intel: Add offset field to miptree
[mesa.git] / src / mesa / drivers / dri / intel / intel_mipmap_tree.h
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3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
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27
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
30
31 #include <assert.h>
32
33 #include "intel_regions.h"
34 #include "intel_resolve_map.h"
35
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39
40 /* A layer on top of the intel_regions code which adds:
41 *
42 * - Code to size and layout a region to hold a set of mipmaps.
43 * - Query to determine if a new image fits in an existing tree.
44 * - More refcounting
45 * - maybe able to remove refcounting from intel_region?
46 * - ?
47 *
48 * The fixed mipmap layout of intel hardware where one offset
49 * specifies the position of all images in a mipmap hierachy
50 * complicates the implementation of GL texture image commands,
51 * compared to hardware where each image is specified with an
52 * independent offset.
53 *
54 * In an ideal world, each texture object would be associated with a
55 * single bufmgr buffer or 2d intel_region, and all the images within
56 * the texture object would slot into the tree as they arrive. The
57 * reality can be a little messier, as images can arrive from the user
58 * with sizes that don't fit in the existing tree, or in an order
59 * where the tree layout cannot be guessed immediately.
60 *
61 * This structure encodes an idealized mipmap tree. The GL image
62 * commands build these where possible, otherwise store the images in
63 * temporary system buffers.
64 */
65
66 struct intel_resolve_map;
67 struct intel_texture_image;
68
69 struct intel_miptree_map {
70 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
71 GLbitfield mode;
72 /** Region of interest for the map. */
73 int x, y, w, h;
74 /** Possibly malloced temporary buffer for the mapping. */
75 void *buffer;
76 /** Possible pointer to a BO temporary for the mapping. */
77 drm_intel_bo *bo;
78 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
79 void *ptr;
80 /** Stride of the mapping. */
81 int stride;
82 };
83
84 /**
85 * Describes the location of each texture image within a texture region.
86 */
87 struct intel_mipmap_level
88 {
89 /** Offset to this miptree level, used in computing x_offset. */
90 GLuint level_x;
91 /** Offset to this miptree level, used in computing y_offset. */
92 GLuint level_y;
93 GLuint width;
94 GLuint height;
95
96 /**
97 * \brief Number of 2D slices in this miplevel.
98 *
99 * The exact semantics of depth varies according to the texture target:
100 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
101 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
102 * identical for all miplevels in the texture.
103 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
104 * value, like width and height, varies with miplevel.
105 * - For other texture types, depth is 1.
106 */
107 GLuint depth;
108
109 /**
110 * \brief List of 2D images in this mipmap level.
111 *
112 * This may be a list of cube faces, array slices in 2D array texture, or
113 * layers in a 3D texture. The list's length is \c depth.
114 */
115 struct intel_mipmap_slice {
116 /**
117 * \name Offset to slice
118 * \{
119 *
120 * Hardware formats are so diverse that that there is no unified way to
121 * compute the slice offsets, so we store them in this table.
122 *
123 * The (x, y) offset to slice \c s at level \c l relative the miptrees
124 * base address is
125 * \code
126 * x = mt->level[l].slice[s].x_offset
127 * y = mt->level[l].slice[s].y_offset
128 */
129 GLuint x_offset;
130 GLuint y_offset;
131 /** \} */
132
133 /**
134 * Pointer to mapping information, present across
135 * intel_tex_image_map()/unmap of the slice.
136 */
137 struct intel_miptree_map *map;
138 } *slice;
139 };
140
141 struct intel_mipmap_tree
142 {
143 /* Effectively the key:
144 */
145 GLenum target;
146
147 /**
148 * Generally, this is just the same as the gl_texture_image->TexFormat or
149 * gl_renderbuffer->Format.
150 *
151 * However, for textures and renderbuffers with packed depth/stencil formats
152 * on hardware where we want or need to use separate stencil, there will be
153 * two miptrees for storing the data. If the depthstencil texture or rb is
154 * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be
155 * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be
156 * MESA_FORMAT_X8_Z24.
157 */
158 gl_format format;
159
160 /**
161 * The X offset of each image in the miptree must be aligned to this. See
162 * the "Alignment Unit Size" section of the BSpec.
163 */
164 unsigned int align_w;
165 unsigned int align_h; /**< \see align_w */
166
167 GLuint first_level;
168 GLuint last_level;
169
170 GLuint width0, height0, depth0; /**< Level zero image dimensions */
171 GLuint cpp;
172 GLuint num_samples;
173 bool compressed;
174
175 /**
176 * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
177 * if the surface only contains LOD 0, and hence no space is for LOD's
178 * other than 0 in between array slices.
179 *
180 * Corresponds to the surface_array_spacing bit in gen7_surface_state.
181 */
182 bool array_spacing_lod0;
183
184 /**
185 * For MSAA buffers, there are two possible layouts:
186 * - Interleaved, in which the additional samples are accommodated
187 * by scaling up the width and height of the surface.
188 * - Sliced, in which the surface is stored as a 2D array, with
189 * array slice n containing all pixel data for sample n.
190 *
191 * This value is true if num_samples > 0 and the format is interleaved.
192 */
193 bool msaa_is_interleaved;
194
195 /* Derived from the above:
196 */
197 GLuint total_width;
198 GLuint total_height;
199
200 /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
201 * this depth mipmap tree, if any.
202 */
203 uint32_t depth_clear_value;
204
205 /* Includes image offset tables:
206 */
207 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
208
209 /* The data is held here:
210 */
211 struct intel_region *region;
212
213 /* Offset into region bo where miptree starts:
214 */
215 uint32_t offset;
216
217 /**
218 * \brief HiZ miptree
219 *
220 * This is non-null only if HiZ is enabled for this miptree.
221 *
222 * \see intel_miptree_alloc_hiz()
223 */
224 struct intel_mipmap_tree *hiz_mt;
225
226 /**
227 * \brief Map of miptree slices to needed resolves.
228 *
229 * This is used only when the miptree has a child HiZ miptree.
230 *
231 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
232 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
233 * mt->hiz_mt->hiz_map, is unused.
234 */
235 struct intel_resolve_map hiz_map;
236
237 /**
238 * \brief Stencil miptree for depthstencil textures.
239 *
240 * This miptree is used for depthstencil textures and renderbuffers that
241 * require separate stencil. It always has the true copy of the stencil
242 * bits, regardless of mt->format.
243 *
244 * \see intel_miptree_map_depthstencil()
245 * \see intel_miptree_unmap_depthstencil()
246 */
247 struct intel_mipmap_tree *stencil_mt;
248
249 /* These are also refcounted:
250 */
251 GLuint refcount;
252 };
253
254
255
256 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
257 GLenum target,
258 gl_format format,
259 GLuint first_level,
260 GLuint last_level,
261 GLuint width0,
262 GLuint height0,
263 GLuint depth0,
264 bool expect_accelerated_upload,
265 GLuint num_samples,
266 bool msaa_is_interleaved);
267
268 struct intel_mipmap_tree *
269 intel_miptree_create_for_region(struct intel_context *intel,
270 GLenum target,
271 gl_format format,
272 struct intel_region *region);
273
274 /**
275 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
276 * The miptree has the following properties:
277 * - The target is GL_TEXTURE_2D.
278 * - There are no levels other than the base level 0.
279 * - Depth is 1.
280 */
281 struct intel_mipmap_tree*
282 intel_miptree_create_for_renderbuffer(struct intel_context *intel,
283 gl_format format,
284 uint32_t width,
285 uint32_t height,
286 uint32_t num_samples);
287
288 /** \brief Assert that the level and layer are valid for the miptree. */
289 static inline void
290 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
291 uint32_t level,
292 uint32_t layer)
293 {
294 assert(level >= mt->first_level);
295 assert(level <= mt->last_level);
296 assert(layer < mt->level[level].depth);
297 }
298
299 int intel_miptree_pitch_align (struct intel_context *intel,
300 struct intel_mipmap_tree *mt,
301 uint32_t tiling,
302 int pitch);
303
304 void intel_miptree_reference(struct intel_mipmap_tree **dst,
305 struct intel_mipmap_tree *src);
306
307 void intel_miptree_release(struct intel_mipmap_tree **mt);
308
309 /* Check if an image fits an existing mipmap tree layout
310 */
311 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
312 struct gl_texture_image *image);
313
314 void
315 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
316 GLuint level, GLuint face, GLuint depth,
317 GLuint *x, GLuint *y);
318
319 void
320 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
321 int *width, int *height, int *depth);
322
323 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
324 GLuint level,
325 GLuint x, GLuint y,
326 GLuint w, GLuint h, GLuint d);
327
328 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
329 GLuint level,
330 GLuint img, GLuint x, GLuint y);
331
332 void
333 intel_miptree_copy_teximage(struct intel_context *intel,
334 struct intel_texture_image *intelImage,
335 struct intel_mipmap_tree *dst_mt);
336
337 /**
338 * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for
339 * the given miptree slice.
340 *
341 * \see intel_mipmap_tree::stencil_mt
342 */
343 void
344 intel_miptree_s8z24_scatter(struct intel_context *intel,
345 struct intel_mipmap_tree *mt,
346 uint32_t level,
347 uint32_t slice);
348
349 /**
350 * Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the
351 * given miptree slice.
352 *
353 * \see intel_mipmap_tree::stencil_mt
354 */
355 void
356 intel_miptree_s8z24_gather(struct intel_context *intel,
357 struct intel_mipmap_tree *mt,
358 uint32_t level,
359 uint32_t layer);
360
361 /**
362 * \name Miptree HiZ functions
363 * \{
364 *
365 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
366 * functions on a miptree without HiZ. In that case, each function is a no-op.
367 */
368
369 /**
370 * \brief Allocate the miptree's embedded HiZ miptree.
371 * \see intel_mipmap_tree:hiz_mt
372 * \return false if allocation failed
373 */
374
375 bool
376 intel_miptree_alloc_hiz(struct intel_context *intel,
377 struct intel_mipmap_tree *mt,
378 GLuint num_samples);
379
380 void
381 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
382 uint32_t level,
383 uint32_t depth);
384 void
385 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
386 uint32_t level,
387 uint32_t depth);
388 void
389 intel_miptree_all_slices_set_need_hiz_resolve(struct intel_mipmap_tree *mt);
390
391 void
392 intel_miptree_all_slices_set_need_depth_resolve(struct intel_mipmap_tree *mt);
393
394 /**
395 * \return false if no resolve was needed
396 */
397 bool
398 intel_miptree_slice_resolve_hiz(struct intel_context *intel,
399 struct intel_mipmap_tree *mt,
400 unsigned int level,
401 unsigned int depth);
402
403 /**
404 * \return false if no resolve was needed
405 */
406 bool
407 intel_miptree_slice_resolve_depth(struct intel_context *intel,
408 struct intel_mipmap_tree *mt,
409 unsigned int level,
410 unsigned int depth);
411
412 /**
413 * \return false if no resolve was needed
414 */
415 bool
416 intel_miptree_all_slices_resolve_hiz(struct intel_context *intel,
417 struct intel_mipmap_tree *mt);
418
419 /**
420 * \return false if no resolve was needed
421 */
422 bool
423 intel_miptree_all_slices_resolve_depth(struct intel_context *intel,
424 struct intel_mipmap_tree *mt);
425
426 /**\}*/
427
428 /* i915_mipmap_tree.c:
429 */
430 void i915_miptree_layout(struct intel_mipmap_tree *mt);
431 void i945_miptree_layout(struct intel_mipmap_tree *mt);
432 void brw_miptree_layout(struct intel_context *intel,
433 struct intel_mipmap_tree *mt);
434
435 void
436 intel_miptree_map(struct intel_context *intel,
437 struct intel_mipmap_tree *mt,
438 unsigned int level,
439 unsigned int slice,
440 unsigned int x,
441 unsigned int y,
442 unsigned int w,
443 unsigned int h,
444 GLbitfield mode,
445 void **out_ptr,
446 int *out_stride);
447
448 void
449 intel_miptree_unmap(struct intel_context *intel,
450 struct intel_mipmap_tree *mt,
451 unsigned int level,
452 unsigned int slice);
453
454 #ifdef I915
455 static inline void
456 intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt,
457 unsigned int level, unsigned int layer, enum gen6_hiz_op op)
458 {
459 /* Stub on i915. It would be nice if we didn't execute resolve code at all
460 * there.
461 */
462 }
463 #else
464 void
465 intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt,
466 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
467 #endif
468
469 #ifdef __cplusplus
470 }
471 #endif
472
473 #endif