intel: Remove unused stored values reported by clang.
[mesa.git] / src / mesa / drivers / dri / intel / intel_pixel_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portionsalloc
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/glheader.h"
29 #include "main/enums.h"
30 #include "main/image.h"
31 #include "main/mtypes.h"
32 #include "main/teximage.h"
33 #include "main/texenv.h"
34 #include "main/texobj.h"
35 #include "main/texstate.h"
36 #include "main/texparam.h"
37 #include "main/varray.h"
38 #include "main/attrib.h"
39 #include "main/enable.h"
40 #include "main/buffers.h"
41 #include "main/fbobject.h"
42 #include "main/depth.h"
43 #include "main/hash.h"
44 #include "main/blend.h"
45 #include "swrast/swrast.h"
46 #include "drivers/common/meta.h"
47
48 #include "intel_context.h"
49 #include "intel_batchbuffer.h"
50 #include "intel_blit.h"
51 #include "intel_buffers.h"
52 #include "intel_regions.h"
53 #include "intel_pixel.h"
54 #include "intel_fbo.h"
55
56
57 /** XXX compare perf of this vs. _mesa_meta_DrawPixels(STENCIL) */
58 static GLboolean
59 intel_stencil_drawpixels(GLcontext * ctx,
60 GLint x, GLint y,
61 GLsizei width, GLsizei height,
62 GLenum format,
63 GLenum type,
64 const struct gl_pixelstore_attrib *unpack,
65 const GLvoid *pixels)
66 {
67 struct intel_context *intel = intel_context(ctx);
68 GLuint texname, rb_name, fb_name, old_fb_name;
69 GLfloat vertices[4][2];
70 struct intel_renderbuffer *irb;
71 struct intel_renderbuffer *depth_irb;
72 struct gl_pixelstore_attrib old_unpack;
73 GLstencil *stencil_pixels;
74 int row, y1, y2;
75 GLint old_active_texture;
76 GLboolean rendering_to_fbo = ctx->DrawBuffer->Name != 0;
77
78 if (format != GL_STENCIL_INDEX)
79 return GL_FALSE;
80
81 /* If there's nothing to write, we're done. */
82 if (ctx->Stencil.WriteMask[0] == 0)
83 return GL_TRUE;
84
85 /* Can't do a per-bit writemask while treating stencil as rgba data. */
86 if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
87 if (INTEL_DEBUG & DEBUG_FALLBACKS)
88 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
89 "stencil mask enabled\n");
90 return GL_FALSE;
91 }
92
93 /* We don't support stencil testing/ops here */
94 if (ctx->Stencil._Enabled)
95 return GL_FALSE;
96
97 /* We use FBOs for our wrapping of the depthbuffer into a color
98 * destination.
99 */
100 if (!ctx->Extensions.EXT_framebuffer_object)
101 return GL_FALSE;
102
103 /* We're going to mess with texturing with no regard to existing texture
104 * state, so if there is some set up we have to bail.
105 */
106 if (ctx->Texture._EnabledUnits != 0) {
107 if (INTEL_DEBUG & DEBUG_FALLBACKS)
108 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
109 "texturing enabled\n");
110 return GL_FALSE;
111 }
112
113 /* Can't do textured DrawPixels with a fragment program, unless we were
114 * to generate a new program that sampled our texture and put the results
115 * in the fragment color before the user's program started.
116 */
117 if (ctx->FragmentProgram.Enabled) {
118 if (INTEL_DEBUG & DEBUG_FALLBACKS)
119 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
120 "fragment program enabled\n");
121 return GL_FALSE;
122 }
123
124 /* Check that we can load in a texture this big. */
125 if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) ||
126 height > (1 << (ctx->Const.MaxTextureLevels - 1))) {
127 if (INTEL_DEBUG & DEBUG_FALLBACKS)
128 fprintf(stderr, "glDrawPixels(STENCIL_INDEX) fallback: "
129 "bitmap too large (%dx%d)\n",
130 width, height);
131 return GL_FALSE;
132 }
133
134 if (!ctx->Extensions.ARB_texture_non_power_of_two &&
135 (!is_power_of_two(width) || !is_power_of_two(height))) {
136 if (INTEL_DEBUG & DEBUG_FALLBACKS)
137 fprintf(stderr,
138 "glDrawPixels(GL_STENCIL_INDEX) fallback: NPOT texture\n");
139 return GL_FALSE;
140 }
141
142 _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT |
143 GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
144 _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
145 old_fb_name = ctx->DrawBuffer->Name;
146 old_active_texture = ctx->Texture.CurrentUnit;
147
148 _mesa_Disable(GL_POLYGON_STIPPLE);
149 _mesa_Disable(GL_DEPTH_TEST);
150 _mesa_Disable(GL_STENCIL_TEST);
151
152 /* Unpack the supplied stencil values into a ubyte buffer. */
153 assert(sizeof(GLstencil) == sizeof(GLubyte));
154 stencil_pixels = _mesa_malloc(width * height * sizeof(GLstencil));
155 for (row = 0; row < height; row++) {
156 GLvoid *source = _mesa_image_address2d(unpack, pixels,
157 width, height,
158 GL_COLOR_INDEX, type,
159 row, 0);
160 _mesa_unpack_stencil_span(ctx, width, GL_UNSIGNED_BYTE,
161 stencil_pixels +
162 row * width * sizeof(GLstencil),
163 type, source, unpack, ctx->_ImageTransferState);
164 }
165
166 /* Take the current depth/stencil renderbuffer, and make a new one wrapping
167 * it which will be treated as GL_RGBA8 so we can render to it as a color
168 * buffer.
169 */
170 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
171 irb = intel_create_renderbuffer(MESA_FORMAT_ARGB8888);
172 irb->Base.Width = depth_irb->Base.Width;
173 irb->Base.Height = depth_irb->Base.Height;
174 intel_renderbuffer_set_region(irb, depth_irb->region);
175
176 /* Create a name for our renderbuffer, which lets us use other mesa
177 * rb functions for convenience.
178 */
179 _mesa_GenRenderbuffersEXT(1, &rb_name);
180 irb->Base.RefCount++;
181 _mesa_HashInsert(ctx->Shared->RenderBuffers, rb_name, &irb->Base);
182
183 /* Bind the new renderbuffer to the color attachment point. */
184 _mesa_GenFramebuffersEXT(1, &fb_name);
185 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_name);
186 _mesa_FramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
187 GL_COLOR_ATTACHMENT0_EXT,
188 GL_RENDERBUFFER_EXT,
189 rb_name);
190 /* Choose to render to the color attachment. */
191 _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
192
193 _mesa_DepthMask(GL_FALSE);
194 _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
195
196 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB);
197 _mesa_Enable(GL_TEXTURE_2D);
198 _mesa_GenTextures(1, &texname);
199 _mesa_BindTexture(GL_TEXTURE_2D, texname);
200 _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
201 _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
202 _mesa_TexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
203 old_unpack = ctx->Unpack;
204 ctx->Unpack = ctx->DefaultPacking;
205 _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY, width, height, 0,
206 GL_RED, GL_UNSIGNED_BYTE, stencil_pixels);
207 ctx->Unpack = old_unpack;
208 _mesa_free(stencil_pixels);
209
210 meta_set_passthrough_transform(&intel->meta);
211
212 /* Since we're rendering to the framebuffer as if it was an FBO,
213 * if it's the window system we have to flip the coordinates.
214 */
215 if (rendering_to_fbo) {
216 y1 = y;
217 y2 = y + height * ctx->Pixel.ZoomY;
218 } else {
219 y1 = irb->Base.Height - (y + height * ctx->Pixel.ZoomY);
220 y2 = irb->Base.Height - y;
221 }
222 vertices[0][0] = x;
223 vertices[0][1] = y1;
224 vertices[1][0] = x + width * ctx->Pixel.ZoomX;
225 vertices[1][1] = y1;
226 vertices[2][0] = x + width * ctx->Pixel.ZoomX;
227 vertices[2][1] = y2;
228 vertices[3][0] = x;
229 vertices[3][1] = y2;
230
231 _mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices);
232 _mesa_Enable(GL_VERTEX_ARRAY);
233 meta_set_default_texrect(&intel->meta);
234
235 _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
236
237 meta_restore_texcoords(&intel->meta);
238 meta_restore_transform(&intel->meta);
239
240 _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
241 _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, old_fb_name);
242
243 _mesa_PopClientAttrib();
244 _mesa_PopAttrib();
245
246 _mesa_DeleteTextures(1, &texname);
247 _mesa_DeleteFramebuffersEXT(1, &fb_name);
248 _mesa_DeleteRenderbuffersEXT(1, &rb_name);
249
250 return GL_TRUE;
251 }
252
253 void
254 intelDrawPixels(GLcontext * ctx,
255 GLint x, GLint y,
256 GLsizei width, GLsizei height,
257 GLenum format,
258 GLenum type,
259 const struct gl_pixelstore_attrib *unpack,
260 const GLvoid * pixels)
261 {
262 #if 0
263 /* XXX this function doesn't seem to work reliably even when all
264 * the pre-requisite conditions are met.
265 * Note that this function is never hit with conform.
266 * Fall back to swrast because even the _mesa_meta_DrawPixels() approach
267 * isn't working because of an apparent stencil bug.
268 */
269 if (intel_stencil_drawpixels(ctx, x, y, width, height, format, type,
270 unpack, pixels))
271 return;
272 #else
273 (void) intel_stencil_drawpixels; /* silence warning */
274 if (format == GL_STENCIL_INDEX) {
275 _swrast_DrawPixels(ctx, x, y, width, height, format, type,
276 unpack, pixels);
277 return;
278 }
279 #endif
280
281 _mesa_meta_DrawPixels(ctx, x, y, width, height, format, type,
282 unpack, pixels);
283 }