intel: Fold intel_region_copy() into its one caller.
[mesa.git] / src / mesa / drivers / dri / intel / intel_regions.h
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
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16 * of the Software.
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27
28 #ifndef INTEL_REGIONS_H
29 #define INTEL_REGIONS_H
30
31 /** @file intel_regions.h
32 *
33 * Structure definitions and prototypes for intel_region handling,
34 * which is the basic structure for rectangular collections of pixels
35 * stored in a drm_intel_bo.
36 */
37
38 #include <stdbool.h>
39 #include <xf86drm.h>
40
41 #include "main/mtypes.h"
42 #include "intel_bufmgr.h"
43
44 #ifdef __cplusplus
45 extern "C" {
46 #endif
47
48 struct intel_context;
49 struct intel_screen;
50 struct intel_buffer_object;
51
52 /**
53 * A layer on top of the bufmgr buffers that adds a few useful things:
54 *
55 * - Refcounting for local buffer references.
56 * - Refcounting for buffer maps
57 * - Buffer dimensions - pitch and height.
58 * - Blitter commands for copying 2D regions between buffers. (really???)
59 */
60 struct intel_region
61 {
62 drm_intel_bo *bo; /**< buffer manager's buffer */
63 GLuint refcount; /**< Reference count for region */
64 GLuint cpp; /**< bytes per pixel */
65 GLuint width; /**< in pixels */
66 GLuint height; /**< in pixels */
67 GLuint pitch; /**< in bytes */
68
69 uint32_t tiling; /**< Which tiling mode the region is in */
70
71 uint32_t name; /**< Global name for the bo */
72 };
73
74
75 /* Allocate a refcounted region. Pointers to regions should only be
76 * copied by calling intel_reference_region().
77 */
78 struct intel_region *intel_region_alloc(struct intel_screen *screen,
79 uint32_t tiling,
80 GLuint cpp, GLuint width,
81 GLuint height,
82 bool expect_accelerated_upload);
83
84 struct intel_region *
85 intel_region_alloc_for_handle(struct intel_screen *screen,
86 GLuint cpp,
87 GLuint width, GLuint height, GLuint pitch,
88 unsigned int handle, const char *name);
89
90 bool
91 intel_region_flink(struct intel_region *region, uint32_t *name);
92
93 void intel_region_reference(struct intel_region **dst,
94 struct intel_region *src);
95
96 void intel_region_release(struct intel_region **ib);
97
98 void intel_recreate_static_regions(struct intel_context *intel);
99
100 void
101 intel_region_get_tile_masks(struct intel_region *region,
102 uint32_t *mask_x, uint32_t *mask_y,
103 bool map_stencil_as_y_tiled);
104
105 uint32_t
106 intel_region_get_aligned_offset(struct intel_region *region, uint32_t x,
107 uint32_t y, bool map_stencil_as_y_tiled);
108
109 /**
110 * Used with images created with image_from_names
111 * to help support planar images.
112 */
113 struct intel_image_format {
114 int fourcc;
115 int components;
116 int nplanes;
117 struct {
118 int buffer_index;
119 int width_shift;
120 int height_shift;
121 uint32_t dri_format;
122 int cpp;
123 } planes[3];
124 };
125
126 struct __DRIimageRec {
127 struct intel_region *region;
128 GLenum internal_format;
129 uint32_t dri_format;
130 GLuint format;
131 uint32_t offset;
132
133 /*
134 * Need to save these here between calls to
135 * image_from_names and calls to image_from_planar.
136 */
137 uint32_t strides[3];
138 uint32_t offsets[3];
139 struct intel_image_format *planar_format;
140
141 /* particular miptree level */
142 GLuint width;
143 GLuint height;
144 GLuint tile_x;
145 GLuint tile_y;
146 bool has_depthstencil;
147
148 void *data;
149 };
150
151 #ifdef __cplusplus
152 }
153 #endif
154
155 #endif