intel: Transition intel_region_map() to being a miptree operation.
[mesa.git] / src / mesa / drivers / dri / intel / intel_mipmap_tree.h
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
30
31 #include <assert.h>
32
33 #include "intel_regions.h"
34 #include "intel_resolve_map.h"
35
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39
40 /* A layer on top of the intel_regions code which adds:
41 *
42 * - Code to size and layout a region to hold a set of mipmaps.
43 * - Query to determine if a new image fits in an existing tree.
44 * - More refcounting
45 * - maybe able to remove refcounting from intel_region?
46 * - ?
47 *
48 * The fixed mipmap layout of intel hardware where one offset
49 * specifies the position of all images in a mipmap hierachy
50 * complicates the implementation of GL texture image commands,
51 * compared to hardware where each image is specified with an
52 * independent offset.
53 *
54 * In an ideal world, each texture object would be associated with a
55 * single bufmgr buffer or 2d intel_region, and all the images within
56 * the texture object would slot into the tree as they arrive. The
57 * reality can be a little messier, as images can arrive from the user
58 * with sizes that don't fit in the existing tree, or in an order
59 * where the tree layout cannot be guessed immediately.
60 *
61 * This structure encodes an idealized mipmap tree. The GL image
62 * commands build these where possible, otherwise store the images in
63 * temporary system buffers.
64 */
65
66 struct intel_resolve_map;
67 struct intel_texture_image;
68
69 /**
70 * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
71 * depthstencil-split-to-separate-stencil miptree, we'll normally make a
72 * tmeporary and recreate the kind of data requested by Mesa core, since we're
73 * satisfying some glGetTexImage() request or something.
74 *
75 * However, occasionally you want to actually map the miptree's current data
76 * without transcoding back. This flag to intel_miptree_map() gets you that.
77 */
78 #define BRW_MAP_DIRECT_BIT 0x80000000
79
80 struct intel_miptree_map {
81 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
82 GLbitfield mode;
83 /** Region of interest for the map. */
84 int x, y, w, h;
85 /** Possibly malloced temporary buffer for the mapping. */
86 void *buffer;
87 /** Possible pointer to a BO temporary for the mapping. */
88 drm_intel_bo *bo;
89 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
90 void *ptr;
91 /** Stride of the mapping. */
92 int stride;
93
94 /**
95 * intel_mipmap_tree::singlesample_mt is temporary storage that persists
96 * only for the duration of the map.
97 */
98 bool singlesample_mt_is_tmp;
99 };
100
101 /**
102 * Describes the location of each texture image within a texture region.
103 */
104 struct intel_mipmap_level
105 {
106 /** Offset to this miptree level, used in computing x_offset. */
107 GLuint level_x;
108 /** Offset to this miptree level, used in computing y_offset. */
109 GLuint level_y;
110 GLuint width;
111 GLuint height;
112
113 /**
114 * \brief Number of 2D slices in this miplevel.
115 *
116 * The exact semantics of depth varies according to the texture target:
117 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
118 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
119 * identical for all miplevels in the texture.
120 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
121 * value, like width and height, varies with miplevel.
122 * - For other texture types, depth is 1.
123 */
124 GLuint depth;
125
126 /**
127 * \brief List of 2D images in this mipmap level.
128 *
129 * This may be a list of cube faces, array slices in 2D array texture, or
130 * layers in a 3D texture. The list's length is \c depth.
131 */
132 struct intel_mipmap_slice {
133 /**
134 * \name Offset to slice
135 * \{
136 *
137 * Hardware formats are so diverse that that there is no unified way to
138 * compute the slice offsets, so we store them in this table.
139 *
140 * The (x, y) offset to slice \c s at level \c l relative the miptrees
141 * base address is
142 * \code
143 * x = mt->level[l].slice[s].x_offset
144 * y = mt->level[l].slice[s].y_offset
145 */
146 GLuint x_offset;
147 GLuint y_offset;
148 /** \} */
149
150 /**
151 * Mapping information. Persistent for the duration of
152 * intel_miptree_map/unmap on this slice.
153 */
154 struct intel_miptree_map *map;
155 } *slice;
156 };
157
158 /**
159 * Enum for keeping track of the different MSAA layouts supported by Gen7.
160 */
161 enum intel_msaa_layout
162 {
163 /**
164 * Ordinary surface with no MSAA.
165 */
166 INTEL_MSAA_LAYOUT_NONE,
167
168 /**
169 * Interleaved Multisample Surface. The additional samples are
170 * accommodated by scaling up the width and the height of the surface so
171 * that all the samples corresponding to a pixel are located at nearby
172 * memory locations.
173 */
174 INTEL_MSAA_LAYOUT_IMS,
175
176 /**
177 * Uncompressed Multisample Surface. The surface is stored as a 2D array,
178 * with array slice n containing all pixel data for sample n.
179 */
180 INTEL_MSAA_LAYOUT_UMS,
181
182 /**
183 * Compressed Multisample Surface. The surface is stored as in
184 * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
185 * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
186 * indicates the mapping from sample number to array slice. This allows
187 * the common case (where all samples constituting a pixel have the same
188 * color value) to be stored efficiently by just using a single array
189 * slice.
190 */
191 INTEL_MSAA_LAYOUT_CMS,
192 };
193
194 struct intel_mipmap_tree
195 {
196 /* Effectively the key:
197 */
198 GLenum target;
199
200 /**
201 * Generally, this is just the same as the gl_texture_image->TexFormat or
202 * gl_renderbuffer->Format.
203 *
204 * However, for textures and renderbuffers with packed depth/stencil formats
205 * on hardware where we want or need to use separate stencil, there will be
206 * two miptrees for storing the data. If the depthstencil texture or rb is
207 * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be
208 * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be
209 * MESA_FORMAT_X8_Z24.
210 *
211 * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
212 * formats if the hardware lacks support for ETC1/ETC2. See @ref wraps_etc.
213 */
214 gl_format format;
215
216 /** This variable stores the value of ETC compressed texture format */
217 gl_format etc_format;
218
219 /**
220 * The X offset of each image in the miptree must be aligned to this. See
221 * the "Alignment Unit Size" section of the BSpec.
222 */
223 unsigned int align_w;
224 unsigned int align_h; /**< \see align_w */
225
226 GLuint first_level;
227 GLuint last_level;
228
229 /**
230 * Level zero image dimensions. These dimensions correspond to the
231 * physical layout of data in memory. Accordingly, they account for the
232 * extra width, height, and or depth that must be allocated in order to
233 * accommodate multisample formats, and they account for the extra factor
234 * of 6 in depth that must be allocated in order to accommodate cubemap
235 * textures.
236 */
237 GLuint physical_width0, physical_height0, physical_depth0;
238
239 GLuint cpp;
240 GLuint num_samples;
241 bool compressed;
242
243 /**
244 * Level zero image dimensions. These dimensions correspond to the
245 * logical width, height, and depth of the region as seen by client code.
246 * Accordingly, they do not account for the extra width, height, and/or
247 * depth that must be allocated in order to accommodate multisample
248 * formats, nor do they account for the extra factor of 6 in depth that
249 * must be allocated in order to accommodate cubemap textures.
250 */
251 uint32_t logical_width0, logical_height0, logical_depth0;
252
253 /**
254 * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
255 * if the surface only contains LOD 0, and hence no space is for LOD's
256 * other than 0 in between array slices.
257 *
258 * Corresponds to the surface_array_spacing bit in gen7_surface_state.
259 */
260 bool array_spacing_lod0;
261
262 /**
263 * MSAA layout used by this buffer.
264 */
265 enum intel_msaa_layout msaa_layout;
266
267 /* Derived from the above:
268 */
269 GLuint total_width;
270 GLuint total_height;
271
272 /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
273 * this depth mipmap tree, if any.
274 */
275 uint32_t depth_clear_value;
276
277 /* Includes image offset tables:
278 */
279 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
280
281 /* The data is held here:
282 */
283 struct intel_region *region;
284
285 /* Offset into region bo where miptree starts:
286 */
287 uint32_t offset;
288
289 /**
290 * \brief Singlesample miptree.
291 *
292 * This is used under two cases.
293 *
294 * --- Case 1: As persistent singlesample storage for multisample window
295 * system front and back buffers ---
296 *
297 * Suppose that the window system FBO was created with a multisample
298 * config. Let `back_irb` be the `intel_renderbuffer` for the FBO's back
299 * buffer. Then `back_irb` contains two miptrees: a parent multisample
300 * miptree (back_irb->mt) and a child singlesample miptree
301 * (back_irb->mt->singlesample_mt). The DRM buffer shared with DRI2
302 * belongs to `back_irb->mt->singlesample_mt` and contains singlesample
303 * data. The singlesample miptree is created at the same time as and
304 * persists for the lifetime of its parent multisample miptree.
305 *
306 * When access to the singlesample data is needed, such as at
307 * eglSwapBuffers and glReadPixels, an automatic downsample occurs from
308 * `back_rb->mt` to `back_rb->mt->singlesample_mt` when necessary.
309 *
310 * This description of the back buffer applies analogously to the front
311 * buffer.
312 *
313 *
314 * --- Case 2: As temporary singlesample storage for mapping multisample
315 * miptrees ---
316 *
317 * Suppose the intel_miptree_map is called on a multisample miptree, `mt`,
318 * for which case 1 does not apply (that is, `mt` does not belong to
319 * a front or back buffer). Then `mt->singlesample_mt` is null at the
320 * start of the call. intel_miptree_map will create a temporary
321 * singlesample miptree, store it at `mt->singlesample_mt`, downsample from
322 * `mt` to `mt->singlesample_mt` if necessary, then map
323 * `mt->singlesample_mt`. The temporary miptree is later deleted during
324 * intel_miptree_unmap.
325 */
326 struct intel_mipmap_tree *singlesample_mt;
327
328 /**
329 * \brief A downsample is needed from this miptree to singlesample_mt.
330 */
331 bool need_downsample;
332
333 /**
334 * \brief HiZ miptree
335 *
336 * This is non-null only if HiZ is enabled for this miptree.
337 *
338 * \see intel_miptree_alloc_hiz()
339 */
340 struct intel_mipmap_tree *hiz_mt;
341
342 /**
343 * \brief Map of miptree slices to needed resolves.
344 *
345 * This is used only when the miptree has a child HiZ miptree.
346 *
347 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
348 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
349 * mt->hiz_mt->hiz_map, is unused.
350 */
351 struct intel_resolve_map hiz_map;
352
353 /**
354 * \brief Stencil miptree for depthstencil textures.
355 *
356 * This miptree is used for depthstencil textures and renderbuffers that
357 * require separate stencil. It always has the true copy of the stencil
358 * bits, regardless of mt->format.
359 *
360 * \see intel_miptree_map_depthstencil()
361 * \see intel_miptree_unmap_depthstencil()
362 */
363 struct intel_mipmap_tree *stencil_mt;
364
365 /**
366 * \brief MCS miptree for multisampled textures.
367 *
368 * This miptree contains the "multisample control surface", which stores
369 * the necessary information to implement compressed MSAA on Gen7+
370 * (INTEL_MSAA_FORMAT_CMS).
371 */
372 struct intel_mipmap_tree *mcs_mt;
373
374 /* These are also refcounted:
375 */
376 GLuint refcount;
377 };
378
379
380
381 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
382 GLenum target,
383 gl_format format,
384 GLuint first_level,
385 GLuint last_level,
386 GLuint width0,
387 GLuint height0,
388 GLuint depth0,
389 bool expect_accelerated_upload,
390 GLuint num_samples,
391 bool force_y_tiling);
392
393 struct intel_mipmap_tree *
394 intel_miptree_create_layout(struct intel_context *intel,
395 GLenum target,
396 gl_format format,
397 GLuint first_level,
398 GLuint last_level,
399 GLuint width0,
400 GLuint height0,
401 GLuint depth0,
402 bool for_region,
403 GLuint num_samples);
404
405 struct intel_mipmap_tree *
406 intel_miptree_create_for_region(struct intel_context *intel,
407 GLenum target,
408 gl_format format,
409 struct intel_region *region);
410
411 struct intel_mipmap_tree*
412 intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
413 unsigned dri_attachment,
414 gl_format format,
415 uint32_t num_samples,
416 struct intel_region *region);
417
418 /**
419 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
420 * The miptree has the following properties:
421 * - The target is GL_TEXTURE_2D.
422 * - There are no levels other than the base level 0.
423 * - Depth is 1.
424 */
425 struct intel_mipmap_tree*
426 intel_miptree_create_for_renderbuffer(struct intel_context *intel,
427 gl_format format,
428 uint32_t width,
429 uint32_t height,
430 uint32_t num_samples);
431
432 /** \brief Assert that the level and layer are valid for the miptree. */
433 static inline void
434 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
435 uint32_t level,
436 uint32_t layer)
437 {
438 assert(level >= mt->first_level);
439 assert(level <= mt->last_level);
440 assert(layer < mt->level[level].depth);
441 }
442
443 int intel_miptree_pitch_align (struct intel_context *intel,
444 struct intel_mipmap_tree *mt,
445 uint32_t tiling,
446 int pitch);
447
448 void intel_miptree_reference(struct intel_mipmap_tree **dst,
449 struct intel_mipmap_tree *src);
450
451 void intel_miptree_release(struct intel_mipmap_tree **mt);
452
453 /* Check if an image fits an existing mipmap tree layout
454 */
455 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
456 struct gl_texture_image *image);
457
458 void
459 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
460 GLuint level, GLuint slice,
461 GLuint *x, GLuint *y);
462
463 void
464 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
465 int *width, int *height, int *depth);
466
467 void
468 intel_miptree_get_tile_offsets(struct intel_mipmap_tree *mt,
469 GLuint level, GLuint slice,
470 uint32_t *tile_x,
471 uint32_t *tile_y);
472
473 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
474 GLuint level,
475 GLuint x, GLuint y,
476 GLuint w, GLuint h, GLuint d);
477
478 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
479 GLuint level,
480 GLuint img, GLuint x, GLuint y);
481
482 void
483 intel_miptree_copy_teximage(struct intel_context *intel,
484 struct intel_texture_image *intelImage,
485 struct intel_mipmap_tree *dst_mt);
486
487 /**
488 * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for
489 * the given miptree slice.
490 *
491 * \see intel_mipmap_tree::stencil_mt
492 */
493 void
494 intel_miptree_s8z24_scatter(struct intel_context *intel,
495 struct intel_mipmap_tree *mt,
496 uint32_t level,
497 uint32_t slice);
498
499 /**
500 * Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the
501 * given miptree slice.
502 *
503 * \see intel_mipmap_tree::stencil_mt
504 */
505 void
506 intel_miptree_s8z24_gather(struct intel_context *intel,
507 struct intel_mipmap_tree *mt,
508 uint32_t level,
509 uint32_t layer);
510
511 bool
512 intel_miptree_alloc_mcs(struct intel_context *intel,
513 struct intel_mipmap_tree *mt,
514 GLuint num_samples);
515
516 /**
517 * \name Miptree HiZ functions
518 * \{
519 *
520 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
521 * functions on a miptree without HiZ. In that case, each function is a no-op.
522 */
523
524 /**
525 * \brief Allocate the miptree's embedded HiZ miptree.
526 * \see intel_mipmap_tree:hiz_mt
527 * \return false if allocation failed
528 */
529
530 bool
531 intel_miptree_alloc_hiz(struct intel_context *intel,
532 struct intel_mipmap_tree *mt,
533 GLuint num_samples);
534
535 void
536 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
537 uint32_t level,
538 uint32_t depth);
539 void
540 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
541 uint32_t level,
542 uint32_t depth);
543
544 /**
545 * \return false if no resolve was needed
546 */
547 bool
548 intel_miptree_slice_resolve_hiz(struct intel_context *intel,
549 struct intel_mipmap_tree *mt,
550 unsigned int level,
551 unsigned int depth);
552
553 /**
554 * \return false if no resolve was needed
555 */
556 bool
557 intel_miptree_slice_resolve_depth(struct intel_context *intel,
558 struct intel_mipmap_tree *mt,
559 unsigned int level,
560 unsigned int depth);
561
562 /**
563 * \return false if no resolve was needed
564 */
565 bool
566 intel_miptree_all_slices_resolve_hiz(struct intel_context *intel,
567 struct intel_mipmap_tree *mt);
568
569 /**
570 * \return false if no resolve was needed
571 */
572 bool
573 intel_miptree_all_slices_resolve_depth(struct intel_context *intel,
574 struct intel_mipmap_tree *mt);
575
576 /**\}*/
577
578 void
579 intel_miptree_downsample(struct intel_context *intel,
580 struct intel_mipmap_tree *mt);
581
582 void
583 intel_miptree_upsample(struct intel_context *intel,
584 struct intel_mipmap_tree *mt);
585
586 /* i915_mipmap_tree.c:
587 */
588 void i915_miptree_layout(struct intel_mipmap_tree *mt);
589 void i945_miptree_layout(struct intel_mipmap_tree *mt);
590 void brw_miptree_layout(struct intel_context *intel,
591 struct intel_mipmap_tree *mt);
592
593 void *intel_miptree_map_raw(struct intel_context *intel,
594 struct intel_mipmap_tree *mt);
595
596 void intel_miptree_unmap_raw(struct intel_context *intel,
597 struct intel_mipmap_tree *mt);
598
599 void
600 intel_miptree_map(struct intel_context *intel,
601 struct intel_mipmap_tree *mt,
602 unsigned int level,
603 unsigned int slice,
604 unsigned int x,
605 unsigned int y,
606 unsigned int w,
607 unsigned int h,
608 GLbitfield mode,
609 void **out_ptr,
610 int *out_stride);
611
612 void
613 intel_miptree_unmap(struct intel_context *intel,
614 struct intel_mipmap_tree *mt,
615 unsigned int level,
616 unsigned int slice);
617
618 #ifdef I915
619 static inline void
620 intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt,
621 unsigned int level, unsigned int layer, enum gen6_hiz_op op)
622 {
623 /* Stub on i915. It would be nice if we didn't execute resolve code at all
624 * there.
625 */
626 }
627 #else
628 void
629 intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt,
630 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
631 #endif
632
633 #ifdef __cplusplus
634 }
635 #endif
636
637 #endif