1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #ifndef INTEL_REGIONS_H
29 #define INTEL_REGIONS_H
31 /** @file intel_regions.h
33 * Structure definitions and prototypes for intel_region handling,
34 * which is the basic structure for rectangular collections of pixels
35 * stored in a drm_intel_bo.
41 #include "main/mtypes.h"
42 #include "intel_bufmgr.h"
50 struct intel_buffer_object
;
53 * A layer on top of the bufmgr buffers that adds a few useful things:
55 * - Refcounting for local buffer references.
56 * - Refcounting for buffer maps
57 * - Buffer dimensions - pitch and height.
58 * - Blitter commands for copying 2D regions between buffers. (really???)
62 drm_intel_bo
*bo
; /**< buffer manager's buffer */
63 GLuint refcount
; /**< Reference count for region */
64 GLuint cpp
; /**< bytes per pixel */
65 GLuint width
; /**< in pixels */
66 GLuint height
; /**< in pixels */
67 GLuint pitch
; /**< in bytes */
69 uint32_t tiling
; /**< Which tiling mode the region is in */
71 uint32_t name
; /**< Global name for the bo */
75 /* Allocate a refcounted region. Pointers to regions should only be
76 * copied by calling intel_reference_region().
78 struct intel_region
*intel_region_alloc(struct intel_screen
*screen
,
80 GLuint cpp
, GLuint width
,
82 bool expect_accelerated_upload
);
85 intel_region_alloc_for_handle(struct intel_screen
*screen
,
87 GLuint width
, GLuint height
, GLuint pitch
,
88 unsigned int handle
, const char *name
);
91 intel_region_flink(struct intel_region
*region
, uint32_t *name
);
93 void intel_region_reference(struct intel_region
**dst
,
94 struct intel_region
*src
);
96 void intel_region_release(struct intel_region
**ib
);
98 void intel_recreate_static_regions(struct intel_context
*intel
);
101 intel_region_get_tile_masks(struct intel_region
*region
,
102 uint32_t *mask_x
, uint32_t *mask_y
,
103 bool map_stencil_as_y_tiled
);
106 intel_region_get_aligned_offset(struct intel_region
*region
, uint32_t x
,
107 uint32_t y
, bool map_stencil_as_y_tiled
);
110 * Used with images created with image_from_names
111 * to help support planar images.
113 struct intel_image_format
{
126 struct __DRIimageRec
{
127 struct intel_region
*region
;
128 GLenum internal_format
;
134 * Need to save these here between calls to
135 * image_from_names and calls to image_from_planar.
139 struct intel_image_format
*planar_format
;
141 /* particular miptree level */
146 bool has_depthstencil
;