intel_fbo: set gl_renderbuffer Depth field
[mesa.git] / src / mesa / drivers / dri / intel / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
39
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_context.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_buffers.h"
46 #include "intel_blit.h"
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_tex.h"
51 #ifndef I915
52 #include "brw_context.h"
53 #endif
54
55 #define FILE_DEBUG_FLAG DEBUG_FBO
56
57 static struct gl_renderbuffer *
58 intel_new_renderbuffer(struct gl_context * ctx, GLuint name);
59
60 struct intel_region*
61 intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
62 {
63 struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
64 if (irb && irb->mt) {
65 if (attIndex == BUFFER_STENCIL && irb->mt->stencil_mt)
66 return irb->mt->stencil_mt->region;
67 else
68 return irb->mt->region;
69 } else
70 return NULL;
71 }
72
73 /**
74 * Create a new framebuffer object.
75 */
76 static struct gl_framebuffer *
77 intel_new_framebuffer(struct gl_context * ctx, GLuint name)
78 {
79 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
80 * class
81 */
82 return _mesa_new_framebuffer(ctx, name);
83 }
84
85
86 /** Called by gl_renderbuffer::Delete() */
87 static void
88 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
89 {
90 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
91
92 ASSERT(irb);
93
94 intel_miptree_release(&irb->mt);
95
96 _mesa_delete_renderbuffer(ctx, rb);
97 }
98
99 /**
100 * \see dd_function_table::MapRenderbuffer
101 */
102 static void
103 intel_map_renderbuffer(struct gl_context *ctx,
104 struct gl_renderbuffer *rb,
105 GLuint x, GLuint y, GLuint w, GLuint h,
106 GLbitfield mode,
107 GLubyte **out_map,
108 GLint *out_stride)
109 {
110 struct intel_context *intel = intel_context(ctx);
111 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
112 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
113 void *map;
114 int stride;
115
116 if (srb->Buffer) {
117 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
118 GLint bpp = _mesa_get_format_bytes(rb->Format);
119 GLint rowStride = srb->RowStride;
120 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
121 *out_stride = rowStride;
122 return;
123 }
124
125 intel_prepare_render(intel);
126
127 /* For a window-system renderbuffer, we need to flip the mapping we receive
128 * upside-down. So we need to ask for a rectangle on flipped vertically, and
129 * we then return a pointer to the bottom of it with a negative stride.
130 */
131 if (rb->Name == 0) {
132 y = rb->Height - y - h;
133 }
134
135 intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer,
136 x, y, w, h, mode, &map, &stride);
137
138 if (rb->Name == 0) {
139 map += (h - 1) * stride;
140 stride = -stride;
141 }
142
143 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
144 __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
145 x, y, w, h, map, stride);
146
147 *out_map = map;
148 *out_stride = stride;
149 }
150
151 /**
152 * \see dd_function_table::UnmapRenderbuffer
153 */
154 static void
155 intel_unmap_renderbuffer(struct gl_context *ctx,
156 struct gl_renderbuffer *rb)
157 {
158 struct intel_context *intel = intel_context(ctx);
159 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
160 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
161
162 DBG("%s: rb %d (%s)\n", __FUNCTION__,
163 rb->Name, _mesa_get_format_name(rb->Format));
164
165 if (srb->Buffer) {
166 /* this is a malloc'd renderbuffer (accum buffer) */
167 /* nothing to do */
168 return;
169 }
170
171 intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
172 }
173
174
175 /**
176 * Round up the requested multisample count to the next supported sample size.
177 */
178 unsigned
179 intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
180 {
181 switch (intel->gen) {
182 case 6:
183 /* Gen6 supports only 4x multisampling. */
184 if (num_samples > 0)
185 return 4;
186 else
187 return 0;
188 case 7:
189 /* Gen7 supports 4x and 8x multisampling. */
190 if (num_samples > 4)
191 return 8;
192 else if (num_samples > 0)
193 return 4;
194 else
195 return 0;
196 return 0;
197 default:
198 /* MSAA unsupported. */
199 return 0;
200 }
201 }
202
203
204 /**
205 * Called via glRenderbufferStorageEXT() to set the format and allocate
206 * storage for a user-created renderbuffer.
207 */
208 static GLboolean
209 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
210 GLenum internalFormat,
211 GLuint width, GLuint height)
212 {
213 struct intel_context *intel = intel_context(ctx);
214 struct intel_screen *screen = intel->intelScreen;
215 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
216 rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
217
218 switch (internalFormat) {
219 default:
220 /* Use the same format-choice logic as for textures.
221 * Renderbuffers aren't any different from textures for us,
222 * except they're less useful because you can't texture with
223 * them.
224 */
225 rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
226 internalFormat,
227 GL_NONE, GL_NONE);
228 break;
229 case GL_STENCIL_INDEX:
230 case GL_STENCIL_INDEX1_EXT:
231 case GL_STENCIL_INDEX4_EXT:
232 case GL_STENCIL_INDEX8_EXT:
233 case GL_STENCIL_INDEX16_EXT:
234 /* These aren't actual texture formats, so force them here. */
235 if (intel->has_separate_stencil) {
236 rb->Format = MESA_FORMAT_S8;
237 } else {
238 assert(!intel->must_use_separate_stencil);
239 rb->Format = MESA_FORMAT_S8_Z24;
240 }
241 break;
242 }
243
244 rb->Width = width;
245 rb->Height = height;
246 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
247
248 intel_miptree_release(&irb->mt);
249
250 DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
251 _mesa_lookup_enum_by_nr(internalFormat),
252 _mesa_get_format_name(rb->Format), width, height);
253
254 if (width == 0 || height == 0)
255 return true;
256
257 irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
258 width, height,
259 rb->NumSamples);
260 if (!irb->mt)
261 return false;
262
263 return true;
264 }
265
266
267 static void
268 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
269 struct gl_renderbuffer *rb,
270 void *image_handle)
271 {
272 struct intel_context *intel = intel_context(ctx);
273 struct intel_renderbuffer *irb;
274 __DRIscreen *screen;
275 __DRIimage *image;
276
277 screen = intel->intelScreen->driScrnPriv;
278 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
279 screen->loaderPrivate);
280 if (image == NULL)
281 return;
282
283 /* __DRIimage is opaque to the core so it has to be checked here */
284 switch (image->format) {
285 case MESA_FORMAT_RGBA8888_REV:
286 _mesa_error(&intel->ctx, GL_INVALID_OPERATION,
287 "glEGLImageTargetRenderbufferStorage(unsupported image format");
288 return;
289 break;
290 default:
291 break;
292 }
293
294 irb = intel_renderbuffer(rb);
295 intel_miptree_release(&irb->mt);
296 irb->mt = intel_miptree_create_for_bo(intel,
297 image->region->bo,
298 image->format,
299 image->offset,
300 image->region->width,
301 image->region->height,
302 image->region->pitch,
303 image->region->tiling);
304 if (!irb->mt)
305 return;
306
307 rb->InternalFormat = image->internal_format;
308 rb->Width = image->region->width;
309 rb->Height = image->region->height;
310 rb->Format = image->format;
311 rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
312 image->internal_format);
313 rb->NeedsFinishRenderTexture = true;
314 }
315
316 /**
317 * Called for each hardware renderbuffer when a _window_ is resized.
318 * Just update fields.
319 * Not used for user-created renderbuffers!
320 */
321 static GLboolean
322 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
323 GLenum internalFormat, GLuint width, GLuint height)
324 {
325 ASSERT(rb->Name == 0);
326 rb->Width = width;
327 rb->Height = height;
328 rb->InternalFormat = internalFormat;
329
330 return true;
331 }
332
333
334 static void
335 intel_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
336 GLuint width, GLuint height)
337 {
338 int i;
339
340 _mesa_resize_framebuffer(ctx, fb, width, height);
341
342 fb->Initialized = true; /* XXX remove someday */
343
344 if (_mesa_is_user_fbo(fb)) {
345 return;
346 }
347
348
349 /* Make sure all window system renderbuffers are up to date */
350 for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
351 struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
352
353 /* only resize if size is changing */
354 if (rb && (rb->Width != width || rb->Height != height)) {
355 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
356 }
357 }
358 }
359
360
361 /** Dummy function for gl_renderbuffer::AllocStorage() */
362 static GLboolean
363 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
364 GLenum internalFormat, GLuint width, GLuint height)
365 {
366 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
367 return false;
368 }
369
370 /**
371 * Create a new intel_renderbuffer which corresponds to an on-screen window,
372 * not a user-created renderbuffer.
373 *
374 * \param num_samples must be quantized.
375 */
376 struct intel_renderbuffer *
377 intel_create_renderbuffer(gl_format format, unsigned num_samples)
378 {
379 struct intel_renderbuffer *irb;
380 struct gl_renderbuffer *rb;
381
382 GET_CURRENT_CONTEXT(ctx);
383
384 irb = CALLOC_STRUCT(intel_renderbuffer);
385 if (!irb) {
386 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
387 return NULL;
388 }
389
390 rb = &irb->Base.Base;
391
392 _mesa_init_renderbuffer(rb, 0);
393 rb->ClassID = INTEL_RB_CLASS;
394 rb->_BaseFormat = _mesa_get_format_base_format(format);
395 rb->Format = format;
396 rb->InternalFormat = rb->_BaseFormat;
397 rb->NumSamples = num_samples;
398
399 /* intel-specific methods */
400 rb->Delete = intel_delete_renderbuffer;
401 rb->AllocStorage = intel_alloc_window_storage;
402
403 return irb;
404 }
405
406 /**
407 * Private window-system buffers (as opposed to ones shared with the display
408 * server created with intel_create_renderbuffer()) are most similar in their
409 * handling to user-created renderbuffers, but they have a resize handler that
410 * may be called at intel_update_renderbuffers() time.
411 *
412 * \param num_samples must be quantized.
413 */
414 struct intel_renderbuffer *
415 intel_create_private_renderbuffer(gl_format format, unsigned num_samples)
416 {
417 struct intel_renderbuffer *irb;
418
419 irb = intel_create_renderbuffer(format, num_samples);
420 irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
421
422 return irb;
423 }
424
425 /**
426 * Create a new renderbuffer object.
427 * Typically called via glBindRenderbufferEXT().
428 */
429 static struct gl_renderbuffer *
430 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
431 {
432 /*struct intel_context *intel = intel_context(ctx); */
433 struct intel_renderbuffer *irb;
434 struct gl_renderbuffer *rb;
435
436 irb = CALLOC_STRUCT(intel_renderbuffer);
437 if (!irb) {
438 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
439 return NULL;
440 }
441
442 rb = &irb->Base.Base;
443
444 _mesa_init_renderbuffer(rb, name);
445 rb->ClassID = INTEL_RB_CLASS;
446
447 /* intel-specific methods */
448 rb->Delete = intel_delete_renderbuffer;
449 rb->AllocStorage = intel_alloc_renderbuffer_storage;
450 /* span routines set in alloc_storage function */
451
452 return rb;
453 }
454
455
456 /**
457 * Called via glBindFramebufferEXT().
458 */
459 static void
460 intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
461 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
462 {
463 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
464 intel_draw_buffer(ctx);
465 }
466 else {
467 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
468 }
469 }
470
471
472 /**
473 * Called via glFramebufferRenderbufferEXT().
474 */
475 static void
476 intel_framebuffer_renderbuffer(struct gl_context * ctx,
477 struct gl_framebuffer *fb,
478 GLenum attachment, struct gl_renderbuffer *rb)
479 {
480 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
481
482 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
483 intel_draw_buffer(ctx);
484 }
485
486 static bool
487 intel_renderbuffer_update_wrapper(struct intel_context *intel,
488 struct intel_renderbuffer *irb,
489 struct gl_texture_image *image,
490 uint32_t layer)
491 {
492 struct gl_renderbuffer *rb = &irb->Base.Base;
493 struct intel_texture_image *intel_image = intel_texture_image(image);
494 struct intel_mipmap_tree *mt = intel_image->mt;
495 int level = image->Level;
496
497 rb->Depth = image->Depth;
498
499 rb->AllocStorage = intel_nop_alloc_storage;
500
501 intel_miptree_check_level_layer(mt, level, layer);
502 irb->mt_level = level;
503
504 switch (mt->msaa_layout) {
505 case INTEL_MSAA_LAYOUT_UMS:
506 case INTEL_MSAA_LAYOUT_CMS:
507 irb->mt_layer = layer * mt->num_samples;
508 break;
509
510 default:
511 irb->mt_layer = layer;
512 }
513
514 intel_miptree_reference(&irb->mt, mt);
515
516 intel_renderbuffer_set_draw_offset(irb);
517
518 if (mt->hiz_mt == NULL &&
519 intel->vtbl.is_hiz_depth_format(intel, rb->Format)) {
520 intel_miptree_alloc_hiz(intel, mt);
521 if (!mt->hiz_mt)
522 return false;
523 }
524
525 return true;
526 }
527
528 void
529 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
530 {
531 unsigned int dst_x, dst_y;
532
533 /* compute offset of the particular 2D image within the texture region */
534 intel_miptree_get_image_offset(irb->mt,
535 irb->mt_level,
536 irb->mt_layer,
537 &dst_x, &dst_y);
538
539 irb->draw_x = dst_x;
540 irb->draw_y = dst_y;
541 }
542
543 /**
544 * Called by glFramebufferTexture[123]DEXT() (and other places) to
545 * prepare for rendering into texture memory. This might be called
546 * many times to choose different texture levels, cube faces, etc
547 * before intel_finish_render_texture() is ever called.
548 */
549 static void
550 intel_render_texture(struct gl_context * ctx,
551 struct gl_framebuffer *fb,
552 struct gl_renderbuffer_attachment *att)
553 {
554 struct intel_context *intel = intel_context(ctx);
555 struct gl_renderbuffer *rb = att->Renderbuffer;
556 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
557 struct gl_texture_image *image = rb->TexImage;
558 struct intel_texture_image *intel_image = intel_texture_image(image);
559 struct intel_mipmap_tree *mt = intel_image->mt;
560 int layer;
561
562 (void) fb;
563
564 if (att->CubeMapFace > 0) {
565 assert(att->Zoffset == 0);
566 layer = att->CubeMapFace;
567 } else {
568 layer = att->Zoffset;
569 }
570
571 if (!intel_image->mt) {
572 /* Fallback on drawing to a texture that doesn't have a miptree
573 * (has a border, width/height 0, etc.)
574 */
575 _swrast_render_texture(ctx, fb, att);
576 return;
577 }
578
579 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
580
581 if (!intel_renderbuffer_update_wrapper(intel, irb, image, layer)) {
582 _swrast_render_texture(ctx, fb, att);
583 return;
584 }
585
586 DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
587 _mesa_get_format_name(image->TexFormat),
588 att->Texture->Name, image->Width, image->Height, image->Depth,
589 rb->RefCount);
590
591 /* update drawing region, etc */
592 intel_draw_buffer(ctx);
593 }
594
595
596 /**
597 * Called by Mesa when rendering to a texture is done.
598 */
599 static void
600 intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer *rb)
601 {
602 struct intel_context *intel = intel_context(ctx);
603
604 DBG("Finish render %s texture\n", _mesa_get_format_name(rb->Format));
605
606 /* Since we've (probably) rendered to the texture and will (likely) use
607 * it in the texture domain later on in this batchbuffer, flush the
608 * batch. Once again, we wish for a domain tracker in libdrm to cover
609 * usage inside of a batchbuffer like GEM does in the kernel.
610 */
611 intel_batchbuffer_emit_mi_flush(intel);
612 }
613
614 #define fbo_incomplete(fb, ...) do { \
615 static GLuint msg_id = 0; \
616 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
617 _mesa_gl_debug(ctx, &msg_id, \
618 MESA_DEBUG_TYPE_OTHER, \
619 MESA_DEBUG_SEVERITY_MEDIUM, \
620 __VA_ARGS__); \
621 } \
622 DBG(__VA_ARGS__); \
623 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
624 } while (0)
625
626 /**
627 * Do additional "completeness" testing of a framebuffer object.
628 */
629 static void
630 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
631 {
632 struct intel_context *intel = intel_context(ctx);
633 struct intel_renderbuffer *depthRb =
634 intel_get_renderbuffer(fb, BUFFER_DEPTH);
635 struct intel_renderbuffer *stencilRb =
636 intel_get_renderbuffer(fb, BUFFER_STENCIL);
637 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
638 int i;
639
640 DBG("%s() on fb %p (%s)\n", __FUNCTION__,
641 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
642 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
643
644 if (depthRb)
645 depth_mt = depthRb->mt;
646 if (stencilRb) {
647 stencil_mt = stencilRb->mt;
648 if (stencil_mt->stencil_mt)
649 stencil_mt = stencil_mt->stencil_mt;
650 }
651
652 if (depth_mt && stencil_mt) {
653 if (depth_mt == stencil_mt) {
654 /* For true packed depth/stencil (not faked on prefers-separate-stencil
655 * hardware) we need to be sure they're the same level/layer, since
656 * we'll be emitting a single packet describing the packed setup.
657 */
658 if (depthRb->mt_level != stencilRb->mt_level ||
659 depthRb->mt_layer != stencilRb->mt_layer) {
660 fbo_incomplete(fb,
661 "FBO incomplete: depth image level/layer %d/%d != "
662 "stencil image %d/%d\n",
663 depthRb->mt_level,
664 depthRb->mt_layer,
665 stencilRb->mt_level,
666 stencilRb->mt_layer);
667 }
668 } else {
669 if (!intel->has_separate_stencil) {
670 fbo_incomplete(fb, "FBO incomplete: separate stencil "
671 "unsupported\n");
672 }
673 if (stencil_mt->format != MESA_FORMAT_S8) {
674 fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
675 "instead of S8\n",
676 _mesa_get_format_name(stencil_mt->format));
677 }
678 if (intel->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
679 /* Before Gen7, separate depth and stencil buffers can be used
680 * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
681 * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
682 * [DevSNB]: This field must be set to the same value (enabled
683 * or disabled) as Hierarchical Depth Buffer Enable.
684 */
685 fbo_incomplete(fb, "FBO incomplete: separate stencil "
686 "without HiZ\n");
687 }
688 }
689 }
690
691 for (i = 0; i < Elements(fb->Attachment); i++) {
692 struct gl_renderbuffer *rb;
693 struct intel_renderbuffer *irb;
694
695 if (fb->Attachment[i].Type == GL_NONE)
696 continue;
697
698 /* A supported attachment will have a Renderbuffer set either
699 * from being a Renderbuffer or being a texture that got the
700 * intel_wrap_texture() treatment.
701 */
702 rb = fb->Attachment[i].Renderbuffer;
703 if (rb == NULL) {
704 fbo_incomplete(fb, "FBO incomplete: attachment without "
705 "renderbuffer\n");
706 continue;
707 }
708
709 if (fb->Attachment[i].Type == GL_TEXTURE) {
710 if (rb->TexImage->Border) {
711 fbo_incomplete(fb, "FBO incomplete: texture with border\n");
712 continue;
713 }
714 }
715
716 irb = intel_renderbuffer(rb);
717 if (irb == NULL) {
718 fbo_incomplete(fb, "FBO incomplete: software rendering "
719 "renderbuffer\n");
720 continue;
721 }
722
723 if (!intel->vtbl.render_target_supported(intel, rb)) {
724 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
725 "texture/renderbuffer format attached: %s\n",
726 _mesa_get_format_name(intel_rb_format(irb)));
727 }
728 }
729 }
730
731 /**
732 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
733 * We can do this when the dst renderbuffer is actually a texture and
734 * there is no scaling, mirroring or scissoring.
735 *
736 * \return new buffer mask indicating the buffers left to blit using the
737 * normal path.
738 */
739 static GLbitfield
740 intel_blit_framebuffer_copy_tex_sub_image(struct gl_context *ctx,
741 GLint srcX0, GLint srcY0,
742 GLint srcX1, GLint srcY1,
743 GLint dstX0, GLint dstY0,
744 GLint dstX1, GLint dstY1,
745 GLbitfield mask, GLenum filter)
746 {
747 if (mask & GL_COLOR_BUFFER_BIT) {
748 GLint i;
749 const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
750 const struct gl_framebuffer *readFb = ctx->ReadBuffer;
751 const struct gl_renderbuffer_attachment *drawAtt;
752 struct intel_renderbuffer *srcRb =
753 intel_renderbuffer(readFb->_ColorReadBuffer);
754
755 /* If the source and destination are the same size with no mirroring,
756 * the rectangles are within the size of the texture and there is no
757 * scissor then we can use glCopyTexSubimage2D to implement the blit.
758 * This will end up as a fast hardware blit on some drivers.
759 */
760 const GLboolean use_intel_copy_texsubimage =
761 srcX0 - srcX1 == dstX0 - dstX1 &&
762 srcY0 - srcY1 == dstY0 - dstY1 &&
763 srcX1 >= srcX0 &&
764 srcY1 >= srcY0 &&
765 srcX0 >= 0 && srcX1 <= readFb->Width &&
766 srcY0 >= 0 && srcY1 <= readFb->Height &&
767 dstX0 >= 0 && dstX1 <= drawFb->Width &&
768 dstY0 >= 0 && dstY1 <= drawFb->Height &&
769 !ctx->Scissor.Enabled;
770
771 /* Verify that all the draw buffers can be blitted using
772 * intel_copy_texsubimage().
773 */
774 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
775 int idx = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
776 if (idx == -1)
777 continue;
778 drawAtt = &drawFb->Attachment[idx];
779
780 if (srcRb && drawAtt && drawAtt->Texture &&
781 use_intel_copy_texsubimage)
782 continue;
783 else
784 return mask;
785 }
786
787 /* Blit to all active draw buffers */
788 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
789 int idx = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
790 if (idx == -1)
791 continue;
792 drawAtt = &drawFb->Attachment[idx];
793
794 {
795 const struct gl_texture_object *texObj = drawAtt->Texture;
796 const GLuint dstLevel = drawAtt->TextureLevel;
797 const GLenum target = texObj->Target;
798
799 struct gl_texture_image *texImage =
800 _mesa_select_tex_image(ctx, texObj, target, dstLevel);
801
802 if (!intel_copy_texsubimage(intel_context(ctx),
803 intel_texture_image(texImage),
804 dstX0, dstY0,
805 srcRb,
806 srcX0, srcY0,
807 srcX1 - srcX0, /* width */
808 srcY1 - srcY0))
809 return mask;
810 }
811 }
812
813 mask &= ~GL_COLOR_BUFFER_BIT;
814 }
815
816 return mask;
817 }
818
819 static void
820 intel_blit_framebuffer(struct gl_context *ctx,
821 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
822 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
823 GLbitfield mask, GLenum filter)
824 {
825 #ifndef I915
826 mask = brw_blorp_framebuffer(intel_context(ctx),
827 srcX0, srcY0, srcX1, srcY1,
828 dstX0, dstY0, dstX1, dstY1,
829 mask, filter);
830 if (mask == 0x0)
831 return;
832 #endif
833
834 /* Try glCopyTexSubImage2D approach which uses the BLT. */
835 mask = intel_blit_framebuffer_copy_tex_sub_image(ctx,
836 srcX0, srcY0, srcX1, srcY1,
837 dstX0, dstY0, dstX1, dstY1,
838 mask, filter);
839 if (mask == 0x0)
840 return;
841
842
843 _mesa_meta_BlitFramebuffer(ctx,
844 srcX0, srcY0, srcX1, srcY1,
845 dstX0, dstY0, dstX1, dstY1,
846 mask, filter);
847 }
848
849 /**
850 * This is a no-op except on multisample buffers shared with DRI2.
851 */
852 void
853 intel_renderbuffer_set_needs_downsample(struct intel_renderbuffer *irb)
854 {
855 if (irb->mt && irb->mt->singlesample_mt)
856 irb->mt->need_downsample = true;
857 }
858
859 /**
860 * Does the renderbuffer have hiz enabled?
861 */
862 bool
863 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
864 {
865 return intel_miptree_slice_has_hiz(irb->mt, irb->mt_level, irb->mt_layer);
866 }
867
868 void
869 intel_renderbuffer_set_needs_hiz_resolve(struct intel_renderbuffer *irb)
870 {
871 if (irb->mt) {
872 intel_miptree_slice_set_needs_hiz_resolve(irb->mt,
873 irb->mt_level,
874 irb->mt_layer);
875 }
876 }
877
878 void
879 intel_renderbuffer_set_needs_depth_resolve(struct intel_renderbuffer *irb)
880 {
881 if (irb->mt) {
882 intel_miptree_slice_set_needs_depth_resolve(irb->mt,
883 irb->mt_level,
884 irb->mt_layer);
885 }
886 }
887
888 bool
889 intel_renderbuffer_resolve_hiz(struct intel_context *intel,
890 struct intel_renderbuffer *irb)
891 {
892 if (irb->mt)
893 return intel_miptree_slice_resolve_hiz(intel,
894 irb->mt,
895 irb->mt_level,
896 irb->mt_layer);
897
898 return false;
899 }
900
901 bool
902 intel_renderbuffer_resolve_depth(struct intel_context *intel,
903 struct intel_renderbuffer *irb)
904 {
905 if (irb->mt)
906 return intel_miptree_slice_resolve_depth(intel,
907 irb->mt,
908 irb->mt_level,
909 irb->mt_layer);
910
911 return false;
912 }
913
914 void
915 intel_renderbuffer_move_to_temp(struct intel_context *intel,
916 struct intel_renderbuffer *irb,
917 bool invalidate)
918 {
919 struct gl_renderbuffer *rb =&irb->Base.Base;
920 struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
921 struct intel_mipmap_tree *new_mt;
922 int width, height, depth;
923
924 intel_miptree_get_dimensions_for_image(rb->TexImage, &width, &height, &depth);
925
926 new_mt = intel_miptree_create(intel, rb->TexImage->TexObject->Target,
927 intel_image->base.Base.TexFormat,
928 intel_image->base.Base.Level,
929 intel_image->base.Base.Level,
930 width, height, depth,
931 true,
932 irb->mt->num_samples,
933 INTEL_MIPTREE_TILING_ANY);
934
935 if (intel->vtbl.is_hiz_depth_format(intel, new_mt->format)) {
936 intel_miptree_alloc_hiz(intel, new_mt);
937 }
938
939 intel_miptree_copy_teximage(intel, intel_image, new_mt, invalidate);
940
941 intel_miptree_reference(&irb->mt, intel_image->mt);
942 intel_renderbuffer_set_draw_offset(irb);
943 intel_miptree_release(&new_mt);
944 }
945
946 /**
947 * Do one-time context initializations related to GL_EXT_framebuffer_object.
948 * Hook in device driver functions.
949 */
950 void
951 intel_fbo_init(struct intel_context *intel)
952 {
953 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
954 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
955 intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer;
956 intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer;
957 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
958 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
959 intel->ctx.Driver.RenderTexture = intel_render_texture;
960 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
961 intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
962 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
963 intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
964 intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
965 intel_image_target_renderbuffer_storage;
966 }