DRI2: Drop sarea, implement swap buffers in the X server.
[mesa.git] / src / mesa / drivers / dri / intel / intel_regions.h
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTEL_REGIONS_H
29 #define INTEL_REGIONS_H
30
31 /** @file intel_regions.h
32 *
33 * Structure definitions and prototypes for intel_region handling, which is
34 * the basic structure for rectangular collections of pixels stored in a dri_bo.
35 */
36
37 #include "mtypes.h"
38 #include "dri_bufmgr.h"
39
40 struct intel_context;
41 struct intel_buffer_object;
42
43 /**
44 * A layer on top of the bufmgr buffers that adds a few useful things:
45 *
46 * - Refcounting for local buffer references.
47 * - Refcounting for buffer maps
48 * - Buffer dimensions - pitch and height.
49 * - Blitter commands for copying 2D regions between buffers. (really???)
50 */
51 struct intel_region
52 {
53 dri_bo *buffer; /**< buffer manager's buffer */
54 GLuint refcount; /**< Reference count for region */
55 GLuint cpp; /**< bytes per pixel */
56 GLuint pitch; /**< in pixels */
57 GLuint height; /**< in pixels */
58 GLubyte *map; /**< only non-NULL when region is actually mapped */
59 GLuint map_refcount; /**< Reference count for mapping */
60
61 GLuint draw_offset; /**< Offset of drawing address within the region */
62 uint32_t tiling; /**< Which tiling mode the region is in */
63 uint32_t bit_6_swizzle; /**< GEM flag for address swizzling requirement */
64 drmAddress classic_map; /**< drmMap of the region when not in GEM mode */
65 struct intel_buffer_object *pbo; /* zero-copy uploads */
66 };
67
68
69 /* Allocate a refcounted region. Pointers to regions should only be
70 * copied by calling intel_reference_region().
71 */
72 struct intel_region *intel_region_alloc(struct intel_context *intel,
73 GLuint cpp,
74 GLuint pitch, GLuint height);
75
76 struct intel_region *
77 intel_region_alloc_for_handle(struct intel_context *intel,
78 GLuint cpp, GLuint pitch, GLuint height,
79 unsigned int handle, const char *name);
80
81 void intel_region_reference(struct intel_region **dst,
82 struct intel_region *src);
83
84 void intel_region_release(struct intel_region **ib);
85
86 void intel_recreate_static_regions(struct intel_context *intel);
87
88 /* Map/unmap regions. This is refcounted also:
89 */
90 GLubyte *intel_region_map(struct intel_context *intel,
91 struct intel_region *ib);
92
93 void intel_region_unmap(struct intel_context *intel, struct intel_region *ib);
94
95
96 /* Upload data to a rectangular sub-region
97 */
98 void intel_region_data(struct intel_context *intel,
99 struct intel_region *dest,
100 GLuint dest_offset,
101 GLuint destx, GLuint desty,
102 const void *src, GLuint src_stride,
103 GLuint srcx, GLuint srcy, GLuint width, GLuint height);
104
105 /* Copy rectangular sub-regions
106 */
107 void intel_region_copy(struct intel_context *intel,
108 struct intel_region *dest,
109 GLuint dest_offset,
110 GLuint destx, GLuint desty,
111 struct intel_region *src,
112 GLuint src_offset,
113 GLuint srcx, GLuint srcy, GLuint width, GLuint height);
114
115 /* Fill a rectangular sub-region
116 */
117 void intel_region_fill(struct intel_context *intel,
118 struct intel_region *dest,
119 GLuint dest_offset,
120 GLuint destx, GLuint desty,
121 GLuint width, GLuint height, GLuint color);
122
123 /* Helpers for zerocopy uploads, particularly texture image uploads:
124 */
125 void intel_region_attach_pbo(struct intel_context *intel,
126 struct intel_region *region,
127 struct intel_buffer_object *pbo);
128 void intel_region_release_pbo(struct intel_context *intel,
129 struct intel_region *region);
130 void intel_region_cow(struct intel_context *intel,
131 struct intel_region *region);
132
133 dri_bo *intel_region_buffer(struct intel_context *intel,
134 struct intel_region *region,
135 GLuint flag);
136
137 void _mesa_copy_rect(GLubyte * dst,
138 GLuint cpp,
139 GLuint dst_pitch,
140 GLuint dst_x,
141 GLuint dst_y,
142 GLuint width,
143 GLuint height,
144 const GLubyte * src,
145 GLuint src_pitch, GLuint src_x, GLuint src_y);
146
147 #endif