intel: Fix implicit declaration of function '_mesa_meta_Bitmap' warning.
[mesa.git] / src / mesa / drivers / dri / intel / intel_pixel_bitmap.c
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2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portionsalloc
16 * of the Software.
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27
28 #include "main/glheader.h"
29 #include "main/arbprogram.h"
30 #include "main/enums.h"
31 #include "main/image.h"
32 #include "main/colormac.h"
33 #include "main/mtypes.h"
34 #include "main/macros.h"
35 #include "main/bufferobj.h"
36 #include "main/polygon.h"
37 #include "main/pixelstore.h"
38 #include "main/polygon.h"
39 #include "main/state.h"
40 #include "main/teximage.h"
41 #include "main/texobj.h"
42 #include "main/texstate.h"
43 #include "main/texparam.h"
44 #include "main/varray.h"
45 #include "main/attrib.h"
46 #include "main/enable.h"
47 #include "main/viewport.h"
48 #include "main/context.h"
49 #include "swrast/swrast.h"
50 #include "drivers/common/meta.h"
51
52 #include "intel_screen.h"
53 #include "intel_context.h"
54 #include "intel_batchbuffer.h"
55 #include "intel_blit.h"
56 #include "intel_regions.h"
57 #include "intel_buffers.h"
58 #include "intel_pixel.h"
59 #include "intel_reg.h"
60
61
62 #define FILE_DEBUG_FLAG DEBUG_PIXEL
63
64
65 /* Unlike the other intel_pixel_* functions, the expectation here is
66 * that the incoming data is not in a PBO. With the XY_TEXT blit
67 * method, there's no benefit haveing it in a PBO, but we could
68 * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
69 * PBO bitmaps. I think they are probably pretty rare though - I
70 * wonder if Xgl uses them?
71 */
72 static const GLubyte *map_pbo( GLcontext *ctx,
73 GLsizei width, GLsizei height,
74 const struct gl_pixelstore_attrib *unpack,
75 const GLubyte *bitmap )
76 {
77 GLubyte *buf;
78
79 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
80 GL_COLOR_INDEX, GL_BITMAP,
81 (GLvoid *) bitmap)) {
82 _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
83 return NULL;
84 }
85
86 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
87 GL_READ_ONLY_ARB,
88 unpack->BufferObj);
89 if (!buf) {
90 _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
91 return NULL;
92 }
93
94 return ADD_POINTERS(buf, bitmap);
95 }
96
97 static GLboolean test_bit( const GLubyte *src, GLuint bit )
98 {
99 return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
100 }
101
102 static void set_bit( GLubyte *dest, GLuint bit )
103 {
104 dest[bit/8] |= 1 << (bit % 8);
105 }
106
107 /* Extract a rectangle's worth of data from the bitmap. Called
108 * per chunk of HW-sized bitmap.
109 */
110 static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
111 const struct gl_pixelstore_attrib *unpack,
112 const GLubyte *bitmap,
113 GLuint x, GLuint y,
114 GLuint w, GLuint h,
115 GLubyte *dest,
116 GLuint row_align,
117 GLboolean invert)
118 {
119 GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
120 GLuint mask = unpack->LsbFirst ? 0 : 7;
121 GLuint bit = 0;
122 GLint row, col;
123 GLint first, last;
124 GLint incr;
125 GLuint count = 0;
126
127 if (INTEL_DEBUG & DEBUG_PIXEL)
128 printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
129 __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
130
131 if (invert) {
132 first = h-1;
133 last = 0;
134 incr = -1;
135 }
136 else {
137 first = 0;
138 last = h-1;
139 incr = 1;
140 }
141
142 /* Require that dest be pre-zero'd.
143 */
144 for (row = first; row != (last+incr); row += incr) {
145 const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
146 width, height,
147 GL_COLOR_INDEX, GL_BITMAP,
148 y + row, x);
149
150 for (col = 0; col < w; col++, bit++) {
151 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
152 set_bit(dest, bit ^ 7);
153 count++;
154 }
155 }
156
157 if (row_align)
158 bit = ALIGN(bit, row_align);
159 }
160
161 return count;
162 }
163
164 /**
165 * Returns the low Y value of the vertical range given, flipped according to
166 * whether the framebuffer is or not.
167 */
168 static INLINE int
169 y_flip(struct gl_framebuffer *fb, int y, int height)
170 {
171 if (fb->Name != 0)
172 return y;
173 else
174 return fb->Height - y - height;
175 }
176
177 /*
178 * Render a bitmap.
179 */
180 static GLboolean
181 do_blit_bitmap( GLcontext *ctx,
182 GLint dstx, GLint dsty,
183 GLsizei width, GLsizei height,
184 const struct gl_pixelstore_attrib *unpack,
185 const GLubyte *bitmap )
186 {
187 struct intel_context *intel = intel_context(ctx);
188 struct intel_region *dst = intel_drawbuf_region(intel);
189 struct gl_framebuffer *fb = ctx->DrawBuffer;
190 GLfloat tmpColor[4];
191 GLubyte ubcolor[4];
192 GLuint color;
193 GLsizei bitmap_width = width;
194 GLsizei bitmap_height = height;
195 GLint px, py;
196 GLuint stipple[32];
197 GLint orig_dstx = dstx;
198 GLint orig_dsty = dsty;
199
200 /* Update draw buffer bounds */
201 _mesa_update_state(ctx);
202
203 if (ctx->Depth.Test) {
204 /* The blit path produces incorrect results when depth testing is on.
205 * It seems the blit Z coord is always 1.0 (the far plane) so fragments
206 * will likely be obscured by other, closer geometry.
207 */
208 return GL_FALSE;
209 }
210
211 if (!dst)
212 return GL_FALSE;
213
214 if (_mesa_is_bufferobj(unpack->BufferObj)) {
215 bitmap = map_pbo(ctx, width, height, unpack, bitmap);
216 if (bitmap == NULL)
217 return GL_TRUE; /* even though this is an error, we're done */
218 }
219
220 COPY_4V(tmpColor, ctx->Current.RasterColor);
221
222 if (NEED_SECONDARY_COLOR(ctx)) {
223 ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
224 }
225
226 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
227 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
228 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
229 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
230
231 if (dst->cpp == 2)
232 color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
233 else
234 color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
235
236 if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
237 return GL_FALSE;
238
239 intel_prepare_render(intel);
240
241 /* Clip to buffer bounds and scissor. */
242 if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
243 fb->_Xmax, fb->_Ymax,
244 &dstx, &dsty, &width, &height))
245 goto out;
246
247 dsty = y_flip(fb, dsty, height);
248
249 #define DY 32
250 #define DX 32
251
252 /* Chop it all into chunks that can be digested by hardware: */
253 for (py = 0; py < height; py += DY) {
254 for (px = 0; px < width; px += DX) {
255 int h = MIN2(DY, height - py);
256 int w = MIN2(DX, width - px);
257 GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
258 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
259 ctx->Color.LogicOp : GL_COPY;
260
261 assert(sz <= sizeof(stipple));
262 memset(stipple, 0, sz);
263
264 /* May need to adjust this when padding has been introduced in
265 * sz above:
266 *
267 * Have to translate destination coordinates back into source
268 * coordinates.
269 */
270 if (get_bitmap_rect(bitmap_width, bitmap_height, unpack,
271 bitmap,
272 -orig_dstx + (dstx + px),
273 -orig_dsty + y_flip(fb, dsty + py, h),
274 w, h,
275 (GLubyte *)stipple,
276 8,
277 fb->Name == 0 ? GL_TRUE : GL_FALSE) == 0)
278 continue;
279
280 if (!intelEmitImmediateColorExpandBlit(intel,
281 dst->cpp,
282 (GLubyte *)stipple,
283 sz,
284 color,
285 dst->pitch,
286 dst->buffer,
287 0,
288 dst->tiling,
289 dstx + px,
290 dsty + py,
291 w, h,
292 logic_op)) {
293 return GL_FALSE;
294 }
295 }
296 }
297 out:
298
299 if (INTEL_DEBUG & DEBUG_SYNC)
300 intel_batchbuffer_flush(intel->batch);
301
302 if (_mesa_is_bufferobj(unpack->BufferObj)) {
303 /* done with PBO so unmap it now */
304 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
305 unpack->BufferObj);
306 }
307
308 intel_check_front_buffer_rendering(intel);
309
310 return GL_TRUE;
311 }
312
313 /* There are a large number of possible ways to implement bitmap on
314 * this hardware, most of them have some sort of drawback. Here are a
315 * few that spring to mind:
316 *
317 * Blit:
318 * - XY_MONO_SRC_BLT_CMD
319 * - use XY_SETUP_CLIP_BLT for cliprect clipping.
320 * - XY_TEXT_BLT
321 * - XY_TEXT_IMMEDIATE_BLT
322 * - blit per cliprect, subject to maximum immediate data size.
323 * - XY_COLOR_BLT
324 * - per pixel or run of pixels
325 * - XY_PIXEL_BLT
326 * - good for sparse bitmaps
327 *
328 * 3D engine:
329 * - Point per pixel
330 * - Translate bitmap to an alpha texture and render as a quad
331 * - Chop bitmap up into 32x32 squares and render w/polygon stipple.
332 */
333 void
334 intelBitmap(GLcontext * ctx,
335 GLint x, GLint y,
336 GLsizei width, GLsizei height,
337 const struct gl_pixelstore_attrib *unpack,
338 const GLubyte * pixels)
339 {
340 if (do_blit_bitmap(ctx, x, y, width, height,
341 unpack, pixels))
342 return;
343
344 _mesa_meta_Bitmap(ctx, x, y, width, height, unpack, pixels);
345 }