Revert "intel: Use the new DRI2 flush invalidate entrypoint to signal frame done."
[mesa.git] / src / mesa / drivers / dri / intel / intel_screen.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/glheader.h"
29 #include "main/context.h"
30 #include "main/framebuffer.h"
31 #include "main/renderbuffer.h"
32
33 #include "utils.h"
34 #include "xmlpool.h"
35
36 #include "intel_batchbuffer.h"
37 #include "intel_buffers.h"
38 #include "intel_bufmgr.h"
39 #include "intel_chipset.h"
40 #include "intel_fbo.h"
41 #include "intel_regions.h"
42 #include "intel_screen.h"
43 #include "intel_tex.h"
44
45 #include "i915_drm.h"
46 #include "i830_dri.h"
47
48 #define DRI_CONF_TEXTURE_TILING(def) \
49 DRI_CONF_OPT_BEGIN(texture_tiling, bool, def) \
50 DRI_CONF_DESC(en, "Enable texture tiling") \
51 DRI_CONF_OPT_END \
52
53 PUBLIC const char __driConfigOptions[] =
54 DRI_CONF_BEGIN
55 DRI_CONF_SECTION_PERFORMANCE
56 DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_ALWAYS_SYNC)
57 /* Options correspond to DRI_CONF_BO_REUSE_DISABLED,
58 * DRI_CONF_BO_REUSE_ALL
59 */
60 DRI_CONF_OPT_BEGIN_V(bo_reuse, enum, 1, "0:1")
61 DRI_CONF_DESC_BEGIN(en, "Buffer object reuse")
62 DRI_CONF_ENUM(0, "Disable buffer object reuse")
63 DRI_CONF_ENUM(1, "Enable reuse of all sizes of buffer objects")
64 DRI_CONF_DESC_END
65 DRI_CONF_OPT_END
66
67 #ifdef I915
68 DRI_CONF_TEXTURE_TILING(false)
69 #else
70 DRI_CONF_TEXTURE_TILING(true)
71 #endif
72
73 DRI_CONF_OPT_BEGIN(early_z, bool, false)
74 DRI_CONF_DESC(en, "Enable early Z in classic mode (unstable, 945-only).")
75 DRI_CONF_OPT_END
76
77 DRI_CONF_OPT_BEGIN(fragment_shader, bool, false)
78 DRI_CONF_DESC(en, "Enable limited ARB_fragment_shader support on 915/945.")
79 DRI_CONF_OPT_END
80
81 DRI_CONF_SECTION_END
82 DRI_CONF_SECTION_QUALITY
83 DRI_CONF_FORCE_S3TC_ENABLE(false)
84 DRI_CONF_ALLOW_LARGE_TEXTURES(2)
85 DRI_CONF_SECTION_END
86 DRI_CONF_SECTION_DEBUG
87 DRI_CONF_NO_RAST(false)
88 DRI_CONF_ALWAYS_FLUSH_BATCH(false)
89 DRI_CONF_ALWAYS_FLUSH_CACHE(false)
90
91 DRI_CONF_OPT_BEGIN(stub_occlusion_query, bool, false)
92 DRI_CONF_DESC(en, "Enable stub ARB_occlusion_query support on 915/945.")
93 DRI_CONF_OPT_END
94 DRI_CONF_SECTION_END
95 DRI_CONF_END;
96
97 const GLuint __driNConfigOptions = 11;
98
99 #ifdef USE_NEW_INTERFACE
100 static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
101 #endif /*USE_NEW_INTERFACE */
102
103 static const __DRItexOffsetExtension intelTexOffsetExtension = {
104 { __DRI_TEX_OFFSET },
105 intelSetTexOffset,
106 };
107
108 static const __DRItexBufferExtension intelTexBufferExtension = {
109 { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION },
110 intelSetTexBuffer,
111 intelSetTexBuffer2,
112 };
113
114 static void
115 intelDRI2Flush(__DRIdrawable *drawable)
116 {
117 struct intel_context *intel = drawable->driContextPriv->driverPrivate;
118
119 if (intel->gen < 4)
120 INTEL_FIREVERTICES(intel);
121
122 if (intel->batch->map != intel->batch->ptr)
123 intel_batchbuffer_flush(intel->batch);
124 }
125
126 static void
127 intelDRI2FlushInvalidate(__DRIdrawable *drawable)
128 {
129 intelDRI2Flush(drawable);
130 drawable->validBuffers = GL_FALSE;
131 }
132
133 static const struct __DRI2flushExtensionRec intelFlushExtension = {
134 { __DRI2_FLUSH, __DRI2_FLUSH_VERSION },
135 intelDRI2Flush,
136 intelDRI2FlushInvalidate,
137 };
138
139 static const __DRIextension *intelScreenExtensions[] = {
140 &driReadDrawableExtension,
141 &intelTexOffsetExtension.base,
142 &intelTexBufferExtension.base,
143 &intelFlushExtension.base,
144 NULL
145 };
146
147 static GLboolean
148 intel_get_param(__DRIscreen *psp, int param, int *value)
149 {
150 int ret;
151 struct drm_i915_getparam gp;
152
153 gp.param = param;
154 gp.value = value;
155
156 ret = drmCommandWriteRead(psp->fd, DRM_I915_GETPARAM, &gp, sizeof(gp));
157 if (ret) {
158 _mesa_warning(NULL, "drm_i915_getparam: %d", ret);
159 return GL_FALSE;
160 }
161
162 return GL_TRUE;
163 }
164
165 static void
166 intelDestroyScreen(__DRIscreen * sPriv)
167 {
168 intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
169
170 dri_bufmgr_destroy(intelScreen->bufmgr);
171 driDestroyOptionInfo(&intelScreen->optionCache);
172
173 FREE(intelScreen);
174 sPriv->private = NULL;
175 }
176
177
178 /**
179 * This is called when we need to set up GL rendering to a new X window.
180 */
181 static GLboolean
182 intelCreateBuffer(__DRIscreen * driScrnPriv,
183 __DRIdrawable * driDrawPriv,
184 const __GLcontextModes * mesaVis, GLboolean isPixmap)
185 {
186 struct intel_renderbuffer *rb;
187
188 if (isPixmap) {
189 return GL_FALSE; /* not implemented */
190 }
191 else {
192 GLboolean swStencil = (mesaVis->stencilBits > 0 &&
193 mesaVis->depthBits != 24);
194 gl_format rgbFormat;
195
196 struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
197
198 if (!fb)
199 return GL_FALSE;
200
201 _mesa_initialize_framebuffer(fb, mesaVis);
202
203 if (mesaVis->redBits == 5)
204 rgbFormat = MESA_FORMAT_RGB565;
205 else if (mesaVis->alphaBits == 0)
206 rgbFormat = MESA_FORMAT_XRGB8888;
207 else
208 rgbFormat = MESA_FORMAT_ARGB8888;
209
210 /* setup the hardware-based renderbuffers */
211 rb = intel_create_renderbuffer(rgbFormat);
212 _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &rb->Base);
213
214 if (mesaVis->doubleBufferMode) {
215 rb = intel_create_renderbuffer(rgbFormat);
216 _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &rb->Base);
217 }
218
219 if (mesaVis->depthBits == 24) {
220 if (mesaVis->stencilBits == 8) {
221 /* combined depth/stencil buffer */
222 struct intel_renderbuffer *depthStencilRb
223 = intel_create_renderbuffer(MESA_FORMAT_S8_Z24);
224 /* note: bind RB to two attachment points */
225 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthStencilRb->Base);
226 _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &depthStencilRb->Base);
227 } else {
228 struct intel_renderbuffer *depthRb
229 = intel_create_renderbuffer(MESA_FORMAT_X8_Z24);
230 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
231 }
232 }
233 else if (mesaVis->depthBits == 16) {
234 /* just 16-bit depth buffer, no hw stencil */
235 struct intel_renderbuffer *depthRb
236 = intel_create_renderbuffer(MESA_FORMAT_Z16);
237 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
238 }
239
240 /* now add any/all software-based renderbuffers we may need */
241 _mesa_add_soft_renderbuffers(fb,
242 GL_FALSE, /* never sw color */
243 GL_FALSE, /* never sw depth */
244 swStencil, mesaVis->accumRedBits > 0,
245 GL_FALSE, /* never sw alpha */
246 GL_FALSE /* never sw aux */ );
247 driDrawPriv->driverPrivate = fb;
248
249 return GL_TRUE;
250 }
251 }
252
253 static void
254 intelDestroyBuffer(__DRIdrawable * driDrawPriv)
255 {
256 struct gl_framebuffer *fb = driDrawPriv->driverPrivate;
257
258 _mesa_reference_framebuffer(&fb, NULL);
259 }
260
261 /* There are probably better ways to do this, such as an
262 * init-designated function to register chipids and createcontext
263 * functions.
264 */
265 extern GLboolean i830CreateContext(const __GLcontextModes * mesaVis,
266 __DRIcontext * driContextPriv,
267 void *sharedContextPrivate);
268
269 extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis,
270 __DRIcontext * driContextPriv,
271 void *sharedContextPrivate);
272 extern GLboolean brwCreateContext(const __GLcontextModes * mesaVis,
273 __DRIcontext * driContextPriv,
274 void *sharedContextPrivate);
275
276 static GLboolean
277 intelCreateContext(const __GLcontextModes * mesaVis,
278 __DRIcontext * driContextPriv,
279 void *sharedContextPrivate)
280 {
281 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
282 intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
283
284 #ifdef I915
285 if (IS_9XX(intelScreen->deviceID)) {
286 if (!IS_965(intelScreen->deviceID)) {
287 return i915CreateContext(mesaVis, driContextPriv,
288 sharedContextPrivate);
289 }
290 } else {
291 intelScreen->no_vbo = GL_TRUE;
292 return i830CreateContext(mesaVis, driContextPriv, sharedContextPrivate);
293 }
294 #else
295 if (IS_965(intelScreen->deviceID))
296 return brwCreateContext(mesaVis, driContextPriv, sharedContextPrivate);
297 #endif
298 fprintf(stderr, "Unrecognized deviceID %x\n", intelScreen->deviceID);
299 return GL_FALSE;
300 }
301
302 static GLboolean
303 intel_init_bufmgr(intelScreenPrivate *intelScreen)
304 {
305 __DRIscreen *spriv = intelScreen->driScrnPriv;
306 int num_fences = 0;
307
308 intelScreen->no_hw = getenv("INTEL_NO_HW") != NULL;
309
310 intelScreen->bufmgr = intel_bufmgr_gem_init(spriv->fd, BATCH_SZ);
311 /* Otherwise, use the classic buffer manager. */
312 if (intelScreen->bufmgr == NULL) {
313 fprintf(stderr, "[%s:%u] Error initializing buffer manager.\n",
314 __func__, __LINE__);
315 return GL_FALSE;
316 }
317
318 if (intel_get_param(spriv, I915_PARAM_NUM_FENCES_AVAIL, &num_fences))
319 intelScreen->kernel_exec_fencing = !!num_fences;
320 else
321 intelScreen->kernel_exec_fencing = GL_FALSE;
322
323 return GL_TRUE;
324 }
325
326 /**
327 * This is the driver specific part of the createNewScreen entry point.
328 * Called when using DRI2.
329 *
330 * \return the __GLcontextModes supported by this driver
331 */
332 static const
333 __DRIconfig **intelInitScreen2(__DRIscreen *psp)
334 {
335 intelScreenPrivate *intelScreen;
336 GLenum fb_format[3];
337 GLenum fb_type[3];
338
339 static const GLenum back_buffer_modes[] = {
340 GLX_NONE, GLX_SWAP_UNDEFINED_OML,
341 GLX_SWAP_EXCHANGE_OML, GLX_SWAP_COPY_OML
342 };
343 uint8_t depth_bits[4], stencil_bits[4], msaa_samples_array[1];
344 int color;
345 __DRIconfig **configs = NULL;
346
347 /* Allocate the private area */
348 intelScreen = (intelScreenPrivate *) CALLOC(sizeof(intelScreenPrivate));
349 if (!intelScreen) {
350 fprintf(stderr, "\nERROR! Allocating private area failed\n");
351 return GL_FALSE;
352 }
353 /* parse information in __driConfigOptions */
354 driParseOptionInfo(&intelScreen->optionCache,
355 __driConfigOptions, __driNConfigOptions);
356
357 intelScreen->driScrnPriv = psp;
358 psp->private = (void *) intelScreen;
359
360 intelScreen->drmMinor = psp->drm_version.minor;
361
362 /* Determine chipset ID */
363 if (!intel_get_param(psp, I915_PARAM_CHIPSET_ID,
364 &intelScreen->deviceID))
365 return GL_FALSE;
366
367 if (!intel_init_bufmgr(intelScreen))
368 return GL_FALSE;
369
370 intelScreen->irq_active = 1;
371 psp->extensions = intelScreenExtensions;
372
373 depth_bits[0] = 0;
374 stencil_bits[0] = 0;
375 depth_bits[1] = 16;
376 stencil_bits[1] = 0;
377 depth_bits[2] = 24;
378 stencil_bits[2] = 0;
379 depth_bits[3] = 24;
380 stencil_bits[3] = 8;
381
382 msaa_samples_array[0] = 0;
383
384 fb_format[0] = GL_RGB;
385 fb_type[0] = GL_UNSIGNED_SHORT_5_6_5;
386
387 fb_format[1] = GL_BGR;
388 fb_type[1] = GL_UNSIGNED_INT_8_8_8_8_REV;
389
390 fb_format[2] = GL_BGRA;
391 fb_type[2] = GL_UNSIGNED_INT_8_8_8_8_REV;
392
393 depth_bits[0] = 0;
394 stencil_bits[0] = 0;
395
396 for (color = 0; color < ARRAY_SIZE(fb_format); color++) {
397 __DRIconfig **new_configs;
398 int depth_factor;
399
400 /* With DRI2 right now, GetBuffers always returns a depth/stencil buffer
401 * with the same cpp as the drawable. So we can't support depth cpp !=
402 * color cpp currently.
403 */
404 if (fb_type[color] == GL_UNSIGNED_SHORT_5_6_5) {
405 depth_bits[1] = 16;
406 stencil_bits[1] = 0;
407
408 depth_factor = 2;
409 } else {
410 depth_bits[1] = 24;
411 stencil_bits[1] = 0;
412 depth_bits[2] = 24;
413 stencil_bits[2] = 8;
414
415 depth_factor = 3;
416 }
417 new_configs = driCreateConfigs(fb_format[color], fb_type[color],
418 depth_bits,
419 stencil_bits,
420 depth_factor,
421 back_buffer_modes,
422 ARRAY_SIZE(back_buffer_modes),
423 msaa_samples_array,
424 ARRAY_SIZE(msaa_samples_array));
425 if (configs == NULL)
426 configs = new_configs;
427 else
428 configs = driConcatConfigs(configs, new_configs);
429 }
430
431 if (configs == NULL) {
432 fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
433 __LINE__);
434 return NULL;
435 }
436
437 return (const __DRIconfig **)configs;
438 }
439
440 const struct __DriverAPIRec driDriverAPI = {
441 .DestroyScreen = intelDestroyScreen,
442 .CreateContext = intelCreateContext,
443 .DestroyContext = intelDestroyContext,
444 .CreateBuffer = intelCreateBuffer,
445 .DestroyBuffer = intelDestroyBuffer,
446 .MakeCurrent = intelMakeCurrent,
447 .UnbindContext = intelUnbindContext,
448 .InitScreen2 = intelInitScreen2,
449 };
450
451 /* This is the table of extensions that the loader will dlsym() for. */
452 PUBLIC const __DRIextension *__driDriverExtensions[] = {
453 &driCoreExtension.base,
454 &driDRI2Extension.base,
455 NULL
456 };