f22e685219707c77b0829c3d35df15bac590d443
[mesa.git] / src / mesa / drivers / dri / intel / intel_mipmap_tree.h
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
30
31 #include <assert.h>
32
33 #include "intel_regions.h"
34
35 /* A layer on top of the intel_regions code which adds:
36 *
37 * - Code to size and layout a region to hold a set of mipmaps.
38 * - Query to determine if a new image fits in an existing tree.
39 * - More refcounting
40 * - maybe able to remove refcounting from intel_region?
41 * - ?
42 *
43 * The fixed mipmap layout of intel hardware where one offset
44 * specifies the position of all images in a mipmap hierachy
45 * complicates the implementation of GL texture image commands,
46 * compared to hardware where each image is specified with an
47 * independent offset.
48 *
49 * In an ideal world, each texture object would be associated with a
50 * single bufmgr buffer or 2d intel_region, and all the images within
51 * the texture object would slot into the tree as they arrive. The
52 * reality can be a little messier, as images can arrive from the user
53 * with sizes that don't fit in the existing tree, or in an order
54 * where the tree layout cannot be guessed immediately.
55 *
56 * This structure encodes an idealized mipmap tree. The GL image
57 * commands build these where possible, otherwise store the images in
58 * temporary system buffers.
59 */
60
61 struct intel_texture_image;
62
63 /**
64 * Describes the location of each texture image within a texture region.
65 */
66 struct intel_mipmap_level
67 {
68 /** Offset to this miptree level, used in computing x_offset. */
69 GLuint level_x;
70 /** Offset to this miptree level, used in computing y_offset. */
71 GLuint level_y;
72 GLuint width;
73 GLuint height;
74
75 /**
76 * \brief Number of 2D slices in this miplevel.
77 *
78 * The exact semantics of depth varies according to the texture target:
79 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
80 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
81 * identical for all miplevels in the texture.
82 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
83 * value, like width and height, varies with miplevel.
84 * - For other texture types, depth is 1.
85 */
86 GLuint depth;
87
88 /**
89 * \brief List of 2D images in this mipmap level.
90 *
91 * This may be a list of cube faces, array slices in 2D array texture, or
92 * layers in a 3D texture. The list's length is \c depth.
93 */
94 struct intel_mipmap_slice {
95 /**
96 * \name Offset to slice
97 * \{
98 *
99 * Hardware formats are so diverse that that there is no unified way to
100 * compute the slice offsets, so we store them in this table.
101 *
102 * The (x, y) offset to slice \c s at level \c l relative the miptrees
103 * base address is
104 * \code
105 * x = mt->level[l].slice[s].x_offset
106 * y = mt->level[l].slice[s].y_offset
107 */
108 GLuint x_offset;
109 GLuint y_offset;
110 /** \} */
111 } *slice;
112 };
113
114 struct intel_mipmap_tree
115 {
116 /* Effectively the key:
117 */
118 GLenum target;
119 gl_format format;
120
121 GLuint first_level;
122 GLuint last_level;
123
124 GLuint width0, height0, depth0; /**< Level zero image dimensions */
125 GLuint cpp;
126 bool compressed;
127
128 /* Derived from the above:
129 */
130 GLuint total_width;
131 GLuint total_height;
132
133 /* Includes image offset tables:
134 */
135 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
136
137 /* The data is held here:
138 */
139 struct intel_region *region;
140
141 /**
142 * This points to an auxillary hiz region if all of the following hold:
143 * 1. The texture has been attached to an FBO as a depthbuffer.
144 * 2. The texture format is hiz compatible.
145 * 3. The intel context supports hiz.
146 *
147 * When a texture is attached to multiple FBO's, a separate renderbuffer
148 * wrapper is created for each attachment. This necessitates storing the
149 * hiz region in the texture itself instead of the renderbuffer wrapper.
150 *
151 * \see intel_fbo.c:intel_wrap_texture()
152 */
153 struct intel_region *hiz_region;
154
155 /**
156 * \brief Stencil miptree for depthstencil textures.
157 *
158 * This miptree is used for depthstencil textures that require separate
159 * stencil. The stencil miptree's data is the golden copy of the
160 * parent miptree's stencil bits. When necessary, we scatter/gather the
161 * stencil bits between the parent miptree and the stencil miptree.
162 *
163 * \see intel_miptree_s8z24_scatter()
164 * \see intel_miptree_s8z24_gather()
165 */
166 struct intel_mipmap_tree *stencil_mt;
167
168 /* These are also refcounted:
169 */
170 GLuint refcount;
171 };
172
173
174
175 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
176 GLenum target,
177 gl_format format,
178 GLuint first_level,
179 GLuint last_level,
180 GLuint width0,
181 GLuint height0,
182 GLuint depth0,
183 bool expect_accelerated_upload);
184
185 struct intel_mipmap_tree *
186 intel_miptree_create_for_region(struct intel_context *intel,
187 GLenum target,
188 gl_format format,
189 struct intel_region *region);
190
191 /**
192 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
193 * The miptree has the following properties:
194 * - The target is GL_TEXTURE_2D.
195 * - There are no levels other than the base level 0.
196 * - Depth is 1.
197 */
198 struct intel_mipmap_tree*
199 intel_miptree_create_for_renderbuffer(struct intel_context *intel,
200 gl_format format,
201 uint32_t tiling,
202 uint32_t cpp,
203 uint32_t width,
204 uint32_t height);
205
206 /** \brief Assert that the level and layer are valid for the miptree. */
207 static inline void
208 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
209 uint32_t level,
210 uint32_t layer)
211 {
212 assert(level >= mt->first_level);
213 assert(level <= mt->last_level);
214 assert(layer < mt->level[level].depth);
215 }
216
217 int intel_miptree_pitch_align (struct intel_context *intel,
218 struct intel_mipmap_tree *mt,
219 uint32_t tiling,
220 int pitch);
221
222 void intel_miptree_reference(struct intel_mipmap_tree **dst,
223 struct intel_mipmap_tree *src);
224
225 void intel_miptree_release(struct intel_mipmap_tree **mt);
226
227 /* Check if an image fits an existing mipmap tree layout
228 */
229 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
230 struct gl_texture_image *image);
231
232 void
233 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
234 GLuint level, GLuint face, GLuint depth,
235 GLuint *x, GLuint *y);
236
237 void
238 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
239 int *width, int *height, int *depth);
240
241 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
242 GLuint level,
243 GLuint x, GLuint y,
244 GLuint w, GLuint h, GLuint d);
245
246 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
247 GLuint level,
248 GLuint img, GLuint x, GLuint y);
249
250 void
251 intel_miptree_copy_teximage(struct intel_context *intel,
252 struct intel_texture_image *intelImage,
253 struct intel_mipmap_tree *dst_mt);
254
255 /**
256 * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for
257 * the given miptree slice.
258 *
259 * \see intel_mipmap_tree::stencil_mt
260 */
261 void
262 intel_miptree_s8z24_scatter(struct intel_context *intel,
263 struct intel_mipmap_tree *mt,
264 uint32_t level,
265 uint32_t slice);
266
267 /**
268 * Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the
269 * given miptree slice.
270 *
271 * \see intel_mipmap_tree::stencil_mt
272 */
273 void
274 intel_miptree_s8z24_gather(struct intel_context *intel,
275 struct intel_mipmap_tree *mt,
276 uint32_t level,
277 uint32_t layer);
278
279 /* i915_mipmap_tree.c:
280 */
281 void i915_miptree_layout(struct intel_mipmap_tree *mt);
282 void i945_miptree_layout(struct intel_mipmap_tree *mt);
283 void brw_miptree_layout(struct intel_context *intel,
284 struct intel_mipmap_tree *mt);
285
286 #endif