intel: Calculate compress_byte in intel_miptree_create.
[mesa.git] / src / mesa / drivers / dri / intel / intel_mipmap_tree.h
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27
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
30
31 #include "intel_regions.h"
32
33 /* A layer on top of the intel_regions code which adds:
34 *
35 * - Code to size and layout a region to hold a set of mipmaps.
36 * - Query to determine if a new image fits in an existing tree.
37 * - More refcounting
38 * - maybe able to remove refcounting from intel_region?
39 * - ?
40 *
41 * The fixed mipmap layout of intel hardware where one offset
42 * specifies the position of all images in a mipmap hierachy
43 * complicates the implementation of GL texture image commands,
44 * compared to hardware where each image is specified with an
45 * independent offset.
46 *
47 * In an ideal world, each texture object would be associated with a
48 * single bufmgr buffer or 2d intel_region, and all the images within
49 * the texture object would slot into the tree as they arrive. The
50 * reality can be a little messier, as images can arrive from the user
51 * with sizes that don't fit in the existing tree, or in an order
52 * where the tree layout cannot be guessed immediately.
53 *
54 * This structure encodes an idealized mipmap tree. The GL image
55 * commands build these where possible, otherwise store the images in
56 * temporary system buffers.
57 */
58
59
60 /**
61 * Describes the location of each texture image within a texture region.
62 */
63 struct intel_mipmap_level
64 {
65 /** Offset to this miptree level, used in computing x_offset. */
66 GLuint level_x;
67 /** Offset to this miptree level, used in computing y_offset. */
68 GLuint level_y;
69 GLuint width;
70 GLuint height;
71 /** Depth of the mipmap at this level: 1 for 1D/2D/CUBE, n for 3D. */
72 GLuint depth;
73 /** Number of images at this level: 1 for 1D/2D, 6 for CUBE, depth for 3D */
74 GLuint nr_images;
75
76 /** @{
77 * offsets from level_[xy] to the image for each cube face or depth
78 * level.
79 *
80 * Pretty much have to accept that hardware formats
81 * are going to be so diverse that there is no unified way to
82 * compute the offsets of depth/cube images within a mipmap level,
83 * so have to store them as a lookup table.
84 */
85 GLuint *x_offset, *y_offset;
86 /** @} */
87 };
88
89 struct intel_mipmap_tree
90 {
91 /* Effectively the key:
92 */
93 GLenum target;
94 gl_format format;
95
96 GLuint first_level;
97 GLuint last_level;
98
99 GLuint width0, height0, depth0; /**< Level zero image dimensions */
100 GLuint cpp;
101 GLboolean compressed;
102
103 /* Derived from the above:
104 */
105 GLuint total_width;
106 GLuint total_height;
107
108 /* Includes image offset tables:
109 */
110 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
111
112 /* The data is held here:
113 */
114 struct intel_region *region;
115
116 /**
117 * This points to an auxillary hiz region if all of the following hold:
118 * 1. The texture has been attached to an FBO as a depthbuffer.
119 * 2. The texture format is hiz compatible.
120 * 3. The intel context supports hiz.
121 *
122 * When a texture is attached to multiple FBO's, a separate renderbuffer
123 * wrapper is created for each attachment. This necessitates storing the
124 * hiz region in the texture itself instead of the renderbuffer wrapper.
125 *
126 * \see intel_fbo.c:intel_wrap_texture()
127 */
128 struct intel_region *hiz_region;
129
130 /* These are also refcounted:
131 */
132 GLuint refcount;
133 };
134
135
136
137 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
138 GLenum target,
139 gl_format format,
140 GLuint first_level,
141 GLuint last_level,
142 GLuint width0,
143 GLuint height0,
144 GLuint depth0,
145 GLuint cpp,
146 GLboolean expect_accelerated_upload);
147
148 struct intel_mipmap_tree *
149 intel_miptree_create_for_region(struct intel_context *intel,
150 GLenum target,
151 gl_format format,
152 struct intel_region *region,
153 GLuint depth0);
154
155 int intel_miptree_pitch_align (struct intel_context *intel,
156 struct intel_mipmap_tree *mt,
157 uint32_t tiling,
158 int pitch);
159
160 void intel_miptree_reference(struct intel_mipmap_tree **dst,
161 struct intel_mipmap_tree *src);
162
163 void intel_miptree_release(struct intel_context *intel,
164 struct intel_mipmap_tree **mt);
165
166 /* Check if an image fits an existing mipmap tree layout
167 */
168 GLboolean intel_miptree_match_image(struct intel_mipmap_tree *mt,
169 struct gl_texture_image *image);
170
171 /* Return a pointer to an image within a tree. Return image stride as
172 * well.
173 */
174 GLubyte *intel_miptree_image_map(struct intel_context *intel,
175 struct intel_mipmap_tree *mt,
176 GLuint face,
177 GLuint level,
178 GLuint * row_stride, GLuint * image_stride);
179
180 void intel_miptree_image_unmap(struct intel_context *intel,
181 struct intel_mipmap_tree *mt);
182
183 void
184 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
185 GLuint level, GLuint face, GLuint depth,
186 GLuint *x, GLuint *y);
187
188 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
189 GLuint level,
190 GLuint nr_images,
191 GLuint x, GLuint y,
192 GLuint w, GLuint h, GLuint d);
193
194 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
195 GLuint level,
196 GLuint img, GLuint x, GLuint y);
197
198 /* Upload an image into a tree
199 */
200 void intel_miptree_image_data(struct intel_context *intel,
201 struct intel_mipmap_tree *dst,
202 GLuint face,
203 GLuint level,
204 void *src,
205 GLuint src_row_pitch, GLuint src_image_pitch);
206
207 /* Copy an image between two trees
208 */
209 void intel_miptree_image_copy(struct intel_context *intel,
210 struct intel_mipmap_tree *dst,
211 GLuint face, GLuint level,
212 struct intel_mipmap_tree *src);
213
214 /* i915_mipmap_tree.c:
215 */
216 GLboolean i915_miptree_layout(struct intel_context *intel,
217 struct intel_mipmap_tree *mt,
218 uint32_t tiling);
219 GLboolean i945_miptree_layout(struct intel_context *intel,
220 struct intel_mipmap_tree *mt,
221 uint32_t tiling);
222 GLboolean brw_miptree_layout(struct intel_context *intel,
223 struct intel_mipmap_tree *mt,
224 uint32_t tiling);
225
226 #endif