intel_delete_renderbuffer
;
473 irb
->Base
.AllocStorage
= intel_nop_alloc_storage
;
480 * When glFramebufferTexture[123]D is called this function sets up the
481 * gl_renderbuffer wrapper around the texture image.
482 * This will have the region info needed for hardware rendering.
484 static struct intel_renderbuffer
*
485 intel_wrap_texture(GLcontext
* ctx
, struct gl_texture_image
*texImage
)
487 const GLuint name
= ~0; /* not significant, but distinct for debugging */
488 struct intel_renderbuffer
*irb
;
490 /* make an intel_renderbuffer to wrap the texture image */
491 irb
= CALLOC_STRUCT(intel_renderbuffer
);
493 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glFramebufferTexture");
497 _mesa_init_renderbuffer(&irb
->Base
, name
);
498 irb
->Base
.ClassID
= INTEL_RB_CLASS
;
500 if (!intel_update_wrapper(ctx
, irb
, texImage
)) {
510 * Called by glFramebufferTexture[123]DEXT() (and other places) to
511 * prepare for rendering into texture memory. This might be called
512 * many times to choose different texture levels, cube faces, etc
513 * before intel_finish_render_texture() is ever called.
516 intel_render_texture(GLcontext
* ctx
,
517 struct gl_framebuffer
*fb
,
518 struct gl_renderbuffer_attachment
*att
)
520 struct gl_texture_image
*newImage
521 = att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
522 struct intel_renderbuffer
*irb
= intel_renderbuffer(att
->Renderbuffer
);
523 struct intel_texture_image
*intel_image
;
530 intel_image
= intel_texture_image(newImage
);
531 if (!intel_image
->mt
) {
532 /* Fallback on drawing to a texture that doesn't have a miptree
533 * (has a border, width/height 0, etc.)
535 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
);
536 _mesa_render_texture(ctx
, fb
, att
);
540 irb
= intel_wrap_texture(ctx
, newImage
);
542 /* bind the wrapper to the attachment point */
543 _mesa_reference_renderbuffer(&att
->Renderbuffer
, &irb
->Base
);
546 /* fallback to software rendering */
547 _mesa_render_texture(ctx
, fb
, att
);
552 if (!intel_update_wrapper(ctx
, irb
, newImage
)) {
553 _mesa_reference_renderbuffer(&att
->Renderbuffer
, NULL
);
554 _mesa_render_texture(ctx
, fb
, att
);
558 DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
560 att
->Texture
->Name
, newImage
->Width
, newImage
->Height
,
563 /* point the renderbufer's region to the texture image region */
564 if (irb
->region
!= intel_image
->mt
->region
) {
566 intel_region_release(&irb
->region
);
567 intel_region_reference(&irb
->region
, intel_image
->mt
->region
);
570 /* compute offset of the particular 2D image within the texture region */
571 intel_miptree_get_image_offset(intel_image
->mt
,
577 intel_image
->mt
->region
->draw_offset
= (dst_y
* intel_image
->mt
->pitch
+
578 dst_x
) * intel_image
->mt
->cpp
;
579 intel_image
->mt
->region
->draw_x
= dst_x
;
580 intel_image
->mt
->region
->draw_y
= dst_y
;
581 intel_image
->used_as_render_target
= GL_TRUE
;
583 /* update drawing region, etc */
584 intel_draw_buffer(ctx
, fb
);
589 * Called by Mesa when rendering to a texture is done.
592 intel_finish_render_texture(GLcontext
* ctx
,
593 struct gl_renderbuffer_attachment
*att
)
595 struct intel_context
*intel
= intel_context(ctx
);
596 struct gl_texture_object
*tex_obj
= att
->Texture
;
597 struct gl_texture_image
*image
=
598 tex_obj
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
599 struct intel_texture_image
*intel_image
= intel_texture_image(image
);
601 /* Flag that this image may now be validated into the object's miptree. */
602 intel_image
->used_as_render_target
= GL_FALSE
;
604 /* Since we've (probably) rendered to the texture and will (likely) use
605 * it in the texture domain later on in this batchbuffer, flush the
606 * batch. Once again, we wish for a domain tracker in libdrm to cover
607 * usage inside of a batchbuffer like GEM does in the kernel.
609 intel_batchbuffer_emit_mi_flush(intel
->batch
);
613 * Do additional "completeness" testing of a framebuffer object.
616 intel_validate_framebuffer(GLcontext
*ctx
, struct gl_framebuffer
*fb
)
618 const struct intel_renderbuffer
*depthRb
=
619 intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
620 const struct intel_renderbuffer
*stencilRb
=
621 intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
624 if (stencilRb
&& stencilRb
!= depthRb
) {
625 /* we only support combined depth/stencil buffers, not separate
628 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED_EXT
;
631 for (i
= 0; i
< ctx
->Const
.MaxDrawBuffers
; i
++) {
632 struct gl_renderbuffer
*rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[i
];
633 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
639 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED_EXT
;
643 switch (irb
->texformat
) {
644 case MESA_FORMAT_ARGB8888
:
645 case MESA_FORMAT_XRGB8888
:
646 case MESA_FORMAT_RGB565
:
647 case MESA_FORMAT_ARGB1555
:
648 case MESA_FORMAT_ARGB4444
:
651 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED_EXT
;
658 * Do one-time context initializations related to GL_EXT_framebuffer_object.
659 * Hook in device driver functions.
662 intel_fbo_init(struct intel_context
*intel
)
664 intel
->ctx
.Driver
.NewFramebuffer
= intel_new_framebuffer
;
665 intel
->ctx
.Driver
.NewRenderbuffer
= intel_new_renderbuffer
;
666 intel
->ctx
.Driver
.BindFramebuffer
= intel_bind_framebuffer
;
667 intel
->ctx
.Driver
.FramebufferRenderbuffer
= intel_framebuffer_renderbuffer
;
668 intel
->ctx
.Driver
.RenderTexture
= intel_render_texture
;
669 intel
->ctx
.Driver
.FinishRenderTexture
= intel_finish_render_texture
;
670 intel
->ctx
.Driver
.ResizeBuffers
= intel_resize_buffers
;
671 intel
->ctx
.Driver
.ValidateFramebuffer
= intel_validate_framebuffer
;
672 intel
->ctx
.Driver
.BlitFramebuffer
= _mesa_meta_BlitFramebuffer
;