81238acfe4e73c1a51a44c7c0ee151439e1a8488
[mesa.git] / src / mesa / drivers / dri / intel / intel_pixel_bitmap.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portionsalloc
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "glheader.h"
29 #include "enums.h"
30 #include "image.h"
31 #include "colormac.h"
32 #include "mtypes.h"
33 #include "macros.h"
34 #include "bufferobj.h"
35 #include "swrast/swrast.h"
36
37 #include "intel_screen.h"
38 #include "intel_context.h"
39 #include "intel_ioctl.h"
40 #include "intel_batchbuffer.h"
41 #include "intel_blit.h"
42 #include "intel_regions.h"
43 #include "intel_buffer_objects.h"
44 #include "intel_buffers.h"
45 #include "intel_pixel.h"
46
47
48
49 #define FILE_DEBUG_FLAG DEBUG_PIXEL
50
51
52 /* Unlike the other intel_pixel_* functions, the expectation here is
53 * that the incoming data is not in a PBO. With the XY_TEXT blit
54 * method, there's no benefit haveing it in a PBO, but we could
55 * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
56 * PBO bitmaps. I think they are probably pretty rare though - I
57 * wonder if Xgl uses them?
58 */
59 static const GLubyte *map_pbo( GLcontext *ctx,
60 GLsizei width, GLsizei height,
61 const struct gl_pixelstore_attrib *unpack,
62 const GLubyte *bitmap )
63 {
64 GLubyte *buf;
65
66 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
67 GL_COLOR_INDEX, GL_BITMAP,
68 (GLvoid *) bitmap)) {
69 _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
70 return NULL;
71 }
72
73 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
74 GL_READ_ONLY_ARB,
75 unpack->BufferObj);
76 if (!buf) {
77 _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
78 return NULL;
79 }
80
81 return ADD_POINTERS(buf, bitmap);
82 }
83
84 static GLboolean test_bit( const GLubyte *src,
85 GLuint bit )
86 {
87 return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
88 }
89
90 static void set_bit( GLubyte *dest,
91 GLuint bit )
92 {
93 dest[bit/8] |= 1 << (bit % 8);
94 }
95
96 /* Extract a rectangle's worth of data from the bitmap. Called
97 * per-cliprect.
98 */
99 static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
100 const struct gl_pixelstore_attrib *unpack,
101 const GLubyte *bitmap,
102 GLuint x, GLuint y,
103 GLuint w, GLuint h,
104 GLubyte *dest,
105 GLuint row_align,
106 GLboolean invert)
107 {
108 GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
109 GLuint mask = unpack->LsbFirst ? 0 : 7;
110 GLuint bit = 0;
111 GLint row, col;
112 GLint first, last;
113 GLint incr;
114 GLuint count = 0;
115
116 if (INTEL_DEBUG & DEBUG_PIXEL)
117 _mesa_printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
118 __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
119
120 if (invert) {
121 first = h-1;
122 last = 0;
123 incr = -1;
124 }
125 else {
126 first = 0;
127 last = h-1;
128 incr = 1;
129 }
130
131 /* Require that dest be pre-zero'd.
132 */
133 for (row = first; row != (last+incr); row += incr) {
134 const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
135 width, height,
136 GL_COLOR_INDEX, GL_BITMAP,
137 y + row, x);
138
139 for (col = 0; col < w; col++, bit++) {
140 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
141 set_bit(dest, bit ^ 7);
142 count++;
143 }
144 }
145
146 if (row_align)
147 bit = ALIGN(bit, row_align);
148 }
149
150 return count;
151 }
152
153
154
155
156 /*
157 * Render a bitmap.
158 */
159 static GLboolean
160 do_blit_bitmap( GLcontext *ctx,
161 GLint dstx, GLint dsty,
162 GLsizei width, GLsizei height,
163 const struct gl_pixelstore_attrib *unpack,
164 const GLubyte *bitmap )
165 {
166 struct intel_context *intel = intel_context(ctx);
167 struct intel_region *dst = intel_drawbuf_region(intel);
168 GLfloat tmpColor[4];
169 GLubyte ubcolor[4];
170 GLuint color8888, color565;
171
172 if (!dst)
173 return GL_FALSE;
174
175 if (unpack->BufferObj->Name) {
176 bitmap = map_pbo(ctx, width, height, unpack, bitmap);
177 if (bitmap == NULL)
178 return GL_TRUE; /* even though this is an error, we're done */
179 }
180
181 COPY_4V(tmpColor, ctx->Current.RasterColor);
182
183 if (NEED_SECONDARY_COLOR(ctx)) {
184 ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
185 }
186
187 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
188 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
189 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
190 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
191
192 color8888 = INTEL_PACKCOLOR8888(ubcolor[0], ubcolor[1], ubcolor[2], ubcolor[3]);
193 color565 = INTEL_PACKCOLOR565(ubcolor[0], ubcolor[1], ubcolor[2]);
194
195 /* Does zoom apply to bitmaps?
196 */
197 if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F) ||
198 ctx->Pixel.ZoomX != 1.0F ||
199 ctx->Pixel.ZoomY != 1.0F)
200 return GL_FALSE;
201
202 LOCK_HARDWARE(intel);
203
204 if (intel->driDrawable->numClipRects) {
205 __DRIdrawablePrivate *dPriv = intel->driDrawable;
206 drm_clip_rect_t *box = dPriv->pClipRects;
207 drm_clip_rect_t dest_rect;
208 GLint nbox = dPriv->numClipRects;
209 GLint srcx = 0, srcy = 0;
210 GLint orig_screen_x1, orig_screen_y2;
211 GLuint i;
212
213
214 orig_screen_x1 = dPriv->x + dstx;
215 orig_screen_y2 = dPriv->y + (dPriv->h - dsty);
216
217 /* Do scissoring in GL coordinates:
218 */
219 if (ctx->Scissor.Enabled)
220 {
221 GLint x = ctx->Scissor.X;
222 GLint y = ctx->Scissor.Y;
223 GLuint w = ctx->Scissor.Width;
224 GLuint h = ctx->Scissor.Height;
225
226 if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height))
227 goto out;
228 }
229
230 /* Convert from GL to hardware coordinates:
231 */
232 dsty = dPriv->y + (dPriv->h - dsty - height);
233 dstx = dPriv->x + dstx;
234
235 dest_rect.x1 = dstx < 0 ? 0 : dstx;
236 dest_rect.y1 = dsty < 0 ? 0 : dsty;
237 dest_rect.x2 = dstx + width < 0 ? 0 : dstx + width;
238 dest_rect.y2 = dsty + height < 0 ? 0 : dsty + height;
239
240 for (i = 0; i < nbox; i++) {
241 drm_clip_rect_t rect;
242 int box_w, box_h;
243 GLint px, py;
244 GLuint stipple[32];
245
246 if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
247 continue;
248
249 /* Now go back to GL coordinates to figure out what subset of
250 * the bitmap we are uploading for this cliprect:
251 */
252 box_w = rect.x2 - rect.x1;
253 box_h = rect.y2 - rect.y1;
254 srcx = rect.x1 - orig_screen_x1;
255 srcy = orig_screen_y2 - rect.y2;
256
257
258 #define DY 32
259 #define DX 32
260
261 /* Then, finally, chop it all into chunks that can be
262 * digested by hardware:
263 */
264 for (py = 0; py < box_h; py += DY) {
265 for (px = 0; px < box_w; px += DX) {
266 int h = MIN2(DY, box_h - py);
267 int w = MIN2(DX, box_w - px);
268 GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
269 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
270 ctx->Color.LogicOp : GL_COPY;
271
272 assert(sz <= sizeof(stipple));
273 memset(stipple, 0, sz);
274
275 /* May need to adjust this when padding has been introduced in
276 * sz above:
277 */
278 if (get_bitmap_rect(width, height, unpack,
279 bitmap,
280 srcx + px, srcy + py, w, h,
281 (GLubyte *)stipple,
282 8,
283 GL_TRUE) == 0)
284 continue;
285
286 /*
287 */
288 intelEmitImmediateColorExpandBlit( intel,
289 dst->cpp,
290 (GLubyte *)stipple,
291 sz,
292 (dst->cpp == 2) ? color565 : color8888,
293 dst->pitch,
294 dst->buffer,
295 0,
296 dst->tiled,
297 rect.x1 + px,
298 rect.y2 - (py + h),
299 w, h,
300 logic_op);
301 }
302 }
303 }
304 out:
305 intel_batchbuffer_flush(intel->batch);
306 }
307 UNLOCK_HARDWARE(intel);
308
309
310 if (unpack->BufferObj->Name) {
311 /* done with PBO so unmap it now */
312 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
313 unpack->BufferObj);
314 }
315
316 return GL_TRUE;
317 }
318
319
320
321
322
323 /* There are a large number of possible ways to implement bitmap on
324 * this hardware, most of them have some sort of drawback. Here are a
325 * few that spring to mind:
326 *
327 * Blit:
328 * - XY_MONO_SRC_BLT_CMD
329 * - use XY_SETUP_CLIP_BLT for cliprect clipping.
330 * - XY_TEXT_BLT
331 * - XY_TEXT_IMMEDIATE_BLT
332 * - blit per cliprect, subject to maximum immediate data size.
333 * - XY_COLOR_BLT
334 * - per pixel or run of pixels
335 * - XY_PIXEL_BLT
336 * - good for sparse bitmaps
337 *
338 * 3D engine:
339 * - Point per pixel
340 * - Translate bitmap to an alpha texture and render as a quad
341 * - Chop bitmap up into 32x32 squares and render w/polygon stipple.
342 */
343 void
344 intelBitmap(GLcontext * ctx,
345 GLint x, GLint y,
346 GLsizei width, GLsizei height,
347 const struct gl_pixelstore_attrib *unpack,
348 const GLubyte * pixels)
349 {
350 if (do_blit_bitmap(ctx, x, y, width, height,
351 unpack, pixels))
352 return;
353
354 if (INTEL_DEBUG & DEBUG_PIXEL)
355 _mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
356
357 _swrast_Bitmap(ctx, x, y, width, height, unpack, pixels);
358 }