3645720c060b9780fee5cdfb10c6130af3d2e9b7
[mesa.git] / src / mesa / drivers / dri / intel / intel_span.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2011 Intel Corporation
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 * Authors:
28 * Chad Versace <chad@chad-versace.us>
29 *
30 **************************************************************************/
31
32 #include <stdbool.h>
33 #include <stdint.h>
34 #include "main/glheader.h"
35 #include "main/macros.h"
36 #include "main/mtypes.h"
37 #include "main/colormac.h"
38 #include "main/renderbuffer.h"
39
40 #include "intel_buffers.h"
41 #include "intel_fbo.h"
42 #include "intel_mipmap_tree.h"
43 #include "intel_screen.h"
44 #include "intel_span.h"
45 #include "intel_regions.h"
46 #include "intel_tex.h"
47
48 #include "swrast/swrast.h"
49 #include "swrast/s_renderbuffer.h"
50
51 /**
52 * \brief Get pointer offset into stencil buffer.
53 *
54 * The stencil buffer is W tiled. Since the GTT is incapable of W fencing, we
55 * must decode the tile's layout in software.
56 *
57 * See
58 * - PRM, 2011 Sandy Bridge, Volume 1, Part 2, Section 4.5.2.1 W-Major Tile
59 * Format.
60 * - PRM, 2011 Sandy Bridge, Volume 1, Part 2, Section 4.5.3 Tiling Algorithm
61 *
62 * Even though the returned offset is always positive, the return type is
63 * signed due to
64 * commit e8b1c6d6f55f5be3bef25084fdd8b6127517e137
65 * mesa: Fix return type of _mesa_get_format_bytes() (#37351)
66 */
67 intptr_t
68 intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y)
69 {
70 uint32_t tile_size = 4096;
71 uint32_t tile_width = 64;
72 uint32_t tile_height = 64;
73 uint32_t row_size = 64 * stride;
74
75 uint32_t tile_x = x / tile_width;
76 uint32_t tile_y = y / tile_height;
77
78 /* The byte's address relative to the tile's base addres. */
79 uint32_t byte_x = x % tile_width;
80 uint32_t byte_y = y % tile_height;
81
82 uintptr_t u = tile_y * row_size
83 + tile_x * tile_size
84 + 512 * (byte_x / 8)
85 + 64 * (byte_y / 8)
86 + 32 * ((byte_y / 4) % 2)
87 + 16 * ((byte_x / 4) % 2)
88 + 8 * ((byte_y / 2) % 2)
89 + 4 * ((byte_x / 2) % 2)
90 + 2 * (byte_y % 2)
91 + 1 * (byte_x % 2);
92
93 /*
94 * Errata for Gen5:
95 *
96 * An additional offset is needed which is not documented in the PRM.
97 *
98 * if ((byte_x / 8) % 2 == 1) {
99 * if ((byte_y / 8) % 2) == 0) {
100 * u += 64;
101 * } else {
102 * u -= 64;
103 * }
104 * }
105 *
106 * The offset is expressed more tersely as
107 * u += ((int) x & 0x8) * (8 - (((int) y & 0x8) << 1));
108 */
109
110 return u;
111 }
112
113
114 /**
115 * Resolve all buffers that will be mapped by intelSpanRenderStart().
116 *
117 * Resolve the depth buffer of each enabled texture and of the read and draw
118 * buffers.
119 *
120 * (Note: In the future this will also perform MSAA resolves.)
121 */
122 static void
123 intel_span_resolve_buffers(struct intel_context *intel)
124 {
125 struct gl_context *ctx = &intel->ctx;
126 struct intel_renderbuffer *draw_irb;
127 struct intel_renderbuffer *read_irb;
128 struct intel_texture_object *tex_obj;
129
130 /* Resolve depth buffer of each enabled texture. */
131 for (int i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
132 if (!ctx->Texture.Unit[i]._ReallyEnabled)
133 continue;
134 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
135 intel_finalize_mipmap_tree(intel, i);
136 if (!tex_obj || !tex_obj->mt)
137 continue;
138 intel_miptree_all_slices_resolve_depth(intel, tex_obj->mt);
139 }
140
141 /* Resolve each attached depth buffer. */
142 draw_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
143 read_irb = intel_get_renderbuffer(ctx->ReadBuffer, BUFFER_DEPTH);
144 if (draw_irb)
145 intel_renderbuffer_resolve_depth(intel, draw_irb);
146 if (read_irb != draw_irb && read_irb)
147 intel_renderbuffer_resolve_depth(intel, read_irb);
148 }
149
150 /**
151 * Map the regions needed by intelSpanRenderStart().
152 */
153 static void
154 intel_span_map_buffers(struct intel_context *intel)
155 {
156 struct gl_context *ctx = &intel->ctx;
157 struct intel_texture_object *tex_obj;
158
159 for (int i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
160 if (!ctx->Texture.Unit[i]._ReallyEnabled)
161 continue;
162 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
163 intel_finalize_mipmap_tree(intel, i);
164 intel_tex_map_images(intel, tex_obj,
165 GL_MAP_READ_BIT | GL_MAP_WRITE_BIT);
166 }
167
168 _swrast_map_renderbuffers(ctx);
169 }
170
171 /**
172 * Prepare for software rendering. Map current read/draw framebuffers'
173 * renderbuffes and all currently bound texture objects.
174 *
175 * Old note: Moved locking out to get reasonable span performance.
176 */
177 void
178 intelSpanRenderStart(struct gl_context * ctx)
179 {
180 struct intel_context *intel = intel_context(ctx);
181
182 intel_flush(ctx);
183 intel_prepare_render(intel);
184 intel_span_resolve_buffers(intel);
185 intel_flush(ctx);
186 intel_span_map_buffers(intel);
187 }
188
189 /**
190 * Called when done software rendering. Unmap the buffers we mapped in
191 * the above function.
192 */
193 void
194 intelSpanRenderFinish(struct gl_context * ctx)
195 {
196 struct intel_context *intel = intel_context(ctx);
197 GLuint i;
198
199 _swrast_flush(ctx);
200
201 for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
202 if (ctx->Texture.Unit[i]._ReallyEnabled) {
203 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
204 intel_tex_unmap_images(intel, intel_texture_object(texObj));
205 }
206 }
207
208 _swrast_unmap_renderbuffers(ctx);
209 }
210
211
212 void
213 intelInitSpanFuncs(struct gl_context * ctx)
214 {
215 struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
216 swdd->SpanRenderStart = intelSpanRenderStart;
217 swdd->SpanRenderFinish = intelSpanRenderFinish;
218 }
219
220 void
221 intel_map_vertex_shader_textures(struct gl_context *ctx)
222 {
223 struct intel_context *intel = intel_context(ctx);
224 int i;
225
226 if (ctx->VertexProgram._Current == NULL)
227 return;
228
229 for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
230 if (ctx->Texture.Unit[i]._ReallyEnabled &&
231 ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) {
232 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
233
234 intel_tex_map_images(intel, intel_texture_object(texObj),
235 GL_MAP_READ_BIT | GL_MAP_WRITE_BIT);
236 }
237 }
238 }
239
240 void
241 intel_unmap_vertex_shader_textures(struct gl_context *ctx)
242 {
243 struct intel_context *intel = intel_context(ctx);
244 int i;
245
246 if (ctx->VertexProgram._Current == NULL)
247 return;
248
249 for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
250 if (ctx->Texture.Unit[i]._ReallyEnabled &&
251 ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) {
252 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
253
254 intel_tex_unmap_images(intel, intel_texture_object(texObj));
255 }
256 }
257 }