intel: Define intel_miptree_check_level_layer()
[mesa.git] / src / mesa / drivers / dri / intel / intel_mipmap_tree.h
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27
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
30
31 #include <assert.h>
32
33 #include "intel_regions.h"
34
35 /* A layer on top of the intel_regions code which adds:
36 *
37 * - Code to size and layout a region to hold a set of mipmaps.
38 * - Query to determine if a new image fits in an existing tree.
39 * - More refcounting
40 * - maybe able to remove refcounting from intel_region?
41 * - ?
42 *
43 * The fixed mipmap layout of intel hardware where one offset
44 * specifies the position of all images in a mipmap hierachy
45 * complicates the implementation of GL texture image commands,
46 * compared to hardware where each image is specified with an
47 * independent offset.
48 *
49 * In an ideal world, each texture object would be associated with a
50 * single bufmgr buffer or 2d intel_region, and all the images within
51 * the texture object would slot into the tree as they arrive. The
52 * reality can be a little messier, as images can arrive from the user
53 * with sizes that don't fit in the existing tree, or in an order
54 * where the tree layout cannot be guessed immediately.
55 *
56 * This structure encodes an idealized mipmap tree. The GL image
57 * commands build these where possible, otherwise store the images in
58 * temporary system buffers.
59 */
60
61 struct intel_texture_image;
62
63 /**
64 * Describes the location of each texture image within a texture region.
65 */
66 struct intel_mipmap_level
67 {
68 /** Offset to this miptree level, used in computing x_offset. */
69 GLuint level_x;
70 /** Offset to this miptree level, used in computing y_offset. */
71 GLuint level_y;
72 GLuint width;
73 GLuint height;
74
75 /**
76 * \brief Number of 2D slices in this miplevel.
77 *
78 * The exact semantics of depth varies according to the texture target:
79 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
80 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
81 * identical for all miplevels in the texture.
82 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
83 * value, like width and height, varies with miplevel.
84 * - For other texture types, depth is 1.
85 */
86 GLuint depth;
87
88 /**
89 * \brief List of 2D images in this mipmap level.
90 *
91 * This may be a list of cube faces, array slices in 2D array texture, or
92 * layers in a 3D texture. The list's length is \c depth.
93 */
94 struct intel_mipmap_slice {
95 /**
96 * \name Offset to slice
97 * \{
98 *
99 * Hardware formats are so diverse that that there is no unified way to
100 * compute the slice offsets, so we store them in this table.
101 *
102 * The (x, y) offset to slice \c s at level \c l relative the miptrees
103 * base address is
104 * \code
105 * x = mt->level[l].slice[s].x_offset
106 * y = mt->level[l].slice[s].y_offset
107 */
108 GLuint x_offset;
109 GLuint y_offset;
110 /** \} */
111 } *slice;
112 };
113
114 struct intel_mipmap_tree
115 {
116 /* Effectively the key:
117 */
118 GLenum target;
119 gl_format format;
120
121 GLuint first_level;
122 GLuint last_level;
123
124 GLuint width0, height0, depth0; /**< Level zero image dimensions */
125 GLuint cpp;
126 bool compressed;
127
128 /* Derived from the above:
129 */
130 GLuint total_width;
131 GLuint total_height;
132
133 /* Includes image offset tables:
134 */
135 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
136
137 /* The data is held here:
138 */
139 struct intel_region *region;
140
141 /**
142 * This points to an auxillary hiz region if all of the following hold:
143 * 1. The texture has been attached to an FBO as a depthbuffer.
144 * 2. The texture format is hiz compatible.
145 * 3. The intel context supports hiz.
146 *
147 * When a texture is attached to multiple FBO's, a separate renderbuffer
148 * wrapper is created for each attachment. This necessitates storing the
149 * hiz region in the texture itself instead of the renderbuffer wrapper.
150 *
151 * \see intel_fbo.c:intel_wrap_texture()
152 */
153 struct intel_region *hiz_region;
154
155 /* These are also refcounted:
156 */
157 GLuint refcount;
158 };
159
160
161
162 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
163 GLenum target,
164 gl_format format,
165 GLuint first_level,
166 GLuint last_level,
167 GLuint width0,
168 GLuint height0,
169 GLuint depth0,
170 bool expect_accelerated_upload);
171
172 struct intel_mipmap_tree *
173 intel_miptree_create_for_region(struct intel_context *intel,
174 GLenum target,
175 gl_format format,
176 struct intel_region *region);
177
178 /**
179 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
180 * The miptree has the following properties:
181 * - The target is GL_TEXTURE_2D.
182 * - There are no levels other than the base level 0.
183 * - Depth is 1.
184 */
185 struct intel_mipmap_tree*
186 intel_miptree_create_for_renderbuffer(struct intel_context *intel,
187 gl_format format,
188 uint32_t tiling,
189 uint32_t cpp,
190 uint32_t width,
191 uint32_t height);
192
193 /** \brief Assert that the level and layer are valid for the miptree. */
194 static inline void
195 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
196 uint32_t level,
197 uint32_t layer)
198 {
199 assert(level >= mt->first_level);
200 assert(level <= mt->last_level);
201 assert(layer < mt->level[level].depth);
202 }
203
204 int intel_miptree_pitch_align (struct intel_context *intel,
205 struct intel_mipmap_tree *mt,
206 uint32_t tiling,
207 int pitch);
208
209 void intel_miptree_reference(struct intel_mipmap_tree **dst,
210 struct intel_mipmap_tree *src);
211
212 void intel_miptree_release(struct intel_mipmap_tree **mt);
213
214 /* Check if an image fits an existing mipmap tree layout
215 */
216 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
217 struct gl_texture_image *image);
218
219 void
220 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
221 GLuint level, GLuint face, GLuint depth,
222 GLuint *x, GLuint *y);
223
224 void
225 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
226 int *width, int *height, int *depth);
227
228 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
229 GLuint level,
230 GLuint x, GLuint y,
231 GLuint w, GLuint h, GLuint d);
232
233 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
234 GLuint level,
235 GLuint img, GLuint x, GLuint y);
236
237 void
238 intel_miptree_copy_teximage(struct intel_context *intel,
239 struct intel_texture_image *intelImage,
240 struct intel_mipmap_tree *dst_mt);
241
242 /* i915_mipmap_tree.c:
243 */
244 void i915_miptree_layout(struct intel_mipmap_tree *mt);
245 void i945_miptree_layout(struct intel_mipmap_tree *mt);
246 void brw_miptree_layout(struct intel_context *intel,
247 struct intel_mipmap_tree *mt);
248
249 #endif