intel: Replace intel_texture_image::stencil_irb with intel_mipmap_tree::stencil_mt...
[mesa.git] / src / mesa / drivers / dri / intel / intel_mipmap_tree.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 #include "intel_batchbuffer.h"
29 #include "intel_context.h"
30 #include "intel_mipmap_tree.h"
31 #include "intel_regions.h"
32 #include "intel_span.h"
33 #include "intel_tex_layout.h"
34 #include "intel_tex.h"
35 #include "intel_blit.h"
36
37 #include "main/enums.h"
38 #include "main/formats.h"
39 #include "main/image.h"
40 #include "main/teximage.h"
41
42 #define FILE_DEBUG_FLAG DEBUG_MIPTREE
43
44
45 static GLenum
46 target_to_target(GLenum target)
47 {
48 switch (target) {
49 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
50 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
51 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
52 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
53 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
54 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
55 return GL_TEXTURE_CUBE_MAP_ARB;
56 default:
57 return target;
58 }
59 }
60
61 static struct intel_mipmap_tree *
62 intel_miptree_create_internal(struct intel_context *intel,
63 GLenum target,
64 gl_format format,
65 GLuint first_level,
66 GLuint last_level,
67 GLuint width0,
68 GLuint height0,
69 GLuint depth0)
70 {
71 struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
72 int compress_byte = 0;
73
74 DBG("%s target %s format %s level %d..%d <-- %p\n", __FUNCTION__,
75 _mesa_lookup_enum_by_nr(target),
76 _mesa_get_format_name(format),
77 first_level, last_level, mt);
78
79 if (_mesa_is_format_compressed(format))
80 compress_byte = intel_compressed_num_bytes(format);
81
82 mt->target = target_to_target(target);
83 mt->format = format;
84 mt->first_level = first_level;
85 mt->last_level = last_level;
86 mt->width0 = width0;
87 mt->height0 = height0;
88 mt->cpp = compress_byte ? compress_byte : _mesa_get_format_bytes(mt->format);
89 mt->compressed = compress_byte ? 1 : 0;
90 mt->refcount = 1;
91
92 if (target == GL_TEXTURE_CUBE_MAP) {
93 assert(depth0 == 1);
94 mt->depth0 = 6;
95 } else {
96 mt->depth0 = depth0;
97 }
98
99 if (format == MESA_FORMAT_S8) {
100 /* The stencil buffer has quirky pitch requirements. From Vol 2a,
101 * 11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
102 * The pitch must be set to 2x the value computed based on width, as
103 * the stencil buffer is stored with two rows interleaved.
104 */
105 assert(intel->has_separate_stencil);
106 mt->cpp = 2;
107 }
108
109 #ifdef I915
110 (void) intel;
111 if (intel->is_945)
112 i945_miptree_layout(mt);
113 else
114 i915_miptree_layout(mt);
115 #else
116 brw_miptree_layout(intel, mt);
117 #endif
118
119 if (intel->must_use_separate_stencil &&
120 _mesa_is_depthstencil_format(_mesa_get_format_base_format(format))) {
121 mt->stencil_mt = intel_miptree_create(intel,
122 mt->target,
123 MESA_FORMAT_S8,
124 mt->first_level,
125 mt->last_level,
126 mt->width0,
127 mt->height0,
128 mt->depth0,
129 true);
130 if (!mt->stencil_mt) {
131 intel_miptree_release(&mt);
132 return NULL;
133 }
134 }
135
136 return mt;
137 }
138
139
140 struct intel_mipmap_tree *
141 intel_miptree_create(struct intel_context *intel,
142 GLenum target,
143 gl_format format,
144 GLuint first_level,
145 GLuint last_level,
146 GLuint width0,
147 GLuint height0,
148 GLuint depth0,
149 bool expect_accelerated_upload)
150 {
151 struct intel_mipmap_tree *mt;
152 uint32_t tiling = I915_TILING_NONE;
153 GLenum base_format = _mesa_get_format_base_format(format);
154
155 if (intel->use_texture_tiling && !_mesa_is_format_compressed(format)) {
156 if (intel->gen >= 4 &&
157 (base_format == GL_DEPTH_COMPONENT ||
158 base_format == GL_DEPTH_STENCIL_EXT))
159 tiling = I915_TILING_Y;
160 else if (format == MESA_FORMAT_S8)
161 tiling = I915_TILING_NONE;
162 else if (width0 >= 64)
163 tiling = I915_TILING_X;
164 }
165
166 mt = intel_miptree_create_internal(intel, target, format,
167 first_level, last_level, width0,
168 height0, depth0);
169 /*
170 * pitch == 0 || height == 0 indicates the null texture
171 */
172 if (!mt || !mt->total_width || !mt->total_height) {
173 free(mt);
174 return NULL;
175 }
176
177 mt->region = intel_region_alloc(intel->intelScreen,
178 tiling,
179 mt->cpp,
180 mt->total_width,
181 mt->total_height,
182 expect_accelerated_upload);
183
184 if (!mt->region) {
185 free(mt);
186 return NULL;
187 }
188
189 return mt;
190 }
191
192
193 struct intel_mipmap_tree *
194 intel_miptree_create_for_region(struct intel_context *intel,
195 GLenum target,
196 gl_format format,
197 struct intel_region *region)
198 {
199 struct intel_mipmap_tree *mt;
200
201 mt = intel_miptree_create_internal(intel, target, format,
202 0, 0,
203 region->width, region->height, 1);
204 if (!mt)
205 return mt;
206
207 intel_region_reference(&mt->region, region);
208
209 return mt;
210 }
211
212 struct intel_mipmap_tree*
213 intel_miptree_create_for_renderbuffer(struct intel_context *intel,
214 gl_format format,
215 uint32_t tiling,
216 uint32_t cpp,
217 uint32_t width,
218 uint32_t height)
219 {
220 struct intel_region *region;
221 struct intel_mipmap_tree *mt;
222
223 region = intel_region_alloc(intel->intelScreen,
224 tiling, cpp, width, height, true);
225 if (!region)
226 return NULL;
227
228 mt = intel_miptree_create_for_region(intel, GL_TEXTURE_2D, format, region);
229 intel_region_release(&region);
230 return mt;
231 }
232
233 void
234 intel_miptree_reference(struct intel_mipmap_tree **dst,
235 struct intel_mipmap_tree *src)
236 {
237 if (*dst == src)
238 return;
239
240 intel_miptree_release(dst);
241
242 if (src) {
243 src->refcount++;
244 DBG("%s %p refcount now %d\n", __FUNCTION__, src, src->refcount);
245 }
246
247 *dst = src;
248 }
249
250
251 void
252 intel_miptree_release(struct intel_mipmap_tree **mt)
253 {
254 if (!*mt)
255 return;
256
257 DBG("%s %p refcount will be %d\n", __FUNCTION__, *mt, (*mt)->refcount - 1);
258 if (--(*mt)->refcount <= 0) {
259 GLuint i;
260
261 DBG("%s deleting %p\n", __FUNCTION__, *mt);
262
263 intel_region_release(&((*mt)->region));
264 intel_region_release(&((*mt)->hiz_region));
265 intel_miptree_release(&(*mt)->stencil_mt);
266
267 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
268 free((*mt)->level[i].slice);
269 }
270
271 free(*mt);
272 }
273 *mt = NULL;
274 }
275
276 void
277 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
278 int *width, int *height, int *depth)
279 {
280 switch (image->TexObject->Target) {
281 case GL_TEXTURE_1D_ARRAY:
282 *width = image->Width;
283 *height = 1;
284 *depth = image->Height;
285 break;
286 default:
287 *width = image->Width;
288 *height = image->Height;
289 *depth = image->Depth;
290 break;
291 }
292 }
293
294 /**
295 * Can the image be pulled into a unified mipmap tree? This mirrors
296 * the completeness test in a lot of ways.
297 *
298 * Not sure whether I want to pass gl_texture_image here.
299 */
300 bool
301 intel_miptree_match_image(struct intel_mipmap_tree *mt,
302 struct gl_texture_image *image)
303 {
304 struct intel_texture_image *intelImage = intel_texture_image(image);
305 GLuint level = intelImage->base.Base.Level;
306 int width, height, depth;
307
308 if (image->TexFormat != mt->format)
309 return false;
310
311 intel_miptree_get_dimensions_for_image(image, &width, &height, &depth);
312
313 /* Test image dimensions against the base level image adjusted for
314 * minification. This will also catch images not present in the
315 * tree, changed targets, etc.
316 */
317 if (width != mt->level[level].width ||
318 height != mt->level[level].height ||
319 depth != mt->level[level].depth)
320 return false;
321
322 return true;
323 }
324
325
326 void
327 intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
328 GLuint level,
329 GLuint x, GLuint y,
330 GLuint w, GLuint h, GLuint d)
331 {
332 mt->level[level].width = w;
333 mt->level[level].height = h;
334 mt->level[level].depth = d;
335 mt->level[level].level_x = x;
336 mt->level[level].level_y = y;
337
338 DBG("%s level %d size: %d,%d,%d offset %d,%d\n", __FUNCTION__,
339 level, w, h, d, x, y);
340
341 assert(mt->level[level].slice == NULL);
342
343 mt->level[level].slice = malloc(d * sizeof(*mt->level[0].slice));
344 mt->level[level].slice[0].x_offset = mt->level[level].level_x;
345 mt->level[level].slice[0].y_offset = mt->level[level].level_y;
346 }
347
348
349 void
350 intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
351 GLuint level, GLuint img,
352 GLuint x, GLuint y)
353 {
354 if (img == 0 && level == 0)
355 assert(x == 0 && y == 0);
356
357 assert(img < mt->level[level].depth);
358
359 mt->level[level].slice[img].x_offset = mt->level[level].level_x + x;
360 mt->level[level].slice[img].y_offset = mt->level[level].level_y + y;
361
362 DBG("%s level %d img %d pos %d,%d\n",
363 __FUNCTION__, level, img,
364 mt->level[level].slice[img].x_offset,
365 mt->level[level].slice[img].y_offset);
366 }
367
368
369 /**
370 * For cube map textures, either the \c face parameter can be used, of course,
371 * or the cube face can be interpreted as a depth layer and the \c layer
372 * parameter used.
373 */
374 void
375 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
376 GLuint level, GLuint face, GLuint layer,
377 GLuint *x, GLuint *y)
378 {
379 int slice;
380
381 if (face > 0) {
382 assert(mt->target == GL_TEXTURE_CUBE_MAP);
383 assert(face < 6);
384 assert(layer == 0);
385 slice = face;
386 } else {
387 /* This branch may be taken even if the texture target is a cube map. In
388 * that case, the caller chose to interpret each cube face as a layer.
389 */
390 assert(face == 0);
391 slice = layer;
392 }
393
394 *x = mt->level[level].slice[slice].x_offset;
395 *y = mt->level[level].slice[slice].y_offset;
396 }
397
398 static void
399 intel_miptree_copy_slice(struct intel_context *intel,
400 struct intel_mipmap_tree *dst_mt,
401 struct intel_mipmap_tree *src_mt,
402 int level,
403 int face,
404 int depth)
405
406 {
407 gl_format format = src_mt->format;
408 uint32_t width = src_mt->level[level].width;
409 uint32_t height = src_mt->level[level].height;
410
411 assert(depth < src_mt->level[level].depth);
412
413 if (dst_mt->compressed) {
414 uint32_t align_w, align_h;
415 intel_get_texture_alignment_unit(format,
416 &align_w, &align_h);
417 height = ALIGN(height, align_h) / align_h;
418 width = ALIGN(width, align_w);
419 }
420
421 uint32_t dst_x, dst_y, src_x, src_y;
422 intel_miptree_get_image_offset(dst_mt, level, face, depth,
423 &dst_x, &dst_y);
424 intel_miptree_get_image_offset(src_mt, level, face, depth,
425 &src_x, &src_y);
426
427 DBG("validate blit mt %p %d,%d/%d -> mt %p %d,%d/%d (%dx%d)\n",
428 src_mt, src_x, src_y, src_mt->region->pitch * src_mt->region->cpp,
429 dst_mt, dst_x, dst_y, dst_mt->region->pitch * dst_mt->region->cpp,
430 width, height);
431
432 if (!intelEmitCopyBlit(intel,
433 dst_mt->region->cpp,
434 src_mt->region->pitch, src_mt->region->bo,
435 0, src_mt->region->tiling,
436 dst_mt->region->pitch, dst_mt->region->bo,
437 0, dst_mt->region->tiling,
438 src_x, src_y,
439 dst_x, dst_y,
440 width, height,
441 GL_COPY)) {
442
443 fallback_debug("miptree validate blit for %s failed\n",
444 _mesa_get_format_name(format));
445 void *dst = intel_region_map(intel, dst_mt->region, GL_MAP_WRITE_BIT);
446 void *src = intel_region_map(intel, src_mt->region, GL_MAP_READ_BIT);
447
448 _mesa_copy_rect(dst,
449 dst_mt->cpp,
450 dst_mt->region->pitch,
451 dst_x, dst_y,
452 width, height,
453 src, src_mt->region->pitch,
454 src_x, src_y);
455
456 intel_region_unmap(intel, dst_mt->region);
457 intel_region_unmap(intel, src_mt->region);
458 }
459
460 if (src_mt->stencil_mt) {
461 intel_miptree_copy_slice(intel,
462 dst_mt->stencil_mt, src_mt->stencil_mt,
463 level, face, depth);
464 }
465 }
466
467 /**
468 * Copies the image's current data to the given miptree, and associates that
469 * miptree with the image.
470 */
471 void
472 intel_miptree_copy_teximage(struct intel_context *intel,
473 struct intel_texture_image *intelImage,
474 struct intel_mipmap_tree *dst_mt)
475 {
476 struct intel_mipmap_tree *src_mt = intelImage->mt;
477 int level = intelImage->base.Base.Level;
478 int face = intelImage->base.Base.Face;
479 GLuint depth = intelImage->base.Base.Depth;
480
481 for (int slice = 0; slice < depth; slice++) {
482 intel_miptree_copy_slice(intel, dst_mt, src_mt, level, face, slice);
483 }
484
485 intel_miptree_reference(&intelImage->mt, dst_mt);
486 }
487
488 /**
489 * \param scatter Scatter if true. Gather if false.
490 *
491 * \see intel_miptree_s8z24_scatter()
492 * \see intel_miptree_s8z24_gather()
493 */
494 static void
495 intel_miptree_s8z24_scattergather(struct intel_context *intel,
496 struct intel_mipmap_tree *mt,
497 uint32_t level,
498 uint32_t layer,
499 bool scatter)
500 {
501 /* Check function inputs. */
502 assert(level >= mt->first_level);
503 assert(level <= mt->last_level);
504 assert(layer < mt->level[level].depth);
505
506 /* Label everything and its bit layout, just to make the code easier to
507 * read.
508 */
509 struct intel_mipmap_tree *s8_mt = mt->stencil_mt;
510 struct intel_mipmap_level *s8_level = &s8_mt->level[level];
511 struct intel_mipmap_slice *s8_slice = &s8_mt->level[level].slice[layer];
512
513 struct intel_mipmap_tree *s8z24_mt = mt;
514 struct intel_mipmap_level *s8z24_level = &s8z24_mt->level[level];
515 struct intel_mipmap_slice *s8z24_slice = &s8z24_mt->level[level].slice[layer];
516
517 /* Check that both miptree levels have the same dimensions. */
518 assert(s8_level->width == s8z24_level->width);
519 assert(s8_level->height == s8z24_level->height);
520 assert(s8_level->depth == s8z24_level->depth);
521
522 /* Map the buffers. */
523 if (drm_intel_bo_references(intel->batch.bo, s8_mt->region->bo) ||
524 drm_intel_bo_references(intel->batch.bo, s8z24_mt->region->bo)) {
525 intel_batchbuffer_flush(intel);
526 }
527 drm_intel_gem_bo_map_gtt(s8_mt->region->bo);
528 drm_intel_gem_bo_map_gtt(s8z24_mt->region->bo);
529
530 /* Define the invariant values outside the for loop, because I don't trust
531 * GCC to do it for us.
532 */
533 uint8_t *s8_map = s8_mt->region->bo->virtual
534 + s8_slice->x_offset
535 + s8_slice->y_offset;
536
537 uint8_t *s8z24_map = s8z24_mt->region->bo->virtual
538 + s8z24_slice->x_offset
539 + s8z24_slice->y_offset;
540
541 ptrdiff_t s8z24_stride = s8z24_mt->region->pitch * s8z24_mt->region->cpp;
542
543 uint32_t w = s8_level->width;
544 uint32_t h = s8_level->height;
545
546 for (uint32_t y = 0; y < h; ++y) {
547 for (uint32_t x = 0; x < w; ++x) {
548 ptrdiff_t s8_offset = intel_offset_S8(s8_mt->region->pitch, x, y);
549 ptrdiff_t s8z24_offset = y * s8z24_stride
550 + x * 4
551 + 3;
552 if (scatter) {
553 s8_map[s8_offset] = s8z24_map[s8z24_offset];
554 } else {
555 s8z24_map[s8z24_offset] = s8_map[s8_offset];
556 }
557 }
558 }
559
560 drm_intel_gem_bo_unmap_gtt(s8_mt->region->bo);
561 drm_intel_gem_bo_unmap_gtt(s8z24_mt->region->bo);
562 }
563
564 void
565 intel_miptree_s8z24_scatter(struct intel_context *intel,
566 struct intel_mipmap_tree *mt,
567 uint32_t level,
568 uint32_t layer)
569 {
570 intel_miptree_s8z24_scattergather(intel, mt, level, layer, true);
571 }
572
573 void
574 intel_miptree_s8z24_gather(struct intel_context *intel,
575 struct intel_mipmap_tree *mt,
576 uint32_t level,
577 uint32_t layer)
578 {
579 intel_miptree_s8z24_scattergather(intel, mt, level, layer, false);
580 }