intel: Fix build broken by ETC1 patch
[mesa.git] / src / mesa / drivers / dri / intel / intel_mipmap_tree.h
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3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
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27
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
30
31 #include <assert.h>
32
33 #include "intel_regions.h"
34 #include "intel_resolve_map.h"
35
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39
40 /* A layer on top of the intel_regions code which adds:
41 *
42 * - Code to size and layout a region to hold a set of mipmaps.
43 * - Query to determine if a new image fits in an existing tree.
44 * - More refcounting
45 * - maybe able to remove refcounting from intel_region?
46 * - ?
47 *
48 * The fixed mipmap layout of intel hardware where one offset
49 * specifies the position of all images in a mipmap hierachy
50 * complicates the implementation of GL texture image commands,
51 * compared to hardware where each image is specified with an
52 * independent offset.
53 *
54 * In an ideal world, each texture object would be associated with a
55 * single bufmgr buffer or 2d intel_region, and all the images within
56 * the texture object would slot into the tree as they arrive. The
57 * reality can be a little messier, as images can arrive from the user
58 * with sizes that don't fit in the existing tree, or in an order
59 * where the tree layout cannot be guessed immediately.
60 *
61 * This structure encodes an idealized mipmap tree. The GL image
62 * commands build these where possible, otherwise store the images in
63 * temporary system buffers.
64 */
65
66 struct intel_resolve_map;
67 struct intel_texture_image;
68
69 struct intel_miptree_map {
70 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
71 GLbitfield mode;
72 /** Region of interest for the map. */
73 int x, y, w, h;
74 /** Possibly malloced temporary buffer for the mapping. */
75 void *buffer;
76 /** Possible pointer to a BO temporary for the mapping. */
77 drm_intel_bo *bo;
78 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
79 void *ptr;
80 /** Stride of the mapping. */
81 int stride;
82 };
83
84 /**
85 * Describes the location of each texture image within a texture region.
86 */
87 struct intel_mipmap_level
88 {
89 /** Offset to this miptree level, used in computing x_offset. */
90 GLuint level_x;
91 /** Offset to this miptree level, used in computing y_offset. */
92 GLuint level_y;
93 GLuint width;
94 GLuint height;
95
96 /**
97 * \brief Number of 2D slices in this miplevel.
98 *
99 * The exact semantics of depth varies according to the texture target:
100 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
101 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
102 * identical for all miplevels in the texture.
103 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
104 * value, like width and height, varies with miplevel.
105 * - For other texture types, depth is 1.
106 */
107 GLuint depth;
108
109 /**
110 * \brief List of 2D images in this mipmap level.
111 *
112 * This may be a list of cube faces, array slices in 2D array texture, or
113 * layers in a 3D texture. The list's length is \c depth.
114 */
115 struct intel_mipmap_slice {
116 /**
117 * \name Offset to slice
118 * \{
119 *
120 * Hardware formats are so diverse that that there is no unified way to
121 * compute the slice offsets, so we store them in this table.
122 *
123 * The (x, y) offset to slice \c s at level \c l relative the miptrees
124 * base address is
125 * \code
126 * x = mt->level[l].slice[s].x_offset
127 * y = mt->level[l].slice[s].y_offset
128 */
129 GLuint x_offset;
130 GLuint y_offset;
131 /** \} */
132
133 /**
134 * Pointer to mapping information, present across
135 * intel_tex_image_map()/unmap of the slice.
136 */
137 struct intel_miptree_map *map;
138 } *slice;
139 };
140
141 /**
142 * Enum for keeping track of the different MSAA layouts supported by Gen7.
143 */
144 enum intel_msaa_layout
145 {
146 /**
147 * Ordinary surface with no MSAA.
148 */
149 INTEL_MSAA_LAYOUT_NONE,
150
151 /**
152 * Interleaved Multisample Surface. The additional samples are
153 * accommodated by scaling up the width and the height of the surface so
154 * that all the samples corresponding to a pixel are located at nearby
155 * memory locations.
156 */
157 INTEL_MSAA_LAYOUT_IMS,
158
159 /**
160 * Uncompressed Multisample Surface. The surface is stored as a 2D array,
161 * with array slice n containing all pixel data for sample n.
162 */
163 INTEL_MSAA_LAYOUT_UMS,
164
165 /**
166 * Compressed Multisample Surface. The surface is stored as in
167 * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
168 * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
169 * indicates the mapping from sample number to array slice. This allows
170 * the common case (where all samples constituting a pixel have the same
171 * color value) to be stored efficiently by just using a single array
172 * slice.
173 */
174 INTEL_MSAA_LAYOUT_CMS,
175 };
176
177 struct intel_mipmap_tree
178 {
179 /* Effectively the key:
180 */
181 GLenum target;
182
183 /**
184 * Generally, this is just the same as the gl_texture_image->TexFormat or
185 * gl_renderbuffer->Format.
186 *
187 * However, for textures and renderbuffers with packed depth/stencil formats
188 * on hardware where we want or need to use separate stencil, there will be
189 * two miptrees for storing the data. If the depthstencil texture or rb is
190 * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be
191 * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be
192 * MESA_FORMAT_X8_Z24.
193 *
194 * For ETC1 textures, this is MESA_FORMAT_RGBX8888_REV if the hardware
195 * lacks support for ETC1. See @ref wraps_etc1.
196 */
197 gl_format format;
198
199 /**
200 * The X offset of each image in the miptree must be aligned to this. See
201 * the "Alignment Unit Size" section of the BSpec.
202 */
203 unsigned int align_w;
204 unsigned int align_h; /**< \see align_w */
205
206 GLuint first_level;
207 GLuint last_level;
208
209 GLuint width0, height0, depth0; /**< Level zero image dimensions */
210 GLuint cpp;
211 GLuint num_samples;
212 bool compressed;
213
214 /**
215 * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
216 * if the surface only contains LOD 0, and hence no space is for LOD's
217 * other than 0 in between array slices.
218 *
219 * Corresponds to the surface_array_spacing bit in gen7_surface_state.
220 */
221 bool array_spacing_lod0;
222
223 /**
224 * MSAA layout used by this buffer.
225 */
226 enum intel_msaa_layout msaa_layout;
227
228 /* Derived from the above:
229 */
230 GLuint total_width;
231 GLuint total_height;
232
233 /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
234 * this depth mipmap tree, if any.
235 */
236 uint32_t depth_clear_value;
237
238 /* Includes image offset tables:
239 */
240 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
241
242 /* The data is held here:
243 */
244 struct intel_region *region;
245
246 /* Offset into region bo where miptree starts:
247 */
248 uint32_t offset;
249
250 /**
251 * \brief HiZ miptree
252 *
253 * This is non-null only if HiZ is enabled for this miptree.
254 *
255 * \see intel_miptree_alloc_hiz()
256 */
257 struct intel_mipmap_tree *hiz_mt;
258
259 /**
260 * \brief Map of miptree slices to needed resolves.
261 *
262 * This is used only when the miptree has a child HiZ miptree.
263 *
264 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
265 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
266 * mt->hiz_mt->hiz_map, is unused.
267 */
268 struct intel_resolve_map hiz_map;
269
270 /**
271 * \brief Stencil miptree for depthstencil textures.
272 *
273 * This miptree is used for depthstencil textures and renderbuffers that
274 * require separate stencil. It always has the true copy of the stencil
275 * bits, regardless of mt->format.
276 *
277 * \see intel_miptree_map_depthstencil()
278 * \see intel_miptree_unmap_depthstencil()
279 */
280 struct intel_mipmap_tree *stencil_mt;
281
282 /**
283 * \brief MCS miptree for multisampled textures.
284 *
285 * This miptree contains the "multisample control surface", which stores
286 * the necessary information to implement compressed MSAA on Gen7+
287 * (INTEL_MSAA_FORMAT_CMS).
288 */
289 struct intel_mipmap_tree *mcs_mt;
290
291 /**
292 * \brief The miptree contains RGBX data that was originally ETC1 data.
293 *
294 * On hardware that lacks support for ETC1 textures, we do the
295 * following on calls to glCompressedTexImage2D(GL_ETC1_RGB8_OES):
296 * 1. Create a miptree whose format is MESA_FORMAT_RGBX8888_REV with
297 * the wraps_etc1 flag set.
298 * 2. Translate the ETC1 data into RGBX.
299 * 3. Store the RGBX data into the miptree and discard the ETC1 data.
300 */
301 bool wraps_etc1;
302
303 /* These are also refcounted:
304 */
305 GLuint refcount;
306 };
307
308
309
310 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
311 GLenum target,
312 gl_format format,
313 GLuint first_level,
314 GLuint last_level,
315 GLuint width0,
316 GLuint height0,
317 GLuint depth0,
318 bool expect_accelerated_upload,
319 GLuint num_samples,
320 enum intel_msaa_layout msaa_layout);
321
322 struct intel_mipmap_tree *
323 intel_miptree_create_for_region(struct intel_context *intel,
324 GLenum target,
325 gl_format format,
326 struct intel_region *region);
327
328 /**
329 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
330 * The miptree has the following properties:
331 * - The target is GL_TEXTURE_2D.
332 * - There are no levels other than the base level 0.
333 * - Depth is 1.
334 */
335 struct intel_mipmap_tree*
336 intel_miptree_create_for_renderbuffer(struct intel_context *intel,
337 gl_format format,
338 uint32_t width,
339 uint32_t height,
340 uint32_t num_samples);
341
342 /** \brief Assert that the level and layer are valid for the miptree. */
343 static inline void
344 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
345 uint32_t level,
346 uint32_t layer)
347 {
348 assert(level >= mt->first_level);
349 assert(level <= mt->last_level);
350 assert(layer < mt->level[level].depth);
351 }
352
353 int intel_miptree_pitch_align (struct intel_context *intel,
354 struct intel_mipmap_tree *mt,
355 uint32_t tiling,
356 int pitch);
357
358 void intel_miptree_reference(struct intel_mipmap_tree **dst,
359 struct intel_mipmap_tree *src);
360
361 void intel_miptree_release(struct intel_mipmap_tree **mt);
362
363 /* Check if an image fits an existing mipmap tree layout
364 */
365 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
366 struct gl_texture_image *image);
367
368 void
369 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
370 GLuint level, GLuint face, GLuint depth,
371 GLuint *x, GLuint *y);
372
373 void
374 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
375 int *width, int *height, int *depth);
376
377 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
378 GLuint level,
379 GLuint x, GLuint y,
380 GLuint w, GLuint h, GLuint d);
381
382 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
383 GLuint level,
384 GLuint img, GLuint x, GLuint y);
385
386 void
387 intel_miptree_copy_teximage(struct intel_context *intel,
388 struct intel_texture_image *intelImage,
389 struct intel_mipmap_tree *dst_mt);
390
391 /**
392 * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for
393 * the given miptree slice.
394 *
395 * \see intel_mipmap_tree::stencil_mt
396 */
397 void
398 intel_miptree_s8z24_scatter(struct intel_context *intel,
399 struct intel_mipmap_tree *mt,
400 uint32_t level,
401 uint32_t slice);
402
403 /**
404 * Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the
405 * given miptree slice.
406 *
407 * \see intel_mipmap_tree::stencil_mt
408 */
409 void
410 intel_miptree_s8z24_gather(struct intel_context *intel,
411 struct intel_mipmap_tree *mt,
412 uint32_t level,
413 uint32_t layer);
414
415 bool
416 intel_miptree_alloc_mcs(struct intel_context *intel,
417 struct intel_mipmap_tree *mt,
418 GLuint num_samples);
419
420 /**
421 * \name Miptree HiZ functions
422 * \{
423 *
424 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
425 * functions on a miptree without HiZ. In that case, each function is a no-op.
426 */
427
428 /**
429 * \brief Allocate the miptree's embedded HiZ miptree.
430 * \see intel_mipmap_tree:hiz_mt
431 * \return false if allocation failed
432 */
433
434 bool
435 intel_miptree_alloc_hiz(struct intel_context *intel,
436 struct intel_mipmap_tree *mt,
437 GLuint num_samples);
438
439 void
440 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
441 uint32_t level,
442 uint32_t depth);
443 void
444 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
445 uint32_t level,
446 uint32_t depth);
447 void
448 intel_miptree_all_slices_set_need_hiz_resolve(struct intel_mipmap_tree *mt);
449
450 void
451 intel_miptree_all_slices_set_need_depth_resolve(struct intel_mipmap_tree *mt);
452
453 /**
454 * \return false if no resolve was needed
455 */
456 bool
457 intel_miptree_slice_resolve_hiz(struct intel_context *intel,
458 struct intel_mipmap_tree *mt,
459 unsigned int level,
460 unsigned int depth);
461
462 /**
463 * \return false if no resolve was needed
464 */
465 bool
466 intel_miptree_slice_resolve_depth(struct intel_context *intel,
467 struct intel_mipmap_tree *mt,
468 unsigned int level,
469 unsigned int depth);
470
471 /**
472 * \return false if no resolve was needed
473 */
474 bool
475 intel_miptree_all_slices_resolve_hiz(struct intel_context *intel,
476 struct intel_mipmap_tree *mt);
477
478 /**
479 * \return false if no resolve was needed
480 */
481 bool
482 intel_miptree_all_slices_resolve_depth(struct intel_context *intel,
483 struct intel_mipmap_tree *mt);
484
485 /**\}*/
486
487 /* i915_mipmap_tree.c:
488 */
489 void i915_miptree_layout(struct intel_mipmap_tree *mt);
490 void i945_miptree_layout(struct intel_mipmap_tree *mt);
491 void brw_miptree_layout(struct intel_context *intel,
492 struct intel_mipmap_tree *mt);
493
494 void
495 intel_miptree_map(struct intel_context *intel,
496 struct intel_mipmap_tree *mt,
497 unsigned int level,
498 unsigned int slice,
499 unsigned int x,
500 unsigned int y,
501 unsigned int w,
502 unsigned int h,
503 GLbitfield mode,
504 void **out_ptr,
505 int *out_stride);
506
507 void
508 intel_miptree_unmap(struct intel_context *intel,
509 struct intel_mipmap_tree *mt,
510 unsigned int level,
511 unsigned int slice);
512
513 #ifdef I915
514 static inline void
515 intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt,
516 unsigned int level, unsigned int layer, enum gen6_hiz_op op)
517 {
518 /* Stub on i915. It would be nice if we didn't execute resolve code at all
519 * there.
520 */
521 }
522 #else
523 void
524 intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt,
525 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
526 #endif
527
528 #ifdef __cplusplus
529 }
530 #endif
531
532 #endif