intel: Update comment about how depth/stencil miptrees are handled.
[mesa.git] / src / mesa / drivers / dri / intel / intel_mipmap_tree.h
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
30
31 #include <assert.h>
32
33 #include "intel_regions.h"
34 #include "intel_resolve_map.h"
35
36 /* A layer on top of the intel_regions code which adds:
37 *
38 * - Code to size and layout a region to hold a set of mipmaps.
39 * - Query to determine if a new image fits in an existing tree.
40 * - More refcounting
41 * - maybe able to remove refcounting from intel_region?
42 * - ?
43 *
44 * The fixed mipmap layout of intel hardware where one offset
45 * specifies the position of all images in a mipmap hierachy
46 * complicates the implementation of GL texture image commands,
47 * compared to hardware where each image is specified with an
48 * independent offset.
49 *
50 * In an ideal world, each texture object would be associated with a
51 * single bufmgr buffer or 2d intel_region, and all the images within
52 * the texture object would slot into the tree as they arrive. The
53 * reality can be a little messier, as images can arrive from the user
54 * with sizes that don't fit in the existing tree, or in an order
55 * where the tree layout cannot be guessed immediately.
56 *
57 * This structure encodes an idealized mipmap tree. The GL image
58 * commands build these where possible, otherwise store the images in
59 * temporary system buffers.
60 */
61
62 struct intel_resolve_map;
63 struct intel_texture_image;
64
65 struct intel_miptree_map {
66 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
67 GLbitfield mode;
68 /** Region of interest for the map. */
69 int x, y, w, h;
70 /** Possibly malloced temporary buffer for the mapping. */
71 void *buffer;
72 /** Possible pointer to a BO temporary for the mapping. */
73 drm_intel_bo *bo;
74 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
75 void *ptr;
76 /** Stride of the mapping. */
77 int stride;
78 };
79
80 /**
81 * Describes the location of each texture image within a texture region.
82 */
83 struct intel_mipmap_level
84 {
85 /** Offset to this miptree level, used in computing x_offset. */
86 GLuint level_x;
87 /** Offset to this miptree level, used in computing y_offset. */
88 GLuint level_y;
89 GLuint width;
90 GLuint height;
91
92 /**
93 * \brief Number of 2D slices in this miplevel.
94 *
95 * The exact semantics of depth varies according to the texture target:
96 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
97 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
98 * identical for all miplevels in the texture.
99 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
100 * value, like width and height, varies with miplevel.
101 * - For other texture types, depth is 1.
102 */
103 GLuint depth;
104
105 /**
106 * \brief List of 2D images in this mipmap level.
107 *
108 * This may be a list of cube faces, array slices in 2D array texture, or
109 * layers in a 3D texture. The list's length is \c depth.
110 */
111 struct intel_mipmap_slice {
112 /**
113 * \name Offset to slice
114 * \{
115 *
116 * Hardware formats are so diverse that that there is no unified way to
117 * compute the slice offsets, so we store them in this table.
118 *
119 * The (x, y) offset to slice \c s at level \c l relative the miptrees
120 * base address is
121 * \code
122 * x = mt->level[l].slice[s].x_offset
123 * y = mt->level[l].slice[s].y_offset
124 */
125 GLuint x_offset;
126 GLuint y_offset;
127 /** \} */
128
129 /**
130 * Pointer to mapping information, present across
131 * intel_tex_image_map()/unmap of the slice.
132 */
133 struct intel_miptree_map *map;
134 } *slice;
135 };
136
137 struct intel_mipmap_tree
138 {
139 /* Effectively the key:
140 */
141 GLenum target;
142
143 /**
144 * Generally, this is just the same as the gl_texture_image->TexFormat or
145 * gl_renderbuffer->Format.
146 *
147 * However, for textures and renderbuffers with packed depth/stencil formats
148 * on hardware where we want or need to use separate stencil, there will be
149 * two miptrees for storing the data. If the depthstencil texture or rb is
150 * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be
151 * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be
152 * MESA_FORMAT_S8_Z24 (textures) or MESA_FORMAT_X8_Z24 (renderbuffers).
153 * mt->stencil_mt->format will always be MESA_FORMAT_S8.
154 */
155 gl_format format;
156
157 /**
158 * The X offset of each image in the miptree must be aligned to this. See
159 * the "Alignment Unit Size" section of the BSpec.
160 */
161 unsigned int align_w;
162 unsigned int align_h; /**< \see align_w */
163
164 GLuint first_level;
165 GLuint last_level;
166
167 GLuint width0, height0, depth0; /**< Level zero image dimensions */
168 GLuint cpp;
169 bool compressed;
170
171 /* Derived from the above:
172 */
173 GLuint total_width;
174 GLuint total_height;
175
176 /* Includes image offset tables:
177 */
178 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
179
180 /* The data is held here:
181 */
182 struct intel_region *region;
183
184 /**
185 * \brief HiZ miptree
186 *
187 * This is non-null only if HiZ is enabled for this miptree.
188 *
189 * \see intel_miptree_alloc_hiz()
190 */
191 struct intel_mipmap_tree *hiz_mt;
192
193 /**
194 * \brief Map of miptree slices to needed resolves.
195 *
196 * This is used only when the miptree has a child HiZ miptree.
197 *
198 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
199 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
200 * mt->hiz_mt->hiz_map, is unused.
201 */
202 struct intel_resolve_map hiz_map;
203
204 /**
205 * \brief Stencil miptree for depthstencil textures.
206 *
207 * This miptree is used for depthstencil textures and renderbuffers that
208 * require separate stencil. It always has the true copy of the stencil
209 * bits, regardless of mt->format.
210 *
211 * \see intel_miptree_map_depthstencil()
212 * \see intel_miptree_unmap_depthstencil()
213 */
214 struct intel_mipmap_tree *stencil_mt;
215
216 /* These are also refcounted:
217 */
218 GLuint refcount;
219 };
220
221
222
223 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
224 GLenum target,
225 gl_format format,
226 GLuint first_level,
227 GLuint last_level,
228 GLuint width0,
229 GLuint height0,
230 GLuint depth0,
231 bool expect_accelerated_upload);
232
233 struct intel_mipmap_tree *
234 intel_miptree_create_for_region(struct intel_context *intel,
235 GLenum target,
236 gl_format format,
237 struct intel_region *region);
238
239 /**
240 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
241 * The miptree has the following properties:
242 * - The target is GL_TEXTURE_2D.
243 * - There are no levels other than the base level 0.
244 * - Depth is 1.
245 */
246 struct intel_mipmap_tree*
247 intel_miptree_create_for_renderbuffer(struct intel_context *intel,
248 gl_format format,
249 uint32_t tiling,
250 uint32_t cpp,
251 uint32_t width,
252 uint32_t height);
253
254 /** \brief Assert that the level and layer are valid for the miptree. */
255 static inline void
256 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
257 uint32_t level,
258 uint32_t layer)
259 {
260 assert(level >= mt->first_level);
261 assert(level <= mt->last_level);
262 assert(layer < mt->level[level].depth);
263 }
264
265 int intel_miptree_pitch_align (struct intel_context *intel,
266 struct intel_mipmap_tree *mt,
267 uint32_t tiling,
268 int pitch);
269
270 void intel_miptree_reference(struct intel_mipmap_tree **dst,
271 struct intel_mipmap_tree *src);
272
273 void intel_miptree_release(struct intel_mipmap_tree **mt);
274
275 /* Check if an image fits an existing mipmap tree layout
276 */
277 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
278 struct gl_texture_image *image);
279
280 void
281 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
282 GLuint level, GLuint face, GLuint depth,
283 GLuint *x, GLuint *y);
284
285 void
286 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
287 int *width, int *height, int *depth);
288
289 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
290 GLuint level,
291 GLuint x, GLuint y,
292 GLuint w, GLuint h, GLuint d);
293
294 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
295 GLuint level,
296 GLuint img, GLuint x, GLuint y);
297
298 void
299 intel_miptree_copy_teximage(struct intel_context *intel,
300 struct intel_texture_image *intelImage,
301 struct intel_mipmap_tree *dst_mt);
302
303 /**
304 * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for
305 * the given miptree slice.
306 *
307 * \see intel_mipmap_tree::stencil_mt
308 */
309 void
310 intel_miptree_s8z24_scatter(struct intel_context *intel,
311 struct intel_mipmap_tree *mt,
312 uint32_t level,
313 uint32_t slice);
314
315 /**
316 * Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the
317 * given miptree slice.
318 *
319 * \see intel_mipmap_tree::stencil_mt
320 */
321 void
322 intel_miptree_s8z24_gather(struct intel_context *intel,
323 struct intel_mipmap_tree *mt,
324 uint32_t level,
325 uint32_t layer);
326
327 /**
328 * \name Miptree HiZ functions
329 * \{
330 *
331 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
332 * functions on a miptree without HiZ. In that case, each function is a no-op.
333 */
334
335 /**
336 * \brief Allocate the miptree's embedded HiZ miptree.
337 * \see intel_mipmap_tree:hiz_mt
338 * \return false if allocation failed
339 */
340
341 bool
342 intel_miptree_alloc_hiz(struct intel_context *intel,
343 struct intel_mipmap_tree *mt);
344
345 void
346 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
347 uint32_t level,
348 uint32_t depth);
349 void
350 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
351 uint32_t level,
352 uint32_t depth);
353 void
354 intel_miptree_all_slices_set_need_hiz_resolve(struct intel_mipmap_tree *mt);
355
356 void
357 intel_miptree_all_slices_set_need_depth_resolve(struct intel_mipmap_tree *mt);
358
359 /**
360 * \return false if no resolve was needed
361 */
362 bool
363 intel_miptree_slice_resolve_hiz(struct intel_context *intel,
364 struct intel_mipmap_tree *mt,
365 unsigned int level,
366 unsigned int depth);
367
368 /**
369 * \return false if no resolve was needed
370 */
371 bool
372 intel_miptree_slice_resolve_depth(struct intel_context *intel,
373 struct intel_mipmap_tree *mt,
374 unsigned int level,
375 unsigned int depth);
376
377 /**
378 * \return false if no resolve was needed
379 */
380 bool
381 intel_miptree_all_slices_resolve_hiz(struct intel_context *intel,
382 struct intel_mipmap_tree *mt);
383
384 /**
385 * \return false if no resolve was needed
386 */
387 bool
388 intel_miptree_all_slices_resolve_depth(struct intel_context *intel,
389 struct intel_mipmap_tree *mt);
390
391 /**\}*/
392
393 /* i915_mipmap_tree.c:
394 */
395 void i915_miptree_layout(struct intel_mipmap_tree *mt);
396 void i945_miptree_layout(struct intel_mipmap_tree *mt);
397 void brw_miptree_layout(struct intel_context *intel,
398 struct intel_mipmap_tree *mt);
399
400 void
401 intel_miptree_map(struct intel_context *intel,
402 struct intel_mipmap_tree *mt,
403 unsigned int level,
404 unsigned int slice,
405 unsigned int x,
406 unsigned int y,
407 unsigned int w,
408 unsigned int h,
409 GLbitfield mode,
410 void **out_ptr,
411 int *out_stride);
412
413 void
414 intel_miptree_unmap(struct intel_context *intel,
415 struct intel_mipmap_tree *mt,
416 unsigned int level,
417 unsigned int slice);
418
419 #endif