Merge branch 'gallium-noblocks'
[mesa.git] / src / mesa / drivers / dri / intel / intel_pixel_bitmap.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portionsalloc
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/glheader.h"
29 #include "main/enums.h"
30 #include "main/image.h"
31 #include "main/colormac.h"
32 #include "main/mtypes.h"
33 #include "main/macros.h"
34 #include "main/bufferobj.h"
35 #include "main/pixelstore.h"
36 #include "main/polygon.h"
37 #include "main/state.h"
38 #include "main/teximage.h"
39 #include "main/texenv.h"
40 #include "main/texobj.h"
41 #include "main/texstate.h"
42 #include "main/texparam.h"
43 #include "main/varray.h"
44 #include "main/attrib.h"
45 #include "main/enable.h"
46 #include "main/viewport.h"
47 #include "shader/arbprogram.h"
48 #include "glapi/dispatch.h"
49 #include "swrast/swrast.h"
50
51 #include "intel_screen.h"
52 #include "intel_context.h"
53 #include "intel_batchbuffer.h"
54 #include "intel_blit.h"
55 #include "intel_regions.h"
56 #include "intel_buffer_objects.h"
57 #include "intel_buffers.h"
58 #include "intel_pixel.h"
59 #include "intel_reg.h"
60
61
62 #define FILE_DEBUG_FLAG DEBUG_PIXEL
63
64
65 /* Unlike the other intel_pixel_* functions, the expectation here is
66 * that the incoming data is not in a PBO. With the XY_TEXT blit
67 * method, there's no benefit haveing it in a PBO, but we could
68 * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
69 * PBO bitmaps. I think they are probably pretty rare though - I
70 * wonder if Xgl uses them?
71 */
72 static const GLubyte *map_pbo( GLcontext *ctx,
73 GLsizei width, GLsizei height,
74 const struct gl_pixelstore_attrib *unpack,
75 const GLubyte *bitmap )
76 {
77 GLubyte *buf;
78
79 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
80 GL_COLOR_INDEX, GL_BITMAP,
81 (GLvoid *) bitmap)) {
82 _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
83 return NULL;
84 }
85
86 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
87 GL_READ_ONLY_ARB,
88 unpack->BufferObj);
89 if (!buf) {
90 _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
91 return NULL;
92 }
93
94 return ADD_POINTERS(buf, bitmap);
95 }
96
97 static GLboolean test_bit( const GLubyte *src, GLuint bit )
98 {
99 return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
100 }
101
102 static void set_bit( GLubyte *dest, GLuint bit )
103 {
104 dest[bit/8] |= 1 << (bit % 8);
105 }
106
107 /* Extract a rectangle's worth of data from the bitmap. Called
108 * per-cliprect.
109 */
110 static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
111 const struct gl_pixelstore_attrib *unpack,
112 const GLubyte *bitmap,
113 GLuint x, GLuint y,
114 GLuint w, GLuint h,
115 GLubyte *dest,
116 GLuint row_align,
117 GLboolean invert)
118 {
119 GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
120 GLuint mask = unpack->LsbFirst ? 0 : 7;
121 GLuint bit = 0;
122 GLint row, col;
123 GLint first, last;
124 GLint incr;
125 GLuint count = 0;
126
127 if (INTEL_DEBUG & DEBUG_PIXEL)
128 _mesa_printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
129 __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
130
131 if (invert) {
132 first = h-1;
133 last = 0;
134 incr = -1;
135 }
136 else {
137 first = 0;
138 last = h-1;
139 incr = 1;
140 }
141
142 /* Require that dest be pre-zero'd.
143 */
144 for (row = first; row != (last+incr); row += incr) {
145 const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
146 width, height,
147 GL_COLOR_INDEX, GL_BITMAP,
148 y + row, x);
149
150 for (col = 0; col < w; col++, bit++) {
151 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
152 set_bit(dest, bit ^ 7);
153 count++;
154 }
155 }
156
157 if (row_align)
158 bit = ALIGN(bit, row_align);
159 }
160
161 return count;
162 }
163
164 /**
165 * Returns the low Y value of the vertical range given, flipped according to
166 * whether the framebuffer is or not.
167 */
168 static inline int
169 y_flip(struct gl_framebuffer *fb, int y, int height)
170 {
171 if (fb->Name != 0)
172 return y;
173 else
174 return fb->Height - y - height;
175 }
176
177 /*
178 * Render a bitmap.
179 */
180 static GLboolean
181 do_blit_bitmap( GLcontext *ctx,
182 GLint dstx, GLint dsty,
183 GLsizei width, GLsizei height,
184 const struct gl_pixelstore_attrib *unpack,
185 const GLubyte *bitmap )
186 {
187 struct intel_context *intel = intel_context(ctx);
188 struct intel_region *dst = intel_drawbuf_region(intel);
189 struct gl_framebuffer *fb = ctx->DrawBuffer;
190 GLfloat tmpColor[4];
191 GLubyte ubcolor[4];
192 GLuint color;
193 unsigned int num_cliprects;
194 drm_clip_rect_t *cliprects;
195 int x_off, y_off;
196 GLsizei bitmap_width = width;
197 GLsizei bitmap_height = height;
198
199 /* Update draw buffer bounds */
200 _mesa_update_state(ctx);
201
202 if (ctx->Depth.Test) {
203 /* The blit path produces incorrect results when depth testing is on.
204 * It seems the blit Z coord is always 1.0 (the far plane) so fragments
205 * will likely be obscured by other, closer geometry.
206 */
207 return GL_FALSE;
208 }
209
210 if (!dst)
211 return GL_FALSE;
212
213 if (_mesa_is_bufferobj(unpack->BufferObj)) {
214 bitmap = map_pbo(ctx, width, height, unpack, bitmap);
215 if (bitmap == NULL)
216 return GL_TRUE; /* even though this is an error, we're done */
217 }
218
219 COPY_4V(tmpColor, ctx->Current.RasterColor);
220
221 if (NEED_SECONDARY_COLOR(ctx)) {
222 ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
223 }
224
225 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
226 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
227 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
228 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
229
230 if (dst->cpp == 2)
231 color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
232 else
233 color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
234
235 if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
236 return GL_FALSE;
237
238 LOCK_HARDWARE(intel);
239
240 intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
241 if (num_cliprects != 0) {
242 GLuint i;
243 GLint orig_dstx = dstx;
244 GLint orig_dsty = dsty;
245
246 /* Clip to buffer bounds and scissor. */
247 if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
248 fb->_Xmax, fb->_Ymax,
249 &dstx, &dsty, &width, &height))
250 goto out;
251
252 dstx = x_off + dstx;
253 dsty = y_off + y_flip(fb, dsty, height);
254
255 for (i = 0; i < num_cliprects; i++) {
256 int box_x, box_y, box_w, box_h;
257 GLint px, py;
258 GLuint stipple[32];
259
260 box_x = dstx;
261 box_y = dsty;
262 box_w = width;
263 box_h = height;
264
265 /* Clip to drawable cliprect */
266 if (!_mesa_clip_to_region(cliprects[i].x1,
267 cliprects[i].y1,
268 cliprects[i].x2,
269 cliprects[i].y2,
270 &box_x, &box_y, &box_w, &box_h))
271 continue;
272
273 #define DY 32
274 #define DX 32
275
276 /* Then, finally, chop it all into chunks that can be
277 * digested by hardware:
278 */
279 for (py = 0; py < box_h; py += DY) {
280 for (px = 0; px < box_w; px += DX) {
281 int h = MIN2(DY, box_h - py);
282 int w = MIN2(DX, box_w - px);
283 GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
284 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
285 ctx->Color.LogicOp : GL_COPY;
286
287 assert(sz <= sizeof(stipple));
288 memset(stipple, 0, sz);
289
290 /* May need to adjust this when padding has been introduced in
291 * sz above:
292 *
293 * Have to translate destination coordinates back into source
294 * coordinates.
295 */
296 if (get_bitmap_rect(bitmap_width, bitmap_height, unpack,
297 bitmap,
298 -orig_dstx + (box_x + px - x_off),
299 -orig_dsty + y_flip(fb,
300 box_y + py - y_off, h),
301 w, h,
302 (GLubyte *)stipple,
303 8,
304 fb->Name == 0 ? GL_TRUE : GL_FALSE) == 0)
305 continue;
306
307 if (!intelEmitImmediateColorExpandBlit(intel,
308 dst->cpp,
309 (GLubyte *)stipple,
310 sz,
311 color,
312 dst->pitch,
313 dst->buffer,
314 0,
315 dst->tiling,
316 box_x + px,
317 box_y + py,
318 w, h,
319 logic_op)) {
320 return GL_FALSE;
321 }
322 }
323 }
324 }
325 }
326 out:
327 UNLOCK_HARDWARE(intel);
328
329 if (INTEL_DEBUG & DEBUG_SYNC)
330 intel_batchbuffer_flush(intel->batch);
331
332 if (_mesa_is_bufferobj(unpack->BufferObj)) {
333 /* done with PBO so unmap it now */
334 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
335 unpack->BufferObj);
336 }
337
338 intel_check_front_buffer_rendering(intel);
339
340 return GL_TRUE;
341 }
342
343 static GLboolean
344 intel_texture_bitmap(GLcontext * ctx,
345 GLint dst_x, GLint dst_y,
346 GLsizei width, GLsizei height,
347 const struct gl_pixelstore_attrib *unpack,
348 const GLubyte *bitmap)
349 {
350 struct intel_context *intel = intel_context(ctx);
351 static const char *fp =
352 "!!ARBfp1.0\n"
353 "TEMP val;\n"
354 "PARAM color=program.local[0];\n"
355 "TEX val, fragment.texcoord[0], texture[0], 2D;\n"
356 "ADD val, val.wwww, {-.5, -.5, -.5, -.5};\n"
357 "KIL val;\n"
358 "MOV result.color, color;\n"
359 "END\n";
360 GLuint texname;
361 GLfloat vertices[4][4];
362 GLint old_active_texture;
363 GLubyte *a8_bitmap;
364 GLfloat dst_z;
365
366 /* We need a fragment program for the KIL effect */
367 if (!ctx->Extensions.ARB_fragment_program ||
368 !ctx->Extensions.ARB_vertex_program) {
369 if (INTEL_DEBUG & DEBUG_FALLBACKS)
370 fprintf(stderr,
371 "glBitmap fallback: No fragment/vertex program support\n");
372 return GL_FALSE;
373 }
374
375 /* We're going to mess with texturing with no regard to existing texture
376 * state, so if there is some set up we have to bail.
377 */
378 if (ctx->Texture._EnabledUnits != 0) {
379 if (INTEL_DEBUG & DEBUG_FALLBACKS)
380 fprintf(stderr, "glBitmap fallback: texturing enabled\n");
381 return GL_FALSE;
382 }
383
384 /* Can't do textured DrawPixels with a fragment program, unless we were
385 * to generate a new program that sampled our texture and put the results
386 * in the fragment color before the user's program started.
387 */
388 if (ctx->FragmentProgram.Enabled) {
389 if (INTEL_DEBUG & DEBUG_FALLBACKS)
390 fprintf(stderr, "glBitmap fallback: fragment program enabled\n");
391 return GL_FALSE;
392 }
393
394 if (ctx->VertexProgram.Enabled) {
395 if (INTEL_DEBUG & DEBUG_FALLBACKS)
396 fprintf(stderr, "glBitmap fallback: vertex program enabled\n");
397 return GL_FALSE;
398 }
399
400 if (!ctx->Extensions.ARB_texture_non_power_of_two &&
401 (!is_power_of_two(width) || !is_power_of_two(height))) {
402 if (INTEL_DEBUG & DEBUG_FALLBACKS)
403 fprintf(stderr,
404 "glBitmap() fallback: NPOT texture\n");
405 return GL_FALSE;
406 }
407
408 if (ctx->Fog.Enabled) {
409 if (INTEL_DEBUG & DEBUG_FALLBACKS)
410 fprintf(stderr, "glBitmap() fallback: fog\n");
411 return GL_FALSE;
412 }
413
414 /* Check that we can load in a texture this big. */
415 if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) ||
416 height > (1 << (ctx->Const.MaxTextureLevels - 1))) {
417 if (INTEL_DEBUG & DEBUG_FALLBACKS)
418 fprintf(stderr, "glBitmap fallback: bitmap too large (%dx%d)\n",
419 width, height);
420 return GL_FALSE;
421 }
422
423 if (_mesa_is_bufferobj(unpack->BufferObj)) {
424 bitmap = map_pbo(ctx, width, height, unpack, bitmap);
425 if (bitmap == NULL)
426 return GL_TRUE; /* even though this is an error, we're done */
427 }
428
429 /* Convert the A1 bitmap to an A8 format suitable for glTexImage */
430 a8_bitmap = _mesa_calloc(width * height);
431 _mesa_expand_bitmap(width, height, unpack, bitmap, a8_bitmap, width, 0xff);
432
433 if (_mesa_is_bufferobj(unpack->BufferObj)) {
434 /* done with PBO so unmap it now */
435 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
436 unpack->BufferObj);
437 }
438
439 /* Save GL state before we start setting up our drawing */
440 _mesa_PushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_POLYGON_BIT |
441 GL_TEXTURE_BIT | GL_VIEWPORT_BIT);
442 _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT |
443 GL_CLIENT_PIXEL_STORE_BIT);
444 old_active_texture = ctx->Texture.CurrentUnit;
445
446 _mesa_Disable(GL_POLYGON_STIPPLE);
447 _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL);
448
449 /* Upload our bitmap data to an alpha texture */
450 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB);
451 _mesa_Enable(GL_TEXTURE_2D);
452 _mesa_GenTextures(1, &texname);
453 _mesa_BindTexture(GL_TEXTURE_2D, texname);
454 _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
455 _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
456
457 _mesa_PixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
458 _mesa_PixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
459 _mesa_PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
460 _mesa_PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
461 _mesa_PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
462 _mesa_PixelStorei(GL_UNPACK_ALIGNMENT, 1);
463 _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0,
464 GL_ALPHA, GL_UNSIGNED_BYTE, a8_bitmap);
465 _mesa_free(a8_bitmap);
466
467 meta_set_fragment_program(&intel->meta, &intel->meta.bitmap_fp, fp);
468 _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0,
469 ctx->Current.RasterColor);
470 meta_set_passthrough_vertex_program(&intel->meta);
471 meta_set_passthrough_transform(&intel->meta);
472
473 /* convert rasterpos Z from [0,1] to NDC coord in [-1,1] */
474 dst_z = -1.0 + 2.0 * ctx->Current.RasterPos[2];
475
476 /* RasterPos[2] already takes into account the DepthRange mapping. */
477 _mesa_DepthRange(0.0, 1.0);
478
479 vertices[0][0] = dst_x;
480 vertices[0][1] = dst_y;
481 vertices[0][2] = dst_z;
482 vertices[0][3] = 1.0;
483 vertices[1][0] = dst_x + width;
484 vertices[1][1] = dst_y;
485 vertices[1][2] = dst_z;
486 vertices[1][3] = 1.0;
487 vertices[2][0] = dst_x + width;
488 vertices[2][1] = dst_y + height;
489 vertices[2][2] = dst_z;
490 vertices[2][3] = 1.0;
491 vertices[3][0] = dst_x;
492 vertices[3][1] = dst_y + height;
493 vertices[3][2] = dst_z;
494 vertices[3][3] = 1.0;
495
496 _mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices);
497 _mesa_Enable(GL_VERTEX_ARRAY);
498 meta_set_default_texrect(&intel->meta);
499 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
500
501 meta_restore_texcoords(&intel->meta);
502 meta_restore_transform(&intel->meta);
503 meta_restore_fragment_program(&intel->meta);
504 meta_restore_vertex_program(&intel->meta);
505
506 _mesa_PopClientAttrib();
507 _mesa_PopAttrib();
508
509 _mesa_DeleteTextures(1, &texname);
510
511 return GL_TRUE;
512 }
513
514 /* There are a large number of possible ways to implement bitmap on
515 * this hardware, most of them have some sort of drawback. Here are a
516 * few that spring to mind:
517 *
518 * Blit:
519 * - XY_MONO_SRC_BLT_CMD
520 * - use XY_SETUP_CLIP_BLT for cliprect clipping.
521 * - XY_TEXT_BLT
522 * - XY_TEXT_IMMEDIATE_BLT
523 * - blit per cliprect, subject to maximum immediate data size.
524 * - XY_COLOR_BLT
525 * - per pixel or run of pixels
526 * - XY_PIXEL_BLT
527 * - good for sparse bitmaps
528 *
529 * 3D engine:
530 * - Point per pixel
531 * - Translate bitmap to an alpha texture and render as a quad
532 * - Chop bitmap up into 32x32 squares and render w/polygon stipple.
533 */
534 void
535 intelBitmap(GLcontext * ctx,
536 GLint x, GLint y,
537 GLsizei width, GLsizei height,
538 const struct gl_pixelstore_attrib *unpack,
539 const GLubyte * pixels)
540 {
541 if (do_blit_bitmap(ctx, x, y, width, height,
542 unpack, pixels))
543 return;
544
545 if (intel_texture_bitmap(ctx, x, y, width, height,
546 unpack, pixels))
547 return;
548
549 if (INTEL_DEBUG & DEBUG_PIXEL)
550 _mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
551
552 _swrast_Bitmap(ctx, x, y, width, height, unpack, pixels);
553 }