intel: Don't forget the source bitmap size when clipping the size we draw.
[mesa.git] / src / mesa / drivers / dri / intel / intel_pixel_bitmap.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
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14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portionsalloc
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 #include "main/glheader.h"
29 #include "main/enums.h"
30 #include "main/image.h"
31 #include "main/colormac.h"
32 #include "main/mtypes.h"
33 #include "main/macros.h"
34 #include "main/bufferobj.h"
35 #include "main/state.h"
36 #include "swrast/swrast.h"
37
38 #include "intel_screen.h"
39 #include "intel_context.h"
40 #include "intel_batchbuffer.h"
41 #include "intel_blit.h"
42 #include "intel_regions.h"
43 #include "intel_buffer_objects.h"
44 #include "intel_buffers.h"
45 #include "intel_pixel.h"
46 #include "intel_reg.h"
47
48
49 #define FILE_DEBUG_FLAG DEBUG_PIXEL
50
51
52 /* Unlike the other intel_pixel_* functions, the expectation here is
53 * that the incoming data is not in a PBO. With the XY_TEXT blit
54 * method, there's no benefit haveing it in a PBO, but we could
55 * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
56 * PBO bitmaps. I think they are probably pretty rare though - I
57 * wonder if Xgl uses them?
58 */
59 static const GLubyte *map_pbo( GLcontext *ctx,
60 GLsizei width, GLsizei height,
61 const struct gl_pixelstore_attrib *unpack,
62 const GLubyte *bitmap )
63 {
64 GLubyte *buf;
65
66 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
67 GL_COLOR_INDEX, GL_BITMAP,
68 (GLvoid *) bitmap)) {
69 _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
70 return NULL;
71 }
72
73 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
74 GL_READ_ONLY_ARB,
75 unpack->BufferObj);
76 if (!buf) {
77 _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
78 return NULL;
79 }
80
81 return ADD_POINTERS(buf, bitmap);
82 }
83
84 static GLboolean test_bit( const GLubyte *src,
85 GLuint bit )
86 {
87 return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
88 }
89
90 static void set_bit( GLubyte *dest,
91 GLuint bit )
92 {
93 dest[bit/8] |= 1 << (bit % 8);
94 }
95
96 /* Extract a rectangle's worth of data from the bitmap. Called
97 * per-cliprect.
98 */
99 static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
100 const struct gl_pixelstore_attrib *unpack,
101 const GLubyte *bitmap,
102 GLuint x, GLuint y,
103 GLuint w, GLuint h,
104 GLubyte *dest,
105 GLuint row_align,
106 GLboolean invert)
107 {
108 GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
109 GLuint mask = unpack->LsbFirst ? 0 : 7;
110 GLuint bit = 0;
111 GLint row, col;
112 GLint first, last;
113 GLint incr;
114 GLuint count = 0;
115
116 if (INTEL_DEBUG & DEBUG_PIXEL)
117 _mesa_printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
118 __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
119
120 if (invert) {
121 first = h-1;
122 last = 0;
123 incr = -1;
124 }
125 else {
126 first = 0;
127 last = h-1;
128 incr = 1;
129 }
130
131 /* Require that dest be pre-zero'd.
132 */
133 for (row = first; row != (last+incr); row += incr) {
134 const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
135 width, height,
136 GL_COLOR_INDEX, GL_BITMAP,
137 y + row, x);
138
139 for (col = 0; col < w; col++, bit++) {
140 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
141 set_bit(dest, bit ^ 7);
142 count++;
143 }
144 }
145
146 if (row_align)
147 bit = ALIGN(bit, row_align);
148 }
149
150 return count;
151 }
152
153
154
155
156 /*
157 * Render a bitmap.
158 */
159 static GLboolean
160 do_blit_bitmap( GLcontext *ctx,
161 GLint dstx, GLint dsty,
162 GLsizei width, GLsizei height,
163 const struct gl_pixelstore_attrib *unpack,
164 const GLubyte *bitmap )
165 {
166 struct intel_context *intel = intel_context(ctx);
167 struct intel_region *dst = intel_drawbuf_region(intel);
168 struct gl_framebuffer *fb = ctx->DrawBuffer;
169 GLfloat tmpColor[4];
170 GLubyte ubcolor[4];
171 GLuint color8888, color565;
172 unsigned int num_cliprects;
173 drm_clip_rect_t *cliprects;
174 int x_off, y_off;
175 GLsizei bitmap_width = width;
176 GLsizei bitmap_height = height;
177
178 /* Update draw buffer bounds */
179 _mesa_update_state(ctx);
180
181 if (!dst)
182 return GL_FALSE;
183
184 if (unpack->BufferObj->Name) {
185 bitmap = map_pbo(ctx, width, height, unpack, bitmap);
186 if (bitmap == NULL)
187 return GL_TRUE; /* even though this is an error, we're done */
188 }
189
190 COPY_4V(tmpColor, ctx->Current.RasterColor);
191
192 if (NEED_SECONDARY_COLOR(ctx)) {
193 ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
194 }
195
196 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
197 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
198 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
199 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
200
201 color8888 = INTEL_PACKCOLOR8888(ubcolor[0], ubcolor[1], ubcolor[2], ubcolor[3]);
202 color565 = INTEL_PACKCOLOR565(ubcolor[0], ubcolor[1], ubcolor[2]);
203
204 if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
205 return GL_FALSE;
206
207 LOCK_HARDWARE(intel);
208
209 intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
210 if (num_cliprects != 0) {
211 drm_clip_rect_t dest_rect;
212 GLint srcx = 0, srcy = 0;
213 GLuint i;
214 GLint orig_dstx = dstx;
215 GLint orig_dsty = dsty;
216
217 /* Clip to buffer bounds and scissor. */
218 if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
219 fb->_Xmax, fb->_Ymax,
220 &dstx, &dsty, &width, &height))
221 goto out;
222
223 /* Convert from GL to hardware coordinates. Transform original points
224 * along with it so that we can look at cliprects in hw coordinates and
225 * map back to points in the source space.
226 */
227 if (fb->Name == 0) {
228 /* bitmap to a system framebuffer */
229 dstx = x_off + dstx;
230 dsty = y_off + (fb->Height - dsty - height);
231 orig_dstx = x_off + orig_dstx;
232 orig_dsty = y_off + (fb->Height - orig_dsty - height);
233 } else {
234 /* bitmap to a user framebuffer object */
235 dstx = x_off + dstx;
236 dsty = y_off + dsty;
237 orig_dstx = x_off + orig_dstx;
238 orig_dsty = y_off + orig_dsty;
239 }
240
241 dest_rect.x1 = dstx;
242 dest_rect.y1 = dsty;
243 dest_rect.x2 = dstx + width;
244 dest_rect.y2 = dsty + height;
245
246 for (i = 0; i < num_cliprects; i++) {
247 drm_clip_rect_t rect;
248 int box_w, box_h;
249 GLint px, py;
250 GLuint stipple[32];
251
252 if (!intel_intersect_cliprects(&rect, &dest_rect, &cliprects[i]))
253 continue;
254
255 /* Now go back to GL coordinates to figure out what subset of
256 * the bitmap we are uploading for this cliprect:
257 */
258 box_w = rect.x2 - rect.x1;
259 box_h = rect.y2 - rect.y1;
260 srcx = rect.x1 - orig_dstx;
261 srcy = rect.y1 - orig_dsty;
262
263 #define DY 32
264 #define DX 32
265
266 /* Then, finally, chop it all into chunks that can be
267 * digested by hardware:
268 */
269 for (py = 0; py < box_h; py += DY) {
270 for (px = 0; px < box_w; px += DX) {
271 int h = MIN2(DY, box_h - py);
272 int w = MIN2(DX, box_w - px);
273 GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
274 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
275 ctx->Color.LogicOp : GL_COPY;
276
277 assert(sz <= sizeof(stipple));
278 memset(stipple, 0, sz);
279
280 /* May need to adjust this when padding has been introduced in
281 * sz above:
282 */
283 if (get_bitmap_rect(bitmap_width, bitmap_height, unpack,
284 bitmap,
285 srcx + px, srcy + py, w, h,
286 (GLubyte *)stipple,
287 8,
288 fb->Name == 0 ? GL_TRUE : GL_FALSE) == 0)
289 continue;
290
291 /*
292 */
293 intelEmitImmediateColorExpandBlit( intel,
294 dst->cpp,
295 (GLubyte *)stipple,
296 sz,
297 (dst->cpp == 2) ? color565 : color8888,
298 dst->pitch,
299 dst->buffer,
300 0,
301 dst->tiling,
302 rect.x1 + px,
303 rect.y2 - (py + h),
304 w, h,
305 logic_op);
306 }
307 }
308 }
309 }
310 out:
311 UNLOCK_HARDWARE(intel);
312
313 if (INTEL_DEBUG & DEBUG_SYNC)
314 intel_batchbuffer_flush(intel->batch);
315
316 if (unpack->BufferObj->Name) {
317 /* done with PBO so unmap it now */
318 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
319 unpack->BufferObj);
320 }
321
322 return GL_TRUE;
323 }
324
325
326
327
328
329 /* There are a large number of possible ways to implement bitmap on
330 * this hardware, most of them have some sort of drawback. Here are a
331 * few that spring to mind:
332 *
333 * Blit:
334 * - XY_MONO_SRC_BLT_CMD
335 * - use XY_SETUP_CLIP_BLT for cliprect clipping.
336 * - XY_TEXT_BLT
337 * - XY_TEXT_IMMEDIATE_BLT
338 * - blit per cliprect, subject to maximum immediate data size.
339 * - XY_COLOR_BLT
340 * - per pixel or run of pixels
341 * - XY_PIXEL_BLT
342 * - good for sparse bitmaps
343 *
344 * 3D engine:
345 * - Point per pixel
346 * - Translate bitmap to an alpha texture and render as a quad
347 * - Chop bitmap up into 32x32 squares and render w/polygon stipple.
348 */
349 void
350 intelBitmap(GLcontext * ctx,
351 GLint x, GLint y,
352 GLsizei width, GLsizei height,
353 const struct gl_pixelstore_attrib *unpack,
354 const GLubyte * pixels)
355 {
356 if (do_blit_bitmap(ctx, x, y, width, height,
357 unpack, pixels))
358 return;
359
360 if (INTEL_DEBUG & DEBUG_PIXEL)
361 _mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
362
363 _swrast_Bitmap(ctx, x, y, width, height, unpack, pixels);
364 }