i965: Enable extension GL_ARB_shader_texture_lod.
[mesa.git] / src / mesa / drivers / dri / intel / intel_screen.h
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3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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27
28 #ifndef _INTEL_INIT_H_
29 #define _INTEL_INIT_H_
30
31 #include <sys/time.h>
32 #include "dri_util.h"
33 #include "intel_bufmgr.h"
34 #include "i915_drm.h"
35 #include "xmlconfig.h"
36
37 /**
38 * \brief Does X driver support DRI2BufferHiz and DRI2BufferStencil?
39 *
40 * (Here, "X driver" referes to the DDX driver, xf86-video-intel).
41 *
42 * The DRI2 protocol does not allow us to query the X driver's version nor
43 * query for a list of buffer formats that the driver supports. So, to
44 * determine if the X driver supports DRI2BufferHiz and DRI2BufferStencil we
45 * must resort to a handshake.
46 *
47 * If the hardware lacks support for separate stencil (and consequently, lacks
48 * support for hiz also), then the X driver's separate stencil and hiz support
49 * is irrelevant and the handshake never occurs.
50 *
51 * Complications
52 * -------------
53 * The handshake is complicated by a bug in xf86-video-intel 2.15. Even though
54 * that version of the X driver did not supppot requests for DRI2BufferHiz or
55 * DRI2BufferStencil, if requested one it still allocated and returned one.
56 * The returned buffer, however, was incorrectly X tiled.
57 *
58 * How the handshake works
59 * -----------------------
60 * Initially, intel_screen.dri2_has_hiz is set to unknown. The first time the
61 * user requests a depth and stencil buffer, intelCreateBuffers() creates a
62 * framebuffer with separate depth and stencil attachments (with formats
63 * x8_z24 and s8).
64 *
65 * Eventually, intel_update_renderbuffers() makes a DRI2 request for
66 * DRI2BufferStencil and DRI2BufferHiz. If the returned buffers are Y tiled,
67 * then we joyfully set intel_screen.dri2_has_hiz to true and continue as if
68 * nothing happend.
69 *
70 * If the buffers are X tiled, however, the handshake has failed and we must
71 * clean up.
72 * 1. Angrily set intel_screen.dri2_has_hiz to false.
73 * 2. Discard the framebuffer's depth and stencil attachments.
74 * 3. Attach a packed depth/stencil buffer to the framebuffer (with format
75 * s8_z24).
76 * 4. Make a DRI2 request for the new buffer, using attachment type
77 * DRI2BufferDepthStencil).
78 *
79 * Future Considerations
80 * ---------------------
81 * On a sunny day in the far future, when we are certain that no one has an
82 * xf86-video-intel installed without hiz and separate stencil support, then
83 * this enumerant and the handshake should die.
84 */
85 enum intel_dri2_has_hiz {
86 INTEL_DRI2_HAS_HIZ_UNKNOWN,
87 INTEL_DRI2_HAS_HIZ_TRUE,
88 INTEL_DRI2_HAS_HIZ_FALSE,
89 };
90
91 struct intel_screen
92 {
93 int deviceID;
94 int gen;
95
96 int logTextureGranularity;
97
98 __DRIscreen *driScrnPriv;
99
100 GLboolean no_hw;
101 GLuint relaxed_relocations;
102
103 /*
104 * The hardware hiz and separate stencil fields are needed in intel_screen,
105 * rather than solely in intel_context, because glXCreatePbuffer and
106 * glXCreatePixmap are not passed a GLXContext.
107 */
108 GLboolean hw_has_separate_stencil;
109 GLboolean hw_must_use_separate_stencil;
110 GLboolean hw_has_hiz;
111 enum intel_dri2_has_hiz dri2_has_hiz;
112
113 GLboolean no_vbo;
114 dri_bufmgr *bufmgr;
115 struct _mesa_HashTable *named_regions;
116
117 /**
118 * Configuration cache with default values for all contexts
119 */
120 driOptionCache optionCache;
121 };
122
123 extern GLboolean intelMapScreenRegions(__DRIscreen * sPriv);
124
125 extern void intelDestroyContext(__DRIcontext * driContextPriv);
126
127 extern GLboolean intelUnbindContext(__DRIcontext * driContextPriv);
128
129 extern GLboolean
130 intelMakeCurrent(__DRIcontext * driContextPriv,
131 __DRIdrawable * driDrawPriv,
132 __DRIdrawable * driReadPriv);
133
134 #endif