Merge branch 'radeon-texrewrite-clean' into mesa_7_7_branch
[mesa.git] / src / mesa / drivers / dri / intel / intel_pixel_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portionsalloc
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/glheader.h"
29 #include "main/enums.h"
30 #include "main/image.h"
31 #include "main/mtypes.h"
32 #include "main/teximage.h"
33 #include "main/texenv.h"
34 #include "main/texobj.h"
35 #include "main/texstate.h"
36 #include "main/texparam.h"
37 #include "main/varray.h"
38 #include "main/attrib.h"
39 #include "main/enable.h"
40 #include "main/buffers.h"
41 #include "main/fbobject.h"
42 #include "main/depth.h"
43 #include "main/hash.h"
44 #include "main/blend.h"
45 #include "swrast/swrast.h"
46 #include "drivers/common/meta.h"
47
48 #include "intel_context.h"
49 #include "intel_batchbuffer.h"
50 #include "intel_blit.h"
51 #include "intel_buffers.h"
52 #include "intel_regions.h"
53 #include "intel_pixel.h"
54 #include "intel_fbo.h"
55
56
57 /** XXX compare perf of this vs. _mesa_meta_DrawPixels(STENCIL) */
58 static GLboolean
59 intel_stencil_drawpixels(GLcontext * ctx,
60 GLint x, GLint y,
61 GLsizei width, GLsizei height,
62 GLenum format,
63 GLenum type,
64 const struct gl_pixelstore_attrib *unpack,
65 const GLvoid *pixels)
66 {
67 struct intel_context *intel = intel_context(ctx);
68 GLuint texname, rb_name, fb_name, old_fb_name;
69 GLfloat vertices[4][2];
70 struct intel_renderbuffer *irb;
71 struct intel_renderbuffer *depth_irb;
72 struct gl_renderbuffer *rb;
73 struct gl_pixelstore_attrib old_unpack;
74 GLstencil *stencil_pixels;
75 int row, y1, y2;
76 GLint old_active_texture;
77 GLboolean rendering_to_fbo = ctx->DrawBuffer->Name != 0;
78
79 if (format != GL_STENCIL_INDEX)
80 return GL_FALSE;
81
82 /* If there's nothing to write, we're done. */
83 if (ctx->Stencil.WriteMask[0] == 0)
84 return GL_TRUE;
85
86 /* Can't do a per-bit writemask while treating stencil as rgba data. */
87 if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
88 if (INTEL_DEBUG & DEBUG_FALLBACKS)
89 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
90 "stencil mask enabled\n");
91 return GL_FALSE;
92 }
93
94 /* We don't support stencil testing/ops here */
95 if (ctx->Stencil._Enabled)
96 return GL_FALSE;
97
98 /* We use FBOs for our wrapping of the depthbuffer into a color
99 * destination.
100 */
101 if (!ctx->Extensions.EXT_framebuffer_object)
102 return GL_FALSE;
103
104 /* We're going to mess with texturing with no regard to existing texture
105 * state, so if there is some set up we have to bail.
106 */
107 if (ctx->Texture._EnabledUnits != 0) {
108 if (INTEL_DEBUG & DEBUG_FALLBACKS)
109 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
110 "texturing enabled\n");
111 return GL_FALSE;
112 }
113
114 /* Can't do textured DrawPixels with a fragment program, unless we were
115 * to generate a new program that sampled our texture and put the results
116 * in the fragment color before the user's program started.
117 */
118 if (ctx->FragmentProgram.Enabled) {
119 if (INTEL_DEBUG & DEBUG_FALLBACKS)
120 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
121 "fragment program enabled\n");
122 return GL_FALSE;
123 }
124
125 /* Check that we can load in a texture this big. */
126 if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) ||
127 height > (1 << (ctx->Const.MaxTextureLevels - 1))) {
128 if (INTEL_DEBUG & DEBUG_FALLBACKS)
129 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
130 "bitmap too large (%dx%d)\n",
131 width, height);
132 return GL_FALSE;
133 }
134
135 if (!ctx->Extensions.ARB_texture_non_power_of_two &&
136 (!is_power_of_two(width) || !is_power_of_two(height))) {
137 if (INTEL_DEBUG & DEBUG_FALLBACKS)
138 fprintf(stderr,
139 "glDrawPixels(GL_STENCIL_INDEX) fallback: NPOT texture\n");
140 return GL_FALSE;
141 }
142
143 _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT |
144 GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
145 _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
146 old_fb_name = ctx->DrawBuffer->Name;
147 old_active_texture = ctx->Texture.CurrentUnit;
148
149 _mesa_Disable(GL_POLYGON_STIPPLE);
150 _mesa_Disable(GL_DEPTH_TEST);
151 _mesa_Disable(GL_STENCIL_TEST);
152
153 /* Unpack the supplied stencil values into a ubyte buffer. */
154 assert(sizeof(GLstencil) == sizeof(GLubyte));
155 stencil_pixels = _mesa_malloc(width * height * sizeof(GLstencil));
156 for (row = 0; row < height; row++) {
157 GLvoid *source = _mesa_image_address2d(unpack, pixels,
158 width, height,
159 GL_COLOR_INDEX, type,
160 row, 0);
161 _mesa_unpack_stencil_span(ctx, width, GL_UNSIGNED_BYTE,
162 stencil_pixels +
163 row * width * sizeof(GLstencil),
164 type, source, unpack, ctx->_ImageTransferState);
165 }
166
167 /* Take the current depth/stencil renderbuffer, and make a new one wrapping
168 * it which will be treated as GL_RGBA8 so we can render to it as a color
169 * buffer.
170 */
171 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
172 irb = intel_create_renderbuffer(MESA_FORMAT_ARGB8888);
173 rb = &irb->Base;
174 irb->Base.Width = depth_irb->Base.Width;
175 irb->Base.Height = depth_irb->Base.Height;
176 intel_renderbuffer_set_region(irb, depth_irb->region);
177
178 /* Create a name for our renderbuffer, which lets us use other mesa
179 * rb functions for convenience.
180 */
181 _mesa_GenRenderbuffersEXT(1, &rb_name);
182 irb->Base.RefCount++;
183 _mesa_HashInsert(ctx->Shared->RenderBuffers, rb_name, &irb->Base);
184
185 /* Bind the new renderbuffer to the color attachment point. */
186 _mesa_GenFramebuffersEXT(1, &fb_name);
187 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_name);
188 _mesa_FramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
189 GL_COLOR_ATTACHMENT0_EXT,
190 GL_RENDERBUFFER_EXT,
191 rb_name);
192 /* Choose to render to the color attachment. */
193 _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
194
195 _mesa_DepthMask(GL_FALSE);
196 _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
197
198 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB);
199 _mesa_Enable(GL_TEXTURE_2D);
200 _mesa_GenTextures(1, &texname);
201 _mesa_BindTexture(GL_TEXTURE_2D, texname);
202 _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
203 _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
204 _mesa_TexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
205 old_unpack = ctx->Unpack;
206 ctx->Unpack = ctx->DefaultPacking;
207 _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY, width, height, 0,
208 GL_RED, GL_UNSIGNED_BYTE, stencil_pixels);
209 ctx->Unpack = old_unpack;
210 _mesa_free(stencil_pixels);
211
212 meta_set_passthrough_transform(&intel->meta);
213
214 /* Since we're rendering to the framebuffer as if it was an FBO,
215 * if it's the window system we have to flip the coordinates.
216 */
217 if (rendering_to_fbo) {
218 y1 = y;
219 y2 = y + height * ctx->Pixel.ZoomY;
220 } else {
221 y1 = irb->Base.Height - (y + height * ctx->Pixel.ZoomY);
222 y2 = irb->Base.Height - y;
223 }
224 vertices[0][0] = x;
225 vertices[0][1] = y1;
226 vertices[1][0] = x + width * ctx->Pixel.ZoomX;
227 vertices[1][1] = y1;
228 vertices[2][0] = x + width * ctx->Pixel.ZoomX;
229 vertices[2][1] = y2;
230 vertices[3][0] = x;
231 vertices[3][1] = y2;
232
233 _mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices);
234 _mesa_Enable(GL_VERTEX_ARRAY);
235 meta_set_default_texrect(&intel->meta);
236
237 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
238
239 meta_restore_texcoords(&intel->meta);
240 meta_restore_transform(&intel->meta);
241
242 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
243 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, old_fb_name);
244
245 _mesa_PopClientAttrib();
246 _mesa_PopAttrib();
247
248 _mesa_DeleteTextures(1, &texname);
249 _mesa_DeleteFramebuffersEXT(1, &fb_name);
250 _mesa_DeleteRenderbuffersEXT(1, &rb_name);
251
252 return GL_TRUE;
253 }
254
255 void
256 intelDrawPixels(GLcontext * ctx,
257 GLint x, GLint y,
258 GLsizei width, GLsizei height,
259 GLenum format,
260 GLenum type,
261 const struct gl_pixelstore_attrib *unpack,
262 const GLvoid * pixels)
263 {
264 #if 0
265 /* XXX this function doesn't seem to work reliably even when all
266 * the pre-requisite conditions are met.
267 * Note that this function is never hit with conform.
268 * Fall back to swrast because even the _mesa_meta_DrawPixels() approach
269 * isn't working because of an apparent stencil bug.
270 */
271 if (intel_stencil_drawpixels(ctx, x, y, width, height, format, type,
272 unpack, pixels))
273 return;
274 #else
275 (void) intel_stencil_drawpixels; /* silence warning */
276 if (format == GL_STENCIL_INDEX) {
277 _swrast_DrawPixels(ctx, x, y, width, height, format, type,
278 unpack, pixels);
279 return;
280 }
281 #endif
282
283 _mesa_meta_DrawPixels(ctx, x, y, width, height, format, type,
284 unpack, pixels);
285 }