1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 /* Provide additional functionality on top of bufmgr buffers:
29 * - 2d semantics and blit operations
30 * - refcounting of buffers for multiple images in a buffer.
31 * - refcounting of buffer mappings.
32 * - some logic for moving the buffers to the best memory pools for
35 * Most of this is to make it easier to implement the fixed-layout
36 * mipmap tree required by intel hardware in the face of GL's
37 * programming interface where each image can be specifed in random
38 * order and it isn't clear what layout the tree should have until the
42 #include <sys/ioctl.h>
45 #include "intel_context.h"
46 #include "intel_regions.h"
47 #include "intel_blit.h"
48 #include "intel_buffer_objects.h"
49 #include "dri_bufmgr.h"
50 #include "intel_bufmgr.h"
51 #include "intel_batchbuffer.h"
52 #include "intel_chipset.h"
54 #define FILE_DEBUG_FLAG DEBUG_REGION
56 /* XXX: Thread safety?
59 intel_region_map(struct intel_context
*intel
, struct intel_region
*region
)
61 DBG("%s\n", __FUNCTION__
);
62 if (!region
->map_refcount
++) {
64 intel_region_cow(intel
, region
);
66 dri_bo_map(region
->buffer
, GL_TRUE
);
67 region
->map
= region
->buffer
->virtual;
74 intel_region_unmap(struct intel_context
*intel
, struct intel_region
*region
)
76 DBG("%s\n", __FUNCTION__
);
77 if (!--region
->map_refcount
) {
78 dri_bo_unmap(region
->buffer
);
84 intel_set_region_tiling_gem(struct intel_context
*intel
,
85 struct intel_region
*region
,
88 struct drm_i915_gem_get_tiling get_tiling
;
91 memset(&get_tiling
, 0, sizeof(get_tiling
));
93 get_tiling
.handle
= bo_handle
;
94 ret
= ioctl(intel
->driFd
, DRM_IOCTL_I915_GEM_GET_TILING
, &get_tiling
);
96 fprintf(stderr
, "Failed to get tiling state for region: %s\n",
101 region
->tiling
= get_tiling
.tiling_mode
;
102 region
->bit_6_swizzle
= get_tiling
.swizzle_mode
;
107 static struct intel_region
*
108 intel_region_alloc_internal(struct intel_context
*intel
,
109 GLuint cpp
, GLuint pitch
, GLuint height
,
112 struct intel_region
*region
;
114 DBG("%s\n", __FUNCTION__
);
119 region
= calloc(sizeof(*region
), 1);
121 region
->pitch
= pitch
;
122 region
->height
= height
; /* needed? */
123 region
->refcount
= 1;
124 region
->buffer
= buffer
;
126 /* Default to no tiling */
127 region
->tiling
= I915_TILING_NONE
;
128 region
->bit_6_swizzle
= I915_BIT_6_SWIZZLE_NONE
;
133 struct intel_region
*
134 intel_region_alloc(struct intel_context
*intel
,
135 GLuint cpp
, GLuint pitch
, GLuint height
)
139 buffer
= dri_bo_alloc(intel
->bufmgr
, "region",
140 pitch
* cpp
* height
, 64);
142 return intel_region_alloc_internal(intel
, cpp
, pitch
, height
, buffer
);
145 struct intel_region
*
146 intel_region_alloc_for_handle(struct intel_context
*intel
,
147 GLuint cpp
, GLuint pitch
, GLuint height
,
150 struct intel_region
*region
;
153 buffer
= intel_bo_gem_create_from_name(intel
->bufmgr
, "dri2 region", handle
);
155 region
= intel_region_alloc_internal(intel
, cpp
, pitch
, height
, buffer
);
159 intel_set_region_tiling_gem(intel
, region
, handle
);
165 intel_region_reference(struct intel_region
**dst
, struct intel_region
*src
)
167 assert(*dst
== NULL
);
175 intel_region_release(struct intel_region
**region_handle
)
177 struct intel_region
*region
= *region_handle
;
182 DBG("%s %d\n", __FUNCTION__
, region
->refcount
- 1);
184 ASSERT(region
->refcount
> 0);
187 if (region
->refcount
== 0) {
188 assert(region
->map_refcount
== 0);
191 region
->pbo
->region
= NULL
;
193 dri_bo_unreference(region
->buffer
);
195 if (region
->classic_map
!= NULL
) {
196 drmUnmap(region
->classic_map
,
197 region
->pitch
* region
->cpp
* region
->height
);
202 *region_handle
= NULL
;
206 * XXX Move this into core Mesa?
209 _mesa_copy_rect(GLubyte
* dst
,
217 GLuint src_pitch
, GLuint src_x
, GLuint src_y
)
225 dst
+= dst_y
* dst_pitch
;
226 src
+= src_y
* dst_pitch
;
229 if (width
== dst_pitch
&& width
== src_pitch
)
230 memcpy(dst
, src
, height
* width
);
232 for (i
= 0; i
< height
; i
++) {
233 memcpy(dst
, src
, width
);
241 /* Upload data to a rectangular sub-region. Lots of choices how to do this:
243 * - memcpy by span to current destination
244 * - upload data as new buffer and blit
246 * Currently always memcpy.
249 intel_region_data(struct intel_context
*intel
,
250 struct intel_region
*dst
,
252 GLuint dstx
, GLuint dsty
,
253 const void *src
, GLuint src_pitch
,
254 GLuint srcx
, GLuint srcy
, GLuint width
, GLuint height
)
256 GLboolean locked
= GL_FALSE
;
258 DBG("%s\n", __FUNCTION__
);
265 dsty
== 0 && width
== dst
->pitch
&& height
== dst
->height
)
266 intel_region_release_pbo(intel
, dst
);
268 intel_region_cow(intel
, dst
);
271 if (!intel
->locked
) {
272 LOCK_HARDWARE(intel
);
276 _mesa_copy_rect(intel_region_map(intel
, dst
) + dst_offset
,
279 dstx
, dsty
, width
, height
, src
, src_pitch
, srcx
, srcy
);
281 intel_region_unmap(intel
, dst
);
284 UNLOCK_HARDWARE(intel
);
288 /* Copy rectangular sub-regions. Need better logic about when to
289 * push buffers into AGP - will currently do so whenever possible.
292 intel_region_copy(struct intel_context
*intel
,
293 struct intel_region
*dst
,
295 GLuint dstx
, GLuint dsty
,
296 struct intel_region
*src
,
298 GLuint srcx
, GLuint srcy
, GLuint width
, GLuint height
)
300 DBG("%s\n", __FUNCTION__
);
307 dsty
== 0 && width
== dst
->pitch
&& height
== dst
->height
)
308 intel_region_release_pbo(intel
, dst
);
310 intel_region_cow(intel
, dst
);
313 assert(src
->cpp
== dst
->cpp
);
315 intelEmitCopyBlit(intel
,
317 src
->pitch
, src
->buffer
, src_offset
, src
->tiling
,
318 dst
->pitch
, dst
->buffer
, dst_offset
, dst
->tiling
,
319 srcx
, srcy
, dstx
, dsty
, width
, height
,
323 /* Fill a rectangular sub-region. Need better logic about when to
324 * push buffers into AGP - will currently do so whenever possible.
327 intel_region_fill(struct intel_context
*intel
,
328 struct intel_region
*dst
,
330 GLuint dstx
, GLuint dsty
,
331 GLuint width
, GLuint height
, GLuint color
)
333 DBG("%s\n", __FUNCTION__
);
340 dsty
== 0 && width
== dst
->pitch
&& height
== dst
->height
)
341 intel_region_release_pbo(intel
, dst
);
343 intel_region_cow(intel
, dst
);
346 intelEmitFillBlit(intel
,
348 dst
->pitch
, dst
->buffer
, dst_offset
, dst
->tiling
,
349 dstx
, dsty
, width
, height
, color
);
352 /* Attach to a pbo, discarding our data. Effectively zero-copy upload
356 intel_region_attach_pbo(struct intel_context
*intel
,
357 struct intel_region
*region
,
358 struct intel_buffer_object
*pbo
)
360 if (region
->pbo
== pbo
)
363 /* If there is already a pbo attached, break the cow tie now.
364 * Don't call intel_region_release_pbo() as that would
365 * unnecessarily allocate a new buffer we would have to immediately
369 region
->pbo
->region
= NULL
;
373 if (region
->buffer
) {
374 dri_bo_unreference(region
->buffer
);
375 region
->buffer
= NULL
;
379 region
->pbo
->region
= region
;
380 dri_bo_reference(pbo
->buffer
);
381 region
->buffer
= pbo
->buffer
;
385 /* Break the COW tie to the pbo and allocate a new buffer.
386 * The pbo gets to keep the data.
389 intel_region_release_pbo(struct intel_context
*intel
,
390 struct intel_region
*region
)
392 assert(region
->buffer
== region
->pbo
->buffer
);
393 region
->pbo
->region
= NULL
;
395 dri_bo_unreference(region
->buffer
);
396 region
->buffer
= NULL
;
398 region
->buffer
= dri_bo_alloc(intel
->bufmgr
, "region",
399 region
->pitch
* region
->cpp
* region
->height
,
403 /* Break the COW tie to the pbo. Both the pbo and the region end up
404 * with a copy of the data.
407 intel_region_cow(struct intel_context
*intel
, struct intel_region
*region
)
409 struct intel_buffer_object
*pbo
= region
->pbo
;
410 GLboolean was_locked
= intel
->locked
;
415 intel_region_release_pbo(intel
, region
);
417 assert(region
->cpp
* region
->pitch
* region
->height
== pbo
->Base
.Size
);
419 DBG("%s (%d bytes)\n", __FUNCTION__
, pbo
->Base
.Size
);
421 /* Now blit from the texture buffer to the new buffer:
424 was_locked
= intel
->locked
;
426 LOCK_HARDWARE(intel
);
428 intelEmitCopyBlit(intel
,
430 region
->pitch
, region
->buffer
, 0, region
->tiling
,
431 region
->pitch
, pbo
->buffer
, 0, region
->tiling
,
433 region
->pitch
, region
->height
,
437 UNLOCK_HARDWARE(intel
);
441 intel_region_buffer(struct intel_context
*intel
,
442 struct intel_region
*region
, GLuint flag
)
445 if (flag
== INTEL_WRITE_PART
)
446 intel_region_cow(intel
, region
);
447 else if (flag
== INTEL_WRITE_FULL
)
448 intel_region_release_pbo(intel
, region
);
451 return region
->buffer
;
454 static struct intel_region
*
455 intel_recreate_static(struct intel_context
*intel
,
457 struct intel_region
*region
,
458 intelRegion
*region_desc
)
460 intelScreenPrivate
*intelScreen
= intel
->intelScreen
;
463 if (region
== NULL
) {
464 region
= calloc(sizeof(*region
), 1);
465 region
->refcount
= 1;
468 if (intel
->ctx
.Visual
.rgbBits
== 24)
471 region
->cpp
= intel
->ctx
.Visual
.rgbBits
/ 8;
472 region
->pitch
= intelScreen
->pitch
;
473 region
->height
= intelScreen
->height
; /* needed? */
476 assert(region_desc
->bo_handle
!= -1);
477 region
->buffer
= intel_bo_gem_create_from_name(intel
->bufmgr
,
479 region_desc
->bo_handle
);
481 intel_set_region_tiling_gem(intel
, region
, region_desc
->bo_handle
);
483 ret
= drmMap(intel
->driFd
, region_desc
->handle
,
484 region
->pitch
* region
->cpp
* region
->height
,
485 ®ion
->classic_map
);
487 fprintf(stderr
, "Failed to drmMap %s buffer\n", name
);
492 region
->buffer
= intel_bo_fake_alloc_static(intel
->bufmgr
,
495 region
->pitch
* region
->cpp
*
497 region
->classic_map
);
499 /* The sarea just gives us a boolean for whether it's tiled or not,
500 * instead of which tiling mode it is. Guess.
502 if (region_desc
->tiled
) {
503 if (IS_965(intel
->intelScreen
->deviceID
) &&
504 region_desc
== &intelScreen
->depth
)
505 region
->tiling
= I915_TILING_Y
;
507 region
->tiling
= I915_TILING_X
;
509 region
->tiling
= I915_TILING_NONE
;
512 region
->bit_6_swizzle
= I915_BIT_6_SWIZZLE_NONE
;
515 assert(region
->buffer
!= NULL
);
521 * Create intel_region structs to describe the static front, back, and depth
522 * buffers created by the xserver.
524 * Although FBO's mean we now no longer use these as render targets in
525 * all circumstances, they won't go away until the back and depth
526 * buffers become private, and the front buffer will remain even then.
528 * Note that these don't allocate video memory, just describe
529 * allocations alread made by the X server.
532 intel_recreate_static_regions(struct intel_context
*intel
)
534 intelScreenPrivate
*intelScreen
= intel
->intelScreen
;
536 intel
->front_region
=
537 intel_recreate_static(intel
, "front",
539 &intelScreen
->front
);
542 intel_recreate_static(intel
, "back",
547 if (intelScreen
->third
.handle
) {
548 intel
->third_region
=
549 intel_recreate_static(intel
, "third",
551 &intelScreen
->third
);
555 /* Still assumes front.cpp == depth.cpp. We can kill this when we move to
558 intel
->depth_region
=
559 intel_recreate_static(intel
, "depth",
561 &intelScreen
->depth
);