1 /**************************************************************************
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28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
31 #include "intel_regions.h"
33 /* A layer on top of the intel_regions code which adds:
35 * - Code to size and layout a region to hold a set of mipmaps.
36 * - Query to determine if a new image fits in an existing tree.
38 * - maybe able to remove refcounting from intel_region?
41 * The fixed mipmap layout of intel hardware where one offset
42 * specifies the position of all images in a mipmap hierachy
43 * complicates the implementation of GL texture image commands,
44 * compared to hardware where each image is specified with an
47 * In an ideal world, each texture object would be associated with a
48 * single bufmgr buffer or 2d intel_region, and all the images within
49 * the texture object would slot into the tree as they arrive. The
50 * reality can be a little messier, as images can arrive from the user
51 * with sizes that don't fit in the existing tree, or in an order
52 * where the tree layout cannot be guessed immediately.
54 * This structure encodes an idealized mipmap tree. The GL image
55 * commands build these where possible, otherwise store the images in
56 * temporary system buffers.
59 struct intel_texture_image
;
62 * Describes the location of each texture image within a texture region.
64 struct intel_mipmap_level
66 /** Offset to this miptree level, used in computing x_offset. */
68 /** Offset to this miptree level, used in computing y_offset. */
72 /** Depth of the mipmap at this level: 1 for 1D/2D/CUBE, n for 3D. */
74 /** Number of images at this level: 1 for 1D/2D, 6 for CUBE, depth for 3D */
78 * \brief List of 2D images in this mipmap level.
80 * This may be a list of cube faces, array slices in 2D array texture, or
81 * layers in a 3D texture. The list's length is \c nr_images.
83 struct intel_mipmap_slice
{
85 * \name Offset to slice
88 * Hardware formats are so diverse that that there is no unified way to
89 * compute the slice offsets, so we store them in this table.
91 * The (x, y) offset to slice \c s at level \c l relative the miptrees
94 * x = mt->level[l].slice[s].x_offset
95 * y = mt->level[l].slice[s].y_offset
103 struct intel_mipmap_tree
105 /* Effectively the key:
113 GLuint width0
, height0
, depth0
; /**< Level zero image dimensions */
117 /* Derived from the above:
122 /* Includes image offset tables:
124 struct intel_mipmap_level level
[MAX_TEXTURE_LEVELS
];
126 /* The data is held here:
128 struct intel_region
*region
;
131 * This points to an auxillary hiz region if all of the following hold:
132 * 1. The texture has been attached to an FBO as a depthbuffer.
133 * 2. The texture format is hiz compatible.
134 * 3. The intel context supports hiz.
136 * When a texture is attached to multiple FBO's, a separate renderbuffer
137 * wrapper is created for each attachment. This necessitates storing the
138 * hiz region in the texture itself instead of the renderbuffer wrapper.
140 * \see intel_fbo.c:intel_wrap_texture()
142 struct intel_region
*hiz_region
;
144 /* These are also refcounted:
151 struct intel_mipmap_tree
*intel_miptree_create(struct intel_context
*intel
,
159 bool expect_accelerated_upload
);
161 struct intel_mipmap_tree
*
162 intel_miptree_create_for_region(struct intel_context
*intel
,
165 struct intel_region
*region
);
168 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
169 * The miptree has the following properties:
170 * - The target is GL_TEXTURE_2D.
171 * - There are no levels other than the base level 0.
174 struct intel_mipmap_tree
*
175 intel_miptree_create_for_renderbuffer(struct intel_context
*intel
,
182 int intel_miptree_pitch_align (struct intel_context
*intel
,
183 struct intel_mipmap_tree
*mt
,
187 void intel_miptree_reference(struct intel_mipmap_tree
**dst
,
188 struct intel_mipmap_tree
*src
);
190 void intel_miptree_release(struct intel_mipmap_tree
**mt
);
192 /* Check if an image fits an existing mipmap tree layout
194 bool intel_miptree_match_image(struct intel_mipmap_tree
*mt
,
195 struct gl_texture_image
*image
);
198 intel_miptree_get_image_offset(struct intel_mipmap_tree
*mt
,
199 GLuint level
, GLuint face
, GLuint depth
,
200 GLuint
*x
, GLuint
*y
);
203 intel_miptree_get_dimensions_for_image(struct gl_texture_image
*image
,
204 int *width
, int *height
, int *depth
);
206 void intel_miptree_set_level_info(struct intel_mipmap_tree
*mt
,
210 GLuint w
, GLuint h
, GLuint d
);
212 void intel_miptree_set_image_offset(struct intel_mipmap_tree
*mt
,
214 GLuint img
, GLuint x
, GLuint y
);
217 intel_miptree_copy_teximage(struct intel_context
*intel
,
218 struct intel_texture_image
*intelImage
,
219 struct intel_mipmap_tree
*dst_mt
);
221 /* i915_mipmap_tree.c:
223 void i915_miptree_layout(struct intel_mipmap_tree
*mt
);
224 void i945_miptree_layout(struct intel_mipmap_tree
*mt
);
225 void brw_miptree_layout(struct intel_context
*intel
,
226 struct intel_mipmap_tree
*mt
);