intel: Remove unnecessary headers.
[mesa.git] / src / mesa / drivers / dri / intel / intel_screen.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/glheader.h"
29 #include "main/context.h"
30 #include "main/framebuffer.h"
31 #include "main/renderbuffer.h"
32
33 #include "utils.h"
34 #include "vblank.h"
35 #include "xmlpool.h"
36
37 #include "intel_batchbuffer.h"
38 #include "intel_buffers.h"
39 #include "intel_bufmgr.h"
40 #include "intel_chipset.h"
41 #include "intel_fbo.h"
42 #include "intel_swapbuffers.h"
43 #include "intel_screen.h"
44 #include "intel_tex.h"
45
46 #include "i915_drm.h"
47 #include "i830_dri.h"
48
49 #define DRI_CONF_TEXTURE_TILING(def) \
50 DRI_CONF_OPT_BEGIN(texture_tiling, bool, def) \
51 DRI_CONF_DESC(en, "Enable texture tiling") \
52 DRI_CONF_OPT_END \
53
54 PUBLIC const char __driConfigOptions[] =
55 DRI_CONF_BEGIN
56 DRI_CONF_SECTION_PERFORMANCE
57 DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS)
58 DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_ALWAYS_SYNC)
59 /* Options correspond to DRI_CONF_BO_REUSE_DISABLED,
60 * DRI_CONF_BO_REUSE_ALL
61 */
62 DRI_CONF_OPT_BEGIN_V(bo_reuse, enum, 1, "0:1")
63 DRI_CONF_DESC_BEGIN(en, "Buffer object reuse")
64 DRI_CONF_ENUM(0, "Disable buffer object reuse")
65 DRI_CONF_ENUM(1, "Enable reuse of all sizes of buffer objects")
66 DRI_CONF_DESC_END
67 DRI_CONF_OPT_END
68
69 #ifdef I915
70 DRI_CONF_TEXTURE_TILING(false)
71 #else
72 DRI_CONF_TEXTURE_TILING(true)
73 #endif
74
75 DRI_CONF_OPT_BEGIN(early_z, bool, false)
76 DRI_CONF_DESC(en, "Enable early Z in classic mode (unstable, 945-only).")
77 DRI_CONF_OPT_END
78
79 DRI_CONF_OPT_BEGIN(fragment_shader, bool, false)
80 DRI_CONF_DESC(en, "Enable limited ARB_fragment_shader support on 915/945.")
81 DRI_CONF_OPT_END
82
83 DRI_CONF_SECTION_END
84 DRI_CONF_SECTION_QUALITY
85 DRI_CONF_FORCE_S3TC_ENABLE(false)
86 DRI_CONF_ALLOW_LARGE_TEXTURES(2)
87 DRI_CONF_SECTION_END
88 DRI_CONF_SECTION_DEBUG
89 DRI_CONF_NO_RAST(false)
90 DRI_CONF_ALWAYS_FLUSH_BATCH(false)
91 DRI_CONF_ALWAYS_FLUSH_CACHE(false)
92
93 DRI_CONF_OPT_BEGIN(stub_occlusion_query, bool, false)
94 DRI_CONF_DESC(en, "Enable stub ARB_occlusion_query support on 915/945.")
95 DRI_CONF_OPT_END
96 DRI_CONF_SECTION_END
97 DRI_CONF_END;
98
99 const GLuint __driNConfigOptions = 12;
100
101 #ifdef USE_NEW_INTERFACE
102 static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
103 #endif /*USE_NEW_INTERFACE */
104
105 /**
106 * Map all the memory regions described by the screen.
107 * \return GL_TRUE if success, GL_FALSE if error.
108 */
109 GLboolean
110 intelMapScreenRegions(__DRIscreenPrivate * sPriv)
111 {
112 intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
113
114 if (0)
115 _mesa_printf("TEX 0x%08x ", intelScreen->tex.handle);
116 if (intelScreen->tex.size != 0) {
117 if (drmMap(sPriv->fd,
118 intelScreen->tex.handle,
119 intelScreen->tex.size,
120 (drmAddress *) & intelScreen->tex.map) != 0) {
121 intelUnmapScreenRegions(intelScreen);
122 return GL_FALSE;
123 }
124 }
125
126 return GL_TRUE;
127 }
128
129 void
130 intelUnmapScreenRegions(intelScreenPrivate * intelScreen)
131 {
132 if (intelScreen->tex.map) {
133 drmUnmap(intelScreen->tex.map, intelScreen->tex.size);
134 intelScreen->tex.map = NULL;
135 }
136 }
137
138
139 static void
140 intelPrintDRIInfo(intelScreenPrivate * intelScreen,
141 __DRIscreenPrivate * sPriv, I830DRIPtr gDRIPriv)
142 {
143 fprintf(stderr, "*** Front size: 0x%x offset: 0x%x pitch: %d\n",
144 intelScreen->front.size, intelScreen->front.offset,
145 intelScreen->pitch);
146 fprintf(stderr, "*** Back size: 0x%x offset: 0x%x pitch: %d\n",
147 intelScreen->back.size, intelScreen->back.offset,
148 intelScreen->pitch);
149 fprintf(stderr, "*** Depth size: 0x%x offset: 0x%x pitch: %d\n",
150 intelScreen->depth.size, intelScreen->depth.offset,
151 intelScreen->pitch);
152 fprintf(stderr, "*** Texture size: 0x%x offset: 0x%x\n",
153 intelScreen->tex.size, intelScreen->tex.offset);
154 fprintf(stderr, "*** Memory : 0x%x\n", gDRIPriv->mem);
155 }
156
157
158 static void
159 intelPrintSAREA(const drm_i915_sarea_t * sarea)
160 {
161 fprintf(stderr, "SAREA: sarea width %d height %d\n", sarea->width,
162 sarea->height);
163 fprintf(stderr, "SAREA: pitch: %d\n", sarea->pitch);
164 fprintf(stderr,
165 "SAREA: front offset: 0x%08x size: 0x%x handle: 0x%x tiled: %d\n",
166 sarea->front_offset, sarea->front_size,
167 (unsigned) sarea->front_handle, sarea->front_tiled);
168 fprintf(stderr,
169 "SAREA: back offset: 0x%08x size: 0x%x handle: 0x%x tiled: %d\n",
170 sarea->back_offset, sarea->back_size,
171 (unsigned) sarea->back_handle, sarea->back_tiled);
172 fprintf(stderr, "SAREA: depth offset: 0x%08x size: 0x%x handle: 0x%x tiled: %d\n",
173 sarea->depth_offset, sarea->depth_size,
174 (unsigned) sarea->depth_handle, sarea->depth_tiled);
175 fprintf(stderr, "SAREA: tex offset: 0x%08x size: 0x%x handle: 0x%x\n",
176 sarea->tex_offset, sarea->tex_size, (unsigned) sarea->tex_handle);
177 }
178
179
180 /**
181 * A number of the screen parameters are obtained/computed from
182 * information in the SAREA. This function updates those parameters.
183 */
184 static void
185 intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen,
186 drm_i915_sarea_t * sarea)
187 {
188 intelScreen->width = sarea->width;
189 intelScreen->height = sarea->height;
190 intelScreen->pitch = sarea->pitch;
191
192 intelScreen->front.offset = sarea->front_offset;
193 intelScreen->front.handle = sarea->front_handle;
194 intelScreen->front.size = sarea->front_size;
195 intelScreen->front.tiled = sarea->front_tiled;
196
197 intelScreen->back.offset = sarea->back_offset;
198 intelScreen->back.handle = sarea->back_handle;
199 intelScreen->back.size = sarea->back_size;
200 intelScreen->back.tiled = sarea->back_tiled;
201
202 intelScreen->depth.offset = sarea->depth_offset;
203 intelScreen->depth.handle = sarea->depth_handle;
204 intelScreen->depth.size = sarea->depth_size;
205 intelScreen->depth.tiled = sarea->depth_tiled;
206
207 if (intelScreen->driScrnPriv->ddx_version.minor >= 9) {
208 intelScreen->front.bo_handle = sarea->front_bo_handle;
209 intelScreen->back.bo_handle = sarea->back_bo_handle;
210 intelScreen->depth.bo_handle = sarea->depth_bo_handle;
211 } else {
212 intelScreen->front.bo_handle = -1;
213 intelScreen->back.bo_handle = -1;
214 intelScreen->depth.bo_handle = -1;
215 }
216
217 intelScreen->tex.offset = sarea->tex_offset;
218 intelScreen->logTextureGranularity = sarea->log_tex_granularity;
219 intelScreen->tex.handle = sarea->tex_handle;
220 intelScreen->tex.size = sarea->tex_size;
221
222 if (0)
223 intelPrintSAREA(sarea);
224 }
225
226 static const __DRItexOffsetExtension intelTexOffsetExtension = {
227 { __DRI_TEX_OFFSET },
228 intelSetTexOffset,
229 };
230
231 static const __DRItexBufferExtension intelTexBufferExtension = {
232 { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION },
233 intelSetTexBuffer,
234 intelSetTexBuffer2,
235 };
236
237 static const __DRIextension *intelScreenExtensions[] = {
238 &driReadDrawableExtension,
239 &driCopySubBufferExtension.base,
240 &driSwapControlExtension.base,
241 &driFrameTrackingExtension.base,
242 &driMediaStreamCounterExtension.base,
243 &intelTexOffsetExtension.base,
244 &intelTexBufferExtension.base,
245 NULL
246 };
247
248 static GLboolean
249 intel_get_param(__DRIscreenPrivate *psp, int param, int *value)
250 {
251 int ret;
252 struct drm_i915_getparam gp;
253
254 gp.param = param;
255 gp.value = value;
256
257 ret = drmCommandWriteRead(psp->fd, DRM_I915_GETPARAM, &gp, sizeof(gp));
258 if (ret) {
259 _mesa_warning(NULL, "drm_i915_getparam: %d", ret);
260 return GL_FALSE;
261 }
262
263 return GL_TRUE;
264 }
265
266 static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv)
267 {
268 intelScreenPrivate *intelScreen;
269 I830DRIPtr gDRIPriv = (I830DRIPtr) sPriv->pDevPriv;
270 drm_i915_sarea_t *sarea;
271
272 if (sPriv->devPrivSize != sizeof(I830DRIRec)) {
273 fprintf(stderr,
274 "\nERROR! sizeof(I830DRIRec) does not match passed size from device driver\n");
275 return GL_FALSE;
276 }
277
278 /* Allocate the private area */
279 intelScreen = (intelScreenPrivate *) CALLOC(sizeof(intelScreenPrivate));
280 if (!intelScreen) {
281 fprintf(stderr, "\nERROR! Allocating private area failed\n");
282 return GL_FALSE;
283 }
284 /* parse information in __driConfigOptions */
285 driParseOptionInfo(&intelScreen->optionCache,
286 __driConfigOptions, __driNConfigOptions);
287
288 intelScreen->driScrnPriv = sPriv;
289 sPriv->private = (void *) intelScreen;
290 sarea = (drm_i915_sarea_t *)
291 (((GLubyte *) sPriv->pSAREA) + gDRIPriv->sarea_priv_offset);
292 intelScreen->sarea = sarea;
293
294 intelScreen->deviceID = gDRIPriv->deviceID;
295
296 intelUpdateScreenFromSAREA(intelScreen, sarea);
297
298 if (!intelMapScreenRegions(sPriv)) {
299 fprintf(stderr, "\nERROR! mapping regions\n");
300 _mesa_free(intelScreen);
301 sPriv->private = NULL;
302 return GL_FALSE;
303 }
304
305 if (0)
306 intelPrintDRIInfo(intelScreen, sPriv, gDRIPriv);
307
308 intelScreen->drmMinor = sPriv->drm_version.minor;
309
310 /* Determine if IRQs are active? */
311 if (!intel_get_param(sPriv, I915_PARAM_IRQ_ACTIVE,
312 &intelScreen->irq_active))
313 return GL_FALSE;
314
315 sPriv->extensions = intelScreenExtensions;
316
317 return GL_TRUE;
318 }
319
320
321 static void
322 intelDestroyScreen(__DRIscreenPrivate * sPriv)
323 {
324 intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
325
326 dri_bufmgr_destroy(intelScreen->bufmgr);
327 intelUnmapScreenRegions(intelScreen);
328 driDestroyOptionInfo(&intelScreen->optionCache);
329
330 FREE(intelScreen);
331 sPriv->private = NULL;
332 }
333
334
335 /**
336 * This is called when we need to set up GL rendering to a new X window.
337 */
338 static GLboolean
339 intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
340 __DRIdrawablePrivate * driDrawPriv,
341 const __GLcontextModes * mesaVis, GLboolean isPixmap)
342 {
343 if (isPixmap) {
344 return GL_FALSE; /* not implemented */
345 }
346 else {
347 GLboolean swStencil = (mesaVis->stencilBits > 0 &&
348 mesaVis->depthBits != 24);
349 gl_format rgbFormat;
350
351 struct intel_framebuffer *intel_fb = CALLOC_STRUCT(intel_framebuffer);
352
353 if (!intel_fb)
354 return GL_FALSE;
355
356 _mesa_initialize_framebuffer(&intel_fb->Base, mesaVis);
357
358 if (mesaVis->redBits == 5)
359 rgbFormat = MESA_FORMAT_RGB565;
360 else if (mesaVis->alphaBits == 0)
361 rgbFormat = MESA_FORMAT_XRGB8888;
362 else
363 rgbFormat = MESA_FORMAT_ARGB8888;
364
365 /* setup the hardware-based renderbuffers */
366 intel_fb->color_rb[0] = intel_create_renderbuffer(rgbFormat);
367 _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,
368 &intel_fb->color_rb[0]->Base);
369
370 if (mesaVis->doubleBufferMode) {
371 intel_fb->color_rb[1] = intel_create_renderbuffer(rgbFormat);
372
373 _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
374 &intel_fb->color_rb[1]->Base);
375
376 }
377
378 if (mesaVis->depthBits == 24) {
379 if (mesaVis->stencilBits == 8) {
380 /* combined depth/stencil buffer */
381 struct intel_renderbuffer *depthStencilRb
382 = intel_create_renderbuffer(MESA_FORMAT_S8_Z24);
383 /* note: bind RB to two attachment points */
384 _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
385 &depthStencilRb->Base);
386 _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL,
387 &depthStencilRb->Base);
388 } else {
389 struct intel_renderbuffer *depthRb
390 = intel_create_renderbuffer(MESA_FORMAT_X8_Z24);
391 _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
392 &depthRb->Base);
393 }
394 }
395 else if (mesaVis->depthBits == 16) {
396 /* just 16-bit depth buffer, no hw stencil */
397 struct intel_renderbuffer *depthRb
398 = intel_create_renderbuffer(MESA_FORMAT_Z16);
399 _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base);
400 }
401
402 /* now add any/all software-based renderbuffers we may need */
403 _mesa_add_soft_renderbuffers(&intel_fb->Base,
404 GL_FALSE, /* never sw color */
405 GL_FALSE, /* never sw depth */
406 swStencil, mesaVis->accumRedBits > 0,
407 GL_FALSE, /* never sw alpha */
408 GL_FALSE /* never sw aux */ );
409 driDrawPriv->driverPrivate = (void *) intel_fb;
410
411 return GL_TRUE;
412 }
413 }
414
415 static void
416 intelDestroyBuffer(__DRIdrawablePrivate * driDrawPriv)
417 {
418 struct intel_framebuffer *intel_fb = driDrawPriv->driverPrivate;
419 struct intel_renderbuffer *depth_rb;
420 struct intel_renderbuffer *stencil_rb;
421
422 if (intel_fb) {
423 if (intel_fb->color_rb[0]) {
424 intel_renderbuffer_set_region(intel_fb->color_rb[0], NULL);
425 }
426
427 if (intel_fb->color_rb[1]) {
428 intel_renderbuffer_set_region(intel_fb->color_rb[1], NULL);
429 }
430
431 depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
432 if (depth_rb) {
433 intel_renderbuffer_set_region(depth_rb, NULL);
434 }
435
436 stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
437 if (stencil_rb) {
438 intel_renderbuffer_set_region(stencil_rb, NULL);
439 }
440 }
441
442 _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
443 }
444
445
446 /**
447 * Get information about previous buffer swaps.
448 */
449 static int
450 intelGetSwapInfo(__DRIdrawablePrivate * dPriv, __DRIswapInfo * sInfo)
451 {
452 struct intel_framebuffer *intel_fb;
453
454 if ((dPriv == NULL) || (dPriv->driverPrivate == NULL)
455 || (sInfo == NULL)) {
456 return -1;
457 }
458
459 intel_fb = dPriv->driverPrivate;
460 sInfo->swap_count = intel_fb->swap_count;
461 sInfo->swap_ust = intel_fb->swap_ust;
462 sInfo->swap_missed_count = intel_fb->swap_missed_count;
463
464 sInfo->swap_missed_usage = (sInfo->swap_missed_count != 0)
465 ? driCalculateSwapUsage(dPriv, 0, intel_fb->swap_missed_ust)
466 : 0.0;
467
468 return 0;
469 }
470
471
472 /* There are probably better ways to do this, such as an
473 * init-designated function to register chipids and createcontext
474 * functions.
475 */
476 extern GLboolean i830CreateContext(const __GLcontextModes * mesaVis,
477 __DRIcontextPrivate * driContextPriv,
478 void *sharedContextPrivate);
479
480 extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis,
481 __DRIcontextPrivate * driContextPriv,
482 void *sharedContextPrivate);
483 extern GLboolean brwCreateContext(const __GLcontextModes * mesaVis,
484 __DRIcontextPrivate * driContextPriv,
485 void *sharedContextPrivate);
486
487 static GLboolean
488 intelCreateContext(const __GLcontextModes * mesaVis,
489 __DRIcontextPrivate * driContextPriv,
490 void *sharedContextPrivate)
491 {
492 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
493 intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
494
495 #ifdef I915
496 if (IS_9XX(intelScreen->deviceID)) {
497 if (!IS_965(intelScreen->deviceID)) {
498 return i915CreateContext(mesaVis, driContextPriv,
499 sharedContextPrivate);
500 }
501 } else {
502 intelScreen->no_vbo = GL_TRUE;
503 return i830CreateContext(mesaVis, driContextPriv, sharedContextPrivate);
504 }
505 #else
506 if (IS_965(intelScreen->deviceID))
507 return brwCreateContext(mesaVis, driContextPriv, sharedContextPrivate);
508 #endif
509 fprintf(stderr, "Unrecognized deviceID %x\n", intelScreen->deviceID);
510 return GL_FALSE;
511 }
512
513
514 static __DRIconfig **
515 intelFillInModes(__DRIscreenPrivate *psp,
516 unsigned pixel_bits, unsigned depth_bits,
517 unsigned stencil_bits, GLboolean have_back_buffer)
518 {
519 __DRIconfig **configs;
520 __GLcontextModes *m;
521 unsigned depth_buffer_factor;
522 unsigned back_buffer_factor;
523 int i;
524
525 /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
526 * support pageflipping at all.
527 */
528 static const GLenum back_buffer_modes[] = {
529 GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
530 };
531
532 uint8_t depth_bits_array[3];
533 uint8_t stencil_bits_array[3];
534 uint8_t msaa_samples_array[1];
535
536 depth_bits_array[0] = 0;
537 depth_bits_array[1] = depth_bits;
538 depth_bits_array[2] = depth_bits;
539
540 /* Just like with the accumulation buffer, always provide some modes
541 * with a stencil buffer. It will be a sw fallback, but some apps won't
542 * care about that.
543 */
544 stencil_bits_array[0] = 0;
545 stencil_bits_array[1] = 0;
546 if (depth_bits == 24)
547 stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
548
549 stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
550
551 msaa_samples_array[0] = 0;
552
553 depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
554 back_buffer_factor = (have_back_buffer) ? 3 : 1;
555
556 if (pixel_bits == 16) {
557 configs = driCreateConfigs(GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
558 depth_bits_array, stencil_bits_array,
559 depth_buffer_factor, back_buffer_modes,
560 back_buffer_factor,
561 msaa_samples_array, 1);
562 }
563 else {
564 __DRIconfig **configs_a8r8g8b8;
565 __DRIconfig **configs_x8r8g8b8;
566
567 configs_a8r8g8b8 = driCreateConfigs(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
568 depth_bits_array,
569 stencil_bits_array,
570 depth_buffer_factor,
571 back_buffer_modes,
572 back_buffer_factor,
573 msaa_samples_array, 1);
574 configs_x8r8g8b8 = driCreateConfigs(GL_BGR, GL_UNSIGNED_INT_8_8_8_8_REV,
575 depth_bits_array,
576 stencil_bits_array,
577 depth_buffer_factor,
578 back_buffer_modes,
579 back_buffer_factor,
580 msaa_samples_array, 1);
581 configs = driConcatConfigs(configs_a8r8g8b8, configs_x8r8g8b8);
582 }
583
584 if (configs == NULL) {
585 fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
586 __LINE__);
587 return NULL;
588 }
589
590 /* Mark the visual as slow if there are "fake" stencil bits.
591 */
592 for (i = 0; configs[i]; i++) {
593 m = &configs[i]->modes;
594 if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) {
595 m->visualRating = GLX_SLOW_CONFIG;
596 }
597 }
598
599 return configs;
600 }
601
602 static GLboolean
603 intel_init_bufmgr(intelScreenPrivate *intelScreen)
604 {
605 GLboolean gem_disable = getenv("INTEL_NO_GEM") != NULL;
606 int gem_kernel = 0;
607 GLboolean gem_supported;
608 struct drm_i915_getparam gp;
609 __DRIscreenPrivate *spriv = intelScreen->driScrnPriv;
610 int num_fences = 0;
611
612 intelScreen->no_hw = getenv("INTEL_NO_HW") != NULL;
613
614 gp.param = I915_PARAM_HAS_GEM;
615 gp.value = &gem_kernel;
616
617 (void) drmCommandWriteRead(spriv->fd, DRM_I915_GETPARAM, &gp, sizeof(gp));
618
619 /* If we've got a new enough DDX that's initializing GEM and giving us
620 * object handles for the shared buffers, use that.
621 */
622 intelScreen->ttm = GL_FALSE;
623 if (intelScreen->driScrnPriv->dri2.enabled)
624 gem_supported = GL_TRUE;
625 else if (intelScreen->driScrnPriv->ddx_version.minor >= 9 &&
626 gem_kernel &&
627 intelScreen->front.bo_handle != -1)
628 gem_supported = GL_TRUE;
629 else
630 gem_supported = GL_FALSE;
631
632 if (!gem_disable && gem_supported) {
633 intelScreen->bufmgr = intel_bufmgr_gem_init(spriv->fd, BATCH_SZ);
634 if (intelScreen->bufmgr != NULL)
635 intelScreen->ttm = GL_TRUE;
636 }
637 /* Otherwise, use the classic buffer manager. */
638 if (intelScreen->bufmgr == NULL) {
639 if (gem_disable) {
640 _mesa_warning(NULL, "GEM disabled. Using classic.");
641 } else {
642 _mesa_warning(NULL,
643 "Failed to initialize GEM. Falling back to classic.");
644 }
645
646 if (intelScreen->tex.size == 0) {
647 fprintf(stderr, "[%s:%u] Error initializing buffer manager.\n",
648 __func__, __LINE__);
649 return GL_FALSE;
650 }
651
652 intelScreen->bufmgr =
653 intel_bufmgr_fake_init(spriv->fd,
654 intelScreen->tex.offset,
655 intelScreen->tex.map,
656 intelScreen->tex.size,
657 (unsigned int * volatile)
658 &intelScreen->sarea->last_dispatch);
659 }
660
661 if (intel_get_param(spriv, I915_PARAM_NUM_FENCES_AVAIL, &num_fences))
662 intelScreen->kernel_exec_fencing = !!num_fences;
663 else
664 intelScreen->kernel_exec_fencing = GL_FALSE;
665
666 return GL_TRUE;
667 }
668
669 /**
670 * This is the driver specific part of the createNewScreen entry point.
671 * Called when using legacy DRI.
672 *
673 * \todo maybe fold this into intelInitDriver
674 *
675 * \return the __GLcontextModes supported by this driver
676 */
677 static const __DRIconfig **intelInitScreen(__DRIscreenPrivate *psp)
678 {
679 intelScreenPrivate *intelScreen;
680 #ifdef I915
681 static const __DRIversion ddx_expected = { 1, 5, 0 };
682 #else
683 static const __DRIversion ddx_expected = { 1, 6, 0 };
684 #endif
685 static const __DRIversion dri_expected = { 4, 0, 0 };
686 static const __DRIversion drm_expected = { 1, 5, 0 };
687 I830DRIPtr dri_priv = (I830DRIPtr) psp->pDevPriv;
688
689 if (!driCheckDriDdxDrmVersions2("i915",
690 &psp->dri_version, &dri_expected,
691 &psp->ddx_version, &ddx_expected,
692 &psp->drm_version, &drm_expected)) {
693 return NULL;
694 }
695
696 if (!intelInitDriver(psp))
697 return NULL;
698
699 psp->extensions = intelScreenExtensions;
700
701 intelScreen = psp->private;
702 if (!intel_init_bufmgr(intelScreen))
703 return GL_FALSE;
704
705 return (const __DRIconfig **)
706 intelFillInModes(psp, dri_priv->cpp * 8,
707 (dri_priv->cpp == 2) ? 16 : 24,
708 (dri_priv->cpp == 2) ? 0 : 8, 1);
709 }
710
711 struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen)
712 {
713 /*
714 * This should probably change to have the screen allocate a dummy
715 * context at screen creation. For now just use the current context.
716 */
717
718 GET_CURRENT_CONTEXT(ctx);
719 if (ctx == NULL) {
720 _mesa_problem(NULL, "No current context in intelScreenContext\n");
721 return NULL;
722 }
723 return intel_context(ctx);
724 }
725
726 /**
727 * This is the driver specific part of the createNewScreen entry point.
728 * Called when using DRI2.
729 *
730 * \return the __GLcontextModes supported by this driver
731 */
732 static const
733 __DRIconfig **intelInitScreen2(__DRIscreenPrivate *psp)
734 {
735 intelScreenPrivate *intelScreen;
736 GLenum fb_format[3];
737 GLenum fb_type[3];
738 /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
739 * support pageflipping at all.
740 */
741 static const GLenum back_buffer_modes[] = {
742 GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
743 };
744 uint8_t depth_bits[4], stencil_bits[4], msaa_samples_array[1];
745 int color;
746 __DRIconfig **configs = NULL;
747
748 /* Allocate the private area */
749 intelScreen = (intelScreenPrivate *) CALLOC(sizeof(intelScreenPrivate));
750 if (!intelScreen) {
751 fprintf(stderr, "\nERROR! Allocating private area failed\n");
752 return GL_FALSE;
753 }
754 /* parse information in __driConfigOptions */
755 driParseOptionInfo(&intelScreen->optionCache,
756 __driConfigOptions, __driNConfigOptions);
757
758 intelScreen->driScrnPriv = psp;
759 psp->private = (void *) intelScreen;
760
761 intelScreen->drmMinor = psp->drm_version.minor;
762
763 /* Determine chipset ID */
764 if (!intel_get_param(psp, I915_PARAM_CHIPSET_ID,
765 &intelScreen->deviceID))
766 return GL_FALSE;
767
768 if (!intel_init_bufmgr(intelScreen))
769 return GL_FALSE;
770
771 intelScreen->irq_active = 1;
772 psp->extensions = intelScreenExtensions;
773
774 depth_bits[0] = 0;
775 stencil_bits[0] = 0;
776 depth_bits[1] = 16;
777 stencil_bits[1] = 0;
778 depth_bits[2] = 24;
779 stencil_bits[2] = 0;
780 depth_bits[3] = 24;
781 stencil_bits[3] = 8;
782
783 msaa_samples_array[0] = 0;
784
785 fb_format[0] = GL_RGB;
786 fb_type[0] = GL_UNSIGNED_SHORT_5_6_5;
787
788 fb_format[1] = GL_BGR;
789 fb_type[1] = GL_UNSIGNED_INT_8_8_8_8_REV;
790
791 fb_format[2] = GL_BGRA;
792 fb_type[2] = GL_UNSIGNED_INT_8_8_8_8_REV;
793
794 depth_bits[0] = 0;
795 stencil_bits[0] = 0;
796
797 for (color = 0; color < ARRAY_SIZE(fb_format); color++) {
798 __DRIconfig **new_configs;
799 int depth_factor;
800
801 /* With DRI2 right now, GetBuffers always returns a depth/stencil buffer
802 * with the same cpp as the drawable. So we can't support depth cpp !=
803 * color cpp currently.
804 */
805 if (fb_type[color] == GL_UNSIGNED_SHORT_5_6_5) {
806 depth_bits[1] = 16;
807 stencil_bits[1] = 0;
808
809 depth_factor = 2;
810 } else {
811 depth_bits[1] = 24;
812 stencil_bits[1] = 0;
813 depth_bits[2] = 24;
814 stencil_bits[2] = 8;
815
816 depth_factor = 3;
817 }
818 new_configs = driCreateConfigs(fb_format[color], fb_type[color],
819 depth_bits,
820 stencil_bits,
821 depth_factor,
822 back_buffer_modes,
823 ARRAY_SIZE(back_buffer_modes),
824 msaa_samples_array,
825 ARRAY_SIZE(msaa_samples_array));
826 if (configs == NULL)
827 configs = new_configs;
828 else
829 configs = driConcatConfigs(configs, new_configs);
830 }
831
832 if (configs == NULL) {
833 fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
834 __LINE__);
835 return NULL;
836 }
837
838 return (const __DRIconfig **)configs;
839 }
840
841 const struct __DriverAPIRec driDriverAPI = {
842 .InitScreen = intelInitScreen,
843 .DestroyScreen = intelDestroyScreen,
844 .CreateContext = intelCreateContext,
845 .DestroyContext = intelDestroyContext,
846 .CreateBuffer = intelCreateBuffer,
847 .DestroyBuffer = intelDestroyBuffer,
848 .SwapBuffers = intelSwapBuffers,
849 .MakeCurrent = intelMakeCurrent,
850 .UnbindContext = intelUnbindContext,
851 .GetSwapInfo = intelGetSwapInfo,
852 .GetDrawableMSC = driDrawableGetMSC32,
853 .WaitForMSC = driWaitForMSC32,
854 .CopySubBuffer = intelCopySubBuffer,
855
856 .InitScreen2 = intelInitScreen2,
857 };