c24fa8e49b6540b792919b03757c451177d0a073
[mesa.git] / src / mesa / drivers / dri / intel / intel_mipmap_tree.h
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
30
31 #include <assert.h>
32
33 #include "intel_regions.h"
34 #include "intel_resolve_map.h"
35
36 /* A layer on top of the intel_regions code which adds:
37 *
38 * - Code to size and layout a region to hold a set of mipmaps.
39 * - Query to determine if a new image fits in an existing tree.
40 * - More refcounting
41 * - maybe able to remove refcounting from intel_region?
42 * - ?
43 *
44 * The fixed mipmap layout of intel hardware where one offset
45 * specifies the position of all images in a mipmap hierachy
46 * complicates the implementation of GL texture image commands,
47 * compared to hardware where each image is specified with an
48 * independent offset.
49 *
50 * In an ideal world, each texture object would be associated with a
51 * single bufmgr buffer or 2d intel_region, and all the images within
52 * the texture object would slot into the tree as they arrive. The
53 * reality can be a little messier, as images can arrive from the user
54 * with sizes that don't fit in the existing tree, or in an order
55 * where the tree layout cannot be guessed immediately.
56 *
57 * This structure encodes an idealized mipmap tree. The GL image
58 * commands build these where possible, otherwise store the images in
59 * temporary system buffers.
60 */
61
62 struct intel_resolve_map;
63 struct intel_texture_image;
64
65 struct intel_miptree_map {
66 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
67 GLbitfield mode;
68 /** Region of interest for the map. */
69 int x, y, w, h;
70 /** Possibly malloced temporary buffer for the mapping. */
71 void *buffer;
72 /** Possible pointer to a BO temporary for the mapping. */
73 drm_intel_bo *bo;
74 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
75 void *ptr;
76 /** Stride of the mapping. */
77 int stride;
78 };
79
80 /**
81 * Describes the location of each texture image within a texture region.
82 */
83 struct intel_mipmap_level
84 {
85 /** Offset to this miptree level, used in computing x_offset. */
86 GLuint level_x;
87 /** Offset to this miptree level, used in computing y_offset. */
88 GLuint level_y;
89 GLuint width;
90 GLuint height;
91
92 /**
93 * \brief Number of 2D slices in this miplevel.
94 *
95 * The exact semantics of depth varies according to the texture target:
96 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
97 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
98 * identical for all miplevels in the texture.
99 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
100 * value, like width and height, varies with miplevel.
101 * - For other texture types, depth is 1.
102 */
103 GLuint depth;
104
105 /**
106 * \brief List of 2D images in this mipmap level.
107 *
108 * This may be a list of cube faces, array slices in 2D array texture, or
109 * layers in a 3D texture. The list's length is \c depth.
110 */
111 struct intel_mipmap_slice {
112 /**
113 * \name Offset to slice
114 * \{
115 *
116 * Hardware formats are so diverse that that there is no unified way to
117 * compute the slice offsets, so we store them in this table.
118 *
119 * The (x, y) offset to slice \c s at level \c l relative the miptrees
120 * base address is
121 * \code
122 * x = mt->level[l].slice[s].x_offset
123 * y = mt->level[l].slice[s].y_offset
124 */
125 GLuint x_offset;
126 GLuint y_offset;
127 /** \} */
128
129 /**
130 * Pointer to mapping information, present across
131 * intel_tex_image_map()/unmap of the slice.
132 */
133 struct intel_miptree_map *map;
134 } *slice;
135 };
136
137 struct intel_mipmap_tree
138 {
139 /* Effectively the key:
140 */
141 GLenum target;
142
143 /**
144 * Generally, this is just the same as the gl_texture_image->TexFormat or
145 * gl_renderbuffer->Format.
146 *
147 * However, for textures and renderbuffers with packed depth/stencil formats
148 * on hardware where we want or need to use separate stencil, there will be
149 * two miptrees for storing the data. If the depthstencil texture or rb is
150 * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be
151 * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be
152 * MESA_FORMAT_S8_Z24 (textures) or MESA_FORMAT_X8_Z24 (renderbuffers).
153 * mt->stencil_mt->format will always be MESA_FORMAT_S8.
154 */
155 gl_format format;
156
157 /**
158 * The X offset of each image in the miptree must be aligned to this. See
159 * the "Alignment Unit Size" section of the BSpec.
160 */
161 unsigned int align_w;
162 unsigned int align_h; /**< \see align_w */
163
164 GLuint first_level;
165 GLuint last_level;
166
167 GLuint width0, height0, depth0; /**< Level zero image dimensions */
168 GLuint cpp;
169 bool compressed;
170
171 /* Derived from the above:
172 */
173 GLuint total_width;
174 GLuint total_height;
175
176 /* Includes image offset tables:
177 */
178 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
179
180 /* The data is held here:
181 */
182 struct intel_region *region;
183
184 /**
185 * \brief HiZ miptree
186 *
187 * This is non-null only if HiZ is enabled for this miptree.
188 *
189 * \see intel_miptree_alloc_hiz()
190 */
191 struct intel_mipmap_tree *hiz_mt;
192
193 /**
194 * \brief Map of miptree slices to needed resolves.
195 *
196 * This is used only when the miptree has a child HiZ miptree.
197 *
198 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
199 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
200 * mt->hiz_mt->hiz_map, is unused.
201 */
202 struct intel_resolve_map hiz_map;
203
204 /**
205 * \brief Stencil miptree for depthstencil textures.
206 *
207 * This miptree is used for depthstencil textures and renderbuffers that
208 * require separate stencil. It always has the true copy of the stencil
209 * bits, regardless of mt->format.
210 *
211 * \see intel_miptree_map_depthstencil()
212 * \see intel_miptree_unmap_depthstencil()
213 */
214 struct intel_mipmap_tree *stencil_mt;
215
216 /* These are also refcounted:
217 */
218 GLuint refcount;
219 };
220
221
222
223 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
224 GLenum target,
225 gl_format format,
226 GLuint first_level,
227 GLuint last_level,
228 GLuint width0,
229 GLuint height0,
230 GLuint depth0,
231 bool expect_accelerated_upload);
232
233 struct intel_mipmap_tree *
234 intel_miptree_create_for_region(struct intel_context *intel,
235 GLenum target,
236 gl_format format,
237 struct intel_region *region);
238
239 /**
240 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
241 * The miptree has the following properties:
242 * - The target is GL_TEXTURE_2D.
243 * - There are no levels other than the base level 0.
244 * - Depth is 1.
245 */
246 struct intel_mipmap_tree*
247 intel_miptree_create_for_renderbuffer(struct intel_context *intel,
248 gl_format format,
249 uint32_t width,
250 uint32_t height);
251
252 /** \brief Assert that the level and layer are valid for the miptree. */
253 static inline void
254 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
255 uint32_t level,
256 uint32_t layer)
257 {
258 assert(level >= mt->first_level);
259 assert(level <= mt->last_level);
260 assert(layer < mt->level[level].depth);
261 }
262
263 int intel_miptree_pitch_align (struct intel_context *intel,
264 struct intel_mipmap_tree *mt,
265 uint32_t tiling,
266 int pitch);
267
268 void intel_miptree_reference(struct intel_mipmap_tree **dst,
269 struct intel_mipmap_tree *src);
270
271 void intel_miptree_release(struct intel_mipmap_tree **mt);
272
273 /* Check if an image fits an existing mipmap tree layout
274 */
275 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
276 struct gl_texture_image *image);
277
278 void
279 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
280 GLuint level, GLuint face, GLuint depth,
281 GLuint *x, GLuint *y);
282
283 void
284 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
285 int *width, int *height, int *depth);
286
287 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
288 GLuint level,
289 GLuint x, GLuint y,
290 GLuint w, GLuint h, GLuint d);
291
292 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
293 GLuint level,
294 GLuint img, GLuint x, GLuint y);
295
296 void
297 intel_miptree_copy_teximage(struct intel_context *intel,
298 struct intel_texture_image *intelImage,
299 struct intel_mipmap_tree *dst_mt);
300
301 /**
302 * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for
303 * the given miptree slice.
304 *
305 * \see intel_mipmap_tree::stencil_mt
306 */
307 void
308 intel_miptree_s8z24_scatter(struct intel_context *intel,
309 struct intel_mipmap_tree *mt,
310 uint32_t level,
311 uint32_t slice);
312
313 /**
314 * Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the
315 * given miptree slice.
316 *
317 * \see intel_mipmap_tree::stencil_mt
318 */
319 void
320 intel_miptree_s8z24_gather(struct intel_context *intel,
321 struct intel_mipmap_tree *mt,
322 uint32_t level,
323 uint32_t layer);
324
325 /**
326 * \name Miptree HiZ functions
327 * \{
328 *
329 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
330 * functions on a miptree without HiZ. In that case, each function is a no-op.
331 */
332
333 /**
334 * \brief Allocate the miptree's embedded HiZ miptree.
335 * \see intel_mipmap_tree:hiz_mt
336 * \return false if allocation failed
337 */
338
339 bool
340 intel_miptree_alloc_hiz(struct intel_context *intel,
341 struct intel_mipmap_tree *mt);
342
343 void
344 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
345 uint32_t level,
346 uint32_t depth);
347 void
348 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
349 uint32_t level,
350 uint32_t depth);
351 void
352 intel_miptree_all_slices_set_need_hiz_resolve(struct intel_mipmap_tree *mt);
353
354 void
355 intel_miptree_all_slices_set_need_depth_resolve(struct intel_mipmap_tree *mt);
356
357 /**
358 * \return false if no resolve was needed
359 */
360 bool
361 intel_miptree_slice_resolve_hiz(struct intel_context *intel,
362 struct intel_mipmap_tree *mt,
363 unsigned int level,
364 unsigned int depth);
365
366 /**
367 * \return false if no resolve was needed
368 */
369 bool
370 intel_miptree_slice_resolve_depth(struct intel_context *intel,
371 struct intel_mipmap_tree *mt,
372 unsigned int level,
373 unsigned int depth);
374
375 /**
376 * \return false if no resolve was needed
377 */
378 bool
379 intel_miptree_all_slices_resolve_hiz(struct intel_context *intel,
380 struct intel_mipmap_tree *mt);
381
382 /**
383 * \return false if no resolve was needed
384 */
385 bool
386 intel_miptree_all_slices_resolve_depth(struct intel_context *intel,
387 struct intel_mipmap_tree *mt);
388
389 /**\}*/
390
391 /* i915_mipmap_tree.c:
392 */
393 void i915_miptree_layout(struct intel_mipmap_tree *mt);
394 void i945_miptree_layout(struct intel_mipmap_tree *mt);
395 void brw_miptree_layout(struct intel_context *intel,
396 struct intel_mipmap_tree *mt);
397
398 void
399 intel_miptree_map(struct intel_context *intel,
400 struct intel_mipmap_tree *mt,
401 unsigned int level,
402 unsigned int slice,
403 unsigned int x,
404 unsigned int y,
405 unsigned int w,
406 unsigned int h,
407 GLbitfield mode,
408 void **out_ptr,
409 int *out_stride);
410
411 void
412 intel_miptree_unmap(struct intel_context *intel,
413 struct intel_mipmap_tree *mt,
414 unsigned int level,
415 unsigned int slice);
416
417 #endif