intel: Move the S8 offset calc function near its remaining usage.
[mesa.git] / src / mesa / drivers / dri / intel / intel_span.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2011 Intel Corporation
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 * Authors:
28 * Chad Versace <chad@chad-versace.us>
29 *
30 **************************************************************************/
31
32 #include <stdbool.h>
33 #include <stdint.h>
34 #include "main/glheader.h"
35 #include "main/macros.h"
36 #include "main/mtypes.h"
37 #include "main/colormac.h"
38 #include "main/renderbuffer.h"
39
40 #include "intel_buffers.h"
41 #include "intel_fbo.h"
42 #include "intel_mipmap_tree.h"
43 #include "intel_screen.h"
44 #include "intel_span.h"
45 #include "intel_regions.h"
46 #include "intel_tex.h"
47
48 #include "swrast/swrast.h"
49 #include "swrast/s_renderbuffer.h"
50
51 /**
52 * Prepare for software rendering. Map current read/draw framebuffers'
53 * renderbuffers and all currently bound texture objects.
54 */
55 void
56 intelSpanRenderStart(struct gl_context * ctx)
57 {
58 struct intel_context *intel = intel_context(ctx);
59
60 intel_flush(ctx);
61 intel_prepare_render(intel);
62 intel_flush(ctx);
63
64 _swrast_map_textures(ctx);
65 _swrast_map_renderbuffers(ctx);
66 }
67
68 /**
69 * Called when done software rendering. Unmap the buffers we mapped in
70 * the above function.
71 */
72 void
73 intelSpanRenderFinish(struct gl_context * ctx)
74 {
75 _swrast_flush(ctx);
76 _swrast_unmap_textures(ctx);
77 _swrast_unmap_renderbuffers(ctx);
78 }
79
80
81 void
82 intelInitSpanFuncs(struct gl_context * ctx)
83 {
84 struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
85 if (swdd) {
86 swdd->SpanRenderStart = intelSpanRenderStart;
87 swdd->SpanRenderFinish = intelSpanRenderFinish;
88 }
89 }