8e84bef28ce35cca69dc443bcadaaf884831cecb
[mesa.git] / src / mesa / drivers / dri / intel / intel_mipmap_tree.h
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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9 * without limitation the rights to use, copy, modify, merge, publish,
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
30
31 #include <assert.h>
32
33 #include "intel_regions.h"
34 #include "intel_resolve_map.h"
35
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39
40 /* A layer on top of the intel_regions code which adds:
41 *
42 * - Code to size and layout a region to hold a set of mipmaps.
43 * - Query to determine if a new image fits in an existing tree.
44 * - More refcounting
45 * - maybe able to remove refcounting from intel_region?
46 * - ?
47 *
48 * The fixed mipmap layout of intel hardware where one offset
49 * specifies the position of all images in a mipmap hierachy
50 * complicates the implementation of GL texture image commands,
51 * compared to hardware where each image is specified with an
52 * independent offset.
53 *
54 * In an ideal world, each texture object would be associated with a
55 * single bufmgr buffer or 2d intel_region, and all the images within
56 * the texture object would slot into the tree as they arrive. The
57 * reality can be a little messier, as images can arrive from the user
58 * with sizes that don't fit in the existing tree, or in an order
59 * where the tree layout cannot be guessed immediately.
60 *
61 * This structure encodes an idealized mipmap tree. The GL image
62 * commands build these where possible, otherwise store the images in
63 * temporary system buffers.
64 */
65
66 struct intel_resolve_map;
67 struct intel_texture_image;
68
69 struct intel_miptree_map {
70 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
71 GLbitfield mode;
72 /** Region of interest for the map. */
73 int x, y, w, h;
74 /** Possibly malloced temporary buffer for the mapping. */
75 void *buffer;
76 /** Possible pointer to a BO temporary for the mapping. */
77 drm_intel_bo *bo;
78 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
79 void *ptr;
80 /** Stride of the mapping. */
81 int stride;
82
83 /**
84 * intel_mipmap_tree::singlesample_mt is temporary storage that persists
85 * only for the duration of the map.
86 */
87 bool singlesample_mt_is_tmp;
88 };
89
90 /**
91 * Describes the location of each texture image within a texture region.
92 */
93 struct intel_mipmap_level
94 {
95 /** Offset to this miptree level, used in computing x_offset. */
96 GLuint level_x;
97 /** Offset to this miptree level, used in computing y_offset. */
98 GLuint level_y;
99 GLuint width;
100 GLuint height;
101
102 /**
103 * \brief Number of 2D slices in this miplevel.
104 *
105 * The exact semantics of depth varies according to the texture target:
106 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
107 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
108 * identical for all miplevels in the texture.
109 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
110 * value, like width and height, varies with miplevel.
111 * - For other texture types, depth is 1.
112 */
113 GLuint depth;
114
115 /**
116 * \brief List of 2D images in this mipmap level.
117 *
118 * This may be a list of cube faces, array slices in 2D array texture, or
119 * layers in a 3D texture. The list's length is \c depth.
120 */
121 struct intel_mipmap_slice {
122 /**
123 * \name Offset to slice
124 * \{
125 *
126 * Hardware formats are so diverse that that there is no unified way to
127 * compute the slice offsets, so we store them in this table.
128 *
129 * The (x, y) offset to slice \c s at level \c l relative the miptrees
130 * base address is
131 * \code
132 * x = mt->level[l].slice[s].x_offset
133 * y = mt->level[l].slice[s].y_offset
134 */
135 GLuint x_offset;
136 GLuint y_offset;
137 /** \} */
138
139 /**
140 * Mapping information. Persistent for the duration of
141 * intel_miptree_map/unmap on this slice.
142 */
143 struct intel_miptree_map *map;
144 } *slice;
145 };
146
147 /**
148 * Enum for keeping track of the different MSAA layouts supported by Gen7.
149 */
150 enum intel_msaa_layout
151 {
152 /**
153 * Ordinary surface with no MSAA.
154 */
155 INTEL_MSAA_LAYOUT_NONE,
156
157 /**
158 * Interleaved Multisample Surface. The additional samples are
159 * accommodated by scaling up the width and the height of the surface so
160 * that all the samples corresponding to a pixel are located at nearby
161 * memory locations.
162 */
163 INTEL_MSAA_LAYOUT_IMS,
164
165 /**
166 * Uncompressed Multisample Surface. The surface is stored as a 2D array,
167 * with array slice n containing all pixel data for sample n.
168 */
169 INTEL_MSAA_LAYOUT_UMS,
170
171 /**
172 * Compressed Multisample Surface. The surface is stored as in
173 * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
174 * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
175 * indicates the mapping from sample number to array slice. This allows
176 * the common case (where all samples constituting a pixel have the same
177 * color value) to be stored efficiently by just using a single array
178 * slice.
179 */
180 INTEL_MSAA_LAYOUT_CMS,
181 };
182
183 struct intel_mipmap_tree
184 {
185 /* Effectively the key:
186 */
187 GLenum target;
188
189 /**
190 * Generally, this is just the same as the gl_texture_image->TexFormat or
191 * gl_renderbuffer->Format.
192 *
193 * However, for textures and renderbuffers with packed depth/stencil formats
194 * on hardware where we want or need to use separate stencil, there will be
195 * two miptrees for storing the data. If the depthstencil texture or rb is
196 * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be
197 * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be
198 * MESA_FORMAT_X8_Z24.
199 *
200 * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
201 * formats if the hardware lacks support for ETC1/ETC2. See @ref wraps_etc.
202 */
203 gl_format format;
204
205 /** This variable stores the value of ETC compressed texture format */
206 gl_format etc_format;
207
208 /**
209 * The X offset of each image in the miptree must be aligned to this. See
210 * the "Alignment Unit Size" section of the BSpec.
211 */
212 unsigned int align_w;
213 unsigned int align_h; /**< \see align_w */
214
215 GLuint first_level;
216 GLuint last_level;
217
218 GLuint width0, height0, depth0; /**< Level zero image dimensions */
219 GLuint cpp;
220 GLuint num_samples;
221 bool compressed;
222
223 /**
224 * If num_samples > 0, then singlesample_width0 is the value that width0
225 * would have if instead a singlesample miptree were created. Note that,
226 * for non-interleaved msaa layouts, the two values are the same.
227 *
228 * If num_samples == 0, then singlesample_width0 is undefined.
229 */
230 uint32_t singlesample_width0;
231
232 /** \see singlesample_width0 */
233 uint32_t singlesample_height0;
234
235 /**
236 * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
237 * if the surface only contains LOD 0, and hence no space is for LOD's
238 * other than 0 in between array slices.
239 *
240 * Corresponds to the surface_array_spacing bit in gen7_surface_state.
241 */
242 bool array_spacing_lod0;
243
244 /**
245 * MSAA layout used by this buffer.
246 */
247 enum intel_msaa_layout msaa_layout;
248
249 /* Derived from the above:
250 */
251 GLuint total_width;
252 GLuint total_height;
253
254 /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
255 * this depth mipmap tree, if any.
256 */
257 uint32_t depth_clear_value;
258
259 /* Includes image offset tables:
260 */
261 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
262
263 /* The data is held here:
264 */
265 struct intel_region *region;
266
267 /* Offset into region bo where miptree starts:
268 */
269 uint32_t offset;
270
271 /**
272 * \brief Singlesample miptree.
273 *
274 * This is used under two cases.
275 *
276 * --- Case 1: As persistent singlesample storage for multisample window
277 * system front and back buffers ---
278 *
279 * Suppose that the window system FBO was created with a multisample
280 * config. Let `back_irb` be the `intel_renderbuffer` for the FBO's back
281 * buffer. Then `back_irb` contains two miptrees: a parent multisample
282 * miptree (back_irb->mt) and a child singlesample miptree
283 * (back_irb->mt->singlesample_mt). The DRM buffer shared with DRI2
284 * belongs to `back_irb->mt->singlesample_mt` and contains singlesample
285 * data. The singlesample miptree is created at the same time as and
286 * persists for the lifetime of its parent multisample miptree.
287 *
288 * When access to the singlesample data is needed, such as at
289 * eglSwapBuffers and glReadPixels, an automatic downsample occurs from
290 * `back_rb->mt` to `back_rb->mt->singlesample_mt` when necessary.
291 *
292 * This description of the back buffer applies analogously to the front
293 * buffer.
294 *
295 *
296 * --- Case 2: As temporary singlesample storage for mapping multisample
297 * miptrees ---
298 *
299 * Suppose the intel_miptree_map is called on a multisample miptree, `mt`,
300 * for which case 1 does not apply (that is, `mt` does not belong to
301 * a front or back buffer). Then `mt->singlesample_mt` is null at the
302 * start of the call. intel_miptree_map will create a temporary
303 * singlesample miptree, store it at `mt->singlesample_mt`, downsample from
304 * `mt` to `mt->singlesample_mt` if necessary, then map
305 * `mt->singlesample_mt`. The temporary miptree is later deleted during
306 * intel_miptree_unmap.
307 */
308 struct intel_mipmap_tree *singlesample_mt;
309
310 /**
311 * \brief A downsample is needed from this miptree to singlesample_mt.
312 */
313 bool need_downsample;
314
315 /**
316 * \brief HiZ miptree
317 *
318 * This is non-null only if HiZ is enabled for this miptree.
319 *
320 * \see intel_miptree_alloc_hiz()
321 */
322 struct intel_mipmap_tree *hiz_mt;
323
324 /**
325 * \brief Map of miptree slices to needed resolves.
326 *
327 * This is used only when the miptree has a child HiZ miptree.
328 *
329 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
330 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
331 * mt->hiz_mt->hiz_map, is unused.
332 */
333 struct intel_resolve_map hiz_map;
334
335 /**
336 * \brief Stencil miptree for depthstencil textures.
337 *
338 * This miptree is used for depthstencil textures and renderbuffers that
339 * require separate stencil. It always has the true copy of the stencil
340 * bits, regardless of mt->format.
341 *
342 * \see intel_miptree_map_depthstencil()
343 * \see intel_miptree_unmap_depthstencil()
344 */
345 struct intel_mipmap_tree *stencil_mt;
346
347 /**
348 * \brief MCS miptree for multisampled textures.
349 *
350 * This miptree contains the "multisample control surface", which stores
351 * the necessary information to implement compressed MSAA on Gen7+
352 * (INTEL_MSAA_FORMAT_CMS).
353 */
354 struct intel_mipmap_tree *mcs_mt;
355
356 /**
357 * \brief The miptree contains uncompressed data that was originally
358 * ETC1/ETC2 data.
359 *
360 * On hardware that lacks support for ETC1/ETC2 textures, we do the following
361 * on calls to glCompressedTexImage2D() with an ETC1/ETC2 texture format:
362 * 1. Create a miptree whose format is a suitable uncompressed mesa format
363 * with the wraps_etc flag set.
364 * 2. Translate the ETC1/ETC2 data into uncompressed mesa format.
365 * 3. Store the uncompressed data into the miptree and discard the ETC1/ETC2
366 * data.
367 */
368 bool wraps_etc;
369
370 /* These are also refcounted:
371 */
372 GLuint refcount;
373 };
374
375
376
377 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
378 GLenum target,
379 gl_format format,
380 GLuint first_level,
381 GLuint last_level,
382 GLuint width0,
383 GLuint height0,
384 GLuint depth0,
385 bool expect_accelerated_upload,
386 GLuint num_samples,
387 enum intel_msaa_layout msaa_layout,
388 bool force_y_tiling);
389
390 struct intel_mipmap_tree *
391 intel_miptree_create_for_region(struct intel_context *intel,
392 GLenum target,
393 gl_format format,
394 struct intel_region *region);
395
396 struct intel_mipmap_tree*
397 intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
398 unsigned dri_attachment,
399 gl_format format,
400 uint32_t num_samples,
401 struct intel_region *region);
402
403 /**
404 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
405 * The miptree has the following properties:
406 * - The target is GL_TEXTURE_2D.
407 * - There are no levels other than the base level 0.
408 * - Depth is 1.
409 */
410 struct intel_mipmap_tree*
411 intel_miptree_create_for_renderbuffer(struct intel_context *intel,
412 gl_format format,
413 uint32_t width,
414 uint32_t height,
415 uint32_t num_samples);
416
417 /** \brief Assert that the level and layer are valid for the miptree. */
418 static inline void
419 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
420 uint32_t level,
421 uint32_t layer)
422 {
423 assert(level >= mt->first_level);
424 assert(level <= mt->last_level);
425 assert(layer < mt->level[level].depth);
426 }
427
428 int intel_miptree_pitch_align (struct intel_context *intel,
429 struct intel_mipmap_tree *mt,
430 uint32_t tiling,
431 int pitch);
432
433 void intel_miptree_reference(struct intel_mipmap_tree **dst,
434 struct intel_mipmap_tree *src);
435
436 void intel_miptree_release(struct intel_mipmap_tree **mt);
437
438 /* Check if an image fits an existing mipmap tree layout
439 */
440 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
441 struct gl_texture_image *image);
442
443 void
444 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
445 GLuint level, GLuint slice,
446 GLuint *x, GLuint *y);
447
448 void
449 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
450 int *width, int *height, int *depth);
451
452 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
453 GLuint level,
454 GLuint x, GLuint y,
455 GLuint w, GLuint h, GLuint d);
456
457 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
458 GLuint level,
459 GLuint img, GLuint x, GLuint y);
460
461 void
462 intel_miptree_copy_teximage(struct intel_context *intel,
463 struct intel_texture_image *intelImage,
464 struct intel_mipmap_tree *dst_mt);
465
466 /**
467 * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for
468 * the given miptree slice.
469 *
470 * \see intel_mipmap_tree::stencil_mt
471 */
472 void
473 intel_miptree_s8z24_scatter(struct intel_context *intel,
474 struct intel_mipmap_tree *mt,
475 uint32_t level,
476 uint32_t slice);
477
478 /**
479 * Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the
480 * given miptree slice.
481 *
482 * \see intel_mipmap_tree::stencil_mt
483 */
484 void
485 intel_miptree_s8z24_gather(struct intel_context *intel,
486 struct intel_mipmap_tree *mt,
487 uint32_t level,
488 uint32_t layer);
489
490 bool
491 intel_miptree_alloc_mcs(struct intel_context *intel,
492 struct intel_mipmap_tree *mt,
493 GLuint num_samples);
494
495 /**
496 * \name Miptree HiZ functions
497 * \{
498 *
499 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
500 * functions on a miptree without HiZ. In that case, each function is a no-op.
501 */
502
503 /**
504 * \brief Allocate the miptree's embedded HiZ miptree.
505 * \see intel_mipmap_tree:hiz_mt
506 * \return false if allocation failed
507 */
508
509 bool
510 intel_miptree_alloc_hiz(struct intel_context *intel,
511 struct intel_mipmap_tree *mt,
512 GLuint num_samples);
513
514 void
515 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
516 uint32_t level,
517 uint32_t depth);
518 void
519 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
520 uint32_t level,
521 uint32_t depth);
522
523 /**
524 * \return false if no resolve was needed
525 */
526 bool
527 intel_miptree_slice_resolve_hiz(struct intel_context *intel,
528 struct intel_mipmap_tree *mt,
529 unsigned int level,
530 unsigned int depth);
531
532 /**
533 * \return false if no resolve was needed
534 */
535 bool
536 intel_miptree_slice_resolve_depth(struct intel_context *intel,
537 struct intel_mipmap_tree *mt,
538 unsigned int level,
539 unsigned int depth);
540
541 /**
542 * \return false if no resolve was needed
543 */
544 bool
545 intel_miptree_all_slices_resolve_hiz(struct intel_context *intel,
546 struct intel_mipmap_tree *mt);
547
548 /**
549 * \return false if no resolve was needed
550 */
551 bool
552 intel_miptree_all_slices_resolve_depth(struct intel_context *intel,
553 struct intel_mipmap_tree *mt);
554
555 /**\}*/
556
557 void
558 intel_miptree_downsample(struct intel_context *intel,
559 struct intel_mipmap_tree *mt);
560
561 void
562 intel_miptree_upsample(struct intel_context *intel,
563 struct intel_mipmap_tree *mt);
564
565 /* i915_mipmap_tree.c:
566 */
567 void i915_miptree_layout(struct intel_mipmap_tree *mt);
568 void i945_miptree_layout(struct intel_mipmap_tree *mt);
569 void brw_miptree_layout(struct intel_context *intel,
570 struct intel_mipmap_tree *mt);
571
572 void
573 intel_miptree_map(struct intel_context *intel,
574 struct intel_mipmap_tree *mt,
575 unsigned int level,
576 unsigned int slice,
577 unsigned int x,
578 unsigned int y,
579 unsigned int w,
580 unsigned int h,
581 GLbitfield mode,
582 void **out_ptr,
583 int *out_stride);
584
585 void
586 intel_miptree_unmap(struct intel_context *intel,
587 struct intel_mipmap_tree *mt,
588 unsigned int level,
589 unsigned int slice);
590
591 #ifdef I915
592 static inline void
593 intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt,
594 unsigned int level, unsigned int layer, enum gen6_hiz_op op)
595 {
596 /* Stub on i915. It would be nice if we didn't execute resolve code at all
597 * there.
598 */
599 }
600 #else
601 void
602 intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt,
603 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
604 #endif
605
606 #ifdef __cplusplus
607 }
608 #endif
609
610 #endif