intel: Add extern "C" declarations to headers
[mesa.git] / src / mesa / drivers / dri / intel / intel_mipmap_tree.h
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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27
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
30
31 #include <assert.h>
32
33 #include "intel_regions.h"
34 #include "intel_resolve_map.h"
35
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39
40 /* A layer on top of the intel_regions code which adds:
41 *
42 * - Code to size and layout a region to hold a set of mipmaps.
43 * - Query to determine if a new image fits in an existing tree.
44 * - More refcounting
45 * - maybe able to remove refcounting from intel_region?
46 * - ?
47 *
48 * The fixed mipmap layout of intel hardware where one offset
49 * specifies the position of all images in a mipmap hierachy
50 * complicates the implementation of GL texture image commands,
51 * compared to hardware where each image is specified with an
52 * independent offset.
53 *
54 * In an ideal world, each texture object would be associated with a
55 * single bufmgr buffer or 2d intel_region, and all the images within
56 * the texture object would slot into the tree as they arrive. The
57 * reality can be a little messier, as images can arrive from the user
58 * with sizes that don't fit in the existing tree, or in an order
59 * where the tree layout cannot be guessed immediately.
60 *
61 * This structure encodes an idealized mipmap tree. The GL image
62 * commands build these where possible, otherwise store the images in
63 * temporary system buffers.
64 */
65
66 struct intel_resolve_map;
67 struct intel_texture_image;
68
69 struct intel_miptree_map {
70 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
71 GLbitfield mode;
72 /** Region of interest for the map. */
73 int x, y, w, h;
74 /** Possibly malloced temporary buffer for the mapping. */
75 void *buffer;
76 /** Possible pointer to a BO temporary for the mapping. */
77 drm_intel_bo *bo;
78 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
79 void *ptr;
80 /** Stride of the mapping. */
81 int stride;
82 };
83
84 /**
85 * Describes the location of each texture image within a texture region.
86 */
87 struct intel_mipmap_level
88 {
89 /** Offset to this miptree level, used in computing x_offset. */
90 GLuint level_x;
91 /** Offset to this miptree level, used in computing y_offset. */
92 GLuint level_y;
93 GLuint width;
94 GLuint height;
95
96 /**
97 * \brief Number of 2D slices in this miplevel.
98 *
99 * The exact semantics of depth varies according to the texture target:
100 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
101 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
102 * identical for all miplevels in the texture.
103 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
104 * value, like width and height, varies with miplevel.
105 * - For other texture types, depth is 1.
106 */
107 GLuint depth;
108
109 /**
110 * \brief List of 2D images in this mipmap level.
111 *
112 * This may be a list of cube faces, array slices in 2D array texture, or
113 * layers in a 3D texture. The list's length is \c depth.
114 */
115 struct intel_mipmap_slice {
116 /**
117 * \name Offset to slice
118 * \{
119 *
120 * Hardware formats are so diverse that that there is no unified way to
121 * compute the slice offsets, so we store them in this table.
122 *
123 * The (x, y) offset to slice \c s at level \c l relative the miptrees
124 * base address is
125 * \code
126 * x = mt->level[l].slice[s].x_offset
127 * y = mt->level[l].slice[s].y_offset
128 */
129 GLuint x_offset;
130 GLuint y_offset;
131 /** \} */
132
133 /**
134 * Pointer to mapping information, present across
135 * intel_tex_image_map()/unmap of the slice.
136 */
137 struct intel_miptree_map *map;
138 } *slice;
139 };
140
141 struct intel_mipmap_tree
142 {
143 /* Effectively the key:
144 */
145 GLenum target;
146
147 /**
148 * Generally, this is just the same as the gl_texture_image->TexFormat or
149 * gl_renderbuffer->Format.
150 *
151 * However, for textures and renderbuffers with packed depth/stencil formats
152 * on hardware where we want or need to use separate stencil, there will be
153 * two miptrees for storing the data. If the depthstencil texture or rb is
154 * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be
155 * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be
156 * MESA_FORMAT_X8_Z24.
157 */
158 gl_format format;
159
160 /**
161 * The X offset of each image in the miptree must be aligned to this. See
162 * the "Alignment Unit Size" section of the BSpec.
163 */
164 unsigned int align_w;
165 unsigned int align_h; /**< \see align_w */
166
167 GLuint first_level;
168 GLuint last_level;
169
170 GLuint width0, height0, depth0; /**< Level zero image dimensions */
171 GLuint cpp;
172 bool compressed;
173
174 /* Derived from the above:
175 */
176 GLuint total_width;
177 GLuint total_height;
178
179 /* Includes image offset tables:
180 */
181 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
182
183 /* The data is held here:
184 */
185 struct intel_region *region;
186
187 /**
188 * \brief HiZ miptree
189 *
190 * This is non-null only if HiZ is enabled for this miptree.
191 *
192 * \see intel_miptree_alloc_hiz()
193 */
194 struct intel_mipmap_tree *hiz_mt;
195
196 /**
197 * \brief Map of miptree slices to needed resolves.
198 *
199 * This is used only when the miptree has a child HiZ miptree.
200 *
201 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
202 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
203 * mt->hiz_mt->hiz_map, is unused.
204 */
205 struct intel_resolve_map hiz_map;
206
207 /**
208 * \brief Stencil miptree for depthstencil textures.
209 *
210 * This miptree is used for depthstencil textures and renderbuffers that
211 * require separate stencil. It always has the true copy of the stencil
212 * bits, regardless of mt->format.
213 *
214 * \see intel_miptree_map_depthstencil()
215 * \see intel_miptree_unmap_depthstencil()
216 */
217 struct intel_mipmap_tree *stencil_mt;
218
219 /* These are also refcounted:
220 */
221 GLuint refcount;
222 };
223
224
225
226 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
227 GLenum target,
228 gl_format format,
229 GLuint first_level,
230 GLuint last_level,
231 GLuint width0,
232 GLuint height0,
233 GLuint depth0,
234 bool expect_accelerated_upload);
235
236 struct intel_mipmap_tree *
237 intel_miptree_create_for_region(struct intel_context *intel,
238 GLenum target,
239 gl_format format,
240 struct intel_region *region);
241
242 /**
243 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
244 * The miptree has the following properties:
245 * - The target is GL_TEXTURE_2D.
246 * - There are no levels other than the base level 0.
247 * - Depth is 1.
248 */
249 struct intel_mipmap_tree*
250 intel_miptree_create_for_renderbuffer(struct intel_context *intel,
251 gl_format format,
252 uint32_t width,
253 uint32_t height);
254
255 /** \brief Assert that the level and layer are valid for the miptree. */
256 static inline void
257 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
258 uint32_t level,
259 uint32_t layer)
260 {
261 assert(level >= mt->first_level);
262 assert(level <= mt->last_level);
263 assert(layer < mt->level[level].depth);
264 }
265
266 int intel_miptree_pitch_align (struct intel_context *intel,
267 struct intel_mipmap_tree *mt,
268 uint32_t tiling,
269 int pitch);
270
271 void intel_miptree_reference(struct intel_mipmap_tree **dst,
272 struct intel_mipmap_tree *src);
273
274 void intel_miptree_release(struct intel_mipmap_tree **mt);
275
276 /* Check if an image fits an existing mipmap tree layout
277 */
278 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
279 struct gl_texture_image *image);
280
281 void
282 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
283 GLuint level, GLuint face, GLuint depth,
284 GLuint *x, GLuint *y);
285
286 void
287 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
288 int *width, int *height, int *depth);
289
290 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
291 GLuint level,
292 GLuint x, GLuint y,
293 GLuint w, GLuint h, GLuint d);
294
295 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
296 GLuint level,
297 GLuint img, GLuint x, GLuint y);
298
299 void
300 intel_miptree_copy_teximage(struct intel_context *intel,
301 struct intel_texture_image *intelImage,
302 struct intel_mipmap_tree *dst_mt);
303
304 /**
305 * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for
306 * the given miptree slice.
307 *
308 * \see intel_mipmap_tree::stencil_mt
309 */
310 void
311 intel_miptree_s8z24_scatter(struct intel_context *intel,
312 struct intel_mipmap_tree *mt,
313 uint32_t level,
314 uint32_t slice);
315
316 /**
317 * Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the
318 * given miptree slice.
319 *
320 * \see intel_mipmap_tree::stencil_mt
321 */
322 void
323 intel_miptree_s8z24_gather(struct intel_context *intel,
324 struct intel_mipmap_tree *mt,
325 uint32_t level,
326 uint32_t layer);
327
328 /**
329 * \name Miptree HiZ functions
330 * \{
331 *
332 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
333 * functions on a miptree without HiZ. In that case, each function is a no-op.
334 */
335
336 /**
337 * \brief Allocate the miptree's embedded HiZ miptree.
338 * \see intel_mipmap_tree:hiz_mt
339 * \return false if allocation failed
340 */
341
342 bool
343 intel_miptree_alloc_hiz(struct intel_context *intel,
344 struct intel_mipmap_tree *mt);
345
346 void
347 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
348 uint32_t level,
349 uint32_t depth);
350 void
351 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
352 uint32_t level,
353 uint32_t depth);
354 void
355 intel_miptree_all_slices_set_need_hiz_resolve(struct intel_mipmap_tree *mt);
356
357 void
358 intel_miptree_all_slices_set_need_depth_resolve(struct intel_mipmap_tree *mt);
359
360 /**
361 * \return false if no resolve was needed
362 */
363 bool
364 intel_miptree_slice_resolve_hiz(struct intel_context *intel,
365 struct intel_mipmap_tree *mt,
366 unsigned int level,
367 unsigned int depth);
368
369 /**
370 * \return false if no resolve was needed
371 */
372 bool
373 intel_miptree_slice_resolve_depth(struct intel_context *intel,
374 struct intel_mipmap_tree *mt,
375 unsigned int level,
376 unsigned int depth);
377
378 /**
379 * \return false if no resolve was needed
380 */
381 bool
382 intel_miptree_all_slices_resolve_hiz(struct intel_context *intel,
383 struct intel_mipmap_tree *mt);
384
385 /**
386 * \return false if no resolve was needed
387 */
388 bool
389 intel_miptree_all_slices_resolve_depth(struct intel_context *intel,
390 struct intel_mipmap_tree *mt);
391
392 /**\}*/
393
394 /* i915_mipmap_tree.c:
395 */
396 void i915_miptree_layout(struct intel_mipmap_tree *mt);
397 void i945_miptree_layout(struct intel_mipmap_tree *mt);
398 void brw_miptree_layout(struct intel_context *intel,
399 struct intel_mipmap_tree *mt);
400
401 void
402 intel_miptree_map(struct intel_context *intel,
403 struct intel_mipmap_tree *mt,
404 unsigned int level,
405 unsigned int slice,
406 unsigned int x,
407 unsigned int y,
408 unsigned int w,
409 unsigned int h,
410 GLbitfield mode,
411 void **out_ptr,
412 int *out_stride);
413
414 void
415 intel_miptree_unmap(struct intel_context *intel,
416 struct intel_mipmap_tree *mt,
417 unsigned int level,
418 unsigned int slice);
419
420 #ifdef __cplusplus
421 }
422 #endif
423
424 #endif