1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portionsalloc
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/glheader.h"
29 #include "main/enums.h"
30 #include "main/image.h"
31 #include "main/mtypes.h"
32 #include "main/macros.h"
33 #include "main/bufferobj.h"
34 #include "main/teximage.h"
35 #include "main/texenv.h"
36 #include "main/texobj.h"
37 #include "main/texstate.h"
38 #include "main/texparam.h"
39 #include "main/varray.h"
40 #include "main/attrib.h"
41 #include "main/enable.h"
42 #include "main/buffers.h"
43 #include "main/fbobject.h"
44 #include "main/renderbuffer.h"
45 #include "main/depth.h"
46 #include "main/hash.h"
47 #include "main/blend.h"
48 #include "main/viewport.h"
49 #include "glapi/dispatch.h"
50 #include "swrast/swrast.h"
51 #include "drivers/common/meta.h"
53 #include "intel_screen.h"
54 #include "intel_context.h"
55 #include "intel_batchbuffer.h"
56 #include "intel_blit.h"
57 #include "intel_buffers.h"
58 #include "intel_regions.h"
59 #include "intel_pixel.h"
60 #include "intel_buffer_objects.h"
61 #include "intel_fbo.h"
64 /** XXX compare perf of this vs. _mesa_meta_draw_pixels(STENCIL) */
66 intel_stencil_drawpixels(GLcontext
* ctx
,
68 GLsizei width
, GLsizei height
,
71 const struct gl_pixelstore_attrib
*unpack
,
74 struct intel_context
*intel
= intel_context(ctx
);
75 GLuint texname
, rb_name
, fb_name
, old_fb_name
;
76 GLfloat vertices
[4][2];
77 struct intel_renderbuffer
*irb
;
78 struct intel_renderbuffer
*depth_irb
;
79 struct gl_renderbuffer
*rb
;
80 struct gl_pixelstore_attrib old_unpack
;
81 GLstencil
*stencil_pixels
;
83 GLint old_active_texture
;
84 GLboolean rendering_to_fbo
= ctx
->DrawBuffer
->Name
!= 0;
86 if (format
!= GL_STENCIL_INDEX
)
89 /* If there's nothing to write, we're done. */
90 if (ctx
->Stencil
.WriteMask
[0] == 0)
93 /* Can't do a per-bit writemask while treating stencil as rgba data. */
94 if ((ctx
->Stencil
.WriteMask
[0] & 0xff) != 0xff) {
95 if (INTEL_DEBUG
& DEBUG_FALLBACKS
)
96 fprintf(stderr
, "glDrawPixels(STENCIL_INDEX) fallback: "
97 "stencil mask enabled\n");
101 /* We don't support stencil testing/ops here */
102 if (ctx
->Stencil
._Enabled
)
105 /* We use FBOs for our wrapping of the depthbuffer into a color
108 if (!ctx
->Extensions
.EXT_framebuffer_object
)
111 /* We're going to mess with texturing with no regard to existing texture
112 * state, so if there is some set up we have to bail.
114 if (ctx
->Texture
._EnabledUnits
!= 0) {
115 if (INTEL_DEBUG
& DEBUG_FALLBACKS
)
116 fprintf(stderr
, "glDrawPixels(STENCIL_INDEX) fallback: "
117 "texturing enabled\n");
121 /* Can't do textured DrawPixels with a fragment program, unless we were
122 * to generate a new program that sampled our texture and put the results
123 * in the fragment color before the user's program started.
125 if (ctx
->FragmentProgram
.Enabled
) {
126 if (INTEL_DEBUG
& DEBUG_FALLBACKS
)
127 fprintf(stderr
, "glDrawPixels(STENCIL_INDEX) fallback: "
128 "fragment program enabled\n");
132 /* Check that we can load in a texture this big. */
133 if (width
> (1 << (ctx
->Const
.MaxTextureLevels
- 1)) ||
134 height
> (1 << (ctx
->Const
.MaxTextureLevels
- 1))) {
135 if (INTEL_DEBUG
& DEBUG_FALLBACKS
)
136 fprintf(stderr
, "glDrawPixels(STENCIL_INDEX) fallback: "
137 "bitmap too large (%dx%d)\n",
142 if (!ctx
->Extensions
.ARB_texture_non_power_of_two
&&
143 (!is_power_of_two(width
) || !is_power_of_two(height
))) {
144 if (INTEL_DEBUG
& DEBUG_FALLBACKS
)
146 "glDrawPixels(GL_STENCIL_INDEX) fallback: NPOT texture\n");
150 _mesa_PushAttrib(GL_ENABLE_BIT
| GL_TEXTURE_BIT
|
151 GL_CURRENT_BIT
| GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
152 _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT
);
153 old_fb_name
= ctx
->DrawBuffer
->Name
;
154 old_active_texture
= ctx
->Texture
.CurrentUnit
;
156 _mesa_Disable(GL_POLYGON_STIPPLE
);
157 _mesa_Disable(GL_DEPTH_TEST
);
158 _mesa_Disable(GL_STENCIL_TEST
);
160 /* Unpack the supplied stencil values into a ubyte buffer. */
161 assert(sizeof(GLstencil
) == sizeof(GLubyte
));
162 stencil_pixels
= _mesa_malloc(width
* height
* sizeof(GLstencil
));
163 for (row
= 0; row
< height
; row
++) {
164 GLvoid
*source
= _mesa_image_address2d(unpack
, pixels
,
166 GL_COLOR_INDEX
, type
,
168 _mesa_unpack_stencil_span(ctx
, width
, GL_UNSIGNED_BYTE
,
170 row
* width
* sizeof(GLstencil
),
171 type
, source
, unpack
, ctx
->_ImageTransferState
);
174 /* Take the current depth/stencil renderbuffer, and make a new one wrapping
175 * it which will be treated as GL_RGBA8 so we can render to it as a color
178 depth_irb
= intel_get_renderbuffer(ctx
->DrawBuffer
, BUFFER_DEPTH
);
179 irb
= intel_create_renderbuffer(GL_RGBA8
);
181 irb
->Base
.Width
= depth_irb
->Base
.Width
;
182 irb
->Base
.Height
= depth_irb
->Base
.Height
;
183 intel_renderbuffer_set_region(irb
, depth_irb
->region
);
185 /* Create a name for our renderbuffer, which lets us use other mesa
186 * rb functions for convenience.
188 _mesa_GenRenderbuffersEXT(1, &rb_name
);
189 irb
->Base
.RefCount
++;
190 _mesa_HashInsert(ctx
->Shared
->RenderBuffers
, rb_name
, &irb
->Base
);
192 /* Bind the new renderbuffer to the color attachment point. */
193 _mesa_GenFramebuffersEXT(1, &fb_name
);
194 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT
, fb_name
);
195 _mesa_FramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT
,
196 GL_COLOR_ATTACHMENT0_EXT
,
199 /* Choose to render to the color attachment. */
200 _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT
);
202 _mesa_DepthMask(GL_FALSE
);
203 _mesa_ColorMask(GL_FALSE
, GL_FALSE
, GL_FALSE
, GL_TRUE
);
205 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB
);
206 _mesa_Enable(GL_TEXTURE_2D
);
207 _mesa_GenTextures(1, &texname
);
208 _mesa_BindTexture(GL_TEXTURE_2D
, texname
);
209 _mesa_TexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
210 _mesa_TexParameterf(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
211 _mesa_TexEnvf(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_REPLACE
);
212 old_unpack
= ctx
->Unpack
;
213 ctx
->Unpack
= ctx
->DefaultPacking
;
214 _mesa_TexImage2D(GL_TEXTURE_2D
, 0, GL_INTENSITY
, width
, height
, 0,
215 GL_RED
, GL_UNSIGNED_BYTE
, stencil_pixels
);
216 ctx
->Unpack
= old_unpack
;
217 _mesa_free(stencil_pixels
);
219 meta_set_passthrough_transform(&intel
->meta
);
221 /* Since we're rendering to the framebuffer as if it was an FBO,
222 * if it's the window system we have to flip the coordinates.
224 if (rendering_to_fbo
) {
226 y2
= y
+ height
* ctx
->Pixel
.ZoomY
;
228 y1
= irb
->Base
.Height
- (y
+ height
* ctx
->Pixel
.ZoomY
);
229 y2
= irb
->Base
.Height
- y
;
233 vertices
[1][0] = x
+ width
* ctx
->Pixel
.ZoomX
;
235 vertices
[2][0] = x
+ width
* ctx
->Pixel
.ZoomX
;
240 _mesa_VertexPointer(2, GL_FLOAT
, 2 * sizeof(GLfloat
), &vertices
);
241 _mesa_Enable(GL_VERTEX_ARRAY
);
242 meta_set_default_texrect(&intel
->meta
);
244 _mesa_DrawArrays(GL_TRIANGLE_FAN
, 0, 4);
246 meta_restore_texcoords(&intel
->meta
);
247 meta_restore_transform(&intel
->meta
);
249 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB
+ old_active_texture
);
250 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT
, old_fb_name
);
252 _mesa_PopClientAttrib();
255 _mesa_DeleteTextures(1, &texname
);
256 _mesa_DeleteFramebuffersEXT(1, &fb_name
);
257 _mesa_DeleteRenderbuffersEXT(1, &rb_name
);
263 intelDrawPixels(GLcontext
* ctx
,
265 GLsizei width
, GLsizei height
,
268 const struct gl_pixelstore_attrib
*unpack
,
269 const GLvoid
* pixels
)
271 if (intel_stencil_drawpixels(ctx
, x
, y
, width
, height
, format
, type
,
275 _mesa_meta_draw_pixels(ctx
, x
, y
, width
, height
, format
, type
,