1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
33 #include "intel_regions.h"
35 /* A layer on top of the intel_regions code which adds:
37 * - Code to size and layout a region to hold a set of mipmaps.
38 * - Query to determine if a new image fits in an existing tree.
40 * - maybe able to remove refcounting from intel_region?
43 * The fixed mipmap layout of intel hardware where one offset
44 * specifies the position of all images in a mipmap hierachy
45 * complicates the implementation of GL texture image commands,
46 * compared to hardware where each image is specified with an
49 * In an ideal world, each texture object would be associated with a
50 * single bufmgr buffer or 2d intel_region, and all the images within
51 * the texture object would slot into the tree as they arrive. The
52 * reality can be a little messier, as images can arrive from the user
53 * with sizes that don't fit in the existing tree, or in an order
54 * where the tree layout cannot be guessed immediately.
56 * This structure encodes an idealized mipmap tree. The GL image
57 * commands build these where possible, otherwise store the images in
58 * temporary system buffers.
61 struct intel_texture_image
;
64 * Describes the location of each texture image within a texture region.
66 struct intel_mipmap_level
68 /** Offset to this miptree level, used in computing x_offset. */
70 /** Offset to this miptree level, used in computing y_offset. */
76 * \brief Number of 2D slices in this miplevel.
78 * The exact semantics of depth varies according to the texture target:
79 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
80 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
81 * identical for all miplevels in the texture.
82 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
83 * value, like width and height, varies with miplevel.
84 * - For other texture types, depth is 1.
89 * \brief List of 2D images in this mipmap level.
91 * This may be a list of cube faces, array slices in 2D array texture, or
92 * layers in a 3D texture. The list's length is \c depth.
94 struct intel_mipmap_slice
{
96 * \name Offset to slice
99 * Hardware formats are so diverse that that there is no unified way to
100 * compute the slice offsets, so we store them in this table.
102 * The (x, y) offset to slice \c s at level \c l relative the miptrees
105 * x = mt->level[l].slice[s].x_offset
106 * y = mt->level[l].slice[s].y_offset
114 struct intel_mipmap_tree
116 /* Effectively the key:
124 GLuint width0
, height0
, depth0
; /**< Level zero image dimensions */
128 /* Derived from the above:
133 /* Includes image offset tables:
135 struct intel_mipmap_level level
[MAX_TEXTURE_LEVELS
];
137 /* The data is held here:
139 struct intel_region
*region
;
144 * This is non-null only if HiZ is enabled for this miptree.
146 * \see intel_miptree_alloc_hiz()
148 struct intel_mipmap_tree
*hiz_mt
;
151 * \brief Stencil miptree for depthstencil textures.
153 * This miptree is used for depthstencil textures that require separate
154 * stencil. The stencil miptree's data is the golden copy of the
155 * parent miptree's stencil bits. When necessary, we scatter/gather the
156 * stencil bits between the parent miptree and the stencil miptree.
158 * \see intel_miptree_s8z24_scatter()
159 * \see intel_miptree_s8z24_gather()
161 struct intel_mipmap_tree
*stencil_mt
;
163 /* These are also refcounted:
170 struct intel_mipmap_tree
*intel_miptree_create(struct intel_context
*intel
,
178 bool expect_accelerated_upload
);
180 struct intel_mipmap_tree
*
181 intel_miptree_create_for_region(struct intel_context
*intel
,
184 struct intel_region
*region
);
187 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
188 * The miptree has the following properties:
189 * - The target is GL_TEXTURE_2D.
190 * - There are no levels other than the base level 0.
193 struct intel_mipmap_tree
*
194 intel_miptree_create_for_renderbuffer(struct intel_context
*intel
,
201 /** \brief Assert that the level and layer are valid for the miptree. */
203 intel_miptree_check_level_layer(struct intel_mipmap_tree
*mt
,
207 assert(level
>= mt
->first_level
);
208 assert(level
<= mt
->last_level
);
209 assert(layer
< mt
->level
[level
].depth
);
212 int intel_miptree_pitch_align (struct intel_context
*intel
,
213 struct intel_mipmap_tree
*mt
,
217 void intel_miptree_reference(struct intel_mipmap_tree
**dst
,
218 struct intel_mipmap_tree
*src
);
220 void intel_miptree_release(struct intel_mipmap_tree
**mt
);
222 /* Check if an image fits an existing mipmap tree layout
224 bool intel_miptree_match_image(struct intel_mipmap_tree
*mt
,
225 struct gl_texture_image
*image
);
228 intel_miptree_get_image_offset(struct intel_mipmap_tree
*mt
,
229 GLuint level
, GLuint face
, GLuint depth
,
230 GLuint
*x
, GLuint
*y
);
233 intel_miptree_get_dimensions_for_image(struct gl_texture_image
*image
,
234 int *width
, int *height
, int *depth
);
236 void intel_miptree_set_level_info(struct intel_mipmap_tree
*mt
,
239 GLuint w
, GLuint h
, GLuint d
);
241 void intel_miptree_set_image_offset(struct intel_mipmap_tree
*mt
,
243 GLuint img
, GLuint x
, GLuint y
);
246 intel_miptree_copy_teximage(struct intel_context
*intel
,
247 struct intel_texture_image
*intelImage
,
248 struct intel_mipmap_tree
*dst_mt
);
251 * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for
252 * the given miptree slice.
254 * \see intel_mipmap_tree::stencil_mt
257 intel_miptree_s8z24_scatter(struct intel_context
*intel
,
258 struct intel_mipmap_tree
*mt
,
263 * Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the
264 * given miptree slice.
266 * \see intel_mipmap_tree::stencil_mt
269 intel_miptree_s8z24_gather(struct intel_context
*intel
,
270 struct intel_mipmap_tree
*mt
,
275 * \brief Allocate the miptree's embedded HiZ miptree.
276 * \see intel_mipmap_tree:hiz_mt
277 * \return false if allocation failed
280 intel_miptree_alloc_hiz(struct intel_context
*intel
,
281 struct intel_mipmap_tree
*mt
);
283 /* i915_mipmap_tree.c:
285 void i915_miptree_layout(struct intel_mipmap_tree
*mt
);
286 void i945_miptree_layout(struct intel_mipmap_tree
*mt
);
287 void brw_miptree_layout(struct intel_context
*intel
,
288 struct intel_mipmap_tree
*mt
);