1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 /* Provide additional functionality on top of bufmgr buffers:
29 * - 2d semantics and blit operations
30 * - refcounting of buffers for multiple images in a buffer.
31 * - refcounting of buffer mappings.
32 * - some logic for moving the buffers to the best memory pools for
35 * Most of this is to make it easier to implement the fixed-layout
36 * mipmap tree required by intel hardware in the face of GL's
37 * programming interface where each image can be specifed in random
38 * order and it isn't clear what layout the tree should have until the
42 #include <sys/ioctl.h>
45 #include "intel_context.h"
46 #include "intel_regions.h"
47 #include "intel_blit.h"
48 #include "intel_buffer_objects.h"
49 #include "intel_bufmgr.h"
50 #include "intel_batchbuffer.h"
51 #include "intel_chipset.h"
53 #define FILE_DEBUG_FLAG DEBUG_REGION
55 /* This should be set to the maximum backtrace size desired.
56 * Set it to 0 to disable backtrace debugging.
58 #define DEBUG_BACKTRACE_SIZE 0
60 #if DEBUG_BACKTRACE_SIZE == 0
61 /* Use the standard debug output */
62 #define _DBG(...) DBG(__VA_ARGS__)
64 /* Use backtracing debug output */
65 #define _DBG(...) {debug_backtrace(); DBG(__VA_ARGS__);}
67 /* Backtracing debug support */
73 void *trace
[DEBUG_BACKTRACE_SIZE
];
74 char **strings
= NULL
;
78 traceSize
= backtrace(trace
, DEBUG_BACKTRACE_SIZE
);
79 strings
= backtrace_symbols(trace
, traceSize
);
80 if (strings
== NULL
) {
85 /* Spit out all the strings with a colon separator. Ignore
86 * the first, since we don't really care about the call
87 * to debug_backtrace() itself. Skip until the final "/" in
88 * the trace to avoid really long lines.
90 for (i
= 1; i
< traceSize
; i
++) {
91 char *p
= strings
[i
], *slash
= strings
[i
];
101 /* Free up the memory, and we're done */
109 /* XXX: Thread safety?
112 intel_region_map(struct intel_context
*intel
, struct intel_region
*region
)
114 _DBG("%s %p\n", __FUNCTION__
, region
);
115 if (!region
->map_refcount
++) {
117 intel_region_cow(intel
, region
);
119 dri_bo_map(region
->buffer
, GL_TRUE
);
120 region
->map
= region
->buffer
->virtual;
127 intel_region_unmap(struct intel_context
*intel
, struct intel_region
*region
)
129 _DBG("%s %p\n", __FUNCTION__
, region
);
130 if (!--region
->map_refcount
) {
131 dri_bo_unmap(region
->buffer
);
136 static struct intel_region
*
137 intel_region_alloc_internal(struct intel_context
*intel
,
139 GLuint width
, GLuint height
, GLuint pitch
,
142 struct intel_region
*region
;
144 if (buffer
== NULL
) {
145 _DBG("%s <-- NULL\n", __FUNCTION__
);
149 region
= calloc(sizeof(*region
), 1);
151 region
->width
= width
;
152 region
->height
= height
;
153 region
->pitch
= pitch
;
154 region
->refcount
= 1;
155 region
->buffer
= buffer
;
157 /* Default to no tiling */
158 region
->tiling
= I915_TILING_NONE
;
159 region
->bit_6_swizzle
= I915_BIT_6_SWIZZLE_NONE
;
161 _DBG("%s <-- %p\n", __FUNCTION__
, region
);
165 struct intel_region
*
166 intel_region_alloc(struct intel_context
*intel
,
167 GLuint cpp
, GLuint width
, GLuint height
, GLuint pitch
,
168 GLboolean expect_accelerated_upload
)
172 if (expect_accelerated_upload
) {
173 buffer
= drm_intel_bo_alloc_for_render(intel
->bufmgr
, "region",
174 pitch
* cpp
* height
, 64);
176 buffer
= drm_intel_bo_alloc(intel
->bufmgr
, "region",
177 pitch
* cpp
* height
, 64);
180 return intel_region_alloc_internal(intel
, cpp
, width
, height
, pitch
, buffer
);
183 struct intel_region
*
184 intel_region_alloc_for_handle(struct intel_context
*intel
,
186 GLuint width
, GLuint height
, GLuint pitch
,
187 GLuint handle
, const char *name
)
189 struct intel_region
*region
;
193 buffer
= intel_bo_gem_create_from_name(intel
->bufmgr
, name
, handle
);
195 region
= intel_region_alloc_internal(intel
, cpp
,
196 width
, height
, pitch
, buffer
);
200 ret
= dri_bo_get_tiling(region
->buffer
, ®ion
->tiling
,
201 ®ion
->bit_6_swizzle
);
203 fprintf(stderr
, "Couldn't get tiling of buffer %d (%s): %s\n",
204 handle
, name
, strerror(-ret
));
205 intel_region_release(®ion
);
213 intel_region_reference(struct intel_region
**dst
, struct intel_region
*src
)
216 _DBG("%s %p %d\n", __FUNCTION__
, src
, src
->refcount
);
218 assert(*dst
== NULL
);
226 intel_region_release(struct intel_region
**region_handle
)
228 struct intel_region
*region
= *region_handle
;
230 if (region
== NULL
) {
231 _DBG("%s NULL\n", __FUNCTION__
);
235 _DBG("%s %p %d\n", __FUNCTION__
, region
, region
->refcount
- 1);
237 ASSERT(region
->refcount
> 0);
240 if (region
->refcount
== 0) {
241 assert(region
->map_refcount
== 0);
244 region
->pbo
->region
= NULL
;
246 dri_bo_unreference(region
->buffer
);
248 if (region
->classic_map
!= NULL
) {
249 drmUnmap(region
->classic_map
,
250 region
->pitch
* region
->cpp
* region
->height
);
255 *region_handle
= NULL
;
259 * XXX Move this into core Mesa?
262 _mesa_copy_rect(GLubyte
* dst
,
270 GLuint src_pitch
, GLuint src_x
, GLuint src_y
)
278 dst
+= dst_y
* dst_pitch
;
279 src
+= src_y
* dst_pitch
;
282 if (width
== dst_pitch
&& width
== src_pitch
)
283 memcpy(dst
, src
, height
* width
);
285 for (i
= 0; i
< height
; i
++) {
286 memcpy(dst
, src
, width
);
294 /* Upload data to a rectangular sub-region. Lots of choices how to do this:
296 * - memcpy by span to current destination
297 * - upload data as new buffer and blit
299 * Currently always memcpy.
302 intel_region_data(struct intel_context
*intel
,
303 struct intel_region
*dst
,
305 GLuint dstx
, GLuint dsty
,
306 const void *src
, GLuint src_pitch
,
307 GLuint srcx
, GLuint srcy
, GLuint width
, GLuint height
)
309 GLboolean locked
= GL_FALSE
;
311 _DBG("%s\n", __FUNCTION__
);
318 dsty
== 0 && width
== dst
->pitch
&& height
== dst
->height
)
319 intel_region_release_pbo(intel
, dst
);
321 intel_region_cow(intel
, dst
);
324 if (!intel
->locked
) {
325 LOCK_HARDWARE(intel
);
329 _mesa_copy_rect(intel_region_map(intel
, dst
) + dst_offset
,
332 dstx
, dsty
, width
, height
, src
, src_pitch
, srcx
, srcy
);
334 intel_region_unmap(intel
, dst
);
337 UNLOCK_HARDWARE(intel
);
341 /* Copy rectangular sub-regions. Need better logic about when to
342 * push buffers into AGP - will currently do so whenever possible.
345 intel_region_copy(struct intel_context
*intel
,
346 struct intel_region
*dst
,
348 GLuint dstx
, GLuint dsty
,
349 struct intel_region
*src
,
351 GLuint srcx
, GLuint srcy
, GLuint width
, GLuint height
)
353 _DBG("%s\n", __FUNCTION__
);
360 dsty
== 0 && width
== dst
->pitch
&& height
== dst
->height
)
361 intel_region_release_pbo(intel
, dst
);
363 intel_region_cow(intel
, dst
);
366 assert(src
->cpp
== dst
->cpp
);
368 intelEmitCopyBlit(intel
,
370 src
->pitch
, src
->buffer
, src_offset
, src
->tiling
,
371 dst
->pitch
, dst
->buffer
, dst_offset
, dst
->tiling
,
372 srcx
, srcy
, dstx
, dsty
, width
, height
,
376 /* Fill a rectangular sub-region. Need better logic about when to
377 * push buffers into AGP - will currently do so whenever possible.
380 intel_region_fill(struct intel_context
*intel
,
381 struct intel_region
*dst
,
383 GLuint dstx
, GLuint dsty
,
384 GLuint width
, GLuint height
, GLuint color
)
386 _DBG("%s\n", __FUNCTION__
);
393 dsty
== 0 && width
== dst
->pitch
&& height
== dst
->height
)
394 intel_region_release_pbo(intel
, dst
);
396 intel_region_cow(intel
, dst
);
399 intelEmitFillBlit(intel
,
401 dst
->pitch
, dst
->buffer
, dst_offset
, dst
->tiling
,
402 dstx
, dsty
, width
, height
, color
);
405 /* Attach to a pbo, discarding our data. Effectively zero-copy upload
409 intel_region_attach_pbo(struct intel_context
*intel
,
410 struct intel_region
*region
,
411 struct intel_buffer_object
*pbo
)
413 if (region
->pbo
== pbo
)
416 _DBG("%s %p %p\n", __FUNCTION__
, region
, pbo
);
418 /* If there is already a pbo attached, break the cow tie now.
419 * Don't call intel_region_release_pbo() as that would
420 * unnecessarily allocate a new buffer we would have to immediately
424 region
->pbo
->region
= NULL
;
428 if (region
->buffer
) {
429 dri_bo_unreference(region
->buffer
);
430 region
->buffer
= NULL
;
434 region
->pbo
->region
= region
;
435 dri_bo_reference(pbo
->buffer
);
436 region
->buffer
= pbo
->buffer
;
440 /* Break the COW tie to the pbo and allocate a new buffer.
441 * The pbo gets to keep the data.
444 intel_region_release_pbo(struct intel_context
*intel
,
445 struct intel_region
*region
)
447 _DBG("%s %p\n", __FUNCTION__
, region
);
448 assert(region
->buffer
== region
->pbo
->buffer
);
449 region
->pbo
->region
= NULL
;
451 dri_bo_unreference(region
->buffer
);
452 region
->buffer
= NULL
;
454 region
->buffer
= dri_bo_alloc(intel
->bufmgr
, "region",
455 region
->pitch
* region
->cpp
* region
->height
,
459 /* Break the COW tie to the pbo. Both the pbo and the region end up
460 * with a copy of the data.
463 intel_region_cow(struct intel_context
*intel
, struct intel_region
*region
)
465 struct intel_buffer_object
*pbo
= region
->pbo
;
466 GLboolean was_locked
= intel
->locked
;
471 intel_region_release_pbo(intel
, region
);
473 assert(region
->cpp
* region
->pitch
* region
->height
== pbo
->Base
.Size
);
475 _DBG("%s %p (%d bytes)\n", __FUNCTION__
, region
, pbo
->Base
.Size
);
477 /* Now blit from the texture buffer to the new buffer:
480 was_locked
= intel
->locked
;
482 LOCK_HARDWARE(intel
);
484 intelEmitCopyBlit(intel
,
486 region
->pitch
, region
->buffer
, 0, region
->tiling
,
487 region
->pitch
, pbo
->buffer
, 0, region
->tiling
,
489 region
->pitch
, region
->height
,
493 UNLOCK_HARDWARE(intel
);
497 intel_region_buffer(struct intel_context
*intel
,
498 struct intel_region
*region
, GLuint flag
)
501 if (flag
== INTEL_WRITE_PART
)
502 intel_region_cow(intel
, region
);
503 else if (flag
== INTEL_WRITE_FULL
)
504 intel_region_release_pbo(intel
, region
);
507 return region
->buffer
;
510 static struct intel_region
*
511 intel_recreate_static(struct intel_context
*intel
,
513 struct intel_region
*region
,
514 intelRegion
*region_desc
)
516 intelScreenPrivate
*intelScreen
= intel
->intelScreen
;
519 if (region
== NULL
) {
520 region
= calloc(sizeof(*region
), 1);
521 region
->refcount
= 1;
522 _DBG("%s creating new region %p\n", __FUNCTION__
, region
);
525 _DBG("%s %p\n", __FUNCTION__
, region
);
528 if (intel
->ctx
.Visual
.rgbBits
== 24)
531 region
->cpp
= intel
->ctx
.Visual
.rgbBits
/ 8;
532 region
->pitch
= intelScreen
->pitch
;
533 region
->width
= intelScreen
->width
;
534 region
->height
= intelScreen
->height
;
536 if (region
->buffer
!= NULL
) {
537 dri_bo_unreference(region
->buffer
);
538 region
->buffer
= NULL
;
542 assert(region_desc
->bo_handle
!= -1);
543 region
->buffer
= intel_bo_gem_create_from_name(intel
->bufmgr
,
545 region_desc
->bo_handle
);
547 ret
= dri_bo_get_tiling(region
->buffer
, ®ion
->tiling
,
548 ®ion
->bit_6_swizzle
);
550 fprintf(stderr
, "Couldn't get tiling of buffer %d (%s): %s\n",
551 region_desc
->bo_handle
, name
, strerror(-ret
));
552 intel_region_release(®ion
);
556 if (region
->classic_map
!= NULL
) {
557 drmUnmap(region
->classic_map
,
558 region
->pitch
* region
->cpp
* region
->height
);
559 region
->classic_map
= NULL
;
561 ret
= drmMap(intel
->driFd
, region_desc
->handle
,
562 region
->pitch
* region
->cpp
* region
->height
,
563 ®ion
->classic_map
);
565 fprintf(stderr
, "Failed to drmMap %s buffer\n", name
);
570 region
->buffer
= intel_bo_fake_alloc_static(intel
->bufmgr
,
573 region
->pitch
* region
->cpp
*
575 region
->classic_map
);
577 /* The sarea just gives us a boolean for whether it's tiled or not,
578 * instead of which tiling mode it is. Guess.
580 if (region_desc
->tiled
) {
581 if (IS_965(intel
->intelScreen
->deviceID
) &&
582 region_desc
== &intelScreen
->depth
)
583 region
->tiling
= I915_TILING_Y
;
585 region
->tiling
= I915_TILING_X
;
587 region
->tiling
= I915_TILING_NONE
;
590 region
->bit_6_swizzle
= I915_BIT_6_SWIZZLE_NONE
;
593 assert(region
->buffer
!= NULL
);
599 * Create intel_region structs to describe the static front, back, and depth
600 * buffers created by the xserver.
602 * Although FBO's mean we now no longer use these as render targets in
603 * all circumstances, they won't go away until the back and depth
604 * buffers become private, and the front buffer will remain even then.
606 * Note that these don't allocate video memory, just describe
607 * allocations alread made by the X server.
610 intel_recreate_static_regions(struct intel_context
*intel
)
612 intelScreenPrivate
*intelScreen
= intel
->intelScreen
;
614 intel
->front_region
=
615 intel_recreate_static(intel
, "front",
617 &intelScreen
->front
);
620 intel_recreate_static(intel
, "back",
624 /* Still assumes front.cpp == depth.cpp. We can kill this when we move to
627 intel
->depth_region
=
628 intel_recreate_static(intel
, "depth",
630 &intelScreen
->depth
);