1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/glheader.h"
29 #include "main/enums.h"
30 #include "main/image.h"
31 #include "main/state.h"
32 #include "main/mtypes.h"
33 #include "main/macros.h"
34 #include "swrast/swrast.h"
36 #include "intel_screen.h"
37 #include "intel_context.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_buffers.h"
40 #include "intel_blit.h"
41 #include "intel_regions.h"
42 #include "intel_pixel.h"
44 #define FILE_DEBUG_FLAG DEBUG_PIXEL
46 static struct intel_region
*
47 copypix_src_region(struct intel_context
*intel
, GLenum type
)
51 return intel_readbuf_region(intel
);
53 /* Don't think this is really possible execpt at 16bpp, when we have no stencil.
55 if (intel
->depth_region
&& intel
->depth_region
->cpp
== 2)
56 return intel
->depth_region
;
58 /* Don't think this is really possible.
61 case GL_DEPTH_STENCIL_EXT
:
62 /* Does it matter whether it is stencil/depth or depth/stencil?
64 return intel
->depth_region
;
74 * Check if any fragment operations are in effect which might effect
75 * glCopyPixels. Differs from intel_check_blit_fragment_ops in that
79 intel_check_copypixel_blit_fragment_ops(GLcontext
* ctx
)
82 _mesa_update_state(ctx
);
84 /* Could do logicop with the blitter:
86 return !(ctx
->_ImageTransferState
||
87 ctx
->Color
.AlphaEnabled
||
90 ctx
->Stencil
._Enabled
||
91 !ctx
->Color
.ColorMask
[0] ||
92 !ctx
->Color
.ColorMask
[1] ||
93 !ctx
->Color
.ColorMask
[2] ||
94 !ctx
->Color
.ColorMask
[3] ||
95 ctx
->Texture
._EnabledUnits
||
96 ctx
->FragmentProgram
._Enabled
||
97 ctx
->Color
.BlendEnabled
);
101 /* Doesn't work for overlapping regions. Could do a double copy or
105 do_texture_copypixels(GLcontext
* ctx
,
106 GLint srcx
, GLint srcy
,
107 GLsizei width
, GLsizei height
,
108 GLint dstx
, GLint dsty
, GLenum type
)
110 struct intel_context
*intel
= intel_context(ctx
);
111 struct intel_region
*dst
= intel_drawbuf_region(intel
);
112 struct intel_region
*src
= copypix_src_region(intel
, type
);
116 DBG("%s %d,%d %dx%d --> %d,%d\n", __FUNCTION__
,
117 srcx
, srcy
, width
, height
, dstx
, dsty
);
119 if (!src
|| !dst
|| type
!= GL_COLOR
)
122 if (ctx
->_ImageTransferState
) {
123 if (INTEL_DEBUG
& DEBUG_PIXEL
)
124 fprintf(stderr
, "%s: check_color failed\n", __FUNCTION__
);
128 /* Can't handle overlapping regions. Don't have sufficient control
129 * over rasterization to pull it off in-place. Punt on these for
132 * XXX: do a copy to a temporary.
134 if (src
->buffer
== dst
->buffer
) {
135 drm_clip_rect_t srcbox
;
136 drm_clip_rect_t dstbox
;
141 srcbox
.x2
= srcx
+ width
;
142 srcbox
.y2
= srcy
+ height
;
144 if (ctx
->Pixel
.ZoomX
> 0) {
146 dstbox
.x2
= dstx
+ width
* ctx
->Pixel
.ZoomX
;
148 dstbox
.x1
= dstx
+ width
* ctx
->Pixel
.ZoomX
;
151 if (ctx
->Pixel
.ZoomY
> 0) {
153 dstbox
.y2
= dsty
+ height
* ctx
->Pixel
.ZoomY
;
155 dstbox
.y1
= dsty
+ height
* ctx
->Pixel
.ZoomY
;
159 DBG("src %d,%d %d,%d\n", srcbox
.x1
, srcbox
.y1
, srcbox
.x2
, srcbox
.y2
);
160 DBG("dst %d,%d %d,%d (%dx%d) (%f,%f)\n", dstbox
.x1
, dstbox
.y1
, dstbox
.x2
, dstbox
.y2
,
161 width
, height
, ctx
->Pixel
.ZoomX
, ctx
->Pixel
.ZoomY
);
163 if (intel_intersect_cliprects(&tmp
, &srcbox
, &dstbox
)) {
164 DBG("%s: regions overlap\n", __FUNCTION__
);
169 intelFlush(&intel
->ctx
);
171 intel
->vtbl
.install_meta_state(intel
);
173 /* Is this true? Also will need to turn depth testing on according
176 intel
->vtbl
.meta_no_stencil_write(intel
);
177 intel
->vtbl
.meta_no_depth_write(intel
);
179 /* Set the 3d engine to draw into the destination region:
181 intel
->vtbl
.meta_draw_region(intel
, dst
, intel
->depth_region
);
183 intel
->vtbl
.meta_import_pixel_state(intel
);
187 src_type
= GL_UNSIGNED_SHORT_5_6_5
;
190 src_format
= GL_BGRA
;
191 src_type
= GL_UNSIGNED_BYTE
;
194 /* Set the frontbuffer up as a large rectangular texture.
196 if (!intel
->vtbl
.meta_tex_rect_source(intel
, src
->buffer
, 0,
198 src
->height
, src_format
, src_type
)) {
199 intel
->vtbl
.leave_meta_state(intel
);
204 intel
->vtbl
.meta_texture_blend_replace(intel
);
206 LOCK_HARDWARE(intel
);
208 if (intel
->driDrawable
->numClipRects
) {
209 __DRIdrawablePrivate
*dPriv
= intel
->driDrawable
;
212 srcy
= dPriv
->h
- srcy
- height
; /* convert from gl to hardware coords */
217 /* Clip against the source region. This is the only source
218 * clipping we do. XXX: Just set the texcord wrap mode to clamp
226 if (!_mesa_clip_to_region(0, 0, src
->pitch
, src
->height
,
227 &srcx
, &srcy
, &width
, &height
))
230 dstx
+= srcx
- orig_x
;
231 dsty
+= (srcy
- orig_y
) * ctx
->Pixel
.ZoomY
;
234 /* Just use the regular cliprect mechanism... Does this need to
235 * even hold the lock???
237 intel
->vtbl
.meta_draw_quad(intel
,
239 dstx
+ width
* ctx
->Pixel
.ZoomX
,
240 dPriv
->h
- (dsty
+ height
* ctx
->Pixel
.ZoomY
),
241 dPriv
->h
- (dsty
), 0, /* XXX: what z value? */
243 srcx
, srcx
+ width
, srcy
, srcy
+ height
);
246 intel
->vtbl
.leave_meta_state(intel
);
247 intel_batchbuffer_emit_mi_flush(intel
->batch
);
249 UNLOCK_HARDWARE(intel
);
251 DBG("%s: success\n", __FUNCTION__
);
258 * CopyPixels with the blitter. Don't support zooming, pixel transfer, etc.
261 do_blit_copypixels(GLcontext
* ctx
,
262 GLint srcx
, GLint srcy
,
263 GLsizei width
, GLsizei height
,
264 GLint dstx
, GLint dsty
, GLenum type
)
266 struct intel_context
*intel
= intel_context(ctx
);
267 struct intel_region
*dst
= intel_drawbuf_region(intel
);
268 struct intel_region
*src
= copypix_src_region(intel
, type
);
269 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
270 struct gl_framebuffer
*read_fb
= ctx
->ReadBuffer
;
271 unsigned int num_cliprects
;
272 drm_clip_rect_t
*cliprects
;
275 if (type
== GL_DEPTH
|| type
== GL_STENCIL
) {
276 if (INTEL_DEBUG
& DEBUG_FALLBACKS
)
277 fprintf(stderr
, "glCopyPixels() fallback: GL_DEPTH || GL_STENCIL\n");
281 /* Update draw buffer bounds */
282 _mesa_update_state(ctx
);
284 /* Copypixels can be more than a straight copy. Ensure all the
285 * extra operations are disabled:
287 if (!intel_check_copypixel_blit_fragment_ops(ctx
) ||
288 ctx
->Pixel
.ZoomX
!= 1.0F
|| ctx
->Pixel
.ZoomY
!= 1.0F
)
296 intelFlush(&intel
->ctx
);
298 LOCK_HARDWARE(intel
);
300 intel_get_cliprects(intel
, &cliprects
, &num_cliprects
, &x_off
, &y_off
);
301 if (num_cliprects
!= 0) {
310 /* XXX: We fail to handle different inversion between read and draw framebuffer. */
312 /* Clip to destination buffer. */
315 if (!_mesa_clip_to_region(fb
->_Xmin
, fb
->_Ymin
,
316 fb
->_Xmax
, fb
->_Ymax
,
317 &dstx
, &dsty
, &width
, &height
))
319 /* Adjust src coords for our post-clipped destination origin */
320 srcx
+= dstx
- orig_dstx
;
321 srcy
+= dsty
- orig_dsty
;
323 /* Clip to source buffer. */
326 if (!_mesa_clip_to_region(0, 0,
327 read_fb
->Width
, read_fb
->Height
,
328 &srcx
, &srcy
, &width
, &height
))
330 /* Adjust dst coords for our post-clipped source origin */
331 dstx
+= srcx
- orig_srcx
;
332 dsty
+= srcy
- orig_srcy
;
334 /* Convert from GL to hardware coordinates:
337 /* copypixels to a system framebuffer */
339 dsty
= y_off
+ (fb
->Height
- dsty
- height
);
341 /* copypixels to a user framebuffer object */
346 /* Flip source Y if it's a system framebuffer. */
347 if (read_fb
->Name
== 0) {
348 srcx
= intel
->driReadDrawable
->x
+ srcx
;
349 srcy
= intel
->driReadDrawable
->y
+ (fb
->Height
- srcy
- height
);
352 delta_x
= srcx
- dstx
;
353 delta_y
= srcy
- dsty
;
354 /* Could do slightly more clipping: Eg, take the intersection of
355 * the destination cliprects and the read drawable cliprects
357 * This code will not overwrite other windows, but will
358 * introduce garbage when copying from obscured window regions.
360 for (i
= 0; i
< num_cliprects
; i
++) {
363 GLint clip_w
= width
;
364 GLint clip_h
= height
;
366 if (!_mesa_clip_to_region(cliprects
[i
].x1
, cliprects
[i
].y1
,
367 cliprects
[i
].x2
, cliprects
[i
].y2
,
368 &clip_x
, &clip_y
, &clip_w
, &clip_h
))
371 if (!intel_region_copy(intel
,
372 dst
, 0, clip_x
, clip_y
,
373 src
, 0, clip_x
+ delta_x
, clip_y
+ delta_y
,
375 ctx
->Color
.ColorLogicOpEnabled
?
376 ctx
->Color
.LogicOp
: GL_COPY
)) {
377 DBG("%s: blit failure\n", __FUNCTION__
);
378 UNLOCK_HARDWARE(intel
);
384 UNLOCK_HARDWARE(intel
);
386 DBG("%s: success\n", __FUNCTION__
);
392 intelCopyPixels(GLcontext
* ctx
,
393 GLint srcx
, GLint srcy
,
394 GLsizei width
, GLsizei height
,
395 GLint destx
, GLint desty
, GLenum type
)
397 if (INTEL_DEBUG
& DEBUG_PIXEL
)
398 fprintf(stderr
, "%s\n", __FUNCTION__
);
400 if (do_blit_copypixels(ctx
, srcx
, srcy
, width
, height
, destx
, desty
, type
))
404 if (do_texture_copypixels(ctx
, srcx
, srcy
, width
, height
, destx
, desty
, type
))
408 DBG("fallback to _swrast_CopyPixels\n");
410 _swrast_CopyPixels(ctx
, srcx
, srcy
, width
, height
, destx
, desty
, type
);