i965/msaa: Allocate MCS buffer when CMS MSAA is in use.
[mesa.git] / src / mesa / drivers / dri / intel / intel_mipmap_tree.h
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
30
31 #include <assert.h>
32
33 #include "intel_regions.h"
34 #include "intel_resolve_map.h"
35
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39
40 /* A layer on top of the intel_regions code which adds:
41 *
42 * - Code to size and layout a region to hold a set of mipmaps.
43 * - Query to determine if a new image fits in an existing tree.
44 * - More refcounting
45 * - maybe able to remove refcounting from intel_region?
46 * - ?
47 *
48 * The fixed mipmap layout of intel hardware where one offset
49 * specifies the position of all images in a mipmap hierachy
50 * complicates the implementation of GL texture image commands,
51 * compared to hardware where each image is specified with an
52 * independent offset.
53 *
54 * In an ideal world, each texture object would be associated with a
55 * single bufmgr buffer or 2d intel_region, and all the images within
56 * the texture object would slot into the tree as they arrive. The
57 * reality can be a little messier, as images can arrive from the user
58 * with sizes that don't fit in the existing tree, or in an order
59 * where the tree layout cannot be guessed immediately.
60 *
61 * This structure encodes an idealized mipmap tree. The GL image
62 * commands build these where possible, otherwise store the images in
63 * temporary system buffers.
64 */
65
66 struct intel_resolve_map;
67 struct intel_texture_image;
68
69 struct intel_miptree_map {
70 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
71 GLbitfield mode;
72 /** Region of interest for the map. */
73 int x, y, w, h;
74 /** Possibly malloced temporary buffer for the mapping. */
75 void *buffer;
76 /** Possible pointer to a BO temporary for the mapping. */
77 drm_intel_bo *bo;
78 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
79 void *ptr;
80 /** Stride of the mapping. */
81 int stride;
82 };
83
84 /**
85 * Describes the location of each texture image within a texture region.
86 */
87 struct intel_mipmap_level
88 {
89 /** Offset to this miptree level, used in computing x_offset. */
90 GLuint level_x;
91 /** Offset to this miptree level, used in computing y_offset. */
92 GLuint level_y;
93 GLuint width;
94 GLuint height;
95
96 /**
97 * \brief Number of 2D slices in this miplevel.
98 *
99 * The exact semantics of depth varies according to the texture target:
100 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
101 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
102 * identical for all miplevels in the texture.
103 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
104 * value, like width and height, varies with miplevel.
105 * - For other texture types, depth is 1.
106 */
107 GLuint depth;
108
109 /**
110 * \brief List of 2D images in this mipmap level.
111 *
112 * This may be a list of cube faces, array slices in 2D array texture, or
113 * layers in a 3D texture. The list's length is \c depth.
114 */
115 struct intel_mipmap_slice {
116 /**
117 * \name Offset to slice
118 * \{
119 *
120 * Hardware formats are so diverse that that there is no unified way to
121 * compute the slice offsets, so we store them in this table.
122 *
123 * The (x, y) offset to slice \c s at level \c l relative the miptrees
124 * base address is
125 * \code
126 * x = mt->level[l].slice[s].x_offset
127 * y = mt->level[l].slice[s].y_offset
128 */
129 GLuint x_offset;
130 GLuint y_offset;
131 /** \} */
132
133 /**
134 * Pointer to mapping information, present across
135 * intel_tex_image_map()/unmap of the slice.
136 */
137 struct intel_miptree_map *map;
138 } *slice;
139 };
140
141 /**
142 * Enum for keeping track of the different MSAA layouts supported by Gen7.
143 */
144 enum intel_msaa_layout
145 {
146 /**
147 * Ordinary surface with no MSAA.
148 */
149 INTEL_MSAA_LAYOUT_NONE,
150
151 /**
152 * Interleaved Multisample Surface. The additional samples are
153 * accommodated by scaling up the width and the height of the surface so
154 * that all the samples corresponding to a pixel are located at nearby
155 * memory locations.
156 */
157 INTEL_MSAA_LAYOUT_IMS,
158
159 /**
160 * Uncompressed Multisample Surface. The surface is stored as a 2D array,
161 * with array slice n containing all pixel data for sample n.
162 */
163 INTEL_MSAA_LAYOUT_UMS,
164
165 /**
166 * Compressed Multisample Surface. The surface is stored as in
167 * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
168 * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
169 * indicates the mapping from sample number to array slice. This allows
170 * the common case (where all samples constituting a pixel have the same
171 * color value) to be stored efficiently by just using a single array
172 * slice.
173 */
174 INTEL_MSAA_LAYOUT_CMS,
175 };
176
177 struct intel_mipmap_tree
178 {
179 /* Effectively the key:
180 */
181 GLenum target;
182
183 /**
184 * Generally, this is just the same as the gl_texture_image->TexFormat or
185 * gl_renderbuffer->Format.
186 *
187 * However, for textures and renderbuffers with packed depth/stencil formats
188 * on hardware where we want or need to use separate stencil, there will be
189 * two miptrees for storing the data. If the depthstencil texture or rb is
190 * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be
191 * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be
192 * MESA_FORMAT_X8_Z24.
193 */
194 gl_format format;
195
196 /**
197 * The X offset of each image in the miptree must be aligned to this. See
198 * the "Alignment Unit Size" section of the BSpec.
199 */
200 unsigned int align_w;
201 unsigned int align_h; /**< \see align_w */
202
203 GLuint first_level;
204 GLuint last_level;
205
206 GLuint width0, height0, depth0; /**< Level zero image dimensions */
207 GLuint cpp;
208 GLuint num_samples;
209 bool compressed;
210
211 /**
212 * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
213 * if the surface only contains LOD 0, and hence no space is for LOD's
214 * other than 0 in between array slices.
215 *
216 * Corresponds to the surface_array_spacing bit in gen7_surface_state.
217 */
218 bool array_spacing_lod0;
219
220 /**
221 * MSAA layout used by this buffer.
222 */
223 enum intel_msaa_layout msaa_layout;
224
225 /* Derived from the above:
226 */
227 GLuint total_width;
228 GLuint total_height;
229
230 /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
231 * this depth mipmap tree, if any.
232 */
233 uint32_t depth_clear_value;
234
235 /* Includes image offset tables:
236 */
237 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
238
239 /* The data is held here:
240 */
241 struct intel_region *region;
242
243 /* Offset into region bo where miptree starts:
244 */
245 uint32_t offset;
246
247 /**
248 * \brief HiZ miptree
249 *
250 * This is non-null only if HiZ is enabled for this miptree.
251 *
252 * \see intel_miptree_alloc_hiz()
253 */
254 struct intel_mipmap_tree *hiz_mt;
255
256 /**
257 * \brief Map of miptree slices to needed resolves.
258 *
259 * This is used only when the miptree has a child HiZ miptree.
260 *
261 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
262 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
263 * mt->hiz_mt->hiz_map, is unused.
264 */
265 struct intel_resolve_map hiz_map;
266
267 /**
268 * \brief Stencil miptree for depthstencil textures.
269 *
270 * This miptree is used for depthstencil textures and renderbuffers that
271 * require separate stencil. It always has the true copy of the stencil
272 * bits, regardless of mt->format.
273 *
274 * \see intel_miptree_map_depthstencil()
275 * \see intel_miptree_unmap_depthstencil()
276 */
277 struct intel_mipmap_tree *stencil_mt;
278
279 /**
280 * \brief MCS miptree for multisampled textures.
281 *
282 * This miptree contains the "multisample control surface", which stores
283 * the necessary information to implement compressed MSAA on Gen7+
284 * (INTEL_MSAA_FORMAT_CMS).
285 */
286 struct intel_mipmap_tree *mcs_mt;
287
288 /* These are also refcounted:
289 */
290 GLuint refcount;
291 };
292
293
294
295 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
296 GLenum target,
297 gl_format format,
298 GLuint first_level,
299 GLuint last_level,
300 GLuint width0,
301 GLuint height0,
302 GLuint depth0,
303 bool expect_accelerated_upload,
304 GLuint num_samples,
305 enum intel_msaa_layout msaa_layout);
306
307 struct intel_mipmap_tree *
308 intel_miptree_create_for_region(struct intel_context *intel,
309 GLenum target,
310 gl_format format,
311 struct intel_region *region);
312
313 /**
314 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
315 * The miptree has the following properties:
316 * - The target is GL_TEXTURE_2D.
317 * - There are no levels other than the base level 0.
318 * - Depth is 1.
319 */
320 struct intel_mipmap_tree*
321 intel_miptree_create_for_renderbuffer(struct intel_context *intel,
322 gl_format format,
323 uint32_t width,
324 uint32_t height,
325 uint32_t num_samples);
326
327 /** \brief Assert that the level and layer are valid for the miptree. */
328 static inline void
329 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
330 uint32_t level,
331 uint32_t layer)
332 {
333 assert(level >= mt->first_level);
334 assert(level <= mt->last_level);
335 assert(layer < mt->level[level].depth);
336 }
337
338 int intel_miptree_pitch_align (struct intel_context *intel,
339 struct intel_mipmap_tree *mt,
340 uint32_t tiling,
341 int pitch);
342
343 void intel_miptree_reference(struct intel_mipmap_tree **dst,
344 struct intel_mipmap_tree *src);
345
346 void intel_miptree_release(struct intel_mipmap_tree **mt);
347
348 /* Check if an image fits an existing mipmap tree layout
349 */
350 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
351 struct gl_texture_image *image);
352
353 void
354 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
355 GLuint level, GLuint face, GLuint depth,
356 GLuint *x, GLuint *y);
357
358 void
359 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
360 int *width, int *height, int *depth);
361
362 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
363 GLuint level,
364 GLuint x, GLuint y,
365 GLuint w, GLuint h, GLuint d);
366
367 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
368 GLuint level,
369 GLuint img, GLuint x, GLuint y);
370
371 void
372 intel_miptree_copy_teximage(struct intel_context *intel,
373 struct intel_texture_image *intelImage,
374 struct intel_mipmap_tree *dst_mt);
375
376 /**
377 * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for
378 * the given miptree slice.
379 *
380 * \see intel_mipmap_tree::stencil_mt
381 */
382 void
383 intel_miptree_s8z24_scatter(struct intel_context *intel,
384 struct intel_mipmap_tree *mt,
385 uint32_t level,
386 uint32_t slice);
387
388 /**
389 * Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the
390 * given miptree slice.
391 *
392 * \see intel_mipmap_tree::stencil_mt
393 */
394 void
395 intel_miptree_s8z24_gather(struct intel_context *intel,
396 struct intel_mipmap_tree *mt,
397 uint32_t level,
398 uint32_t layer);
399
400 bool
401 intel_miptree_alloc_mcs(struct intel_context *intel,
402 struct intel_mipmap_tree *mt,
403 GLuint num_samples);
404
405 /**
406 * \name Miptree HiZ functions
407 * \{
408 *
409 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
410 * functions on a miptree without HiZ. In that case, each function is a no-op.
411 */
412
413 /**
414 * \brief Allocate the miptree's embedded HiZ miptree.
415 * \see intel_mipmap_tree:hiz_mt
416 * \return false if allocation failed
417 */
418
419 bool
420 intel_miptree_alloc_hiz(struct intel_context *intel,
421 struct intel_mipmap_tree *mt,
422 GLuint num_samples);
423
424 void
425 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree *mt,
426 uint32_t level,
427 uint32_t depth);
428 void
429 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree *mt,
430 uint32_t level,
431 uint32_t depth);
432 void
433 intel_miptree_all_slices_set_need_hiz_resolve(struct intel_mipmap_tree *mt);
434
435 void
436 intel_miptree_all_slices_set_need_depth_resolve(struct intel_mipmap_tree *mt);
437
438 /**
439 * \return false if no resolve was needed
440 */
441 bool
442 intel_miptree_slice_resolve_hiz(struct intel_context *intel,
443 struct intel_mipmap_tree *mt,
444 unsigned int level,
445 unsigned int depth);
446
447 /**
448 * \return false if no resolve was needed
449 */
450 bool
451 intel_miptree_slice_resolve_depth(struct intel_context *intel,
452 struct intel_mipmap_tree *mt,
453 unsigned int level,
454 unsigned int depth);
455
456 /**
457 * \return false if no resolve was needed
458 */
459 bool
460 intel_miptree_all_slices_resolve_hiz(struct intel_context *intel,
461 struct intel_mipmap_tree *mt);
462
463 /**
464 * \return false if no resolve was needed
465 */
466 bool
467 intel_miptree_all_slices_resolve_depth(struct intel_context *intel,
468 struct intel_mipmap_tree *mt);
469
470 /**\}*/
471
472 /* i915_mipmap_tree.c:
473 */
474 void i915_miptree_layout(struct intel_mipmap_tree *mt);
475 void i945_miptree_layout(struct intel_mipmap_tree *mt);
476 void brw_miptree_layout(struct intel_context *intel,
477 struct intel_mipmap_tree *mt);
478
479 void
480 intel_miptree_map(struct intel_context *intel,
481 struct intel_mipmap_tree *mt,
482 unsigned int level,
483 unsigned int slice,
484 unsigned int x,
485 unsigned int y,
486 unsigned int w,
487 unsigned int h,
488 GLbitfield mode,
489 void **out_ptr,
490 int *out_stride);
491
492 void
493 intel_miptree_unmap(struct intel_context *intel,
494 struct intel_mipmap_tree *mt,
495 unsigned int level,
496 unsigned int slice);
497
498 #ifdef I915
499 static inline void
500 intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt,
501 unsigned int level, unsigned int layer, enum gen6_hiz_op op)
502 {
503 /* Stub on i915. It would be nice if we didn't execute resolve code at all
504 * there.
505 */
506 }
507 #else
508 void
509 intel_hiz_exec(struct intel_context *intel, struct intel_mipmap_tree *mt,
510 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
511 #endif
512
513 #ifdef __cplusplus
514 }
515 #endif
516
517 #endif