intel: Simplify renderbuffer-for-texture width setup.
[mesa.git] / src / mesa / drivers / dri / intel / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
39
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_context.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_buffers.h"
46 #include "intel_blit.h"
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_tex.h"
51 #ifndef I915
52 #include "brw_context.h"
53 #endif
54
55 #define FILE_DEBUG_FLAG DEBUG_FBO
56
57 static struct gl_renderbuffer *
58 intel_new_renderbuffer(struct gl_context * ctx, GLuint name);
59
60 struct intel_region*
61 intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
62 {
63 struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
64 if (irb && irb->mt) {
65 if (attIndex == BUFFER_STENCIL && irb->mt->stencil_mt)
66 return irb->mt->stencil_mt->region;
67 else
68 return irb->mt->region;
69 } else
70 return NULL;
71 }
72
73 /**
74 * Create a new framebuffer object.
75 */
76 static struct gl_framebuffer *
77 intel_new_framebuffer(struct gl_context * ctx, GLuint name)
78 {
79 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
80 * class
81 */
82 return _mesa_new_framebuffer(ctx, name);
83 }
84
85
86 /** Called by gl_renderbuffer::Delete() */
87 static void
88 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
89 {
90 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
91
92 ASSERT(irb);
93
94 intel_miptree_release(&irb->mt);
95
96 _mesa_delete_renderbuffer(ctx, rb);
97 }
98
99 /**
100 * \see dd_function_table::MapRenderbuffer
101 */
102 static void
103 intel_map_renderbuffer(struct gl_context *ctx,
104 struct gl_renderbuffer *rb,
105 GLuint x, GLuint y, GLuint w, GLuint h,
106 GLbitfield mode,
107 GLubyte **out_map,
108 GLint *out_stride)
109 {
110 struct intel_context *intel = intel_context(ctx);
111 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
112 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
113 void *map;
114 int stride;
115
116 if (srb->Buffer) {
117 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
118 GLint bpp = _mesa_get_format_bytes(rb->Format);
119 GLint rowStride = srb->RowStride;
120 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
121 *out_stride = rowStride;
122 return;
123 }
124
125 intel_prepare_render(intel);
126
127 /* For a window-system renderbuffer, we need to flip the mapping we receive
128 * upside-down. So we need to ask for a rectangle on flipped vertically, and
129 * we then return a pointer to the bottom of it with a negative stride.
130 */
131 if (rb->Name == 0) {
132 y = rb->Height - y - h;
133 }
134
135 intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer,
136 x, y, w, h, mode, &map, &stride);
137
138 if (rb->Name == 0) {
139 map += (h - 1) * stride;
140 stride = -stride;
141 }
142
143 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
144 __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
145 x, y, w, h, map, stride);
146
147 *out_map = map;
148 *out_stride = stride;
149 }
150
151 /**
152 * \see dd_function_table::UnmapRenderbuffer
153 */
154 static void
155 intel_unmap_renderbuffer(struct gl_context *ctx,
156 struct gl_renderbuffer *rb)
157 {
158 struct intel_context *intel = intel_context(ctx);
159 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
160 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
161
162 DBG("%s: rb %d (%s)\n", __FUNCTION__,
163 rb->Name, _mesa_get_format_name(rb->Format));
164
165 if (srb->Buffer) {
166 /* this is a malloc'd renderbuffer (accum buffer) */
167 /* nothing to do */
168 return;
169 }
170
171 intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
172 }
173
174
175 /**
176 * Round up the requested multisample count to the next supported sample size.
177 */
178 unsigned
179 intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
180 {
181 switch (intel->gen) {
182 case 6:
183 /* Gen6 supports only 4x multisampling. */
184 if (num_samples > 0)
185 return 4;
186 else
187 return 0;
188 case 7:
189 /* Gen7 supports 4x and 8x multisampling. */
190 if (num_samples > 4)
191 return 8;
192 else if (num_samples > 0)
193 return 4;
194 else
195 return 0;
196 return 0;
197 default:
198 /* MSAA unsupported. */
199 return 0;
200 }
201 }
202
203
204 /**
205 * Called via glRenderbufferStorageEXT() to set the format and allocate
206 * storage for a user-created renderbuffer.
207 */
208 static GLboolean
209 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
210 GLenum internalFormat,
211 GLuint width, GLuint height)
212 {
213 struct intel_context *intel = intel_context(ctx);
214 struct intel_screen *screen = intel->intelScreen;
215 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
216 rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
217
218 switch (internalFormat) {
219 default:
220 /* Use the same format-choice logic as for textures.
221 * Renderbuffers aren't any different from textures for us,
222 * except they're less useful because you can't texture with
223 * them.
224 */
225 rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
226 internalFormat,
227 GL_NONE, GL_NONE);
228 break;
229 case GL_STENCIL_INDEX:
230 case GL_STENCIL_INDEX1_EXT:
231 case GL_STENCIL_INDEX4_EXT:
232 case GL_STENCIL_INDEX8_EXT:
233 case GL_STENCIL_INDEX16_EXT:
234 /* These aren't actual texture formats, so force them here. */
235 if (intel->has_separate_stencil) {
236 rb->Format = MESA_FORMAT_S8;
237 } else {
238 assert(!intel->must_use_separate_stencil);
239 rb->Format = MESA_FORMAT_S8_Z24;
240 }
241 break;
242 }
243
244 rb->Width = width;
245 rb->Height = height;
246 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
247
248 intel_miptree_release(&irb->mt);
249
250 DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
251 _mesa_lookup_enum_by_nr(internalFormat),
252 _mesa_get_format_name(rb->Format), width, height);
253
254 if (width == 0 || height == 0)
255 return true;
256
257 irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
258 width, height,
259 rb->NumSamples);
260 if (!irb->mt)
261 return false;
262
263 return true;
264 }
265
266
267 static void
268 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
269 struct gl_renderbuffer *rb,
270 void *image_handle)
271 {
272 struct intel_context *intel = intel_context(ctx);
273 struct intel_renderbuffer *irb;
274 __DRIscreen *screen;
275 __DRIimage *image;
276
277 screen = intel->intelScreen->driScrnPriv;
278 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
279 screen->loaderPrivate);
280 if (image == NULL)
281 return;
282
283 /* __DRIimage is opaque to the core so it has to be checked here */
284 switch (image->format) {
285 case MESA_FORMAT_RGBA8888_REV:
286 _mesa_error(&intel->ctx, GL_INVALID_OPERATION,
287 "glEGLImageTargetRenderbufferStorage(unsupported image format");
288 return;
289 break;
290 default:
291 break;
292 }
293
294 irb = intel_renderbuffer(rb);
295 intel_miptree_release(&irb->mt);
296 irb->mt = intel_miptree_create_for_region(intel,
297 GL_TEXTURE_2D,
298 image->format,
299 image->region);
300 if (!irb->mt)
301 return;
302
303 rb->InternalFormat = image->internal_format;
304 rb->Width = image->region->width;
305 rb->Height = image->region->height;
306 rb->Format = image->format;
307 rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
308 image->internal_format);
309 }
310
311 /**
312 * Called for each hardware renderbuffer when a _window_ is resized.
313 * Just update fields.
314 * Not used for user-created renderbuffers!
315 */
316 static GLboolean
317 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
318 GLenum internalFormat, GLuint width, GLuint height)
319 {
320 ASSERT(rb->Name == 0);
321 rb->Width = width;
322 rb->Height = height;
323 rb->InternalFormat = internalFormat;
324
325 return true;
326 }
327
328
329 static void
330 intel_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
331 GLuint width, GLuint height)
332 {
333 int i;
334
335 _mesa_resize_framebuffer(ctx, fb, width, height);
336
337 fb->Initialized = true; /* XXX remove someday */
338
339 if (_mesa_is_user_fbo(fb)) {
340 return;
341 }
342
343
344 /* Make sure all window system renderbuffers are up to date */
345 for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
346 struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
347
348 /* only resize if size is changing */
349 if (rb && (rb->Width != width || rb->Height != height)) {
350 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
351 }
352 }
353 }
354
355
356 /** Dummy function for gl_renderbuffer::AllocStorage() */
357 static GLboolean
358 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
359 GLenum internalFormat, GLuint width, GLuint height)
360 {
361 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
362 return false;
363 }
364
365 /**
366 * Create a new intel_renderbuffer which corresponds to an on-screen window,
367 * not a user-created renderbuffer.
368 *
369 * \param num_samples must be quantized.
370 */
371 struct intel_renderbuffer *
372 intel_create_renderbuffer(gl_format format, unsigned num_samples)
373 {
374 struct intel_renderbuffer *irb;
375 struct gl_renderbuffer *rb;
376
377 GET_CURRENT_CONTEXT(ctx);
378
379 irb = CALLOC_STRUCT(intel_renderbuffer);
380 if (!irb) {
381 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
382 return NULL;
383 }
384
385 rb = &irb->Base.Base;
386
387 _mesa_init_renderbuffer(rb, 0);
388 rb->ClassID = INTEL_RB_CLASS;
389 rb->_BaseFormat = _mesa_get_format_base_format(format);
390 rb->Format = format;
391 rb->InternalFormat = rb->_BaseFormat;
392 rb->NumSamples = num_samples;
393
394 /* intel-specific methods */
395 rb->Delete = intel_delete_renderbuffer;
396 rb->AllocStorage = intel_alloc_window_storage;
397
398 return irb;
399 }
400
401 /**
402 * Private window-system buffers (as opposed to ones shared with the display
403 * server created with intel_create_renderbuffer()) are most similar in their
404 * handling to user-created renderbuffers, but they have a resize handler that
405 * may be called at intel_update_renderbuffers() time.
406 *
407 * \param num_samples must be quantized.
408 */
409 struct intel_renderbuffer *
410 intel_create_private_renderbuffer(gl_format format, unsigned num_samples)
411 {
412 struct intel_renderbuffer *irb;
413
414 irb = intel_create_renderbuffer(format, num_samples);
415 irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
416
417 return irb;
418 }
419
420 /**
421 * Create a new renderbuffer object.
422 * Typically called via glBindRenderbufferEXT().
423 */
424 static struct gl_renderbuffer *
425 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
426 {
427 /*struct intel_context *intel = intel_context(ctx); */
428 struct intel_renderbuffer *irb;
429 struct gl_renderbuffer *rb;
430
431 irb = CALLOC_STRUCT(intel_renderbuffer);
432 if (!irb) {
433 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
434 return NULL;
435 }
436
437 rb = &irb->Base.Base;
438
439 _mesa_init_renderbuffer(rb, name);
440 rb->ClassID = INTEL_RB_CLASS;
441
442 /* intel-specific methods */
443 rb->Delete = intel_delete_renderbuffer;
444 rb->AllocStorage = intel_alloc_renderbuffer_storage;
445 /* span routines set in alloc_storage function */
446
447 return rb;
448 }
449
450
451 /**
452 * Called via glBindFramebufferEXT().
453 */
454 static void
455 intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
456 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
457 {
458 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
459 intel_draw_buffer(ctx);
460 }
461 else {
462 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
463 }
464 }
465
466
467 /**
468 * Called via glFramebufferRenderbufferEXT().
469 */
470 static void
471 intel_framebuffer_renderbuffer(struct gl_context * ctx,
472 struct gl_framebuffer *fb,
473 GLenum attachment, struct gl_renderbuffer *rb)
474 {
475 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
476
477 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
478 intel_draw_buffer(ctx);
479 }
480
481 static bool
482 intel_renderbuffer_update_wrapper(struct intel_context *intel,
483 struct intel_renderbuffer *irb,
484 struct gl_texture_image *image,
485 uint32_t layer)
486 {
487 struct gl_renderbuffer *rb = &irb->Base.Base;
488 struct intel_texture_image *intel_image = intel_texture_image(image);
489 struct intel_mipmap_tree *mt = intel_image->mt;
490 int level = image->Level;
491
492 rb->Format = image->TexFormat;
493 rb->InternalFormat = image->InternalFormat;
494 rb->_BaseFormat = image->_BaseFormat;
495 rb->NumSamples = mt->num_samples;
496 rb->Width = image->Width2;
497 rb->Height = image->Height2;
498 rb->Delete = intel_delete_renderbuffer;
499 rb->AllocStorage = intel_nop_alloc_storage;
500
501 intel_miptree_check_level_layer(mt, level, layer);
502 irb->mt_level = level;
503
504 switch (mt->msaa_layout) {
505 case INTEL_MSAA_LAYOUT_UMS:
506 case INTEL_MSAA_LAYOUT_CMS:
507 irb->mt_layer = layer * mt->num_samples;
508 break;
509
510 default:
511 irb->mt_layer = layer;
512 }
513
514 intel_miptree_reference(&irb->mt, mt);
515
516 intel_renderbuffer_set_draw_offset(irb);
517
518 if (mt->hiz_mt == NULL &&
519 intel->vtbl.is_hiz_depth_format(intel, rb->Format)) {
520 intel_miptree_alloc_hiz(intel, mt);
521 if (!mt->hiz_mt)
522 return false;
523 }
524
525 return true;
526 }
527
528 void
529 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
530 {
531 unsigned int dst_x, dst_y;
532
533 /* compute offset of the particular 2D image within the texture region */
534 intel_miptree_get_image_offset(irb->mt,
535 irb->mt_level,
536 irb->mt_layer,
537 &dst_x, &dst_y);
538
539 irb->draw_x = dst_x;
540 irb->draw_y = dst_y;
541 }
542
543 /**
544 * Rendering to tiled buffers requires that the base address of the
545 * buffer be aligned to a page boundary. We generally render to
546 * textures by pointing the surface at the mipmap image level, which
547 * may not be aligned to a tile boundary.
548 *
549 * This function returns an appropriately-aligned base offset
550 * according to the tiling restrictions, plus any required x/y offset
551 * from there.
552 */
553 uint32_t
554 intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb,
555 uint32_t *tile_x,
556 uint32_t *tile_y)
557 {
558 struct intel_region *region = irb->mt->region;
559 uint32_t mask_x, mask_y;
560
561 intel_region_get_tile_masks(region, &mask_x, &mask_y, false);
562
563 *tile_x = irb->draw_x & mask_x;
564 *tile_y = irb->draw_y & mask_y;
565 return intel_region_get_aligned_offset(region, irb->draw_x & ~mask_x,
566 irb->draw_y & ~mask_y, false);
567 }
568
569 /**
570 * Called by glFramebufferTexture[123]DEXT() (and other places) to
571 * prepare for rendering into texture memory. This might be called
572 * many times to choose different texture levels, cube faces, etc
573 * before intel_finish_render_texture() is ever called.
574 */
575 static void
576 intel_render_texture(struct gl_context * ctx,
577 struct gl_framebuffer *fb,
578 struct gl_renderbuffer_attachment *att)
579 {
580 struct intel_context *intel = intel_context(ctx);
581 struct gl_texture_image *image = _mesa_get_attachment_teximage(att);
582 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
583 struct intel_texture_image *intel_image = intel_texture_image(image);
584 struct intel_mipmap_tree *mt = intel_image->mt;
585 int layer;
586
587 (void) fb;
588
589 if (att->CubeMapFace > 0) {
590 assert(att->Zoffset == 0);
591 layer = att->CubeMapFace;
592 } else {
593 layer = att->Zoffset;
594 }
595
596 if (!intel_image->mt) {
597 /* Fallback on drawing to a texture that doesn't have a miptree
598 * (has a border, width/height 0, etc.)
599 */
600 _swrast_render_texture(ctx, fb, att);
601 return;
602 }
603
604 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
605
606 if (!intel_renderbuffer_update_wrapper(intel, irb, image, layer)) {
607 _swrast_render_texture(ctx, fb, att);
608 return;
609 }
610
611 irb->tex_image = image;
612
613 DBG("Begin render %s texture tex=%u w=%d h=%d refcount=%d\n",
614 _mesa_get_format_name(image->TexFormat),
615 att->Texture->Name, image->Width, image->Height,
616 irb->Base.Base.RefCount);
617
618 /* update drawing region, etc */
619 intel_draw_buffer(ctx);
620 }
621
622
623 /**
624 * Called by Mesa when rendering to a texture is done.
625 */
626 static void
627 intel_finish_render_texture(struct gl_context * ctx,
628 struct gl_renderbuffer_attachment *att)
629 {
630 struct intel_context *intel = intel_context(ctx);
631 struct gl_texture_object *tex_obj = att->Texture;
632 struct gl_texture_image *image =
633 tex_obj->Image[att->CubeMapFace][att->TextureLevel];
634 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
635
636 DBG("Finish render %s texture tex=%u\n",
637 _mesa_get_format_name(image->TexFormat), att->Texture->Name);
638
639 if (irb)
640 irb->tex_image = NULL;
641
642 /* Since we've (probably) rendered to the texture and will (likely) use
643 * it in the texture domain later on in this batchbuffer, flush the
644 * batch. Once again, we wish for a domain tracker in libdrm to cover
645 * usage inside of a batchbuffer like GEM does in the kernel.
646 */
647 intel_batchbuffer_emit_mi_flush(intel);
648 }
649
650 #define fbo_incomplete(fb, ...) do { \
651 static GLuint msg_id = 0; \
652 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
653 _mesa_gl_debug(ctx, &msg_id, \
654 MESA_DEBUG_TYPE_OTHER, \
655 MESA_DEBUG_SEVERITY_MEDIUM, \
656 __VA_ARGS__); \
657 } \
658 DBG(__VA_ARGS__); \
659 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
660 } while (0)
661
662 /**
663 * Do additional "completeness" testing of a framebuffer object.
664 */
665 static void
666 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
667 {
668 struct intel_context *intel = intel_context(ctx);
669 struct intel_renderbuffer *depthRb =
670 intel_get_renderbuffer(fb, BUFFER_DEPTH);
671 struct intel_renderbuffer *stencilRb =
672 intel_get_renderbuffer(fb, BUFFER_STENCIL);
673 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
674 int i;
675
676 DBG("%s() on fb %p (%s)\n", __FUNCTION__,
677 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
678 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
679
680 if (depthRb)
681 depth_mt = depthRb->mt;
682 if (stencilRb) {
683 stencil_mt = stencilRb->mt;
684 if (stencil_mt->stencil_mt)
685 stencil_mt = stencil_mt->stencil_mt;
686 }
687
688 if (depth_mt && stencil_mt) {
689 if (depth_mt == stencil_mt) {
690 /* For true packed depth/stencil (not faked on prefers-separate-stencil
691 * hardware) we need to be sure they're the same level/layer, since
692 * we'll be emitting a single packet describing the packed setup.
693 */
694 if (depthRb->mt_level != stencilRb->mt_level ||
695 depthRb->mt_layer != stencilRb->mt_layer) {
696 fbo_incomplete(fb,
697 "FBO incomplete: depth image level/layer %d/%d != "
698 "stencil image %d/%d\n",
699 depthRb->mt_level,
700 depthRb->mt_layer,
701 stencilRb->mt_level,
702 stencilRb->mt_layer);
703 }
704 } else {
705 if (!intel->has_separate_stencil) {
706 fbo_incomplete(fb, "FBO incomplete: separate stencil "
707 "unsupported\n");
708 }
709 if (stencil_mt->format != MESA_FORMAT_S8) {
710 fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
711 "instead of S8\n",
712 _mesa_get_format_name(stencil_mt->format));
713 }
714 if (intel->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
715 /* Before Gen7, separate depth and stencil buffers can be used
716 * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
717 * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
718 * [DevSNB]: This field must be set to the same value (enabled
719 * or disabled) as Hierarchical Depth Buffer Enable.
720 */
721 fbo_incomplete(fb, "FBO incomplete: separate stencil "
722 "without HiZ\n");
723 }
724 }
725 }
726
727 for (i = 0; i < Elements(fb->Attachment); i++) {
728 struct gl_renderbuffer *rb;
729 struct intel_renderbuffer *irb;
730
731 if (fb->Attachment[i].Type == GL_NONE)
732 continue;
733
734 /* A supported attachment will have a Renderbuffer set either
735 * from being a Renderbuffer or being a texture that got the
736 * intel_wrap_texture() treatment.
737 */
738 rb = fb->Attachment[i].Renderbuffer;
739 if (rb == NULL) {
740 fbo_incomplete(fb, "FBO incomplete: attachment without "
741 "renderbuffer\n");
742 continue;
743 }
744
745 if (fb->Attachment[i].Type == GL_TEXTURE) {
746 const struct gl_texture_image *img =
747 _mesa_get_attachment_teximage_const(&fb->Attachment[i]);
748
749 if (img->Border) {
750 fbo_incomplete(fb, "FBO incomplete: texture with border\n");
751 continue;
752 }
753 }
754
755 irb = intel_renderbuffer(rb);
756 if (irb == NULL) {
757 fbo_incomplete(fb, "FBO incomplete: software rendering "
758 "renderbuffer\n");
759 continue;
760 }
761
762 if (!intel->vtbl.render_target_supported(intel, rb)) {
763 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
764 "texture/renderbuffer format attached: %s\n",
765 _mesa_get_format_name(intel_rb_format(irb)));
766 }
767 }
768 }
769
770 /**
771 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
772 * We can do this when the dst renderbuffer is actually a texture and
773 * there is no scaling, mirroring or scissoring.
774 *
775 * \return new buffer mask indicating the buffers left to blit using the
776 * normal path.
777 */
778 static GLbitfield
779 intel_blit_framebuffer_copy_tex_sub_image(struct gl_context *ctx,
780 GLint srcX0, GLint srcY0,
781 GLint srcX1, GLint srcY1,
782 GLint dstX0, GLint dstY0,
783 GLint dstX1, GLint dstY1,
784 GLbitfield mask, GLenum filter)
785 {
786 if (mask & GL_COLOR_BUFFER_BIT) {
787 GLint i;
788 const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
789 const struct gl_framebuffer *readFb = ctx->ReadBuffer;
790 const struct gl_renderbuffer_attachment *drawAtt;
791 struct intel_renderbuffer *srcRb =
792 intel_renderbuffer(readFb->_ColorReadBuffer);
793
794 /* If the source and destination are the same size with no mirroring,
795 * the rectangles are within the size of the texture and there is no
796 * scissor then we can use glCopyTexSubimage2D to implement the blit.
797 * This will end up as a fast hardware blit on some drivers.
798 */
799 const GLboolean use_intel_copy_texsubimage =
800 srcX0 - srcX1 == dstX0 - dstX1 &&
801 srcY0 - srcY1 == dstY0 - dstY1 &&
802 srcX1 >= srcX0 &&
803 srcY1 >= srcY0 &&
804 srcX0 >= 0 && srcX1 <= readFb->Width &&
805 srcY0 >= 0 && srcY1 <= readFb->Height &&
806 dstX0 >= 0 && dstX1 <= drawFb->Width &&
807 dstY0 >= 0 && dstY1 <= drawFb->Height &&
808 !ctx->Scissor.Enabled;
809
810 /* Verify that all the draw buffers can be blitted using
811 * intel_copy_texsubimage().
812 */
813 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
814 int idx = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
815 if (idx == -1)
816 continue;
817 drawAtt = &drawFb->Attachment[idx];
818
819 if (srcRb && drawAtt && drawAtt->Texture &&
820 use_intel_copy_texsubimage)
821 continue;
822 else
823 return mask;
824 }
825
826 /* Blit to all active draw buffers */
827 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
828 int idx = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
829 if (idx == -1)
830 continue;
831 drawAtt = &drawFb->Attachment[idx];
832
833 {
834 const struct gl_texture_object *texObj = drawAtt->Texture;
835 const GLuint dstLevel = drawAtt->TextureLevel;
836 const GLenum target = texObj->Target;
837
838 struct gl_texture_image *texImage =
839 _mesa_select_tex_image(ctx, texObj, target, dstLevel);
840
841 if (!intel_copy_texsubimage(intel_context(ctx),
842 intel_texture_image(texImage),
843 dstX0, dstY0,
844 srcRb,
845 srcX0, srcY0,
846 srcX1 - srcX0, /* width */
847 srcY1 - srcY0))
848 return mask;
849 }
850 }
851
852 mask &= ~GL_COLOR_BUFFER_BIT;
853 }
854
855 return mask;
856 }
857
858 static void
859 intel_blit_framebuffer(struct gl_context *ctx,
860 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
861 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
862 GLbitfield mask, GLenum filter)
863 {
864 /* Try faster, glCopyTexSubImage2D approach first which uses the BLT. */
865 mask = intel_blit_framebuffer_copy_tex_sub_image(ctx,
866 srcX0, srcY0, srcX1, srcY1,
867 dstX0, dstY0, dstX1, dstY1,
868 mask, filter);
869 if (mask == 0x0)
870 return;
871
872 #ifndef I915
873 mask = brw_blorp_framebuffer(intel_context(ctx),
874 srcX0, srcY0, srcX1, srcY1,
875 dstX0, dstY0, dstX1, dstY1,
876 mask, filter);
877 if (mask == 0x0)
878 return;
879 #endif
880
881 _mesa_meta_BlitFramebuffer(ctx,
882 srcX0, srcY0, srcX1, srcY1,
883 dstX0, dstY0, dstX1, dstY1,
884 mask, filter);
885 }
886
887 /**
888 * This is a no-op except on multisample buffers shared with DRI2.
889 */
890 void
891 intel_renderbuffer_set_needs_downsample(struct intel_renderbuffer *irb)
892 {
893 if (irb->mt && irb->mt->singlesample_mt)
894 irb->mt->need_downsample = true;
895 }
896
897 /**
898 * Does the renderbuffer have hiz enabled?
899 */
900 bool
901 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
902 {
903 return intel_miptree_slice_has_hiz(irb->mt, irb->mt_level, irb->mt_layer);
904 }
905
906 void
907 intel_renderbuffer_set_needs_hiz_resolve(struct intel_renderbuffer *irb)
908 {
909 if (irb->mt) {
910 intel_miptree_slice_set_needs_hiz_resolve(irb->mt,
911 irb->mt_level,
912 irb->mt_layer);
913 }
914 }
915
916 void
917 intel_renderbuffer_set_needs_depth_resolve(struct intel_renderbuffer *irb)
918 {
919 if (irb->mt) {
920 intel_miptree_slice_set_needs_depth_resolve(irb->mt,
921 irb->mt_level,
922 irb->mt_layer);
923 }
924 }
925
926 bool
927 intel_renderbuffer_resolve_hiz(struct intel_context *intel,
928 struct intel_renderbuffer *irb)
929 {
930 if (irb->mt)
931 return intel_miptree_slice_resolve_hiz(intel,
932 irb->mt,
933 irb->mt_level,
934 irb->mt_layer);
935
936 return false;
937 }
938
939 bool
940 intel_renderbuffer_resolve_depth(struct intel_context *intel,
941 struct intel_renderbuffer *irb)
942 {
943 if (irb->mt)
944 return intel_miptree_slice_resolve_depth(intel,
945 irb->mt,
946 irb->mt_level,
947 irb->mt_layer);
948
949 return false;
950 }
951
952 void
953 intel_renderbuffer_move_to_temp(struct intel_context *intel,
954 struct intel_renderbuffer *irb,
955 bool invalidate)
956 {
957 struct intel_texture_image *intel_image =
958 intel_texture_image(irb->tex_image);
959 struct intel_mipmap_tree *new_mt;
960 int width, height, depth;
961
962 intel_miptree_get_dimensions_for_image(irb->tex_image, &width, &height, &depth);
963
964 new_mt = intel_miptree_create(intel, irb->tex_image->TexObject->Target,
965 intel_image->base.Base.TexFormat,
966 intel_image->base.Base.Level,
967 intel_image->base.Base.Level,
968 width, height, depth,
969 true,
970 irb->mt->num_samples,
971 false /* force_y_tiling */);
972
973 if (intel->vtbl.is_hiz_depth_format(intel, new_mt->format)) {
974 intel_miptree_alloc_hiz(intel, new_mt);
975 }
976
977 intel_miptree_copy_teximage(intel, intel_image, new_mt, invalidate);
978
979 intel_miptree_reference(&irb->mt, intel_image->mt);
980 intel_renderbuffer_set_draw_offset(irb);
981 intel_miptree_release(&new_mt);
982 }
983
984 /**
985 * Do one-time context initializations related to GL_EXT_framebuffer_object.
986 * Hook in device driver functions.
987 */
988 void
989 intel_fbo_init(struct intel_context *intel)
990 {
991 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
992 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
993 intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer;
994 intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer;
995 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
996 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
997 intel->ctx.Driver.RenderTexture = intel_render_texture;
998 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
999 intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
1000 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
1001 intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
1002 intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
1003 intel_image_target_renderbuffer_storage;
1004 }