1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
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28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
33 #include "intel_regions.h"
34 #include "intel_resolve_map.h"
40 /* A layer on top of the intel_regions code which adds:
42 * - Code to size and layout a region to hold a set of mipmaps.
43 * - Query to determine if a new image fits in an existing tree.
45 * - maybe able to remove refcounting from intel_region?
48 * The fixed mipmap layout of intel hardware where one offset
49 * specifies the position of all images in a mipmap hierachy
50 * complicates the implementation of GL texture image commands,
51 * compared to hardware where each image is specified with an
54 * In an ideal world, each texture object would be associated with a
55 * single bufmgr buffer or 2d intel_region, and all the images within
56 * the texture object would slot into the tree as they arrive. The
57 * reality can be a little messier, as images can arrive from the user
58 * with sizes that don't fit in the existing tree, or in an order
59 * where the tree layout cannot be guessed immediately.
61 * This structure encodes an idealized mipmap tree. The GL image
62 * commands build these where possible, otherwise store the images in
63 * temporary system buffers.
66 struct intel_resolve_map
;
67 struct intel_texture_image
;
69 struct intel_miptree_map
{
70 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
72 /** Region of interest for the map. */
74 /** Possibly malloced temporary buffer for the mapping. */
76 /** Possible pointer to a BO temporary for the mapping. */
78 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
80 /** Stride of the mapping. */
85 * Describes the location of each texture image within a texture region.
87 struct intel_mipmap_level
89 /** Offset to this miptree level, used in computing x_offset. */
91 /** Offset to this miptree level, used in computing y_offset. */
97 * \brief Number of 2D slices in this miplevel.
99 * The exact semantics of depth varies according to the texture target:
100 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
101 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
102 * identical for all miplevels in the texture.
103 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
104 * value, like width and height, varies with miplevel.
105 * - For other texture types, depth is 1.
110 * \brief List of 2D images in this mipmap level.
112 * This may be a list of cube faces, array slices in 2D array texture, or
113 * layers in a 3D texture. The list's length is \c depth.
115 struct intel_mipmap_slice
{
117 * \name Offset to slice
120 * Hardware formats are so diverse that that there is no unified way to
121 * compute the slice offsets, so we store them in this table.
123 * The (x, y) offset to slice \c s at level \c l relative the miptrees
126 * x = mt->level[l].slice[s].x_offset
127 * y = mt->level[l].slice[s].y_offset
134 * Mapping information. Persistent for the duration of
135 * intel_miptree_map/unmap on this slice.
137 struct intel_miptree_map
*map
;
142 * Enum for keeping track of the different MSAA layouts supported by Gen7.
144 enum intel_msaa_layout
147 * Ordinary surface with no MSAA.
149 INTEL_MSAA_LAYOUT_NONE
,
152 * Interleaved Multisample Surface. The additional samples are
153 * accommodated by scaling up the width and the height of the surface so
154 * that all the samples corresponding to a pixel are located at nearby
157 INTEL_MSAA_LAYOUT_IMS
,
160 * Uncompressed Multisample Surface. The surface is stored as a 2D array,
161 * with array slice n containing all pixel data for sample n.
163 INTEL_MSAA_LAYOUT_UMS
,
166 * Compressed Multisample Surface. The surface is stored as in
167 * INTEL_MSAA_LAYOUT_UMS, but there is an additional buffer called the MCS
168 * (Multisample Control Surface) buffer. Each pixel in the MCS buffer
169 * indicates the mapping from sample number to array slice. This allows
170 * the common case (where all samples constituting a pixel have the same
171 * color value) to be stored efficiently by just using a single array
174 INTEL_MSAA_LAYOUT_CMS
,
177 struct intel_mipmap_tree
179 /* Effectively the key:
184 * Generally, this is just the same as the gl_texture_image->TexFormat or
185 * gl_renderbuffer->Format.
187 * However, for textures and renderbuffers with packed depth/stencil formats
188 * on hardware where we want or need to use separate stencil, there will be
189 * two miptrees for storing the data. If the depthstencil texture or rb is
190 * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be
191 * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be
192 * MESA_FORMAT_X8_Z24.
194 * For ETC1 textures, this is MESA_FORMAT_RGBX8888_REV if the hardware
195 * lacks support for ETC1. See @ref wraps_etc1.
200 * The X offset of each image in the miptree must be aligned to this. See
201 * the "Alignment Unit Size" section of the BSpec.
203 unsigned int align_w
;
204 unsigned int align_h
; /**< \see align_w */
209 GLuint width0
, height0
, depth0
; /**< Level zero image dimensions */
215 * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
216 * if the surface only contains LOD 0, and hence no space is for LOD's
217 * other than 0 in between array slices.
219 * Corresponds to the surface_array_spacing bit in gen7_surface_state.
221 bool array_spacing_lod0
;
224 * MSAA layout used by this buffer.
226 enum intel_msaa_layout msaa_layout
;
228 /* Derived from the above:
233 /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
234 * this depth mipmap tree, if any.
236 uint32_t depth_clear_value
;
238 /* Includes image offset tables:
240 struct intel_mipmap_level level
[MAX_TEXTURE_LEVELS
];
242 /* The data is held here:
244 struct intel_region
*region
;
246 /* Offset into region bo where miptree starts:
251 * \brief Singlesample miptree.
253 * This is used under two cases.
255 * --- Case 1: As persistent singlesample storage for multisample window
256 * system front and back buffers ---
258 * Suppose that the window system FBO was created with a multisample
259 * config. Let `back_irb` be the `intel_renderbuffer` for the FBO's back
260 * buffer. Then `back_irb` contains two miptrees: a parent multisample
261 * miptree (back_irb->mt) and a child singlesample miptree
262 * (back_irb->mt->singlesample_mt). The DRM buffer shared with DRI2
263 * belongs to `back_irb->mt->singlesample_mt` and contains singlesample
264 * data. The singlesample miptree is created at the same time as and
265 * persists for the lifetime of its parent multisample miptree.
267 * When access to the singlesample data is needed, such as at
268 * eglSwapBuffers and glReadPixels, an automatic downsample occurs from
269 * `back_rb->mt` to `back_rb->mt->singlesample_mt` when necessary.
271 * This description of the back buffer applies analogously to the front
275 * --- Case 2: As temporary singlesample storage for mapping multisample
278 * Suppose the intel_miptree_map is called on a multisample miptree, `mt`,
279 * for which case 1 does not apply (that is, `mt` does not belong to
280 * a front or back buffer). Then `mt->singlesample_mt` is null at the
281 * start of the call. intel_miptree_map will create a temporary
282 * singlesample miptree, store it at `mt->singlesample_mt`, downsample from
283 * `mt` to `mt->singlesample_mt` if necessary, then map
284 * `mt->singlesample_mt`. The temporary miptree is later deleted during
285 * intel_miptree_unmap.
287 struct intel_mipmap_tree
*singlesample_mt
;
290 * \brief A downsample is needed from this miptree to singlesample_mt.
292 bool need_downsample
;
297 * This is non-null only if HiZ is enabled for this miptree.
299 * \see intel_miptree_alloc_hiz()
301 struct intel_mipmap_tree
*hiz_mt
;
304 * \brief Map of miptree slices to needed resolves.
306 * This is used only when the miptree has a child HiZ miptree.
308 * Let \c mt be a depth miptree with HiZ enabled. Then the resolve map is
309 * \c mt->hiz_map. The resolve map of the child HiZ miptree, \c
310 * mt->hiz_mt->hiz_map, is unused.
312 struct intel_resolve_map hiz_map
;
315 * \brief Stencil miptree for depthstencil textures.
317 * This miptree is used for depthstencil textures and renderbuffers that
318 * require separate stencil. It always has the true copy of the stencil
319 * bits, regardless of mt->format.
321 * \see intel_miptree_map_depthstencil()
322 * \see intel_miptree_unmap_depthstencil()
324 struct intel_mipmap_tree
*stencil_mt
;
327 * \brief MCS miptree for multisampled textures.
329 * This miptree contains the "multisample control surface", which stores
330 * the necessary information to implement compressed MSAA on Gen7+
331 * (INTEL_MSAA_FORMAT_CMS).
333 struct intel_mipmap_tree
*mcs_mt
;
336 * \brief The miptree contains RGBX data that was originally ETC1 data.
338 * On hardware that lacks support for ETC1 textures, we do the
339 * following on calls to glCompressedTexImage2D(GL_ETC1_RGB8_OES):
340 * 1. Create a miptree whose format is MESA_FORMAT_RGBX8888_REV with
341 * the wraps_etc1 flag set.
342 * 2. Translate the ETC1 data into RGBX.
343 * 3. Store the RGBX data into the miptree and discard the ETC1 data.
347 /* These are also refcounted:
354 struct intel_mipmap_tree
*intel_miptree_create(struct intel_context
*intel
,
362 bool expect_accelerated_upload
,
364 enum intel_msaa_layout msaa_layout
);
366 struct intel_mipmap_tree
*
367 intel_miptree_create_for_region(struct intel_context
*intel
,
370 struct intel_region
*region
);
372 struct intel_mipmap_tree
*
373 intel_miptree_create_for_dri2_buffer(struct intel_context
*intel
,
374 unsigned dri_attachment
,
376 uint32_t num_samples
,
377 struct intel_region
*region
);
380 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
381 * The miptree has the following properties:
382 * - The target is GL_TEXTURE_2D.
383 * - There are no levels other than the base level 0.
386 struct intel_mipmap_tree
*
387 intel_miptree_create_for_renderbuffer(struct intel_context
*intel
,
391 uint32_t num_samples
);
393 /** \brief Assert that the level and layer are valid for the miptree. */
395 intel_miptree_check_level_layer(struct intel_mipmap_tree
*mt
,
399 assert(level
>= mt
->first_level
);
400 assert(level
<= mt
->last_level
);
401 assert(layer
< mt
->level
[level
].depth
);
404 int intel_miptree_pitch_align (struct intel_context
*intel
,
405 struct intel_mipmap_tree
*mt
,
409 void intel_miptree_reference(struct intel_mipmap_tree
**dst
,
410 struct intel_mipmap_tree
*src
);
412 void intel_miptree_release(struct intel_mipmap_tree
**mt
);
414 /* Check if an image fits an existing mipmap tree layout
416 bool intel_miptree_match_image(struct intel_mipmap_tree
*mt
,
417 struct gl_texture_image
*image
);
420 intel_miptree_get_image_offset(struct intel_mipmap_tree
*mt
,
421 GLuint level
, GLuint face
, GLuint depth
,
422 GLuint
*x
, GLuint
*y
);
425 intel_miptree_get_dimensions_for_image(struct gl_texture_image
*image
,
426 int *width
, int *height
, int *depth
);
428 void intel_miptree_set_level_info(struct intel_mipmap_tree
*mt
,
431 GLuint w
, GLuint h
, GLuint d
);
433 void intel_miptree_set_image_offset(struct intel_mipmap_tree
*mt
,
435 GLuint img
, GLuint x
, GLuint y
);
438 intel_miptree_copy_teximage(struct intel_context
*intel
,
439 struct intel_texture_image
*intelImage
,
440 struct intel_mipmap_tree
*dst_mt
);
443 * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for
444 * the given miptree slice.
446 * \see intel_mipmap_tree::stencil_mt
449 intel_miptree_s8z24_scatter(struct intel_context
*intel
,
450 struct intel_mipmap_tree
*mt
,
455 * Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the
456 * given miptree slice.
458 * \see intel_mipmap_tree::stencil_mt
461 intel_miptree_s8z24_gather(struct intel_context
*intel
,
462 struct intel_mipmap_tree
*mt
,
467 intel_miptree_alloc_mcs(struct intel_context
*intel
,
468 struct intel_mipmap_tree
*mt
,
472 * \name Miptree HiZ functions
475 * It is safe to call the "slice_set_need_resolve" and "slice_resolve"
476 * functions on a miptree without HiZ. In that case, each function is a no-op.
480 * \brief Allocate the miptree's embedded HiZ miptree.
481 * \see intel_mipmap_tree:hiz_mt
482 * \return false if allocation failed
486 intel_miptree_alloc_hiz(struct intel_context
*intel
,
487 struct intel_mipmap_tree
*mt
,
491 intel_miptree_slice_set_needs_hiz_resolve(struct intel_mipmap_tree
*mt
,
495 intel_miptree_slice_set_needs_depth_resolve(struct intel_mipmap_tree
*mt
,
499 intel_miptree_all_slices_set_need_hiz_resolve(struct intel_mipmap_tree
*mt
);
502 intel_miptree_all_slices_set_need_depth_resolve(struct intel_mipmap_tree
*mt
);
505 * \return false if no resolve was needed
508 intel_miptree_slice_resolve_hiz(struct intel_context
*intel
,
509 struct intel_mipmap_tree
*mt
,
514 * \return false if no resolve was needed
517 intel_miptree_slice_resolve_depth(struct intel_context
*intel
,
518 struct intel_mipmap_tree
*mt
,
523 * \return false if no resolve was needed
526 intel_miptree_all_slices_resolve_hiz(struct intel_context
*intel
,
527 struct intel_mipmap_tree
*mt
);
530 * \return false if no resolve was needed
533 intel_miptree_all_slices_resolve_depth(struct intel_context
*intel
,
534 struct intel_mipmap_tree
*mt
);
539 intel_miptree_downsample(struct intel_context
*intel
,
540 struct intel_mipmap_tree
*mt
);
543 intel_miptree_upsample(struct intel_context
*intel
,
544 struct intel_mipmap_tree
*mt
);
546 /* i915_mipmap_tree.c:
548 void i915_miptree_layout(struct intel_mipmap_tree
*mt
);
549 void i945_miptree_layout(struct intel_mipmap_tree
*mt
);
550 void brw_miptree_layout(struct intel_context
*intel
,
551 struct intel_mipmap_tree
*mt
);
554 intel_miptree_map(struct intel_context
*intel
,
555 struct intel_mipmap_tree
*mt
,
567 intel_miptree_unmap(struct intel_context
*intel
,
568 struct intel_mipmap_tree
*mt
,
574 intel_hiz_exec(struct intel_context
*intel
, struct intel_mipmap_tree
*mt
,
575 unsigned int level
, unsigned int layer
, enum gen6_hiz_op op
)
577 /* Stub on i915. It would be nice if we didn't execute resolve code at all
583 intel_hiz_exec(struct intel_context
*intel
, struct intel_mipmap_tree
*mt
,
584 unsigned int level
, unsigned int layer
, enum gen6_hiz_op op
);