bd7707eeeba2eba1571e2f2b62191657e04a2846
[mesa.git] / src / mesa / drivers / dri / intel / intel_pixel_bitmap.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portionsalloc
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/glheader.h"
29 #include "main/enums.h"
30 #include "main/image.h"
31 #include "main/colormac.h"
32 #include "main/mtypes.h"
33 #include "main/macros.h"
34 #include "main/bufferobj.h"
35 #include "main/polygon.h"
36 #include "main/state.h"
37 #include "main/texobj.h"
38 #include "main/context.h"
39 #include "swrast/swrast.h"
40 #include "drivers/common/meta.h"
41
42 #include "intel_screen.h"
43 #include "intel_context.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_blit.h"
46 #include "intel_regions.h"
47 #include "intel_buffers.h"
48 #include "intel_pixel.h"
49 #include "intel_reg.h"
50
51
52 #define FILE_DEBUG_FLAG DEBUG_PIXEL
53
54
55 /* Unlike the other intel_pixel_* functions, the expectation here is
56 * that the incoming data is not in a PBO. With the XY_TEXT blit
57 * method, there's no benefit haveing it in a PBO, but we could
58 * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
59 * PBO bitmaps. I think they are probably pretty rare though - I
60 * wonder if Xgl uses them?
61 */
62 static const GLubyte *map_pbo( GLcontext *ctx,
63 GLsizei width, GLsizei height,
64 const struct gl_pixelstore_attrib *unpack,
65 const GLubyte *bitmap )
66 {
67 GLubyte *buf;
68
69 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
70 GL_COLOR_INDEX, GL_BITMAP,
71 (GLvoid *) bitmap)) {
72 _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
73 return NULL;
74 }
75
76 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
77 GL_READ_ONLY_ARB,
78 unpack->BufferObj);
79 if (!buf) {
80 _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
81 return NULL;
82 }
83
84 return ADD_POINTERS(buf, bitmap);
85 }
86
87 static GLboolean test_bit( const GLubyte *src, GLuint bit )
88 {
89 return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
90 }
91
92 static void set_bit( GLubyte *dest, GLuint bit )
93 {
94 dest[bit/8] |= 1 << (bit % 8);
95 }
96
97 /* Extract a rectangle's worth of data from the bitmap. Called
98 * per chunk of HW-sized bitmap.
99 */
100 static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
101 const struct gl_pixelstore_attrib *unpack,
102 const GLubyte *bitmap,
103 GLuint x, GLuint y,
104 GLuint w, GLuint h,
105 GLubyte *dest,
106 GLuint row_align,
107 GLboolean invert)
108 {
109 GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
110 GLuint mask = unpack->LsbFirst ? 0 : 7;
111 GLuint bit = 0;
112 GLint row, col;
113 GLint first, last;
114 GLint incr;
115 GLuint count = 0;
116
117 if (INTEL_DEBUG & DEBUG_PIXEL)
118 printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
119 __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
120
121 if (invert) {
122 first = h-1;
123 last = 0;
124 incr = -1;
125 }
126 else {
127 first = 0;
128 last = h-1;
129 incr = 1;
130 }
131
132 /* Require that dest be pre-zero'd.
133 */
134 for (row = first; row != (last+incr); row += incr) {
135 const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
136 width, height,
137 GL_COLOR_INDEX, GL_BITMAP,
138 y + row, x);
139
140 for (col = 0; col < w; col++, bit++) {
141 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
142 set_bit(dest, bit ^ 7);
143 count++;
144 }
145 }
146
147 if (row_align)
148 bit = ALIGN(bit, row_align);
149 }
150
151 return count;
152 }
153
154 /**
155 * Returns the low Y value of the vertical range given, flipped according to
156 * whether the framebuffer is or not.
157 */
158 static INLINE int
159 y_flip(struct gl_framebuffer *fb, int y, int height)
160 {
161 if (fb->Name != 0)
162 return y;
163 else
164 return fb->Height - y - height;
165 }
166
167 /*
168 * Render a bitmap.
169 */
170 static GLboolean
171 do_blit_bitmap( GLcontext *ctx,
172 GLint dstx, GLint dsty,
173 GLsizei width, GLsizei height,
174 const struct gl_pixelstore_attrib *unpack,
175 const GLubyte *bitmap )
176 {
177 struct intel_context *intel = intel_context(ctx);
178 struct intel_region *dst = intel_drawbuf_region(intel);
179 struct gl_framebuffer *fb = ctx->DrawBuffer;
180 GLfloat tmpColor[4];
181 GLubyte ubcolor[4];
182 GLuint color;
183 GLsizei bitmap_width = width;
184 GLsizei bitmap_height = height;
185 GLint px, py;
186 GLuint stipple[32];
187 GLint orig_dstx = dstx;
188 GLint orig_dsty = dsty;
189
190 /* Update draw buffer bounds */
191 _mesa_update_state(ctx);
192
193 if (ctx->Depth.Test) {
194 /* The blit path produces incorrect results when depth testing is on.
195 * It seems the blit Z coord is always 1.0 (the far plane) so fragments
196 * will likely be obscured by other, closer geometry.
197 */
198 return GL_FALSE;
199 }
200
201 if (!dst)
202 return GL_FALSE;
203
204 if (_mesa_is_bufferobj(unpack->BufferObj)) {
205 bitmap = map_pbo(ctx, width, height, unpack, bitmap);
206 if (bitmap == NULL)
207 return GL_TRUE; /* even though this is an error, we're done */
208 }
209
210 COPY_4V(tmpColor, ctx->Current.RasterColor);
211
212 if (NEED_SECONDARY_COLOR(ctx)) {
213 ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
214 }
215
216 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
217 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
218 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
219 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
220
221 if (dst->cpp == 2)
222 color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
223 else
224 color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
225
226 if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
227 return GL_FALSE;
228
229 intel_prepare_render(intel);
230
231 /* Clip to buffer bounds and scissor. */
232 if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
233 fb->_Xmax, fb->_Ymax,
234 &dstx, &dsty, &width, &height))
235 goto out;
236
237 dsty = y_flip(fb, dsty, height);
238
239 #define DY 32
240 #define DX 32
241
242 /* Chop it all into chunks that can be digested by hardware: */
243 for (py = 0; py < height; py += DY) {
244 for (px = 0; px < width; px += DX) {
245 int h = MIN2(DY, height - py);
246 int w = MIN2(DX, width - px);
247 GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
248 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
249 ctx->Color.LogicOp : GL_COPY;
250
251 assert(sz <= sizeof(stipple));
252 memset(stipple, 0, sz);
253
254 /* May need to adjust this when padding has been introduced in
255 * sz above:
256 *
257 * Have to translate destination coordinates back into source
258 * coordinates.
259 */
260 if (get_bitmap_rect(bitmap_width, bitmap_height, unpack,
261 bitmap,
262 -orig_dstx + (dstx + px),
263 -orig_dsty + y_flip(fb, dsty + py, h),
264 w, h,
265 (GLubyte *)stipple,
266 8,
267 fb->Name == 0 ? GL_TRUE : GL_FALSE) == 0)
268 continue;
269
270 if (!intelEmitImmediateColorExpandBlit(intel,
271 dst->cpp,
272 (GLubyte *)stipple,
273 sz,
274 color,
275 dst->pitch,
276 dst->buffer,
277 0,
278 dst->tiling,
279 dstx + px,
280 dsty + py,
281 w, h,
282 logic_op)) {
283 return GL_FALSE;
284 }
285 }
286 }
287 out:
288
289 if (INTEL_DEBUG & DEBUG_SYNC)
290 intel_batchbuffer_flush(intel->batch);
291
292 if (_mesa_is_bufferobj(unpack->BufferObj)) {
293 /* done with PBO so unmap it now */
294 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
295 unpack->BufferObj);
296 }
297
298 intel_check_front_buffer_rendering(intel);
299
300 return GL_TRUE;
301 }
302
303 /* There are a large number of possible ways to implement bitmap on
304 * this hardware, most of them have some sort of drawback. Here are a
305 * few that spring to mind:
306 *
307 * Blit:
308 * - XY_MONO_SRC_BLT_CMD
309 * - use XY_SETUP_CLIP_BLT for cliprect clipping.
310 * - XY_TEXT_BLT
311 * - XY_TEXT_IMMEDIATE_BLT
312 * - blit per cliprect, subject to maximum immediate data size.
313 * - XY_COLOR_BLT
314 * - per pixel or run of pixels
315 * - XY_PIXEL_BLT
316 * - good for sparse bitmaps
317 *
318 * 3D engine:
319 * - Point per pixel
320 * - Translate bitmap to an alpha texture and render as a quad
321 * - Chop bitmap up into 32x32 squares and render w/polygon stipple.
322 */
323 void
324 intelBitmap(GLcontext * ctx,
325 GLint x, GLint y,
326 GLsizei width, GLsizei height,
327 const struct gl_pixelstore_attrib *unpack,
328 const GLubyte * pixels)
329 {
330 if (do_blit_bitmap(ctx, x, y, width, height,
331 unpack, pixels))
332 return;
333
334 _mesa_meta_Bitmap(ctx, x, y, width, height, unpack, pixels);
335 }