7f3468f11530f8a26d67b1d74c312adf84ba261b
[mesa.git] / src / mesa / drivers / dri / intel / intel_mipmap_tree.h
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
30
31 #include "intel_regions.h"
32
33 /* A layer on top of the intel_regions code which adds:
34 *
35 * - Code to size and layout a region to hold a set of mipmaps.
36 * - Query to determine if a new image fits in an existing tree.
37 * - More refcounting
38 * - maybe able to remove refcounting from intel_region?
39 * - ?
40 *
41 * The fixed mipmap layout of intel hardware where one offset
42 * specifies the position of all images in a mipmap hierachy
43 * complicates the implementation of GL texture image commands,
44 * compared to hardware where each image is specified with an
45 * independent offset.
46 *
47 * In an ideal world, each texture object would be associated with a
48 * single bufmgr buffer or 2d intel_region, and all the images within
49 * the texture object would slot into the tree as they arrive. The
50 * reality can be a little messier, as images can arrive from the user
51 * with sizes that don't fit in the existing tree, or in an order
52 * where the tree layout cannot be guessed immediately.
53 *
54 * This structure encodes an idealized mipmap tree. The GL image
55 * commands build these where possible, otherwise store the images in
56 * temporary system buffers.
57 */
58
59
60 /**
61 * Describes the location of each texture image within a texture region.
62 */
63 struct intel_mipmap_level
64 {
65 /** Offset to this miptree level, used in computing x_offset. */
66 GLuint level_x;
67 /** Offset to this miptree level, used in computing y_offset. */
68 GLuint level_y;
69 GLuint width;
70 GLuint height;
71 /** Depth of the mipmap at this level: 1 for 1D/2D/CUBE, n for 3D. */
72 GLuint depth;
73 /** Number of images at this level: 1 for 1D/2D, 6 for CUBE, depth for 3D */
74 GLuint nr_images;
75
76 /** @{
77 * offsets from level_[xy] to the image for each cube face or depth
78 * level.
79 *
80 * Pretty much have to accept that hardware formats
81 * are going to be so diverse that there is no unified way to
82 * compute the offsets of depth/cube images within a mipmap level,
83 * so have to store them as a lookup table.
84 */
85 GLuint *x_offset, *y_offset;
86 /** @} */
87 };
88
89 struct intel_mipmap_tree
90 {
91 /* Effectively the key:
92 */
93 GLenum target;
94 GLenum internal_format;
95
96 GLuint first_level;
97 GLuint last_level;
98
99 GLuint width0, height0, depth0; /**< Level zero image dimensions */
100 GLuint cpp;
101 GLboolean compressed;
102
103 /* Derived from the above:
104 */
105 GLuint pitch;
106 GLuint depth_pitch; /* per-image on i945? */
107 GLuint total_height;
108
109 /* Includes image offset tables:
110 */
111 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
112
113 /* The data is held here:
114 */
115 struct intel_region *region;
116
117 /* These are also refcounted:
118 */
119 GLuint refcount;
120 };
121
122
123
124 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
125 GLenum target,
126 GLenum base_format,
127 GLenum internal_format,
128 GLuint first_level,
129 GLuint last_level,
130 GLuint width0,
131 GLuint height0,
132 GLuint depth0,
133 GLuint cpp,
134 GLuint compress_byte,
135 GLboolean expect_accelerated_upload);
136
137 struct intel_mipmap_tree *
138 intel_miptree_create_for_region(struct intel_context *intel,
139 GLenum target,
140 GLenum internal_format,
141 GLuint first_level,
142 GLuint last_level,
143 struct intel_region *region,
144 GLuint depth0,
145 GLuint compress_byte);
146
147 int intel_miptree_pitch_align (struct intel_context *intel,
148 struct intel_mipmap_tree *mt,
149 uint32_t tiling,
150 int pitch);
151
152 void intel_miptree_reference(struct intel_mipmap_tree **dst,
153 struct intel_mipmap_tree *src);
154
155 void intel_miptree_release(struct intel_context *intel,
156 struct intel_mipmap_tree **mt);
157
158 /* Check if an image fits an existing mipmap tree layout
159 */
160 GLboolean intel_miptree_match_image(struct intel_mipmap_tree *mt,
161 struct gl_texture_image *image);
162
163 /* Return a pointer to an image within a tree. Return image stride as
164 * well.
165 */
166 GLubyte *intel_miptree_image_map(struct intel_context *intel,
167 struct intel_mipmap_tree *mt,
168 GLuint face,
169 GLuint level,
170 GLuint * row_stride, GLuint * image_stride);
171
172 void intel_miptree_image_unmap(struct intel_context *intel,
173 struct intel_mipmap_tree *mt);
174
175 void
176 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
177 GLuint level, GLuint face, GLuint depth,
178 GLuint *x, GLuint *y);
179
180 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
181 GLuint level,
182 GLuint nr_images,
183 GLuint x, GLuint y,
184 GLuint w, GLuint h, GLuint d);
185
186 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
187 GLuint level,
188 GLuint img, GLuint x, GLuint y);
189
190 /* Upload an image into a tree
191 */
192 void intel_miptree_image_data(struct intel_context *intel,
193 struct intel_mipmap_tree *dst,
194 GLuint face,
195 GLuint level,
196 void *src,
197 GLuint src_row_pitch, GLuint src_image_pitch);
198
199 /* Copy an image between two trees
200 */
201 void intel_miptree_image_copy(struct intel_context *intel,
202 struct intel_mipmap_tree *dst,
203 GLuint face, GLuint level,
204 struct intel_mipmap_tree *src);
205
206 /* i915_mipmap_tree.c:
207 */
208 GLboolean i915_miptree_layout(struct intel_context *intel,
209 struct intel_mipmap_tree *mt,
210 uint32_t tiling);
211 GLboolean i945_miptree_layout(struct intel_context *intel,
212 struct intel_mipmap_tree *mt,
213 uint32_t tiling);
214 GLboolean brw_miptree_layout(struct intel_context *intel,
215 struct intel_mipmap_tree *mt,
216 uint32_t tiling);
217
218 #endif