intel: Ensure renderbuffers are current when mapping them.
[mesa.git] / src / mesa / drivers / dri / intel / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
39
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_context.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_buffers.h"
46 #include "intel_blit.h"
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_tex.h"
51 #include "intel_span.h"
52 #ifndef I915
53 #include "brw_context.h"
54 #endif
55
56 #define FILE_DEBUG_FLAG DEBUG_FBO
57
58 static struct gl_renderbuffer *
59 intel_new_renderbuffer(struct gl_context * ctx, GLuint name);
60
61 struct intel_region*
62 intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
63 {
64 struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
65 if (irb && irb->mt) {
66 if (attIndex == BUFFER_STENCIL && irb->mt->stencil_mt)
67 return irb->mt->stencil_mt->region;
68 else
69 return irb->mt->region;
70 } else
71 return NULL;
72 }
73
74 /**
75 * Create a new framebuffer object.
76 */
77 static struct gl_framebuffer *
78 intel_new_framebuffer(struct gl_context * ctx, GLuint name)
79 {
80 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
81 * class
82 */
83 return _mesa_new_framebuffer(ctx, name);
84 }
85
86
87 /** Called by gl_renderbuffer::Delete() */
88 static void
89 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
90 {
91 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
92
93 ASSERT(irb);
94
95 intel_miptree_release(&irb->mt);
96
97 _mesa_delete_renderbuffer(ctx, rb);
98 }
99
100 /**
101 * \see dd_function_table::MapRenderbuffer
102 */
103 static void
104 intel_map_renderbuffer(struct gl_context *ctx,
105 struct gl_renderbuffer *rb,
106 GLuint x, GLuint y, GLuint w, GLuint h,
107 GLbitfield mode,
108 GLubyte **out_map,
109 GLint *out_stride)
110 {
111 struct intel_context *intel = intel_context(ctx);
112 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
113 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
114 void *map;
115 int stride;
116
117 if (srb->Buffer) {
118 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
119 GLint bpp = _mesa_get_format_bytes(rb->Format);
120 GLint rowStride = srb->RowStride;
121 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
122 *out_stride = rowStride;
123 return;
124 }
125
126 intel_prepare_render(intel);
127
128 /* For a window-system renderbuffer, we need to flip the mapping we receive
129 * upside-down. So we need to ask for a rectangle on flipped vertically, and
130 * we then return a pointer to the bottom of it with a negative stride.
131 */
132 if (rb->Name == 0) {
133 y = rb->Height - y - h;
134 }
135
136 intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer,
137 x, y, w, h, mode, &map, &stride);
138
139 if (rb->Name == 0) {
140 map += (h - 1) * stride;
141 stride = -stride;
142 }
143
144 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
145 __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
146 x, y, w, h, map, stride);
147
148 *out_map = map;
149 *out_stride = stride;
150 }
151
152 /**
153 * \see dd_function_table::UnmapRenderbuffer
154 */
155 static void
156 intel_unmap_renderbuffer(struct gl_context *ctx,
157 struct gl_renderbuffer *rb)
158 {
159 struct intel_context *intel = intel_context(ctx);
160 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
161 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
162
163 DBG("%s: rb %d (%s)\n", __FUNCTION__,
164 rb->Name, _mesa_get_format_name(rb->Format));
165
166 if (srb->Buffer) {
167 /* this is a malloc'd renderbuffer (accum buffer) */
168 /* nothing to do */
169 return;
170 }
171
172 intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
173 }
174
175
176 /**
177 * Round up the requested multisample count to the next supported sample size.
178 */
179 unsigned
180 intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
181 {
182 switch (intel->gen) {
183 case 6:
184 /* Gen6 supports only 4x multisampling. */
185 if (num_samples > 0)
186 return 4;
187 else
188 return 0;
189 case 7:
190 /* Gen7 supports 4x and 8x multisampling. */
191 if (num_samples > 4)
192 return 8;
193 else if (num_samples > 0)
194 return 4;
195 else
196 return 0;
197 return 0;
198 default:
199 /* MSAA unsupported. */
200 return 0;
201 }
202 }
203
204
205 /**
206 * Called via glRenderbufferStorageEXT() to set the format and allocate
207 * storage for a user-created renderbuffer.
208 */
209 static GLboolean
210 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
211 GLenum internalFormat,
212 GLuint width, GLuint height)
213 {
214 struct intel_context *intel = intel_context(ctx);
215 struct intel_screen *screen = intel->intelScreen;
216 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
217 rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
218
219 switch (internalFormat) {
220 default:
221 /* Use the same format-choice logic as for textures.
222 * Renderbuffers aren't any different from textures for us,
223 * except they're less useful because you can't texture with
224 * them.
225 */
226 rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
227 internalFormat,
228 GL_NONE, GL_NONE);
229 break;
230 case GL_STENCIL_INDEX:
231 case GL_STENCIL_INDEX1_EXT:
232 case GL_STENCIL_INDEX4_EXT:
233 case GL_STENCIL_INDEX8_EXT:
234 case GL_STENCIL_INDEX16_EXT:
235 /* These aren't actual texture formats, so force them here. */
236 if (intel->has_separate_stencil) {
237 rb->Format = MESA_FORMAT_S8;
238 } else {
239 assert(!intel->must_use_separate_stencil);
240 rb->Format = MESA_FORMAT_S8_Z24;
241 }
242 break;
243 }
244
245 rb->Width = width;
246 rb->Height = height;
247 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
248
249 intel_miptree_release(&irb->mt);
250
251 DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
252 _mesa_lookup_enum_by_nr(internalFormat),
253 _mesa_get_format_name(rb->Format), width, height);
254
255 if (width == 0 || height == 0)
256 return true;
257
258 irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
259 width, height,
260 rb->NumSamples);
261 if (!irb->mt)
262 return false;
263
264 return true;
265 }
266
267
268 static void
269 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
270 struct gl_renderbuffer *rb,
271 void *image_handle)
272 {
273 struct intel_context *intel = intel_context(ctx);
274 struct intel_renderbuffer *irb;
275 __DRIscreen *screen;
276 __DRIimage *image;
277
278 screen = intel->intelScreen->driScrnPriv;
279 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
280 screen->loaderPrivate);
281 if (image == NULL)
282 return;
283
284 /* __DRIimage is opaque to the core so it has to be checked here */
285 switch (image->format) {
286 case MESA_FORMAT_RGBA8888_REV:
287 _mesa_error(&intel->ctx, GL_INVALID_OPERATION,
288 "glEGLImageTargetRenderbufferStorage(unsupported image format");
289 return;
290 break;
291 default:
292 break;
293 }
294
295 irb = intel_renderbuffer(rb);
296 intel_miptree_release(&irb->mt);
297 irb->mt = intel_miptree_create_for_region(intel,
298 GL_TEXTURE_2D,
299 image->format,
300 image->region);
301 if (!irb->mt)
302 return;
303
304 rb->InternalFormat = image->internal_format;
305 rb->Width = image->region->width;
306 rb->Height = image->region->height;
307 rb->Format = image->format;
308 rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
309 image->internal_format);
310 }
311
312 /**
313 * Called for each hardware renderbuffer when a _window_ is resized.
314 * Just update fields.
315 * Not used for user-created renderbuffers!
316 */
317 static GLboolean
318 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
319 GLenum internalFormat, GLuint width, GLuint height)
320 {
321 ASSERT(rb->Name == 0);
322 rb->Width = width;
323 rb->Height = height;
324 rb->InternalFormat = internalFormat;
325
326 return true;
327 }
328
329
330 static void
331 intel_resize_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
332 GLuint width, GLuint height)
333 {
334 int i;
335
336 _mesa_resize_framebuffer(ctx, fb, width, height);
337
338 fb->Initialized = true; /* XXX remove someday */
339
340 if (_mesa_is_user_fbo(fb)) {
341 return;
342 }
343
344
345 /* Make sure all window system renderbuffers are up to date */
346 for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
347 struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
348
349 /* only resize if size is changing */
350 if (rb && (rb->Width != width || rb->Height != height)) {
351 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
352 }
353 }
354 }
355
356
357 /** Dummy function for gl_renderbuffer::AllocStorage() */
358 static GLboolean
359 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
360 GLenum internalFormat, GLuint width, GLuint height)
361 {
362 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
363 return false;
364 }
365
366 /**
367 * Create a new intel_renderbuffer which corresponds to an on-screen window,
368 * not a user-created renderbuffer.
369 *
370 * \param num_samples must be quantized.
371 */
372 struct intel_renderbuffer *
373 intel_create_renderbuffer(gl_format format, unsigned num_samples)
374 {
375 struct intel_renderbuffer *irb;
376 struct gl_renderbuffer *rb;
377
378 GET_CURRENT_CONTEXT(ctx);
379
380 irb = CALLOC_STRUCT(intel_renderbuffer);
381 if (!irb) {
382 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
383 return NULL;
384 }
385
386 rb = &irb->Base.Base;
387
388 _mesa_init_renderbuffer(rb, 0);
389 rb->ClassID = INTEL_RB_CLASS;
390 rb->_BaseFormat = _mesa_get_format_base_format(format);
391 rb->Format = format;
392 rb->InternalFormat = rb->_BaseFormat;
393 rb->NumSamples = num_samples;
394
395 /* intel-specific methods */
396 rb->Delete = intel_delete_renderbuffer;
397 rb->AllocStorage = intel_alloc_window_storage;
398
399 return irb;
400 }
401
402 /**
403 * Private window-system buffers (as opposed to ones shared with the display
404 * server created with intel_create_renderbuffer()) are most similar in their
405 * handling to user-created renderbuffers, but they have a resize handler that
406 * may be called at intel_update_renderbuffers() time.
407 *
408 * \param num_samples must be quantized.
409 */
410 struct intel_renderbuffer *
411 intel_create_private_renderbuffer(gl_format format, unsigned num_samples)
412 {
413 struct intel_renderbuffer *irb;
414
415 irb = intel_create_renderbuffer(format, num_samples);
416 irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
417
418 return irb;
419 }
420
421 /**
422 * Create a new renderbuffer object.
423 * Typically called via glBindRenderbufferEXT().
424 */
425 static struct gl_renderbuffer *
426 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
427 {
428 /*struct intel_context *intel = intel_context(ctx); */
429 struct intel_renderbuffer *irb;
430 struct gl_renderbuffer *rb;
431
432 irb = CALLOC_STRUCT(intel_renderbuffer);
433 if (!irb) {
434 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
435 return NULL;
436 }
437
438 rb = &irb->Base.Base;
439
440 _mesa_init_renderbuffer(rb, name);
441 rb->ClassID = INTEL_RB_CLASS;
442
443 /* intel-specific methods */
444 rb->Delete = intel_delete_renderbuffer;
445 rb->AllocStorage = intel_alloc_renderbuffer_storage;
446 /* span routines set in alloc_storage function */
447
448 return rb;
449 }
450
451
452 /**
453 * Called via glBindFramebufferEXT().
454 */
455 static void
456 intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
457 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
458 {
459 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
460 intel_draw_buffer(ctx);
461 }
462 else {
463 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
464 }
465 }
466
467
468 /**
469 * Called via glFramebufferRenderbufferEXT().
470 */
471 static void
472 intel_framebuffer_renderbuffer(struct gl_context * ctx,
473 struct gl_framebuffer *fb,
474 GLenum attachment, struct gl_renderbuffer *rb)
475 {
476 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
477
478 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
479 intel_draw_buffer(ctx);
480 }
481
482 static bool
483 intel_renderbuffer_update_wrapper(struct intel_context *intel,
484 struct intel_renderbuffer *irb,
485 struct gl_texture_image *image,
486 uint32_t layer)
487 {
488 struct gl_renderbuffer *rb = &irb->Base.Base;
489 struct intel_texture_image *intel_image = intel_texture_image(image);
490 struct intel_mipmap_tree *mt = intel_image->mt;
491 int level = image->Level;
492
493 rb->Format = image->TexFormat;
494 rb->InternalFormat = image->InternalFormat;
495 rb->_BaseFormat = image->_BaseFormat;
496 rb->NumSamples = mt->num_samples;
497
498 if (mt->msaa_layout != INTEL_MSAA_LAYOUT_NONE) {
499 assert(level == 0);
500 rb->Width = mt->logical_width0;
501 rb->Height = mt->logical_height0;
502 }
503 else {
504 rb->Width = mt->level[level].width;
505 rb->Height = mt->level[level].height;
506 }
507
508 rb->Delete = intel_delete_renderbuffer;
509 rb->AllocStorage = intel_nop_alloc_storage;
510
511 intel_miptree_check_level_layer(mt, level, layer);
512 irb->mt_level = level;
513
514 switch (mt->msaa_layout) {
515 case INTEL_MSAA_LAYOUT_UMS:
516 case INTEL_MSAA_LAYOUT_CMS:
517 irb->mt_layer = layer * mt->num_samples;
518 break;
519
520 default:
521 irb->mt_layer = layer;
522 }
523
524 intel_miptree_reference(&irb->mt, mt);
525
526 intel_renderbuffer_set_draw_offset(irb);
527
528 if (mt->hiz_mt == NULL &&
529 intel->vtbl.is_hiz_depth_format(intel, rb->Format)) {
530 intel_miptree_alloc_hiz(intel, mt, 0 /* num_samples */);
531 if (!mt->hiz_mt)
532 return false;
533 }
534
535 return true;
536 }
537
538 /**
539 * Create a fake intel_renderbuffer that wraps a gl_texture_image.
540 */
541 struct intel_renderbuffer *
542 intel_create_fake_renderbuffer_wrapper(struct intel_context *intel,
543 struct gl_texture_image *image)
544 {
545 struct gl_context *ctx = &intel->ctx;
546 struct intel_renderbuffer *irb;
547 struct gl_renderbuffer *rb;
548
549 irb = CALLOC_STRUCT(intel_renderbuffer);
550 if (!irb) {
551 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
552 return NULL;
553 }
554
555 rb = &irb->Base.Base;
556
557 _mesa_init_renderbuffer(rb, 0);
558 rb->ClassID = INTEL_RB_CLASS;
559
560 if (!intel_renderbuffer_update_wrapper(intel, irb, image, image->Face)) {
561 intel_delete_renderbuffer(ctx, rb);
562 return NULL;
563 }
564
565 return irb;
566 }
567
568 void
569 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
570 {
571 unsigned int dst_x, dst_y;
572
573 /* compute offset of the particular 2D image within the texture region */
574 intel_miptree_get_image_offset(irb->mt,
575 irb->mt_level,
576 irb->mt_layer,
577 &dst_x, &dst_y);
578
579 irb->draw_x = dst_x;
580 irb->draw_y = dst_y;
581 }
582
583 /**
584 * Rendering to tiled buffers requires that the base address of the
585 * buffer be aligned to a page boundary. We generally render to
586 * textures by pointing the surface at the mipmap image level, which
587 * may not be aligned to a tile boundary.
588 *
589 * This function returns an appropriately-aligned base offset
590 * according to the tiling restrictions, plus any required x/y offset
591 * from there.
592 */
593 uint32_t
594 intel_renderbuffer_tile_offsets(struct intel_renderbuffer *irb,
595 uint32_t *tile_x,
596 uint32_t *tile_y)
597 {
598 struct intel_region *region = irb->mt->region;
599 uint32_t mask_x, mask_y;
600
601 intel_region_get_tile_masks(region, &mask_x, &mask_y, false);
602
603 *tile_x = irb->draw_x & mask_x;
604 *tile_y = irb->draw_y & mask_y;
605 return intel_region_get_aligned_offset(region, irb->draw_x & ~mask_x,
606 irb->draw_y & ~mask_y, false);
607 }
608
609 /**
610 * Called by glFramebufferTexture[123]DEXT() (and other places) to
611 * prepare for rendering into texture memory. This might be called
612 * many times to choose different texture levels, cube faces, etc
613 * before intel_finish_render_texture() is ever called.
614 */
615 static void
616 intel_render_texture(struct gl_context * ctx,
617 struct gl_framebuffer *fb,
618 struct gl_renderbuffer_attachment *att)
619 {
620 struct intel_context *intel = intel_context(ctx);
621 struct gl_texture_image *image = _mesa_get_attachment_teximage(att);
622 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
623 struct intel_texture_image *intel_image = intel_texture_image(image);
624 struct intel_mipmap_tree *mt = intel_image->mt;
625 int layer;
626
627 (void) fb;
628
629 if (att->CubeMapFace > 0) {
630 assert(att->Zoffset == 0);
631 layer = att->CubeMapFace;
632 } else {
633 layer = att->Zoffset;
634 }
635
636 if (!intel_image->mt) {
637 /* Fallback on drawing to a texture that doesn't have a miptree
638 * (has a border, width/height 0, etc.)
639 */
640 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
641 _swrast_render_texture(ctx, fb, att);
642 return;
643 }
644 else if (!irb) {
645 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
646
647 irb = (struct intel_renderbuffer *)intel_new_renderbuffer(ctx, ~0);
648
649 if (irb) {
650 /* bind the wrapper to the attachment point */
651 _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base.Base);
652 }
653 else {
654 /* fallback to software rendering */
655 _swrast_render_texture(ctx, fb, att);
656 return;
657 }
658 }
659
660 if (!intel_renderbuffer_update_wrapper(intel, irb, image, layer)) {
661 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
662 _swrast_render_texture(ctx, fb, att);
663 return;
664 }
665
666 irb->tex_image = image;
667
668 DBG("Begin render %s texture tex=%u w=%d h=%d refcount=%d\n",
669 _mesa_get_format_name(image->TexFormat),
670 att->Texture->Name, image->Width, image->Height,
671 irb->Base.Base.RefCount);
672
673 /* update drawing region, etc */
674 intel_draw_buffer(ctx);
675 }
676
677
678 /**
679 * Called by Mesa when rendering to a texture is done.
680 */
681 static void
682 intel_finish_render_texture(struct gl_context * ctx,
683 struct gl_renderbuffer_attachment *att)
684 {
685 struct intel_context *intel = intel_context(ctx);
686 struct gl_texture_object *tex_obj = att->Texture;
687 struct gl_texture_image *image =
688 tex_obj->Image[att->CubeMapFace][att->TextureLevel];
689 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
690
691 DBG("Finish render %s texture tex=%u\n",
692 _mesa_get_format_name(image->TexFormat), att->Texture->Name);
693
694 if (irb)
695 irb->tex_image = NULL;
696
697 /* Since we've (probably) rendered to the texture and will (likely) use
698 * it in the texture domain later on in this batchbuffer, flush the
699 * batch. Once again, we wish for a domain tracker in libdrm to cover
700 * usage inside of a batchbuffer like GEM does in the kernel.
701 */
702 intel_batchbuffer_emit_mi_flush(intel);
703 }
704
705 #define fbo_incomplete(fb, ...) do { \
706 static GLuint msg_id = 0; \
707 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
708 _mesa_gl_debug(ctx, &msg_id, \
709 MESA_DEBUG_TYPE_OTHER, \
710 MESA_DEBUG_SEVERITY_MEDIUM, \
711 __VA_ARGS__); \
712 } \
713 DBG(__VA_ARGS__); \
714 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
715 } while (0)
716
717 /**
718 * Do additional "completeness" testing of a framebuffer object.
719 */
720 static void
721 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
722 {
723 struct intel_context *intel = intel_context(ctx);
724 struct intel_renderbuffer *depthRb =
725 intel_get_renderbuffer(fb, BUFFER_DEPTH);
726 struct intel_renderbuffer *stencilRb =
727 intel_get_renderbuffer(fb, BUFFER_STENCIL);
728 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
729 int i;
730
731 DBG("%s() on fb %p (%s)\n", __FUNCTION__,
732 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
733 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
734
735 if (depthRb)
736 depth_mt = depthRb->mt;
737 if (stencilRb) {
738 stencil_mt = stencilRb->mt;
739 if (stencil_mt->stencil_mt)
740 stencil_mt = stencil_mt->stencil_mt;
741 }
742
743 if (depth_mt && stencil_mt) {
744 if (depth_mt == stencil_mt) {
745 /* For true packed depth/stencil (not faked on prefers-separate-stencil
746 * hardware) we need to be sure they're the same level/layer, since
747 * we'll be emitting a single packet describing the packed setup.
748 */
749 if (depthRb->mt_level != stencilRb->mt_level ||
750 depthRb->mt_layer != stencilRb->mt_layer) {
751 fbo_incomplete(fb,
752 "FBO incomplete: depth image level/layer %d/%d != "
753 "stencil image %d/%d\n",
754 depthRb->mt_level,
755 depthRb->mt_layer,
756 stencilRb->mt_level,
757 stencilRb->mt_layer);
758 }
759 } else {
760 if (!intel->has_separate_stencil) {
761 fbo_incomplete(fb, "FBO incomplete: separate stencil "
762 "unsupported\n");
763 }
764 if (stencil_mt->format != MESA_FORMAT_S8) {
765 fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
766 "instead of S8\n",
767 _mesa_get_format_name(stencil_mt->format));
768 }
769 if (intel->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
770 /* Before Gen7, separate depth and stencil buffers can be used
771 * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
772 * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
773 * [DevSNB]: This field must be set to the same value (enabled
774 * or disabled) as Hierarchical Depth Buffer Enable.
775 */
776 fbo_incomplete(fb, "FBO incomplete: separate stencil "
777 "without HiZ\n");
778 }
779 }
780 }
781
782 for (i = 0; i < Elements(fb->Attachment); i++) {
783 struct gl_renderbuffer *rb;
784 struct intel_renderbuffer *irb;
785
786 if (fb->Attachment[i].Type == GL_NONE)
787 continue;
788
789 /* A supported attachment will have a Renderbuffer set either
790 * from being a Renderbuffer or being a texture that got the
791 * intel_wrap_texture() treatment.
792 */
793 rb = fb->Attachment[i].Renderbuffer;
794 if (rb == NULL) {
795 fbo_incomplete(fb, "FBO incomplete: attachment without "
796 "renderbuffer\n");
797 continue;
798 }
799
800 if (fb->Attachment[i].Type == GL_TEXTURE) {
801 const struct gl_texture_image *img =
802 _mesa_get_attachment_teximage_const(&fb->Attachment[i]);
803
804 if (img->Border) {
805 fbo_incomplete(fb, "FBO incomplete: texture with border\n");
806 continue;
807 }
808 }
809
810 irb = intel_renderbuffer(rb);
811 if (irb == NULL) {
812 fbo_incomplete(fb, "FBO incomplete: software rendering "
813 "renderbuffer\n");
814 continue;
815 }
816
817 if (!intel->vtbl.render_target_supported(intel, rb)) {
818 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
819 "texture/renderbuffer format attached: %s\n",
820 _mesa_get_format_name(intel_rb_format(irb)));
821 }
822 }
823 }
824
825 /**
826 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
827 * We can do this when the dst renderbuffer is actually a texture and
828 * there is no scaling, mirroring or scissoring.
829 *
830 * \return new buffer mask indicating the buffers left to blit using the
831 * normal path.
832 */
833 static GLbitfield
834 intel_blit_framebuffer_copy_tex_sub_image(struct gl_context *ctx,
835 GLint srcX0, GLint srcY0,
836 GLint srcX1, GLint srcY1,
837 GLint dstX0, GLint dstY0,
838 GLint dstX1, GLint dstY1,
839 GLbitfield mask, GLenum filter)
840 {
841 if (mask & GL_COLOR_BUFFER_BIT) {
842 GLint i;
843 const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
844 const struct gl_framebuffer *readFb = ctx->ReadBuffer;
845 const struct gl_renderbuffer_attachment *drawAtt;
846 struct intel_renderbuffer *srcRb =
847 intel_renderbuffer(readFb->_ColorReadBuffer);
848
849 /* If the source and destination are the same size with no mirroring,
850 * the rectangles are within the size of the texture and there is no
851 * scissor then we can use glCopyTexSubimage2D to implement the blit.
852 * This will end up as a fast hardware blit on some drivers.
853 */
854 const GLboolean use_intel_copy_texsubimage =
855 srcX0 - srcX1 == dstX0 - dstX1 &&
856 srcY0 - srcY1 == dstY0 - dstY1 &&
857 srcX1 >= srcX0 &&
858 srcY1 >= srcY0 &&
859 srcX0 >= 0 && srcX1 <= readFb->Width &&
860 srcY0 >= 0 && srcY1 <= readFb->Height &&
861 dstX0 >= 0 && dstX1 <= drawFb->Width &&
862 dstY0 >= 0 && dstY1 <= drawFb->Height &&
863 !ctx->Scissor.Enabled;
864
865 /* Verify that all the draw buffers can be blitted using
866 * intel_copy_texsubimage().
867 */
868 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
869 int idx = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
870 if (idx == -1)
871 continue;
872 drawAtt = &drawFb->Attachment[idx];
873
874 if (srcRb && drawAtt && drawAtt->Texture &&
875 use_intel_copy_texsubimage)
876 continue;
877 else
878 return mask;
879 }
880
881 /* Blit to all active draw buffers */
882 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
883 int idx = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
884 if (idx == -1)
885 continue;
886 drawAtt = &drawFb->Attachment[idx];
887
888 {
889 const struct gl_texture_object *texObj = drawAtt->Texture;
890 const GLuint dstLevel = drawAtt->TextureLevel;
891 const GLenum target = texObj->Target;
892
893 struct gl_texture_image *texImage =
894 _mesa_select_tex_image(ctx, texObj, target, dstLevel);
895
896 if (!intel_copy_texsubimage(intel_context(ctx),
897 intel_texture_image(texImage),
898 dstX0, dstY0,
899 srcRb,
900 srcX0, srcY0,
901 srcX1 - srcX0, /* width */
902 srcY1 - srcY0))
903 return mask;
904 }
905 }
906
907 mask &= ~GL_COLOR_BUFFER_BIT;
908 }
909
910 return mask;
911 }
912
913 static void
914 intel_blit_framebuffer(struct gl_context *ctx,
915 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
916 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
917 GLbitfield mask, GLenum filter)
918 {
919 /* Try faster, glCopyTexSubImage2D approach first which uses the BLT. */
920 mask = intel_blit_framebuffer_copy_tex_sub_image(ctx,
921 srcX0, srcY0, srcX1, srcY1,
922 dstX0, dstY0, dstX1, dstY1,
923 mask, filter);
924 if (mask == 0x0)
925 return;
926
927 #ifndef I915
928 mask = brw_blorp_framebuffer(intel_context(ctx),
929 srcX0, srcY0, srcX1, srcY1,
930 dstX0, dstY0, dstX1, dstY1,
931 mask, filter);
932 if (mask == 0x0)
933 return;
934 #endif
935
936 _mesa_meta_BlitFramebuffer(ctx,
937 srcX0, srcY0, srcX1, srcY1,
938 dstX0, dstY0, dstX1, dstY1,
939 mask, filter);
940 }
941
942 /**
943 * This is a no-op except on multisample buffers shared with DRI2.
944 */
945 void
946 intel_renderbuffer_set_needs_downsample(struct intel_renderbuffer *irb)
947 {
948 if (irb->mt && irb->mt->singlesample_mt)
949 irb->mt->need_downsample = true;
950 }
951
952 /**
953 * Does the renderbuffer have hiz enabled?
954 */
955 bool
956 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
957 {
958 return intel_miptree_slice_has_hiz(irb->mt, irb->mt_level, irb->mt_layer);
959 }
960
961 void
962 intel_renderbuffer_set_needs_hiz_resolve(struct intel_renderbuffer *irb)
963 {
964 if (irb->mt) {
965 intel_miptree_slice_set_needs_hiz_resolve(irb->mt,
966 irb->mt_level,
967 irb->mt_layer);
968 }
969 }
970
971 void
972 intel_renderbuffer_set_needs_depth_resolve(struct intel_renderbuffer *irb)
973 {
974 if (irb->mt) {
975 intel_miptree_slice_set_needs_depth_resolve(irb->mt,
976 irb->mt_level,
977 irb->mt_layer);
978 }
979 }
980
981 bool
982 intel_renderbuffer_resolve_hiz(struct intel_context *intel,
983 struct intel_renderbuffer *irb)
984 {
985 if (irb->mt)
986 return intel_miptree_slice_resolve_hiz(intel,
987 irb->mt,
988 irb->mt_level,
989 irb->mt_layer);
990
991 return false;
992 }
993
994 bool
995 intel_renderbuffer_resolve_depth(struct intel_context *intel,
996 struct intel_renderbuffer *irb)
997 {
998 if (irb->mt)
999 return intel_miptree_slice_resolve_depth(intel,
1000 irb->mt,
1001 irb->mt_level,
1002 irb->mt_layer);
1003
1004 return false;
1005 }
1006
1007 void
1008 intel_renderbuffer_move_to_temp(struct intel_context *intel,
1009 struct intel_renderbuffer *irb,
1010 bool invalidate)
1011 {
1012 struct intel_texture_image *intel_image =
1013 intel_texture_image(irb->tex_image);
1014 struct intel_mipmap_tree *new_mt;
1015 int width, height, depth;
1016
1017 intel_miptree_get_dimensions_for_image(irb->tex_image, &width, &height, &depth);
1018
1019 new_mt = intel_miptree_create(intel, irb->tex_image->TexObject->Target,
1020 intel_image->base.Base.TexFormat,
1021 intel_image->base.Base.Level,
1022 intel_image->base.Base.Level,
1023 width, height, depth,
1024 true,
1025 irb->mt->num_samples,
1026 false /* force_y_tiling */);
1027
1028 if (intel->vtbl.is_hiz_depth_format(intel, new_mt->format)) {
1029 intel_miptree_alloc_hiz(intel, new_mt, irb->mt->num_samples);
1030 }
1031
1032 intel_miptree_copy_teximage(intel, intel_image, new_mt, invalidate);
1033
1034 intel_miptree_reference(&irb->mt, intel_image->mt);
1035 intel_renderbuffer_set_draw_offset(irb);
1036 intel_miptree_release(&new_mt);
1037 }
1038
1039 /**
1040 * Do one-time context initializations related to GL_EXT_framebuffer_object.
1041 * Hook in device driver functions.
1042 */
1043 void
1044 intel_fbo_init(struct intel_context *intel)
1045 {
1046 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
1047 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
1048 intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer;
1049 intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer;
1050 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
1051 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
1052 intel->ctx.Driver.RenderTexture = intel_render_texture;
1053 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
1054 intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
1055 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
1056 intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
1057 intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
1058 intel_image_target_renderbuffer_storage;
1059 }